Remove old decal system, cl_decals_newsystem has been on by default for 10 years...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 23 Jan 2020 09:19:18 +0000 (09:19 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 23 Jan 2020 09:19:18 +0000 (09:19 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12514 d7cf8633-e32d-0410-b094-e92efae38249

cl_main.c
cl_particles.c
client.h
gl_rmain.c
quakedef.h
render.h

index 84cd323..7af224e 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -141,7 +141,6 @@ void CL_ClearState(void)
        cl.max_lightstyle = MAX_LIGHTSTYLES;
        cl.max_brushmodel_entities = MAX_EDICTS;
        cl.max_particles = MAX_PARTICLES_INITIAL; // grows dynamically
        cl.max_lightstyle = MAX_LIGHTSTYLES;
        cl.max_brushmodel_entities = MAX_EDICTS;
        cl.max_particles = MAX_PARTICLES_INITIAL; // grows dynamically
-       cl.max_decals = MAX_DECALS_INITIAL; // grows dynamically
        cl.max_showlmps = 0;
 
        cl.num_dlights = 0;
        cl.max_showlmps = 0;
 
        cl.num_dlights = 0;
@@ -158,7 +157,6 @@ void CL_ClearState(void)
        cl.lightstyle = (lightstyle_t *)Mem_Alloc(cls.levelmempool, cl.max_lightstyle * sizeof(lightstyle_t));
        cl.brushmodel_entities = (int *)Mem_Alloc(cls.levelmempool, cl.max_brushmodel_entities * sizeof(int));
        cl.particles = (particle_t *) Mem_Alloc(cls.levelmempool, cl.max_particles * sizeof(particle_t));
        cl.lightstyle = (lightstyle_t *)Mem_Alloc(cls.levelmempool, cl.max_lightstyle * sizeof(lightstyle_t));
        cl.brushmodel_entities = (int *)Mem_Alloc(cls.levelmempool, cl.max_brushmodel_entities * sizeof(int));
        cl.particles = (particle_t *) Mem_Alloc(cls.levelmempool, cl.max_particles * sizeof(particle_t));
-       cl.decals = (decal_t *) Mem_Alloc(cls.levelmempool, cl.max_decals * sizeof(decal_t));
        cl.showlmps = NULL;
 
        // LadyHavoc: have to set up the baseline info for alpha and other stuff
        cl.showlmps = NULL;
 
