]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Made gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP...
authortomaz <tomaz@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 22 Aug 2004 11:37:47 +0000 (11:37 +0000)
committertomaz <tomaz@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 22 Aug 2004 11:37:47 +0000 (11:37 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4356 d7cf8633-e32d-0410-b094-e92efae38249

gl_textures.c
model_alias.c
model_brush.c
model_sprite.c

index b07078eeb6639a310223c63fb8779e1d99e322f7..149ab8882dc3b712b110b8615ec15671b8cf3a12 100644 (file)
@@ -382,20 +382,23 @@ static void GL_TextureMode_f (void)
 
 static int R_CalcTexelDataSize (gltexture_t *glt)
 {
 
 static int R_CalcTexelDataSize (gltexture_t *glt)
 {
-       int width2, height2, depth2, size;
+       int width2, height2, depth2, size, picmip;
        if (glt->flags & TEXF_FRAGMENT)
                size = glt->width * glt->height * glt->depth;
        else
        {
        if (glt->flags & TEXF_FRAGMENT)
                size = glt->width * glt->height * glt->depth;
        else
        {
+               picmip = 0;
+               if (glt->flags & TEXF_PICMIP)
+                       picmip = gl_picmip.integer;
                if (gl_max_size.integer > realmaxsize)
                        Cvar_SetValue("gl_max_size", realmaxsize);
                // calculate final size
                for (width2 = 1;width2 < glt->width;width2 <<= 1);
                for (height2 = 1;height2 < glt->height;height2 <<= 1);
                for (depth2 = 1;depth2 < glt->depth;depth2 <<= 1);
                if (gl_max_size.integer > realmaxsize)
                        Cvar_SetValue("gl_max_size", realmaxsize);
                // calculate final size
                for (width2 = 1;width2 < glt->width;width2 <<= 1);
                for (height2 = 1;height2 < glt->height;height2 <<= 1);
                for (depth2 = 1;depth2 < glt->depth;depth2 <<= 1);
-               for (width2 >>= gl_picmip.integer;width2 > gl_max_size.integer;width2 >>= 1);
-               for (height2 >>= gl_picmip.integer;height2 > gl_max_size.integer;height2 >>= 1);
-               for (depth2 >>= gl_picmip.integer;depth2 > gl_max_size.integer;depth2 >>= 1);
+               for (width2 >>= picmip;width2 > gl_max_size.integer;width2 >>= 1);
+               for (height2 >>= picmip;height2 > gl_max_size.integer;height2 >>= 1);
+               for (depth2 >>= picmip;depth2 > gl_max_size.integer;depth2 >>= 1);
                if (width2 < 1) width2 = 1;
                if (height2 < 1) height2 = 1;
                if (depth2 < 1) depth2 = 1;
                if (width2 < 1) width2 = 1;
                if (height2 < 1) height2 = 1;
                if (depth2 < 1) depth2 = 1;
@@ -873,7 +876,7 @@ static void R_Upload(gltexture_t *glt, qbyte *data)
 
 static void R_FindImageForTexture(gltexture_t *glt)
 {
 
 static void R_FindImageForTexture(gltexture_t *glt)
 {
-       int i, j, best, best2, x, y, z, w, h, d;
+       int i, j, best, best2, x, y, z, w, h, d, picmip;
        textypeinfo_t *texinfo;
        gltexturepool_t *pool;
        gltextureimage_t *image, **imagechainpointer;
        textypeinfo_t *texinfo;
        gltexturepool_t *pool;
        gltextureimage_t *image, **imagechainpointer;
@@ -968,15 +971,18 @@ static void R_FindImageForTexture(gltexture_t *glt)
                image->type = GLIMAGETYPE_TILE;
                image->blockallocation = NULL;
 
                image->type = GLIMAGETYPE_TILE;
                image->blockallocation = NULL;
 
