]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Adding GAME_XONOTIC and recognizing xonotic executable names
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 4 Sep 2010 14:47:52 +0000 (14:47 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 4 Sep 2010 14:47:52 +0000 (14:47 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10437 d7cf8633-e32d-0410-b094-e92efae38249

14 files changed:
cl_collision.c
cl_input.c
cl_main.c
cl_parse.c
cl_screen.c
common.c
common.h
console.c
host.c
host_cmd.c
jpeg.c
netconn.c
sbar.c
sv_main.c

index 8978f374f25a457f8a491ae90e60ec04e547bdee..513aa13ecb44bddf44054fa6e495904279ae0afc 100644 (file)
@@ -321,7 +321,7 @@ trace_t CL_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int
                vec3_t origin, entmins, entmaxs;
                matrix4x4_t entmatrix, entinversematrix;
 
-               if(gamemode == GAME_NEXUIZ)
+               if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                {
                        // don't hit network players, if we are a nonsolid player
                        if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
@@ -340,7 +340,7 @@ trace_t CL_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int
                        if (!cl.scores[i-1].name[0])
                                continue;
 
-                       if(gamemode == GAME_NEXUIZ)
+                       if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                        {
                                // don't hit spectators or nonsolid players
                                if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
@@ -554,7 +554,7 @@ trace_t CL_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_
                vec3_t origin, entmins, entmaxs;
                matrix4x4_t entmatrix, entinversematrix;
 
-               if(gamemode == GAME_NEXUIZ)
+               if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                {
                        // don't hit network players, if we are a nonsolid player
                        if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
@@ -573,7 +573,7 @@ trace_t CL_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_
                        if (!cl.scores[i-1].name[0])
                                continue;
 
-                       if(gamemode == GAME_NEXUIZ)
+                       if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                        {
                                // don't hit spectators or nonsolid players
                                if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
@@ -828,7 +828,7 @@ trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, co
                vec3_t origin, entmins, entmaxs;
                matrix4x4_t entmatrix, entinversematrix;
 
-               if(gamemode == GAME_NEXUIZ)
+               if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                {
                        // don't hit network players, if we are a nonsolid player
                        if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
@@ -847,7 +847,7 @@ trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, co
                        if (!cl.scores[i-1].name[0])
                                continue;
 
-                       if(gamemode == GAME_NEXUIZ)
+                       if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                        {
                                // don't hit spectators or nonsolid players
                                if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
index 6f25cee6913ee4bab67e2da0674a9a2e4979d23e..8c38c69d9ee23aa7c0630fc030013fd6f97cfeff 100644 (file)
@@ -1074,7 +1074,7 @@ void CL_ClientMovement_Physics_Swim(cl_clientmovement_state_t *s)
                                s->velocity[2] =  80;
                        else
                        {
-                               if (gamemode == GAME_NEXUIZ)
+                               if (gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                                        s->velocity[2] = 200;
                                else
                                        s->velocity[2] = 100;
@@ -1798,7 +1798,7 @@ void CL_SendMove(void)
                break;
        case PROTOCOL_DARKPLACES6:
        case PROTOCOL_DARKPLACES7:
-               // FIXME: cl.cmd.buttons & 16 is +button5, Nexuiz specific
+               // FIXME: cl.cmd.buttons & 16 is +button5, Nexuiz/Xonotic specific
                cl.cmd.crouch = (cl.cmd.buttons & 16) != 0;
                break;
        case PROTOCOL_UNKNOWN:
index f005cafdb37778ec1759f58e53086cb978088356..be5497fe5cedf91adbcaf8b6b8c5e4aaef7d34ab 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -171,7 +171,7 @@ void CL_ClearState(void)
                cl.entities[i].state_current = defaultstate;
        }
 