        // LadyHavoc: have to set up the baseline info for alpha and other stuff
index 508fd15..a93be5e 100644 (file)
@@ -299,14 +299,12 @@ cvar_t cl_particles_visculling = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_viscull
 cvar_t cl_particles_collisions = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_collisions", "1", "allow costly collision detection on particles (sparks that bounce, particles not going through walls, blood hitting surfaces, etc)"};
 cvar_t cl_particles_forcetraileffects = {CVAR_CLIENT, "cl_particles_forcetraileffects", "0", "force trails to be displayed even if a non-trail draw primitive was used (debug/compat feature)"};
 cvar_t cl_decals = {CVAR_CLIENT | CVAR_SAVE, "cl_decals", "1", "enables decals (bullet holes, blood, etc)"};
 cvar_t cl_particles_collisions = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_collisions", "1", "allow costly collision detection on particles (sparks that bounce, particles not going through walls, blood hitting surfaces, etc)"};
 cvar_t cl_particles_forcetraileffects = {CVAR_CLIENT, "cl_particles_forcetraileffects", "0", "force trails to be displayed even if a non-trail draw primitive was used (debug/compat feature)"};
 cvar_t cl_decals = {CVAR_CLIENT | CVAR_SAVE, "cl_decals", "1", "enables decals (bullet holes, blood, etc)"};
-cvar_t cl_decals_visculling = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_visculling", "1", "perform a very cheap check if each decal is visible before drawing"};
 cvar_t cl_decals_time = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_time", "20", "how long before decals start to fade away"};
 cvar_t cl_decals_fadetime = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_fadetime", "1", "how long decals take to fade away"};
 cvar_t cl_decals_time = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_time", "20", "how long before decals start to fade away"};
 cvar_t cl_decals_fadetime = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_fadetime", "1", "how long decals take to fade away"};
-cvar_t cl_decals_newsystem = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_newsystem", "1", "enables new advanced decal system"};
 cvar_t cl_decals_newsystem_intensitymultiplier = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_newsystem_intensitymultiplier", "2", "boosts intensity of decals (because the distance fade can make them hard to see otherwise)"};
 cvar_t cl_decals_newsystem_immediatebloodstain = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_newsystem_immediatebloodstain", "2", "0: no on-spawn blood stains; 1: on-spawn blood stains for pt_blood; 2: always use on-spawn blood stains"};
 cvar_t cl_decals_newsystem_bloodsmears = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_newsystem_bloodsmears", "1", "enable use of particle velocity as decal projection direction rather than surface normal"};
 cvar_t cl_decals_newsystem_intensitymultiplier = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_newsystem_intensitymultiplier", "2", "boosts intensity of decals (because the distance fade can make them hard to see otherwise)"};
 cvar_t cl_decals_newsystem_immediatebloodstain = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_newsystem_immediatebloodstain", "2", "0: no on-spawn blood stains; 1: on-spawn blood stains for pt_blood; 2: always use on-spawn blood stains"};
 cvar_t cl_decals_newsystem_bloodsmears = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_newsystem_bloodsmears", "1", "enable use of particle velocity as decal projection direction rather than surface normal"};
-cvar_t cl_decals_models = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_models", "0", "enables decals on animated models (if newsystem is also 1)"};
+cvar_t cl_decals_models = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_models", "0", "enables decals on animated models"};
 cvar_t cl_decals_bias = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_bias", "0.125", "distance to bias decals from surface to prevent depth fighting"};
 cvar_t cl_decals_max = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_max", "4096", "maximum number of decals allowed to exist in the world at once"};
 
 cvar_t cl_decals_bias = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_bias", "0.125", "distance to bias decals from surface to prevent depth fighting"};
 cvar_t cl_decals_max = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_max", "4096", "maximum number of decals allowed to exist in the world at once"};
 
@@ -612,10 +610,8 @@ void CL_Particles_Init (void)
        Cvar_RegisterVariable (&cl_particles_collisions);
        Cvar_RegisterVariable (&cl_particles_forcetraileffects);
        Cvar_RegisterVariable (&cl_decals);
        Cvar_RegisterVariable (&cl_particles_collisions);
        Cvar_RegisterVariable (&cl_particles_forcetraileffects);
        Cvar_RegisterVariable (&cl_decals);
-       Cvar_RegisterVariable (&cl_decals_visculling);
        Cvar_RegisterVariable (&cl_decals_time);
        Cvar_RegisterVariable (&cl_decals_fadetime);
        Cvar_RegisterVariable (&cl_decals_time);
        Cvar_RegisterVariable (&cl_decals_fadetime);
-       Cvar_RegisterVariable (&cl_decals_newsystem);
        Cvar_RegisterVariable (&cl_decals_newsystem_intensitymultiplier);
        Cvar_RegisterVariable (&cl_decals_newsystem_immediatebloodstain);
        Cvar_RegisterVariable (&cl_decals_newsystem_bloodsmears);
        Cvar_RegisterVariable (&cl_decals_newsystem_intensitymultiplier);
        Cvar_RegisterVariable (&cl_decals_newsystem_immediatebloodstain);
        Cvar_RegisterVariable (&cl_decals_newsystem_bloodsmears);
@@ -810,7 +806,7 @@ static void CL_ImmediateBloodStain(particle_t *part)
        int staintex;
 
        // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
        int staintex;
 
        // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
-       if (part->staintexnum >= 0 && cl_decals_newsystem.integer && cl_decals.integer)
+       if (part->staintexnum >= 0 && cl_decals.integer)
        {
                VectorCopy(part->vel, v);
                VectorNormalize(v);
        {
                VectorCopy(part->vel, v);
                VectorNormalize(v);
@@ -819,7 +815,7 @@ static void CL_ImmediateBloodStain(particle_t *part)
        }
 
        // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
        }
 
        // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
-       if (part->typeindex == pt_blood && cl_decals_newsystem.integer && cl_decals.integer)
+       if (part->typeindex == pt_blood && cl_decals.integer)
        {
                VectorCopy(part->vel, v);
                VectorNormalize(v);
        {
                VectorCopy(part->vel, v);
                VectorNormalize(v);
@@ -831,7 +827,6 @@ static void CL_ImmediateBloodStain(particle_t *part)
 void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
 {
        int l1, l2;
 void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
 {
        int l1, l2;
-       decal_t *decal;
        entity_render_t *ent = &cl.entities[hitent].render;
        unsigned char color[3];
        if (!cl_decals.integer)
        entity_render_t *ent = &cl.entities[hitent].render;
        unsigned char color[3];
        if (!cl_decals.integer)
@@ -845,57 +840,10 @@ void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t
        color[1] = ((((color1 >>  8) & 0xFF) * l1 + ((color2 >>  8) & 0xFF) * l2) >> 8) & 0xFF;
        color[2] = ((((color1 >>  0) & 0xFF) * l1 + ((color2 >>  0) & 0xFF) * l2) >> 8) & 0xFF;
 
        color[1] = ((((color1 >>  8) & 0xFF) * l1 + ((color2 >>  8) & 0xFF) * l2) >> 8) & 0xFF;
        color[2] = ((((color1 >>  0) & 0xFF) * l1 + ((color2 >>  0) & 0xFF) * l2) >> 8) & 0xFF;
 
-       if (cl_decals_newsystem.integer)
-       {
-               if (vid.sRGB3D)
-                       R_DecalSystem_SplatEntities(org, normal, Image_LinearFloatFromsRGB(color[0]), Image_LinearFloatFromsRGB(color[1]), Image_LinearFloatFromsRGB(color[2]), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
-               else
-                       R_DecalSystem_SplatEntities(org, normal, color[0]*(1.0f/255.0f), color[1]*(1.0f/255.0f), color[2]*(1.0f/255.0f), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
-               return;
-       }
-
-       for (;cl.free_decal < cl.max_decals && cl.decals[cl.free_decal].typeindex;cl.free_decal++);
-       if (cl.free_decal >= cl.max_decals)
-               return;
-       decal = &cl.decals[cl.free_decal++];
-       if (cl.num_decals < cl.free_decal)
-               cl.num_decals = cl.free_decal;
-       memset(decal, 0, sizeof(*decal));
-       decal->decalsequence = cl.decalsequence++;
-       decal->typeindex = pt_decal;
-       decal->texnum = texnum;
-       VectorMA(org, cl_decals_bias.value, normal, decal->org);
-       VectorCopy(normal, decal->normal);
-       decal->size = size;
-       decal->alpha = alpha;
-       decal->time2 = cl.time;
-       decal->color[0] = color[0];
-       decal->color[1] = color[1];
-       decal->color[2] = color[2];
        if (vid.sRGB3D)
        if (vid.sRGB3D)
-       {
-               decal->color[0] = (unsigned char)(Image_LinearFloatFromsRGB(decal->color[0]) * 256.0f);
-               decal->color[1] = (unsigned char)(Image_LinearFloatFromsRGB(decal->color[1]) * 256.0f);
-               decal->color[2] = (unsigned char)(Image_LinearFloatFromsRGB(decal->color[2]) * 256.0f);
-       }
-       decal->owner = hitent;
-       decal->clusterindex = -1000; // no vis culling unless we're sure
-       if (hitent)
-       {
-               // these relative things are only used to regenerate p->org and p->vel if decal->owner is not world (0)
-               decal->ownermodel = cl.entities[decal->owner].render.model;
-               Matrix4x4_Transform(&cl.entities[decal->owner].render.inversematrix, org, decal->relativeorigin);
-               Matrix4x4_Transform3x3(&cl.entities[decal->owner].render.inversematrix, normal, decal->relativenormal);
-       }
+               R_DecalSystem_SplatEntities(org, normal, Image_LinearFloatFromsRGB(color[0]), Image_LinearFloatFromsRGB(color[1]), Image_LinearFloatFromsRGB(color[2]), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
        else
        else
-       {
-               if(r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf)
-               {
-                       mleaf_t *leaf = r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, decal->org);
-                       if(leaf)
-                               decal->clusterindex = leaf->clusterindex;
-               }
-       }
+               R_DecalSystem_SplatEntities(org, normal, color[0]*(1.0f/255.0f), color[1]*(1.0f/255.0f), color[2]*(1.0f/255.0f), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
 }
 
