]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
fix skybox in hlbsp not rendering
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Oct 2004 21:28:13 +0000 (21:28 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Oct 2004 21:28:13 +0000 (21:28 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4592 d7cf8633-e32d-0410-b094-e92efae38249

gl_rsurf.c

index e055c6dafa8278dfd682cbac031ed4750a45aa42..4fbf788fac134633e46a8dcc375ae4b66945a257 100644 (file)
@@ -737,9 +737,6 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture
        const msurface_t *surf;
        rmeshstate_t m;
 
-       // LordHavoc: HalfLife maps have freaky skypolys...
-       if (ent->model->brush.ishlbsp)
-               return;
        // sky rendering transparently would be too difficult
        if (ent->flags & RENDER_TRANSPARENT)
                return;
@@ -751,6 +748,9 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture
                        R_Sky();
        }
 
+       // LordHavoc: HalfLife maps have freaky skypolys...
+       if (ent->model->brush.ishlbsp)
+               return;
        R_Mesh_Matrix(&ent->matrix);
 
        GL_Color(fogcolor[0], fogcolor[1], fogcolor[2], 1);