changed texture slots in use message (developer mode only) to not mention glquake
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 17 Nov 2000 11:20:12 +0000 (11:20 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 17 Nov 2000 11:20:12 +0000 (11:20 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@79 d7cf8633-e32d-0410-b094-e92efae38249

cl_main.c

index 538b19c..e0ee109 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -225,7 +225,7 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
        case 4:
                SCR_EndLoadingPlaque ();                // allow normal screen updates
                // LordHavoc: debugging purposes
-               Con_DPrintf("GLQuake texture slots in use: %i : %i : %i texels\n", texture_extension_number, numgltextures, texels);
+               Con_DPrintf("Texture slots in use: %i : %i : %i texels\n", texture_extension_number, numgltextures, texels);
                break;
        }
 }