 void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2)
 }
 
 void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2)
@@ -2486,157 +2434,6 @@ void R_Particles_Init (void)
        R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap, NULL, NULL);
 }
 
        R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap, NULL, NULL);
 }
 
-static void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
-{
-       int surfacelistindex;
-       const decal_t *d;
-       float *v3f, *t2f, *c4f;
-       particletexture_t *tex;
-       vec_t right[3], up[3], size, ca;
-       float alphascale = (1.0f / 65536.0f) * cl_particles_alpha.value;
-
-       RSurf_ActiveModelEntity(r_refdef.scene.worldentity, false, false, false);
-
-       r_refdef.stats[r_stat_drawndecals] += numsurfaces;
-//     R_Mesh_ResetTextureState();
-       GL_DepthMask(false);
-       GL_DepthRange(0, 1);
-       GL_PolygonOffset(0, 0);
-       GL_DepthTest(true);
-       GL_CullFace(GL_NONE);
-
-       // generate all the vertices at once
-       for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
-       {
-               d = cl.decals + surfacelist[surfacelistindex];
-
-               // calculate color
-               c4f = particle_color4f + 16*surfacelistindex;
-               ca = d->alpha * alphascale;
-               // ensure alpha multiplier saturates properly
-               if (ca > 1.0f / 256.0f)
-                       ca = 1.0f / 256.0f;     
-               if (r_refdef.fogenabled)
-                       ca *= RSurf_FogVertex(d->org);
-               Vector4Set(c4f, d->color[0] * ca, d->color[1] * ca, d->color[2] * ca, 1);
-               Vector4Copy(c4f, c4f + 4);
-               Vector4Copy(c4f, c4f + 8);
-               Vector4Copy(c4f, c4f + 12);
-
-               // calculate vertex positions
-               size = d->size * cl_particles_size.value;
-               VectorVectors(d->normal, right, up);
-               VectorScale(right, size, right);
-               VectorScale(up, size, up);
-               v3f = particle_vertex3f + 12*surfacelistindex;
-               v3f[ 0] = d->org[0] - right[0] - up[0];
-               v3f[ 1] = d->org[1] - right[1] - up[1];
-               v3f[ 2] = d->org[2] - right[2] - up[2];
-               v3f[ 3] = d->org[0] - right[0] + up[0];
-               v3f[ 4] = d->org[1] - right[1] + up[1];
-               v3f[ 5] = d->org[2] - right[2] + up[2];
-               v3f[ 6] = d->org[0] + right[0] + up[0];
-               v3f[ 7] = d->org[1] + right[1] + up[1];
-               v3f[ 8] = d->org[2] + right[2] + up[2];
-               v3f[ 9] = d->org[0] + right[0] - up[0];
-               v3f[10] = d->org[1] + right[1] - up[1];
-               v3f[11] = d->org[2] + right[2] - up[2];
-
-               // calculate texcoords
-               tex = &particletexture[d->texnum];
-               t2f = particle_texcoord2f + 8*surfacelistindex;
-               t2f[0] = tex->s1;t2f[1] = tex->t2;
-               t2f[2] = tex->s1;t2f[3] = tex->t1;
-               t2f[4] = tex->s2;t2f[5] = tex->t1;
-               t2f[6] = tex->s2;t2f[7] = tex->t2;
-       }
-
-       // now render the decals all at once
-       // (this assumes they all use one particle font texture!)
-       GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
-       R_SetupShader_Generic(particletexture[63].texture, false, false, true);
-       R_Mesh_PrepareVertices_Generic_Arrays(numsurfaces * 4, particle_vertex3f, particle_color4f, particle_texcoord2f);
-       R_Mesh_Draw(0, numsurfaces * 4, 0, numsurfaces * 2, NULL, NULL, 0, particle_elements, NULL, 0);
-}
-
-void R_DrawDecals (void)
