]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
fix the name (DOWNLOADPROGRESS -> LOADPROGRESS)
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 5 Apr 2009 17:56:03 +0000 (17:56 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 5 Apr 2009 17:56:03 +0000 (17:56 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8873 d7cf8633-e32d-0410-b094-e92efae38249

cl_parse.c

index 6372a1e14106e77450b57cd960625873a28c5f7a..27446104ed66a4ffea505710044903f0ac05df31 100644 (file)
@@ -987,10 +987,10 @@ static void CL_UpdateItemsAndWeapon(void)
        cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
 }
 
-#define DOWNLOADPROGRESSWEIGHT_SOUND            1.0
-#define DOWNLOADPROGRESSWEIGHT_MODEL            4.0
-#define DOWNLOADPROGRESSWEIGHT_WORLDMODEL      30.0
-#define DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
+#define LOADPROGRESSWEIGHT_SOUND            1.0
+#define LOADPROGRESSWEIGHT_MODEL            4.0
+#define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
+#define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
 
 void CL_BeginDownloads(qboolean aborteddownload)
 {
@@ -1045,14 +1045,14 @@ void CL_BeginDownloads(qboolean aborteddownload)
                        // worldmodel counts as 16 models (15 + world model setup), for better progress bar
                        SCR_PushLoadingScreen(false, "Loading precached models",
                                (
-                                       (cl.loadmodel_total - 1) * DOWNLOADPROGRESSWEIGHT_MODEL
-                               +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL
-                               +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
                                ) / (
-                                       (cl.loadmodel_total - 1) * DOWNLOADPROGRESSWEIGHT_MODEL
-                               +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL
-                               +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
-                               +       cl.loadsound_total * DOWNLOADPROGRESSWEIGHT_SOUND
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
                                )
                        );
                        SCR_BeginLoadingPlaque();
@@ -1061,11 +1061,11 @@ void CL_BeginDownloads(qboolean aborteddownload)
                {
                        SCR_PushLoadingScreen(true, cl.model_name[cl.loadmodel_current],
                                (
-                                       (cl.loadmodel_current == 1) ? DOWNLOADPROGRESSWEIGHT_WORLDMODEL : DOWNLOADPROGRESSWEIGHT_MODEL
+                                       (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
                                ) / (
-                                       (cl.loadmodel_total - 1) * DOWNLOADPROGRESSWEIGHT_MODEL
-                               +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL
-                               +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
                                )
                        );
                        if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
@@ -1093,11 +1093,11 @@ void CL_BeginDownloads(qboolean aborteddownload)
                                // we now have the worldmodel so we can set up the game world
                                SCR_PushLoadingScreen(true, "world model setup",
                                        (
-                                               DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                                               LOADPROGRESSWEIGHT_WORLDMODEL_INIT
                                        ) / (
-                                               (cl.loadmodel_total - 1) * DOWNLOADPROGRESSWEIGHT_MODEL
-                                       +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL
-                                       +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                                               (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                                       +       LOADPROGRESSWEIGHT_WORLDMODEL
+                                       +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
                                        )
                                );
                                CL_SetupWorldModel();
@@ -1121,12 +1121,12 @@ void CL_BeginDownloads(qboolean aborteddownload)
                if(cl.loadsound_current == 1)
                        SCR_PushLoadingScreen(false, "Loading precached sounds",
                                (
-                                       cl.loadsound_total * DOWNLOADPROGRESSWEIGHT_SOUND
+                                       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
                                ) / (
-                                       (cl.loadmodel_total - 1) * DOWNLOADPROGRESSWEIGHT_MODEL
-                               +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL
-                               +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
-                               +       cl.loadsound_total * DOWNLOADPROGRESSWEIGHT_SOUND
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
                                )
                        );
                for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)