]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
build IQM inverse base pose from joints if necessary
authoreihrul <eihrul@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 7 Mar 2010 21:50:15 +0000 (21:50 +0000)
committereihrul <eihrul@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 7 Mar 2010 21:50:15 +0000 (21:50 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10039 d7cf8633-e32d-0410-b094-e92efae38249

model_alias.c

index 587d81e5eadfe6432428353eb480386e7b2700cc..9d2ee14249b621918d9574036629b3768355bfd4 100644 (file)
@@ -3267,6 +3267,13 @@ void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
                loadmodel->data_bones[i].parent = joint[i].parent;
                if (loadmodel->data_bones[i].parent >= i)
                        Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
+               if (!header->ofs_inversebasepose)
+               {
+                       matrix4x4_t base, invbase;
+                       Matrix4x4_FromDoom3Joint(&base, joint[i].origin[0], joint[i].origin[1], joint[i].origin[2], joint[i].rotation[0], joint[i].rotation[1], joint[i].rotation[2]);
+                       Matrix4x4_Invert_Simple(&invbase, &base);
+                       Matrix4x4_ToArray12FloatD3D(&invbase, loadmodel->data_baseboneposeinverse[12*i]);
+               }
        }
 
        // set up the animscenes based on the anims
@@ -3438,8 +3445,6 @@ void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        if (loadmodel->surfmesh.data_element3s)
                for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
                        loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
-       if (!header->ofs_inversebasepose)
-               Mod_BuildBaseBonePoses();
        if (!vnormal)
                Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
        if (!vnormal || !vtangent)