+               picmip = 0;
+               if (glt->flags & TEXF_PICMIP)
+                       picmip = gl_picmip.integer;
                // calculate final size
                if (gl_max_size.integer > realmaxsize)
                        Cvar_SetValue("gl_max_size", realmaxsize);
                for (image->width = 1;image->width < glt->width;image->width <<= 1);
                for (image->height = 1;image->height < glt->height;image->height <<= 1);
                for (image->depth = 1;image->depth < glt->depth;image->depth <<= 1);
                // calculate final size
                if (gl_max_size.integer > realmaxsize)
                        Cvar_SetValue("gl_max_size", realmaxsize);
                for (image->width = 1;image->width < glt->width;image->width <<= 1);
                for (image->height = 1;image->height < glt->height;image->height <<= 1);
                for (image->depth = 1;image->depth < glt->depth;image->depth <<= 1);
-               for (image->width >>= gl_picmip.integer;image->width > gl_max_size.integer;image->width >>= 1);
-               for (image->height >>= gl_picmip.integer;image->height > gl_max_size.integer;image->height >>= 1);
-               for (image->depth >>= gl_picmip.integer;image->depth > gl_max_size.integer;image->depth >>= 1);
+               for (image->width >>= picmip;image->width > gl_max_size.integer;image->width >>= 1);
+               for (image->height >>= picmip;image->height > gl_max_size.integer;image->height >>= 1);
+               for (image->depth >>= picmip;image->depth > gl_max_size.integer;image->depth >>= 1);
                if (image->width < 1) image->width = 1;
                if (image->height < 1) image->height = 1;
                if (image->depth < 1) image->depth = 1;
                if (image->width < 1) image->width = 1;
                if (image->height < 1) image->height = 1;
                if (image->depth < 1) image->depth = 1;
@@ -984,7 +990,7 @@ static void R_FindImageForTexture(gltexture_t *glt)
        image->texturetype = glt->texturetype;
        image->glinternalformat = texinfo->glinternalformat;
        image->glformat = texinfo->glformat;
        image->texturetype = glt->texturetype;
        image->glinternalformat = texinfo->glinternalformat;
        image->glformat = texinfo->glformat;
-       image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP)) | GLTEXF_UPLOAD;
+       image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP | TEXF_PICMIP)) | GLTEXF_UPLOAD;
        image->bytesperpixel = texinfo->internalbytesperpixel;
        image->sides = image->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
        // get a texture number to use
        image->bytesperpixel = texinfo->internalbytesperpixel;
        image->sides = image->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
        // get a texture number to use
index 6b64554ed5d36d2f18f9e149b98dfbe2add5b24b..a1bf5ecd9a9edf2416497dc1b0d8604e47be2f8f 100644 (file)
@@ -281,12 +281,12 @@ void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, c
                                if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
                                {
                                        memset(&tempskinframe, 0, sizeof(tempskinframe));
                                if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
                                {
                                        memset(&tempskinframe, 0, sizeof(tempskinframe));
-                                       if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+                                       if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
                                                Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
                                        else
                                        {
                                                Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
                                                Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
                                        else
                                        {
                                                Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
-                                               if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+                                               if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
                                                        Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
                                                else
                                                {
                                                        Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
                                                else
                                                {
@@ -301,7 +301,7 @@ void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, c
        else
        {
                memset(&tempskinframe, 0, sizeof(tempskinframe));
        else
        {
                memset(&tempskinframe, 0, sizeof(tempskinframe));
-               if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+               if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
                        Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
                else
                {
                        Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
                else
                {
@@ -573,8 +573,8 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
                                        sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
                                else
                                        sprintf (name, "%s_%i", loadmodel->name, i);
                                        sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
                                else
                                        sprintf (name, "%s_%i", loadmodel->name, i);
-                               if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
-                                       Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight);
+                               if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
+                                       Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight);
                                Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe);
                                datapointer += skinwidth * skinheight;
                                totalskins++;
                                Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe);
                                datapointer += skinwidth * skinheight;
                                totalskins++;
@@ -582,7 +582,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
                }
                // check for skins that don't exist in the model, but do exist as external images
                // (this was added because yummyluv kept pestering me about support for it)
                }
                // check for skins that don't exist in the model, but do exist as external images
                // (this was added because yummyluv kept pestering me about support for it)
-               while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
+               while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
                {
                        // expand the arrays to make room
                        tempskinscenes = loadmodel->skinscenes;
                {
                        // expand the arrays to make room
                        tempskinscenes = loadmodel->skinscenes;
@@ -711,7 +711,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
                loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
                for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
                {
                loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
                for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
                {
-                       if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+                       if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
                                Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe);
                        else
                        {
                                Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe);
                        else
                        {
@@ -1207,7 +1207,7 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
                loadmodel->alias.zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *));
                shadername = (void *) (pheader->lump_shaders.start + pbase);
                for (i = 0;i < pheader->numshaders;i++)
                loadmodel->alias.zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *));
                shadername = (void *) (pheader->lump_shaders.start + pbase);
                for (i = 0;i < pheader->numshaders;i++)
-                       loadmodel->alias.zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+                       loadmodel->alias.zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | (r_mipskins.integer ? TEXF_MIPMAP : 0));
        }
 
