]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
changed rtlight compiled cluster list/pvs to leaf list/pvs to enable slightly more...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 20 Apr 2005 08:49:26 +0000 (08:49 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 20 Apr 2005 08:49:26 +0000 (08:49 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5203 d7cf8633-e32d-0410-b094-e92efae38249

client.h
gl_rsurf.c
model_brush.c
model_shared.h
r_shadow.c

index 7dec18fff5411538cd62ede1c2a07a5edd6a7e03..5164516749d16f0053213476d4515ebf8d35eab5 100644 (file)
--- a/client.h
+++ b/client.h
@@ -141,10 +141,10 @@ typedef struct rtlight_s
        shadowmesh_t *static_meshchain_shadow;
        shadowmesh_t *static_meshchain_light;
        // used for visibility testing (more exact than bbox)
        shadowmesh_t *static_meshchain_shadow;
        shadowmesh_t *static_meshchain_light;
        // used for visibility testing (more exact than bbox)
-       int static_numclusters;
-       int static_numclusterpvsbytes;
-       int *static_clusterlist;
-       qbyte *static_clusterpvs;
+       int static_numleafs;
+       int static_numleafpvsbytes;
+       int *static_leaflist;
+       qbyte *static_leafpvs;
        // surfaces seen by light
        int static_numsurfaces;
        int *static_surfacelist;
        // surfaces seen by light
        int static_numsurfaces;
        int *static_surfacelist;
index 82d9af45ed00a2ae66fb7e609f9440d1ca1f2e7c..16e50846b19cbc90e9624b40f92fa603a18c978e 100644 (file)
@@ -1700,9 +1700,9 @@ typedef struct r_q1bsp_getlightinfo_s
        model_t *model;
        vec3_t relativelightorigin;
        float lightradius;
        model_t *model;
        vec3_t relativelightorigin;
        float lightradius;
-       int *outclusterlist;
-       qbyte *outclusterpvs;
-       int outnumclusters;
+       int *outleaflist;
+       qbyte *outleafpvs;
+       int outnumleafs;
        int *outsurfacelist;
        qbyte *outsurfacepvs;
        int outnumsurfaces;
        int *outsurfacelist;
        qbyte *outsurfacepvs;
        int outnumsurfaces;
@@ -1742,12 +1742,13 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
                info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]);
                info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]);
                info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]);
                info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]);
                info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]);
                info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]);
-               if (info->outclusterpvs)
+               if (info->outleafpvs)
                {
                {
-                       if (!CHECKPVSBIT(info->outclusterpvs, leaf->clusterindex))
+                       int leafindex = leaf - info->model->brush.data_leafs;
+                       if (!CHECKPVSBIT(info->outleafpvs, leafindex))
                        {
                        {
-                               SETPVSBIT(info->outclusterpvs, leaf->clusterindex);
-                               info->outclusterlist[info->outnumclusters++] = leaf->clusterindex;
+                               SETPVSBIT(info->outleafpvs, leafindex);
+                               info->outleaflist[info->outnumleafs++] = leafindex;
                        }
                }
                if (info->outsurfacepvs)
                        }
                }
                if (info->outsurfacepvs)
@@ -1784,7 +1785,7 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
        }
 }
 
