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fixed models getting dark in the distance when fogged bug (thanks to Elric for report...
author
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 30 Aug 2002 09:33:04 +0000
(09:33 +0000)
committer
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 30 Aug 2002 09:33:04 +0000
(09:33 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2314
d7cf8633
-e32d-0410-b094-
e92efae38249
gl_models.c
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diff --git
a/gl_models.c
b/gl_models.c
index
6f90d87
..
7edf394
100644
(file)
--- a/
gl_models.c
+++ b/
gl_models.c
@@
-468,7
+468,7
@@
void R_DrawQ1Q2AliasModelCallback (const void *calldata1, int calldata2)
m.numverts = model->numverts;
m.matrix = ent->matrix;
m.tex[0] = R_GetTexture(skinframe->fog);
- if (
m.tex[0] &&
R_Mesh_Draw_GetBuffer(&m, true))
+ if (R_Mesh_Draw_GetBuffer(&m, true))
{
c_alias_polys += m.numtriangles;
R_FillColors(m.color, m.numverts, fogcolor[0] * fog * m.colorscale, fogcolor[1] * fog * m.colorscale, fogcolor[2] * fog * m.colorscale, ent->alpha);