        {
        }
 
        {
index 83cafe43750ba7360c78e4e17ba50f303659138e..45b5340f5713c44141b28fb6e48f00d08db949e5 100644 (file)
@@ -1023,7 +1023,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                }
                else
                {
                }
                else
                {
-                       if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
+                       if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true, true))
                        {
                                // did not find external texture, load it from the bsp or wad3
                                if (loadmodel->brush.ishlbsp)
                        {
                                // did not find external texture, load it from the bsp or wad3
                                if (loadmodel->brush.ishlbsp)
@@ -1039,7 +1039,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                        {
                                                tx->width = image_width;
                                                tx->height = image_height;
                                        {
                                                tx->width = image_width;
                                                tx->height = image_height;
-                                               tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+                                               tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
                                                if (Image_CheckAlpha(pixels, image_width * image_height, true))
                                                {
                                                        fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
                                                if (Image_CheckAlpha(pixels, image_width * image_height, true))
                                                {
                                                        fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
@@ -1050,7 +1050,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                                                fogpixels[j + 2] = 255;
                                                                fogpixels[j + 3] = pixels[j + 3];
                                                        }
                                                                fogpixels[j + 2] = 255;
                                                                fogpixels[j + 3] = pixels[j + 3];
                                                        }
-                                                       tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+                                                       tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
                                                        Mem_Free(fogpixels);
                                                }
                                        }
                                                        Mem_Free(fogpixels);
                                                }
                                        }
@@ -1058,7 +1058,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                                Mem_Free(freepixels);
                                }
                                else if (mtdata) // texture included
                                                Mem_Free(freepixels);
                                }
                                else if (mtdata) // texture included
-                                       Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
+                                       Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
                        }
                }
                if (tx->skin.base == NULL)
                        }
                }
                if (tx->skin.base == NULL)
@@ -3597,7 +3597,7 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                out->surfaceflags = LittleLong(in->surfaceflags);
                out->nativecontents = LittleLong(in->contents);
                out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents);
                out->surfaceflags = LittleLong(in->surfaceflags);
                out->nativecontents = LittleLong(in->contents);
                out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents);
-               Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true);
+               Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true, true);
                out->surfaceparms = -1;
        }
 
                out->surfaceparms = -1;
        }
 
index 3b1ce40edb030dc604728a1047daeba2a6847463..54150f8b22add9c5ab8a03cb4588cb550e429098 100644 (file)
@@ -166,7 +166,7 @@ static void Mod_Sprite_SharedSetup(qbyte *datapointer, int version, int *palette
                                        sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
                                else
                                        sprintf (name, "%s_%i", loadmodel->name, i);
                                        sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
                                else
                                        sprintf (name, "%s_%i", loadmodel->name, i);
-                               loadmodel->sprite.sprdata_frames[realframes].texture = loadtextureimagewithmask(loadmodel->texturepool, name, 0, 0, false, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE);
+                               loadmodel->sprite.sprdata_frames[realframes].texture = loadtextureimagewithmask(loadmodel->texturepool, name, 0, 0, false, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP);
                                loadmodel->sprite.sprdata_frames[realframes].fogtexture = image_masktex;
 
                                if (!loadmodel->sprite.sprdata_frames[realframes].texture)
                                loadmodel->sprite.sprdata_frames[realframes].fogtexture = image_masktex;
 
                                if (!loadmodel->sprite.sprdata_frames[realframes].texture)
@@ -177,17 +177,17 @@ static void Mod_Sprite_SharedSetup(qbyte *datapointer, int version, int *palette
                                                sprintf (fogname, "%s_%ifog", loadmodel->name, i);
                                        if (version == SPRITE32_VERSION)
                                        {
                                                sprintf (fogname, "%s_%ifog", loadmodel->name, i);
                                        if (version == SPRITE32_VERSION)
                                        {
-                                               loadmodel->sprite.sprdata_frames[realframes].texture = R_LoadTexture2D(loadmodel->texturepool, name, width, height, datapointer, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE, NULL);
+                                               loadmodel->sprite.sprdata_frames[realframes].texture = R_LoadTexture2D(loadmodel->texturepool, name, width, height, datapointer, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, NULL);
                                                // make fog version (just alpha)
                                                pixbuf = Mem_Alloc(tempmempool, width*height*4);
                                                Image_CopyMux(pixbuf, datapointer, width, height, false, false, false, 4, 4, alphaonlytable);
                                                // make fog version (just alpha)
                                                pixbuf = Mem_Alloc(tempmempool, width*height*4);
                                                Image_CopyMux(pixbuf, datapointer, width, height, false, false, false, 4, 4, alphaonlytable);
-                                               loadmodel->sprite.sprdata_frames[realframes].fogtexture = R_LoadTexture2D(loadmodel->texturepool, fogname, width, height, pixbuf, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE, NULL);
+                                               loadmodel->sprite.sprdata_frames[realframes].fogtexture = R_LoadTexture2D(loadmodel->texturepool, fogname, width, height, pixbuf, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, NULL);
                                                Mem_Free(pixbuf);
                                        }
                                        else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
                                        {
                                                Mem_Free(pixbuf);
                                        }
                                        else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
                                        {
-                                               loadmodel->sprite.sprdata_frames[realframes].texture = R_LoadTexture2D(loadmodel->texturepool, name, width, height, datapointer, TEXTYPE_PALETTE, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE, palette);
-                                               loadmodel->sprite.sprdata_frames[realframes].fogtexture = R_LoadTexture2D(loadmodel->texturepool, fogname, width, height, datapointer, TEXTYPE_PALETTE, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE, alphapalette);
+                                               loadmodel->sprite.sprdata_frames[realframes].texture = R_LoadTexture2D(loadmodel->texturepool, name, width, height, datapointer, TEXTYPE_PALETTE, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, palette);
+                                               loadmodel->sprite.sprdata_frames[realframes].fogtexture = R_LoadTexture2D(loadmodel->texturepool, fogname, width, height, datapointer, TEXTYPE_PALETTE, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, alphapalette);
                                        }
                                }
                        }
                                        }
                                }
                        }