        }
 }
 
-void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer)
+void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, qbyte *outleafpvs, int *outnumleafspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer)
 {
        r_q1bsp_getlightinfo_t info;
        VectorCopy(relativelightorigin, info.relativelightorigin);
 {
        r_q1bsp_getlightinfo_t info;
        VectorCopy(relativelightorigin, info.relativelightorigin);
@@ -1799,28 +1800,37 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
        {
                VectorCopy(info.lightmins, outmins);
                VectorCopy(info.lightmaxs, outmaxs);
        {
                VectorCopy(info.lightmins, outmins);
                VectorCopy(info.lightmaxs, outmaxs);
-               *outnumclusterspointer = 0;
+               *outnumleafspointer = 0;
                *outnumsurfacespointer = 0;
                return;
        }
        info.model = ent->model;
                *outnumsurfacespointer = 0;
                return;
        }
        info.model = ent->model;
-       info.outclusterlist = outclusterlist;
-       info.outclusterpvs = outclusterpvs;
-       info.outnumclusters = 0;
+       info.outleaflist = outleaflist;
+       info.outleafpvs = outleafpvs;
+       info.outnumleafs = 0;
        info.outsurfacelist = outsurfacelist;
        info.outsurfacepvs = outsurfacepvs;
        info.outnumsurfaces = 0;
        VectorCopy(info.relativelightorigin, info.outmins);
        VectorCopy(info.relativelightorigin, info.outmaxs);
        info.outsurfacelist = outsurfacelist;
        info.outsurfacepvs = outsurfacepvs;
        info.outnumsurfaces = 0;
        VectorCopy(info.relativelightorigin, info.outmins);
        VectorCopy(info.relativelightorigin, info.outmaxs);
-       memset(outclusterpvs, 0, info.model->brush.num_pvsclusterbytes);
+       memset(outleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3);
        memset(outsurfacepvs, 0, (info.model->nummodelsurfaces + 7) >> 3);
        if (info.model->brush.GetPVS)
                info.pvs = info.model->brush.GetPVS(info.model, info.relativelightorigin);
        else
                info.pvs = NULL;
        R_UpdateAllTextureInfo(ent);
        memset(outsurfacepvs, 0, (info.model->nummodelsurfaces + 7) >> 3);
        if (info.model->brush.GetPVS)
                info.pvs = info.model->brush.GetPVS(info.model, info.relativelightorigin);
        else
                info.pvs = NULL;
        R_UpdateAllTextureInfo(ent);
-       // use BSP recursion as lights are often small
-       R_Q1BSP_RecursiveGetLightInfo(&info, info.model->brush.data_nodes);
+       /*
+       if (r_shadow_compilingrtlight)
+       {
+               Portal_Visibility(info.model, info.relativelightorigin, leafmark, surfacemark, const mplane_t *frustumplanes, int numfrustumplanes, int exact, const float *boxmins, const float *boxmaxs, float *updateleafsmins, float *updateleafsmaxs)
+       }
+       else
+       */
+       {
+               // use BSP recursion as lights are often small
+               R_Q1BSP_RecursiveGetLightInfo(&info, info.model->brush.data_nodes);
+       }
 
        // limit combined leaf box to light boundaries
        outmins[0] = max(info.outmins[0], info.lightmins[0]);
 
        // limit combined leaf box to light boundaries
        outmins[0] = max(info.outmins[0], info.lightmins[0]);
@@ -1830,7 +1840,7 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
        outmaxs[1] = min(info.outmaxs[1], info.lightmaxs[1]);
        outmaxs[2] = min(info.outmaxs[2], info.lightmaxs[2]);
 
        outmaxs[1] = min(info.outmaxs[1], info.lightmaxs[1]);
        outmaxs[2] = min(info.outmaxs[2], info.lightmaxs[2]);
 
-       *outnumclusterspointer = info.outnumclusters;
+       *outnumleafspointer = info.outnumleafs;
        *outnumsurfacespointer = info.outnumsurfaces;
 }
 
        *outnumsurfacespointer = info.outnumsurfaces;
 }
 
index de599574ed3691f894f90944dd1889897038fb5b..5166a99f56867ac57c044d90a0f9180be258d743 100644 (file)
@@ -155,6 +155,54 @@ static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3
        return false;
 }
 
        return false;
 }
 
+static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
+{
+       int clusterindex, side, nodestackindex = 0;
+       mnode_t *node, *nodestack[1024];
+       if (!model->brush.num_leafs)
+               return true;
+       node = model->brush.data_nodes;
+       for (;;)
+       {
+               if (node->plane)
+               {
+                       // node - recurse down the BSP tree
+                       side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
+                       if (side < 2)
+                       {
+                               // box is on one side of plane, take that path
+                               node = node->children[side];
+                       }
+                       else
+                       {
+                               // box crosses plane, take one path and remember the other
+                               if (nodestackindex < 1024)
+                                       nodestack[nodestackindex++] = node->children[0];
+                               node = node->children[1];
+                       }
+               }
+               else
+               {
+                       // leaf - check cluster bit
+                       clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
+                       if (CHECKPVSBIT(pvs, clusterindex))
+                       {
+                               // it is visible, return immediately with the news
+                               return true;
+                       }
+                       else
+                       {
+                               // nothing to see here, try another path we didn't take earlier
+                               if (nodestackindex == 0)
+                                       break;
+                               node = nodestack[--nodestackindex];
+                       }
+               }
+       }
+       // it is not visible
+       return false;
+}
+
 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const qbyte *visibleleafs, const vec3_t mins, const vec3_t maxs)
 {
        int side, nodestackindex = 0;
 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const qbyte *visibleleafs, const vec3_t mins, const vec3_t maxs)
 {
        int side, nodestackindex = 0;
@@ -2872,7 +2920,7 @@ static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, co
 