-{
-       int i;
-       int drawdecals = r_drawdecals.integer;
-       decal_t *decal;
-       float frametime;
-       float decalfade;
-       float drawdist2;
-       unsigned int killsequence = cl.decalsequence - bound(0, (unsigned int) cl_decals_max.integer, cl.decalsequence);
-
-       frametime = bound(0, cl.time - cl.decals_updatetime, 1);
-       cl.decals_updatetime = bound(cl.time - 1, cl.decals_updatetime + frametime, cl.time + 1);
-
-       // LadyHavoc: early out conditions
-       if (!cl.num_decals)
-               return;
-
-       decalfade = frametime * 256 / cl_decals_fadetime.value;
-       drawdist2 = r_drawdecals_drawdistance.value * r_refdef.view.quality;
-       drawdist2 = drawdist2*drawdist2;
-
-       for (i = 0, decal = cl.decals;i < cl.num_decals;i++, decal++)
-       {
-               if (!decal->typeindex)
-                       continue;
-
-               if (killsequence > decal->decalsequence)
-                       goto killdecal;
-
-               if (cl.time > decal->time2 + cl_decals_time.value)
-               {
-                       decal->alpha -= decalfade;
-                       if (decal->alpha <= 0)
-                               goto killdecal;
-               }
-
-               if (decal->owner)
-               {
-                       if (cl.entities[decal->owner].render.model == decal->ownermodel)
-                       {
-                               Matrix4x4_Transform(&cl.entities[decal->owner].render.matrix, decal->relativeorigin, decal->org);
-                               Matrix4x4_Transform3x3(&cl.entities[decal->owner].render.matrix, decal->relativenormal, decal->normal);
-                       }
-                       else
-                               goto killdecal;
-               }
-
-               if(cl_decals_visculling.integer && decal->clusterindex > -1000 && !CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, decal->clusterindex))
-                       continue;
-
-               if (!drawdecals)
-                       continue;
-
-               if (!r_refdef.view.useperspective || (DotProduct(r_refdef.view.origin, decal->normal) > DotProduct(decal->org, decal->normal) && VectorDistance2(decal->org, r_refdef.view.origin) < drawdist2 * (decal->size * decal->size)))
-                       R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, decal->org, R_DrawDecal_TransparentCallback, NULL, i, NULL);
-               continue;
-killdecal:
-               decal->typeindex = 0;
-               if (cl.free_decal > i)
-                       cl.free_decal = i;
-       }
-
-       // reduce cl.num_decals if possible
-       while (cl.num_decals > 0 && cl.decals[cl.num_decals - 1].typeindex == 0)
-               cl.num_decals--;
-
-       if (cl.num_decals == cl.max_decals && cl.max_decals < MAX_DECALS)
-       {
-               decal_t *olddecals = cl.decals;
-               cl.max_decals = min(cl.max_decals * 2, MAX_DECALS);
-               cl.decals = (decal_t *) Mem_Alloc(cls.levelmempool, cl.max_decals * sizeof(decal_t));
-               memcpy(cl.decals, olddecals, cl.num_decals * sizeof(decal_t));
-               Mem_Free(olddecals);
-       }
-
-       r_refdef.stats[r_stat_totaldecals] = cl.num_decals;
-}
-
 static void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
 {
        vec3_t vecorg, vecvel, baseright, baseup;
 static void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
 {
        vec3_t vecorg, vecvel, baseright, baseup;
index 7bd78e0..414674e 100644 (file)
--- a/client.h
+++ b/client.h
@@ -986,29 +986,6 @@ typedef enum ptype_e
 }
 ptype_t;
 
