--d (Alex Boveri) darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
--d (Alex Boveri) darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
--d (Andrew A. Gilevsky) darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
--d (Andrew A. Gilevsky) darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
--d (Andrew A. Gilevsky) darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
--d (Antti) darkplaces docs: write a readme (Antti)
--d (Antti) darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti)
--d (Baalz) darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--d (Carni) darkplaces renderer: make sure r_novis works (Carni)
--d (Chris Kemp) darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp)
--d (Cristian Beltramo) darkplaces menu: add slowmo to options menu (Cristian Beltramo)
--d (Hidayat) darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
--d (John Truex) darkplaces loading: clear stainmaps on map restart/change based on cl_stainmapsclearonload cvar (John Truex)
--d (Joseph Caporale) darkplaces: add ogg music playback using optional library after adding wav music playback (Joseph Caporale, Static_Fiend, Akuma)
--d (Joseph Caporale) darkplaces: add wav music playback (Joseph Caporale, Static_Fiend)
--d (Linny Amore) darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
--d (QorpsE) darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
--d (Speeds) darkplaces client: add a config saving command (Speeds)
--d (Throvold@uboot.com) darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
--d (Urre) darkplaces protocol: expand viewzoom to two bytes (8bit.8bit fixedpoint instead of 0.8bit like it is now) (Urre)
--d (Urre) darkplaces renderer: make static entities work in realtime lighting mode, like func_illusionary for example, they're currently black (Urre)
--d (VorteX) darkplaces renderer: fix EF_ADDITIVE alias model entities not appearing in realtime lighting mode (VorteX)
--d (avirox) darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz)
--d (de-we) darkplaces docs: add de-we to credits page for the great icons (de-we)
--d (frightfan) darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error)
--d (jeremy janzen) darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen)
--d (joe hill) dpmod: make grapple off-hand (joe hill)
--d (mashakos) darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
--f (Mitchell) darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell)
--f (Option42) darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42)
+-(Alex Boveri) d darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
+-(Alex Boveri) d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
+-(Andrew A. Gilevsky) d darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
+-(Andrew A. Gilevsky) d darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
+-(Andrew A. Gilevsky) d darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
+-(Antti) d darkplaces docs: write a readme (Antti)
+-(Antti) d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti)
+-(Baalz) d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
+-(Carni) d darkplaces renderer: make sure r_novis works (Carni)
+-(Chris Kemp) d darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp)
+-(Cristian Beltramo) d darkplaces menu: add slowmo to options menu (Cristian Beltramo)
+-(Hidayat) d darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
+-(John Truex) d darkplaces loading: clear stainmaps on map restart/change based on cl_stainmapsclearonload cvar (John Truex)
+-(Joseph Caporale) d darkplaces: add ogg music playback using optional library after adding wav music playback (Joseph Caporale, Static_Fiend, Akuma)
+-(Joseph Caporale) d darkplaces: add wav music playback (Joseph Caporale, Static_Fiend)
+-(Linny Amore) d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
+-(Mitchell) f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell)
+-(Option42) f darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42)
+-(QorpsE) d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
+-(Speeds) d darkplaces client: add a config saving command (Speeds)
+-(Throvold@uboot.com) d darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
+-(VorteX) d darkplaces renderer: fix EF_ADDITIVE alias model entities not appearing in realtime lighting mode (VorteX)
+-(avirox) d darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz)
+-(de-we) d darkplaces docs: add de-we to credits page for the great icons (de-we)
+-(frightfan) d darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error)
+-(jeremy janzen) d darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen)
+-(joe hill) d dpmod: make grapple off-hand (joe hill)
+-(mashakos) d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)