 extern void R_Q1BSP_DrawSky(entity_render_t *ent);
 extern void R_Q1BSP_Draw(entity_render_t *ent);
 
 extern void R_Q1BSP_DrawSky(entity_render_t *ent);
 extern void R_Q1BSP_Draw(entity_render_t *ent);
-extern void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
+extern void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, qbyte *outleafpvs, int *outnumleafspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
 extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
 extern void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist, int visiblelighting);
 void Mod_Q1BSP_Load(model_t *mod, void *buffer)
 extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
 extern void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist, int visiblelighting);
 void Mod_Q1BSP_Load(model_t *mod, void *buffer)
@@ -2901,6 +2949,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
        mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
        mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
        mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
        mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
        mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
        mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
+       mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
        mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
        mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
        mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
        mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
        mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
        mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
@@ -3057,6 +3106,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
                        mod->brush.GetPVS = NULL;
                        mod->brush.FatPVS = NULL;
                        mod->brush.BoxTouchingPVS = NULL;
                        mod->brush.GetPVS = NULL;
                        mod->brush.FatPVS = NULL;
                        mod->brush.BoxTouchingPVS = NULL;
+                       mod->brush.BoxTouchingLeafPVS = NULL;
                        mod->brush.BoxTouchingVisibleLeafs = NULL;
                        mod->brush.LightPoint = NULL;
                        mod->brush.AmbientSoundLevelsForPoint = NULL;
                        mod->brush.BoxTouchingVisibleLeafs = NULL;
                        mod->brush.LightPoint = NULL;
                        mod->brush.AmbientSoundLevelsForPoint = NULL;
@@ -5407,6 +5457,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
        mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
        mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
        mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
        mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
        mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
        mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
+       mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
        mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
        mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
        mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
        mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
        mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
        mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
@@ -5495,6 +5546,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer)
                        mod->brush.GetPVS = NULL;
                        mod->brush.FatPVS = NULL;
                        mod->brush.BoxTouchingPVS = NULL;
                        mod->brush.GetPVS = NULL;
                        mod->brush.FatPVS = NULL;
                        mod->brush.BoxTouchingPVS = NULL;
+                       mod->brush.BoxTouchingLeafPVS = NULL;
                        mod->brush.BoxTouchingVisibleLeafs = NULL;
                        mod->brush.LightPoint = NULL;
                        mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
                        mod->brush.BoxTouchingVisibleLeafs = NULL;
                        mod->brush.LightPoint = NULL;
                        mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
index cf8aaf3adf3ea4ab7b2a993a69466b0c3e3b371b..c9aed8759276575f529889f215d0e2b421705959 100644 (file)
@@ -236,6 +236,7 @@ typedef struct model_brush_s
        qbyte *(*GetPVS)(struct model_s *model, const vec3_t p);
        int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength);
        int (*BoxTouchingPVS)(struct model_s *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs);
        qbyte *(*GetPVS)(struct model_s *model, const vec3_t p);
        int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength);
        int (*BoxTouchingPVS)(struct model_s *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs);
+       int (*BoxTouchingLeafPVS)(struct model_s *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs);
        int (*BoxTouchingVisibleLeafs)(struct model_s *model, const qbyte *visibleleafs, const vec3_t mins, const vec3_t maxs);
        void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
        void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
        int (*BoxTouchingVisibleLeafs)(struct model_s *model, const qbyte *visibleleafs, const vec3_t mins, const vec3_t maxs);
        void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
        void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
@@ -401,7 +402,7 @@ typedef struct model_s
        // draw the model using lightmap/dlight shading
        void(*Draw)(struct entity_render_s *ent);
        // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box
        // draw the model using lightmap/dlight shading
        void(*Draw)(struct entity_render_s *ent);
        // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box
-       void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
+       void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, qbyte *outleafpvs, int *outnumleafspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
        // draw a shadow volume for the model based on light source
        void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
        // draw the lighting on a model (through stencil)
        // draw a shadow volume for the model based on light source
        void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
        // draw the lighting on a model (through stencil)
index ad59941dbafb03bcd003e8394ead0e74ab4b72ec..6edd54d63bdc95706d7b5b0efe9732881bba0b8c 100644 (file)
@@ -142,9 +142,9 @@ int *vertexupdate;
 int *vertexremap;
 int vertexupdatenum;
 
 int *vertexremap;
 int vertexupdatenum;
 