 }
 ptype_t;
 
-typedef struct decal_s
-{
-       // fields used by rendering:  (44 bytes)
-       unsigned short  typeindex;
-       unsigned short  texnum;
-       unsigned int    decalsequence;
-       vec3_t                  org;
-       vec3_t                  normal;
-       float                   size;
-       float                   alpha; // 0-255
-       unsigned char   color[3];
-       unsigned char   unused1;
-       int                             clusterindex; // cheap culling by pvs
-
-       // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit)
-       float                   time2; // used for decal fade
-       unsigned int    owner; // decal stuck to this entity
-       dp_model_t                      *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
-       vec3_t                  relativeorigin; // decal at this location in entity's coordinate space
-       vec3_t                  relativenormal; // decal oriented this way relative to entity's coordinate space
-}
-decal_t;
-
 typedef struct particle_s
 {
        // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes)
 typedef struct particle_s
 {
        // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes)
@@ -1325,7 +1302,6 @@ typedef struct client_state_s
        int max_lightstyle;
        int max_brushmodel_entities;
        int max_particles;
        int max_lightstyle;
        int max_brushmodel_entities;
        int max_particles;
-       int max_decals;
        int max_showlmps;
 
        entity_t *entities;
        int max_showlmps;
 
        entity_t *entities;
@@ -1338,7 +1314,6 @@ typedef struct client_state_s
        lightstyle_t *lightstyle;
        int *brushmodel_entities;
        particle_t *particles;
        lightstyle_t *lightstyle;
        int *brushmodel_entities;
        particle_t *particles;
-       decal_t *decals;
        showlmp_t *showlmps;
 
        int num_entities;
        showlmp_t *showlmps;
 
        int num_entities;
index 5c71f45..447d2f3 100644 (file)
@@ -5793,7 +5793,6 @@ extern cvar_t cl_locs_show;
 static void R_DrawLocs(void);
 static void R_DrawEntityBBoxes(prvm_prog_t *prog);
 static void R_DrawModelDecals(void);
 static void R_DrawLocs(void);
 static void R_DrawEntityBBoxes(prvm_prog_t *prog);
 static void R_DrawModelDecals(void);
-extern cvar_t cl_decals_newsystem;
 extern qboolean r_shadow_usingdeferredprepass;
 extern int r_shadow_shadowmapatlas_modelshadows_size;
 void R_RenderScene(int viewfbo, rtexture_t *viewdepthtexture, rtexture_t *viewcolortexture, int viewx, int viewy, int viewwidth, int viewheight)
 extern qboolean r_shadow_usingdeferredprepass;
 extern int r_shadow_shadowmapatlas_modelshadows_size;
 void R_RenderScene(int viewfbo, rtexture_t *viewdepthtexture, rtexture_t *viewcolortexture, int viewx, int viewy, int viewwidth, int viewheight)
@@ -5920,18 +5919,9 @@ void R_RenderScene(int viewfbo, rtexture_t *viewdepthtexture, rtexture_t *viewco
 
        if (cl.csqc_vidvars.drawworld)
        {
 
        if (cl.csqc_vidvars.drawworld)
        {
-               if (cl_decals_newsystem.integer)
-               {
-                       R_DrawModelDecals();
-                       if (r_timereport_active)
-                               R_TimeReport("modeldecals");
-               }
-               else
-               {
-                       R_DrawDecals();
-                       if (r_timereport_active)
-                               R_TimeReport("decals");
-               }
+               R_DrawModelDecals();
+               if (r_timereport_active)
+                       R_TimeReport("modeldecals");
 