-       if (gamemode == GAME_NEXUIZ)
+       if (gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
        {
                VectorSet(cl.playerstandmins, -16, -16, -24);
                VectorSet(cl.playerstandmaxs, 16, 16, 45);
@@ -1176,7 +1176,7 @@ void CL_UpdateNetworkEntityTrail(entity_t *e)
        {
                if (e->render.effects & EF_BRIGHTFIELD)
                {
-                       if (gamemode == GAME_NEXUIZ)
+                       if (gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                                trailtype = EFFECT_TR_NEXUIZPLASMA;
                        else
                                CL_EntityParticles(e);
@@ -1395,7 +1395,7 @@ void CL_LinkNetworkEntity(entity_t *e)
        {
                if (e->render.effects & EF_BRIGHTFIELD)
                {
-                       if (gamemode == GAME_NEXUIZ)
+                       if (gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                                trailtype = EFFECT_TR_NEXUIZPLASMA;
                }
                if (e->render.effects & EF_DIMLIGHT)
index b8bfb65eaa0bf2589de2ddff7da462d175975537..72e377da5158a02dea3e9604e93e35969d0f8aa8 100644 (file)
@@ -1190,13 +1190,13 @@ void CL_BeginDownloads(qboolean aborteddownload)
                // finished loading sounds
        }
 
-       if(gamemode == GAME_NEXUIZ)
+       if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                Cvar_SetValueQuick(&cl_serverextension_download, false);
-               // in Nexuiz, the built in download protocol is kinda broken (misses lots
+               // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
                // of dependencies) anyway, and can mess around with the game directory;
                // until this is fixed, only support pk3 downloads via curl, and turn off
                // individual file downloads other than for CSQC
-               // on the other end of the download protocol, GAME_NEXUIZ enforces writing
+               // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
                // to dlcache only
                // idea: support download of pk3 files using this protocol later
 
@@ -1369,8 +1369,8 @@ void CL_StopDownload(int size, int crc)
                        // save to disk only if we don't already have it
                        // (this is mainly for playing back demos)
                        existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
-                       if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
-                               // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
+                       if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
+                               // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
                        {
                                if ((int)existingsize != size || existingcrc != crc)
                                {
index 9b0a0c144548602f5366a8eb80aa3ea4ea99c9c4..3236056d73eb89402f59bd718e82aabae6dcada1 100644 (file)
@@ -2077,7 +2077,7 @@ void CL_UpdateScreen(void)
        if (!scr_initialized || !con_initialized || !scr_refresh.integer)
                return;                         // not initialized yet
 
-       if(gamemode == GAME_NEXUIZ)
+       if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
        {
                // play a bit with the palette (experimental)
                palette_rgb_pantscolormap[15][0] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 0.0f*M_PI/3.0f));
index f3dd8e502dd8226dd2a72798d4f6415cf9fade5f..9615b5a76997f36ed419142af73ef0e9d28095be 100644 (file)
--- a/common.c
+++ b/common.c
@@ -1448,6 +1448,9 @@ static const gamemode_info_t gamemode_info [GAME_COUNT] =
 // GAME_NEXUIZ
 // COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz
 { "nexuiz",                    "-nexuiz",              "Nexuiz",                               "data",         NULL,                   "nexuiz",               "nexuiz" },
+// GAME_XONOTIC
+// COMMANDLINEOPTION: Game: -xonotic runs the multiplayer game Xonotic
+{ "xonotic",                   "-xonotic",             "Xonotic",                              "data",         NULL,                   "xonotic",              "xonotic" },
 // GAME_TRANSFUSION
 // COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake)
 { "transfusion",       "-transfusion", "Transfusion",                  "basetf",       NULL,                   "transfusion",  "transfusion" },
index 220e5caaa64b019506c9dd8a044ba9edfe1b78ba..f8cba1a3b0801a726ebb151f286ae2cbd2332729 100644 (file)
--- a/common.h
+++ b/common.h
@@ -273,6 +273,7 @@ typedef enum gamemode_e
        GAME_BLOODOMNICIDE,
        GAME_STEELSTORM, // added by motorsep
        GAME_STRAPBOMB, // added by motorsep for Urre
+       GAME_XONOTIC,
        GAME_COUNT
 }
 gamemode_t;
index 3ce37373d3067e5c1e017266b6176344529a8897..7c0499ad535320a4ea1019c1218c62ed38c1d4dc 100644 (file)
--- a/console.c
+++ b/console.c
@@ -1049,7 +1049,7 @@ void Con_MaskPrint(int additionalmask, const char *msg)
                                {
                                        if (con_chatsound.value)
                                        {
-                                               if(gamemode == GAME_NEXUIZ)
+                                               if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                                                {
                                                        if(msg[1] == '\r' && cl.foundtalk2wav)
                                                                S_LocalSound ("sound/misc/talk2.wav");
diff --git a/host.c b/host.c
index dc5511468b54f9a1330910a605cdca7bf7941c6e..1b776d7b5e761da4e48191033c170b0496debdc2 100644 (file)
--- a/host.c
+++ b/host.c
@@ -189,7 +189,7 @@ void Host_ServerOptions (void)
                else
                {
                        // default players in some games, singleplayer in most
-                       if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH)
+                       if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC && gamemode != GAME_BATTLEMECH)
                                svs.maxclients = 1;
                }
        }
index a3b2502827cfc0e77911f7d14ca3339af81efd54..b54559b87677f021cead53f9f7765319cc4bb1e0 100644 (file)
@@ -1209,7 +1209,7 @@ void Host_Name_f (void)
 Host_Playermodel_f
 ======================
 */
-cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
+cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz/Xonotic (changed by playermodel command)"};
 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
 void Host_Playermodel_f (void)
 {
@@ -1267,7 +1267,7 @@ void Host_Playermodel_f (void)
 Host_Playerskin_f
 ======================
 */
-cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
+cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz/Xonotic (changed by playerskin command)"};
 void Host_Playerskin_f (void)
 {
        int i, j;
diff --git a/jpeg.c b/jpeg.c
index cc9952391d1359e9307f91766aa970aca068db08..8df1b484083a2c9bf0951ee91ec12492ea5aa240 100644 (file)
--- a/jpeg.c
+++ b/jpeg.c
@@ -965,7 +965,7 @@ size_t JPEG_SaveImage_to_Buffer (char *jpegbuf, size_t jpegsize, int width, int
 #endif
 