-int r_shadow_buffer_numclusterpvsbytes;
-qbyte *r_shadow_buffer_clusterpvs;
-int *r_shadow_buffer_clusterlist;
+int r_shadow_buffer_numleafpvsbytes;
+qbyte *r_shadow_buffer_leafpvs;
+int *r_shadow_buffer_leaflist;
 
 int r_shadow_buffer_numsurfacepvsbytes;
 qbyte *r_shadow_buffer_surfacepvs;
 
 int r_shadow_buffer_numsurfacepvsbytes;
 qbyte *r_shadow_buffer_surfacepvs;
@@ -409,9 +409,9 @@ void r_shadow_start(void)
        shadowmark = NULL;
        shadowmarklist = NULL;
        shadowmarkcount = 0;
        shadowmark = NULL;
        shadowmarklist = NULL;
        shadowmarkcount = 0;
-       r_shadow_buffer_numclusterpvsbytes = 0;
-       r_shadow_buffer_clusterpvs = NULL;
-       r_shadow_buffer_clusterlist = NULL;
+       r_shadow_buffer_numleafpvsbytes = 0;
+       r_shadow_buffer_leafpvs = NULL;
+       r_shadow_buffer_leaflist = NULL;
        r_shadow_buffer_numsurfacepvsbytes = 0;
        r_shadow_buffer_surfacepvs = NULL;
        r_shadow_buffer_surfacelist = NULL;
        r_shadow_buffer_numsurfacepvsbytes = 0;
        r_shadow_buffer_surfacepvs = NULL;
        r_shadow_buffer_surfacelist = NULL;
@@ -522,13 +522,13 @@ void r_shadow_shutdown(void)
                Mem_Free(shadowmarklist);
        shadowmarklist = NULL;
        shadowmarkcount = 0;
                Mem_Free(shadowmarklist);
        shadowmarklist = NULL;
        shadowmarkcount = 0;
-       r_shadow_buffer_numclusterpvsbytes = 0;
-       if (r_shadow_buffer_clusterpvs)
-               Mem_Free(r_shadow_buffer_clusterpvs);
-       r_shadow_buffer_clusterpvs = NULL;
-       if (r_shadow_buffer_clusterlist)
-               Mem_Free(r_shadow_buffer_clusterlist);
-       r_shadow_buffer_clusterlist = NULL;
+       r_shadow_buffer_numleafpvsbytes = 0;
+       if (r_shadow_buffer_leafpvs)
+               Mem_Free(r_shadow_buffer_leafpvs);
+       r_shadow_buffer_leafpvs = NULL;
+       if (r_shadow_buffer_leaflist)
+               Mem_Free(r_shadow_buffer_leaflist);
+       r_shadow_buffer_leaflist = NULL;
        r_shadow_buffer_numsurfacepvsbytes = 0;
        if (r_shadow_buffer_surfacepvs)
                Mem_Free(r_shadow_buffer_surfacepvs);
        r_shadow_buffer_numsurfacepvsbytes = 0;
        if (r_shadow_buffer_surfacepvs)
                Mem_Free(r_shadow_buffer_surfacepvs);
@@ -638,16 +638,16 @@ void R_Shadow_Init(void)
        shadowmark = NULL;
        shadowmarklist = NULL;
        shadowmarkcount = 0;
        shadowmark = NULL;
        shadowmarklist = NULL;
        shadowmarkcount = 0;
-       r_shadow_buffer_numclusterpvsbytes = 0;
-       r_shadow_buffer_clusterpvs = NULL;
-       r_shadow_buffer_clusterlist = NULL;
+       r_shadow_buffer_numleafpvsbytes = 0;
+       r_shadow_buffer_leafpvs = NULL;
+       r_shadow_buffer_leaflist = NULL;
        r_shadow_buffer_numsurfacepvsbytes = 0;
        r_shadow_buffer_surfacepvs = NULL;
        r_shadow_buffer_surfacelist = NULL;
        R_RegisterModule("R_Shadow", r_shadow_start, r_shadow_shutdown, r_shadow_newmap);
 }
 
        r_shadow_buffer_numsurfacepvsbytes = 0;
        r_shadow_buffer_surfacepvs = NULL;
        r_shadow_buffer_surfacelist = NULL;
        R_RegisterModule("R_Shadow", r_shadow_start, r_shadow_shutdown, r_shadow_newmap);
 }
 
