made detailtextures check r_detailtextures again
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 19 Mar 2005 02:11:44 +0000 (02:11 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 19 Mar 2005 02:11:44 +0000 (02:11 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5096 d7cf8633-e32d-0410-b094-e92efae38249

gl_rsurf.c

index b87ef71..5c40c4d 100644 (file)
@@ -524,7 +524,7 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                dobase = true;
                dolightmap = !(texture->currentmaterialflags & MATERIALFLAG_FULLBRIGHT);
                doambient = r_ambient.value >= (1/64.0f);
-               dodetail = texture->skin.detail != NULL && !(texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT);
+               dodetail = r_detailtextures.integer && texture->skin.detail != NULL && !(texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT);
                doglow = texture->skin.glow != NULL;
                dofogpass = fogenabled && !(texture->currentmaterialflags & MATERIALFLAG_ADD);
                fogallpasses = fogenabled && !(texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT);