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fix textured DrawQ_Fill problem when DrawQ_Fill is the first 2d primitive rendered...
author
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 2 Dec 2002 20:06:27 +0000
(20:06 +0000)
committer
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 2 Dec 2002 20:06:27 +0000
(20:06 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2675
d7cf8633
-e32d-0410-b094-
e92efae38249
gl_draw.c
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diff --git
a/gl_draw.c
b/gl_draw.c
index c18954bc02e83110680873582c12ad642b66ab6c..8e7ea4eb67d46436600cfb484b1164b0958789cd 100644
(file)
--- a/
gl_draw.c
+++ b/
gl_draw.c
@@
-402,9
+402,10
@@
void R_DrawQueue(void)
R_Mesh_Start();
R_Mesh_Matrix(&r_identitymatrix);
- memset(&m, 0, sizeof(m));
chartexnum = R_GetTexture(char_texture);
- m.tex[0] = chartexnum;
+
+ memset(&m, 0, sizeof(m));
+ m.tex[0] = 0;
R_Mesh_TextureState(&m);
currentpic = "";