-matrix4x4_t matrix_attenuationxyz =
+static matrix4x4_t matrix_attenuationxyz =
 {
        {
                {0.5, 0.0, 0.0, 0.5},
 {
        {
                {0.5, 0.0, 0.0, 0.5},
@@ -657,7 +657,7 @@ matrix4x4_t matrix_attenuationxyz =
        }
 };
 
        }
 };
 
-matrix4x4_t matrix_attenuationz =
+static matrix4x4_t matrix_attenuationz =
 {
        {
                {0.0, 0.0, 0.5, 0.5},
 {
        {
                {0.0, 0.0, 0.5, 0.5},
@@ -680,19 +680,19 @@ int *R_Shadow_ResizeShadowElements(int numtris)
        return shadowelements;
 }
 
        return shadowelements;
 }
 
-void R_Shadow_EnlargeClusterSurfaceBuffer(int numclusters, int numsurfaces)
+static void R_Shadow_EnlargeLeafSurfaceBuffer(int numleafs, int numsurfaces)
 {
 {
-       int numclusterpvsbytes = (((numclusters + 7) >> 3) + 255) & ~255;
+       int numleafpvsbytes = (((numleafs + 7) >> 3) + 255) & ~255;
        int numsurfacepvsbytes = (((numsurfaces + 7) >> 3) + 255) & ~255;
        int numsurfacepvsbytes = (((numsurfaces + 7) >> 3) + 255) & ~255;
-       if (r_shadow_buffer_numclusterpvsbytes < numclusterpvsbytes)
+       if (r_shadow_buffer_numleafpvsbytes < numleafpvsbytes)
        {
        {
-               if (r_shadow_buffer_clusterpvs)
-                       Mem_Free(r_shadow_buffer_clusterpvs);
-               if (r_shadow_buffer_clusterlist)
-                       Mem_Free(r_shadow_buffer_clusterlist);
-               r_shadow_buffer_numclusterpvsbytes = numclusterpvsbytes;
-               r_shadow_buffer_clusterpvs = Mem_Alloc(r_shadow_mempool, r_shadow_buffer_numclusterpvsbytes);
-               r_shadow_buffer_clusterlist = Mem_Alloc(r_shadow_mempool, r_shadow_buffer_numclusterpvsbytes * 8 * sizeof(*r_shadow_buffer_clusterlist));
+               if (r_shadow_buffer_leafpvs)
+                       Mem_Free(r_shadow_buffer_leafpvs);
+               if (r_shadow_buffer_leaflist)
+                       Mem_Free(r_shadow_buffer_leaflist);
+               r_shadow_buffer_numleafpvsbytes = numleafpvsbytes;
+               r_shadow_buffer_leafpvs = Mem_Alloc(r_shadow_mempool, r_shadow_buffer_numleafpvsbytes);
+               r_shadow_buffer_leaflist = Mem_Alloc(r_shadow_mempool, r_shadow_buffer_numleafpvsbytes * 8 * sizeof(*r_shadow_buffer_leaflist));
        }
        if (r_shadow_buffer_numsurfacepvsbytes < numsurfacepvsbytes)
        {
        }
        if (r_shadow_buffer_numsurfacepvsbytes < numsurfacepvsbytes)
        {
@@ -2667,17 +2667,17 @@ void R_RTLight_UpdateFromDLight(rtlight_t *rtlight, const dlight_t *light, int i
 // (undone by R_FreeCompiledRTLight, which R_UpdateLight calls)
 void R_RTLight_Compile(rtlight_t *rtlight)
 {
 // (undone by R_FreeCompiledRTLight, which R_UpdateLight calls)
 void R_RTLight_Compile(rtlight_t *rtlight)
 {
-       int shadowmeshes, shadowtris, lightmeshes, lighttris, numclusters, numclusterpvsbytes, numsurfaces;
+       int shadowmeshes, shadowtris, lightmeshes, lighttris, numleafs, numleafpvsbytes, numsurfaces;
        entity_render_t *ent = r_refdef.worldentity;
        model_t *model = r_refdef.worldmodel;
        qbyte *data;
 
        // compile the light
        rtlight->compiled = true;
        entity_render_t *ent = r_refdef.worldentity;
        model_t *model = r_refdef.worldmodel;
        qbyte *data;
 
