default developer_texturelogging to 0, don't know why it was 1
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Jul 2005 09:44:45 +0000 (09:44 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Jul 2005 09:44:45 +0000 (09:44 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5487 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c

index 656aa11..b1f7130 100644 (file)
@@ -105,7 +105,7 @@ cvar_t r_bloom_blur = {CVAR_SAVE, "r_bloom_blur", "8"};
 cvar_t r_bloom_resolution = {CVAR_SAVE, "r_bloom_resolution", "320"};
 cvar_t r_bloom_power = {CVAR_SAVE, "r_bloom_power", "4"};
 
-cvar_t developer_texturelogging = {0, "developer_texturelogging", "1"};
+cvar_t developer_texturelogging = {0, "developer_texturelogging", "0"};
 
 cvar_t gl_lightmaps = {0, "gl_lightmaps", "0"};