        //quality_guess = (100 * jpegsize - 41000) / (width*height) + 2; // fits random data
-       quality_guess   = (256 * jpegsize - 81920) / (width*height) - 8; // fits Nexuiz's map pictures
+       quality_guess   = (256 * jpegsize - 81920) / (width*height) - 8; // fits Nexuiz's/Xonotic's map pictures
 
        quality_guess = bound(0, quality_guess, 100);
        quality = bound(0, quality_guess + sv_writepicture_quality.integer, 100); // assume it can do 10 failed attempts
index eb77b514e896b04c0e6b6dc9bfccec9e7d94b657..c14acccb812a181967aa7ff23ecd5263980f6570 100755 (executable)
--- a/netconn.c
+++ b/netconn.c
@@ -2279,7 +2279,7 @@ static qboolean NetConn_BuildStatusResponse(const char* challenge, char* out_msg
                                        }
                                }
 
-                               if ((gamemode == GAME_NEXUIZ) && (teamplay.integer > 0))
+                               if ((gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC) && (teamplay.integer > 0))
                                {
                                        if(cl->frags == -666) // spectator
                                                strlcpy(teambuf, " 0", sizeof(teambuf));
diff --git a/sbar.c b/sbar.c
index d062a86a61dbfdc8813a6a5d4590c081617110d8..f575ca015b03a5d6066f0b4706cd4aa93f4e3408 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -1054,7 +1054,7 @@ static void get_showspeed_unit(int unitnumber, double *conversion_factor, const
        {
                default:
                case 1:
-                       if(gamemode == GAME_NEXUIZ)
+                       if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                                *unit = "in/s";
                        else
                                *unit = "qu/s";
@@ -1063,23 +1063,23 @@ static void get_showspeed_unit(int unitnumber, double *conversion_factor, const
                case 2:
                        *unit = "m/s";
                        *conversion_factor = 0.0254;
-                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
-                       // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
+                       // 1qu=1.5in is for non-Nexuiz/Xonotic only - Nexuiz/Xonotic players are overly large, but 1qu=1in fixes that
                        break;
                case 3:
                        *unit = "km/h";
                        *conversion_factor = 0.0254 * 3.6;
-                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
                        break;
                case 4:
                        *unit = "mph";
                        *conversion_factor = 0.0254 * 3.6 * 0.6213711922;
-                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
                        break;
                case 5:
                        *unit = "knots";
                        *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
-                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
                        break;
        }
 }
index 7e5ebb31726f44b81ec3d7185ec30494526d1d73..bb2722318dd929e8fbb822307c8e92673b41307f 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -2395,7 +2395,7 @@ static void SV_UpdateToReliableMessages (void)
 
                // frags
                host_client->frags = (int)host_client->edict->fields.server->frags;
-               if(gamemode == GAME_NEXUIZ)
+               if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                        if(!host_client->spawned && host_client->netconnection)
                                host_client->frags = -666;
                if (host_client->old_frags != host_client->frags)