        // compile the light
        rtlight->compiled = true;
-       rtlight->static_numclusters = 0;
-       rtlight->static_numclusterpvsbytes = 0;
-       rtlight->static_clusterlist = NULL;
-       rtlight->static_clusterpvs = NULL;
+       rtlight->static_numleafs = 0;
+       rtlight->static_numleafpvsbytes = 0;
+       rtlight->static_leaflist = NULL;
+       rtlight->static_leafpvs = NULL;
        rtlight->static_numsurfaces = 0;
        rtlight->static_surfacelist = NULL;
        rtlight->cullmins[0] = rtlight->shadoworigin[0] - rtlight->radius;
        rtlight->static_numsurfaces = 0;
        rtlight->static_surfacelist = NULL;
        rtlight->cullmins[0] = rtlight->shadoworigin[0] - rtlight->radius;
@@ -2691,20 +2691,20 @@ void R_RTLight_Compile(rtlight_t *rtlight)
        {
                // this variable directs the DrawShadowVolume and DrawLight code to capture into the mesh chain instead of rendering
                r_shadow_compilingrtlight = rtlight;
        {
                // this variable directs the DrawShadowVolume and DrawLight code to capture into the mesh chain instead of rendering
                r_shadow_compilingrtlight = rtlight;
-               R_Shadow_EnlargeClusterSurfaceBuffer(model->brush.num_pvsclusters, model->nummodelsurfaces);
-               model->GetLightInfo(ent, rtlight->shadoworigin, rtlight->radius, rtlight->cullmins, rtlight->cullmaxs, r_shadow_buffer_clusterlist, r_shadow_buffer_clusterpvs, &numclusters, r_shadow_buffer_surfacelist, r_shadow_buffer_surfacepvs, &numsurfaces);
-               numclusterpvsbytes = (model->brush.num_pvsclusters + 7) >> 3;
-               data = Mem_Alloc(r_shadow_mempool, sizeof(int) * numclusters + numclusterpvsbytes + sizeof(int) * numsurfaces);
-               rtlight->static_numclusters = numclusters;
-               rtlight->static_numclusterpvsbytes = numclusterpvsbytes;
-               rtlight->static_clusterlist = (void *)data;data += sizeof(int) * numclusters;
-               rtlight->static_clusterpvs = (void *)data;data += numclusterpvsbytes;
+               R_Shadow_EnlargeLeafSurfaceBuffer(model->brush.num_leafs, model->brush.num_surfaces);
+               model->GetLightInfo(ent, rtlight->shadoworigin, rtlight->radius, rtlight->cullmins, rtlight->cullmaxs, r_shadow_buffer_leaflist, r_shadow_buffer_leafpvs, &numleafs, r_shadow_buffer_surfacelist, r_shadow_buffer_surfacepvs, &numsurfaces);
+               numleafpvsbytes = (model->brush.num_leafs + 7) >> 3;
+               data = Mem_Alloc(r_shadow_mempool, sizeof(int) * numleafs + numleafpvsbytes + sizeof(int) * numsurfaces);
+               rtlight->static_numleafs = numleafs;
+               rtlight->static_numleafpvsbytes = numleafpvsbytes;
+               rtlight->static_leaflist = (void *)data;data += sizeof(int) * numleafs;
+               rtlight->static_leafpvs = (void *)data;data += numleafpvsbytes;
                rtlight->static_numsurfaces = numsurfaces;
                rtlight->static_surfacelist = (void *)data;data += sizeof(int) * numsurfaces;
                rtlight->static_numsurfaces = numsurfaces;
                rtlight->static_surfacelist = (void *)data;data += sizeof(int) * numsurfaces;
-               if (numclusters)
-                       memcpy(rtlight->static_clusterlist, r_shadow_buffer_clusterlist, rtlight->static_numclusters * sizeof(*rtlight->static_clusterlist));
-               if (numclusterpvsbytes)
-                       memcpy(rtlight->static_clusterpvs, r_shadow_buffer_clusterpvs, rtlight->static_numclusterpvsbytes);
+               if (numleafs)
+                       memcpy(rtlight->static_leaflist, r_shadow_buffer_leaflist, rtlight->static_numleafs * sizeof(*rtlight->static_leaflist));
+               if (numleafpvsbytes)
+                       memcpy(rtlight->static_leafpvs, r_shadow_buffer_leafpvs, rtlight->static_numleafpvsbytes);
                if (numsurfaces)
                        memcpy(rtlight->static_surfacelist, r_shadow_buffer_surfacelist, rtlight->static_numsurfaces * sizeof(*rtlight->static_surfacelist));
                if (model->DrawShadowVolume && rtlight->shadow)
                if (numsurfaces)
                        memcpy(rtlight->static_surfacelist, r_shadow_buffer_surfacelist, rtlight->static_numsurfaces * sizeof(*rtlight->static_surfacelist));
                if (model->DrawShadowVolume && rtlight->shadow)
@@ -2766,12 +2766,12 @@ void R_RTLight_Uncompile(rtlight_t *rtlight)
                        Mod_ShadowMesh_Free(rtlight->static_meshchain_light);
                rtlight->static_meshchain_light = NULL;
                // these allocations are grouped
                        Mod_ShadowMesh_Free(rtlight->static_meshchain_light);
                rtlight->static_meshchain_light = NULL;
                // these allocations are grouped
-               if (rtlight->static_clusterlist)
-                       Mem_Free(rtlight->static_clusterlist);
-               rtlight->static_numclusters = 0;
-               rtlight->static_numclusterpvsbytes = 0;
-               rtlight->static_clusterlist = NULL;
-               rtlight->static_clusterpvs = NULL;
+               if (rtlight->static_leaflist)
+                       Mem_Free(rtlight->static_leaflist);
+               rtlight->static_numleafs = 0;
+               rtlight->static_numleafpvsbytes = 0;
+               rtlight->static_leaflist = NULL;
+               rtlight->static_leafpvs = NULL;
                rtlight->static_numsurfaces = 0;
                rtlight->static_surfacelist = NULL;
                rtlight->compiled = false;
                rtlight->static_numsurfaces = 0;
                rtlight->static_surfacelist = NULL;
                rtlight->compiled = false;
@@ -2793,9 +2793,9 @@ void R_DrawRTLight(rtlight_t *rtlight, int visiblelighting, int visiblevolumes)
        vec3_t relativelightorigin, relativeeyeorigin, lightcolor, lightcolor2;
        rtexture_t *cubemaptexture;
        matrix4x4_t matrix_modeltolight, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz;
        vec3_t relativelightorigin, relativeeyeorigin, lightcolor, lightcolor2;
        rtexture_t *cubemaptexture;
        matrix4x4_t matrix_modeltolight, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz;
-       int numclusters, numsurfaces;
-       int *clusterlist, *surfacelist;
-       qbyte *clusterpvs;
+       int numleafs, numsurfaces;
+       int *leaflist, *surfacelist;
+       qbyte *leafpvs;
        vec3_t cullmins, cullmaxs, relativelightmins, relativelightmaxs;
        shadowmesh_t *mesh;
        rmeshstate_t m;
        vec3_t cullmins, cullmaxs, relativelightmins, relativelightmaxs;
        shadowmesh_t *mesh;
        rmeshstate_t m;
@@ -2834,18 +2834,18 @@ void R_DrawRTLight(rtlight_t *rtlight, int visiblelighting, int visiblevolumes)
        cullmaxs[2] = rtlight->shadoworigin[2] + rtlight->radius;
        if (rtlight->style >= 0 && d_lightstylevalue[rtlight->style] <= 0)
                return;
        cullmaxs[2] = rtlight->shadoworigin[2] + rtlight->radius;
        if (rtlight->style >= 0 && d_lightstylevalue[rtlight->style] <= 0)
                return;
-       numclusters = 0;
-       clusterlist = NULL;
-       clusterpvs = NULL;
+       numleafs = 0;
+       leaflist = NULL;
+       leafpvs = NULL;
        numsurfaces = 0;
        surfacelist = NULL;
        if (rtlight->compiled && r_shadow_realtime_world_compile.integer)
        {
                // compiled light, world available and can receive realtime lighting
        numsurfaces = 0;
        surfacelist = NULL;
        if (rtlight->compiled && r_shadow_realtime_world_compile.integer)
        {
                // compiled light, world available and can receive realtime lighting
-               // retrieve cluster information
-               numclusters = rtlight->static_numclusters;
-               clusterlist = rtlight->static_clusterlist;
-               clusterpvs = rtlight->static_clusterpvs;
+               // retrieve leaf information
+               numleafs = rtlight->static_numleafs;
+               leaflist = rtlight->static_leaflist;
+               leafpvs = rtlight->static_leafpvs;
                numsurfaces = rtlight->static_numsurfaces;
                surfacelist = rtlight->static_surfacelist;
                VectorCopy(rtlight->cullmins, cullmins);
                numsurfaces = rtlight->static_numsurfaces;
                surfacelist = rtlight->static_surfacelist;
                VectorCopy(rtlight->cullmins, cullmins);
@@ -2857,23 +2857,23 @@ void R_DrawRTLight(rtlight_t *rtlight, int visiblelighting, int visiblevolumes)
                // if the light box is offscreen, skip it right away
                if (R_CullBox(cullmins, cullmaxs))
                        return;
                // if the light box is offscreen, skip it right away
                if (R_CullBox(cullmins, cullmaxs))
                        return;
-               // calculate lit surfaces and clusters
-               R_Shadow_EnlargeClusterSurfaceBuffer(r_refdef.worldmodel->brush.num_pvsclusters, r_refdef.worldmodel->nummodelsurfaces);
-               r_refdef.worldmodel->GetLightInfo(r_refdef.worldentity, rtlight->shadoworigin, rtlight->radius, cullmins, cullmaxs, r_shadow_buffer_clusterlist, r_shadow_buffer_clusterpvs, &numclusters, r_shadow_buffer_surfacelist, r_shadow_buffer_surfacepvs, &numsurfaces);
-               clusterlist = r_shadow_buffer_clusterlist;
-               clusterpvs = r_shadow_buffer_clusterpvs;
+               // calculate lit surfaces and leafs
+               R_Shadow_EnlargeLeafSurfaceBuffer(r_refdef.worldmodel->brush.num_leafs, r_refdef.worldmodel->brush.num_surfaces);
+               r_refdef.worldmodel->GetLightInfo(r_refdef.worldentity, rtlight->shadoworigin, rtlight->radius, cullmins, cullmaxs, r_shadow_buffer_leaflist, r_shadow_buffer_leafpvs, &numleafs, r_shadow_buffer_surfacelist, r_shadow_buffer_surfacepvs, &numsurfaces);
+               leaflist = r_shadow_buffer_leaflist;
+               leafpvs = r_shadow_buffer_leafpvs;
                surfacelist = r_shadow_buffer_surfacelist;
        }
                surfacelist = r_shadow_buffer_surfacelist;
        }
-       // if the reduced cluster bounds are offscreen, skip it
+       // if the reduced leaf bounds are offscreen, skip it
        if (R_CullBox(cullmins, cullmaxs))
                return;
        if (R_CullBox(cullmins, cullmaxs))
                return;
-       // check if light is illuminating any visible clusters
-       if (numclusters)
+       // check if light is illuminating any visible leafs
+       if (numleafs)
        {
        {
-               for (i = 0;i < numclusters;i++)
-                       if (CHECKPVSBIT(r_pvsbits, clusterlist[i]))
+               for (i = 0;i < numleafs;i++)
+                       if (r_worldleafvisible[leaflist[i]])
                                break;
                                break;
-               if (i == numclusters)
+               if (i == numleafs)
                        return;
        }
        // set up a scissor rectangle for this light
                        return;
        }
        // set up a scissor rectangle for this light
@@ -2939,7 +2939,7 @@ void R_DrawRTLight(rtlight_t *rtlight, int visiblelighting, int visiblevolumes)
                                {
                                        if (!BoxesOverlap(ent->mins, ent->maxs, cullmins, cullmaxs))
                                                continue;
                                {
                                        if (!BoxesOverlap(ent->mins, ent->maxs, cullmins, cullmaxs))
                                                continue;
-                                       if (r_refdef.worldmodel != NULL && r_refdef.worldmodel->brush.BoxTouchingPVS != NULL && !r_refdef.worldmodel->brush.BoxTouchingPVS(r_refdef.worldmodel, clusterpvs, ent->mins, ent->maxs))
+                                       if (r_refdef.worldmodel != NULL && r_refdef.worldmodel->brush.BoxTouchingLeafPVS != NULL && !r_refdef.worldmodel->brush.BoxTouchingLeafPVS(r_refdef.worldmodel, leafpvs, ent->mins, ent->maxs))
                                                continue;
                                }
                                if (!(ent->flags & RENDER_SHADOW) || !ent->model || !ent->model->DrawShadowVolume)
                                                continue;
                                }
                                if (!(ent->flags & RENDER_SHADOW) || !ent->model || !ent->model->DrawShadowVolume)