                R_DrawParticles();
                if (r_timereport_active)
 
                R_DrawParticles();
                if (r_timereport_active)
@@ -9389,9 +9379,6 @@ static void R_DecalSystem_ApplySplatEntities(const vec3_t worldorigin, const vec
        float worldmaxs[3];
        entity_render_t *ent;
 
        float worldmaxs[3];
        entity_render_t *ent;
 
-       if (!cl_decals_newsystem.integer)
-               return;
-
        worldmins[0] = worldorigin[0] - worldsize;
        worldmins[1] = worldorigin[1] - worldsize;
        worldmins[2] = worldorigin[2] - worldsize;
        worldmins[0] = worldorigin[0] - worldsize;
        worldmins[1] = worldorigin[1] - worldsize;
        worldmins[2] = worldorigin[2] - worldsize;
@@ -9429,7 +9416,7 @@ void R_DecalSystem_SplatEntities(const vec3_t worldorigin, const vec3_t worldnor
 {
        r_decalsystem_splatqueue_t *queue;
 
 {
        r_decalsystem_splatqueue_t *queue;
 
-       if (!cl_decals_newsystem.integer || r_decalsystem_numqueued == MAX_DECALSYSTEM_QUEUE)
+       if (r_decalsystem_numqueued == MAX_DECALSYSTEM_QUEUE)
                return;
 
        queue = &r_decalsystem_queue[r_decalsystem_numqueued++];
                return;
 
        queue = &r_decalsystem_queue[r_decalsystem_numqueued++];
@@ -9673,7 +9660,7 @@ static void R_DrawModelDecals(void)
 
        r_refdef.stats[r_stat_totaldecals] += numdecals;
 
 
        r_refdef.stats[r_stat_totaldecals] += numdecals;
 
-       if (r_showsurfaces.integer)
+       if (r_showsurfaces.integer || !r_drawdecals.integer)
                return;
 
        R_DrawModelDecals_Entity(r_refdef.scene.worldentity);
                return;
 
        R_DrawModelDecals_Entity(r_refdef.scene.worldentity);
index 36d19b5..4e483f9 100644 (file)
@@ -114,8 +114,6 @@ extern char engineversion[128];
 #define        MAX_BINDMAPS                    8
 #define        MAX_PARTICLES_INITIAL   8192
 #define        MAX_PARTICLES                   8192
 #define        MAX_BINDMAPS                    8
 #define        MAX_PARTICLES_INITIAL   8192
 #define        MAX_PARTICLES                   8192
-#define        MAX_DECALS_INITIAL              1024
-#define        MAX_DECALS                              1024
 #define        MAX_ENITIES_INITIAL             256
 #define        MAX_STATICENTITIES              256
 #define        MAX_EFFECTS                             16
 #define        MAX_ENITIES_INITIAL             256
 #define        MAX_STATICENTITIES              256
 #define        MAX_EFFECTS                             16
@@ -186,8 +184,6 @@ extern char engineversion[128];
 #define        MAX_BINDMAPS                    8
 #define        MAX_PARTICLES_INITIAL   8192 ///< initial allocation for cl.particles
 #define        MAX_PARTICLES                   1048576 ///< upper limit on cl.particles size
 #define        MAX_BINDMAPS                    8
 #define        MAX_PARTICLES_INITIAL   8192 ///< initial allocation for cl.particles
 #define        MAX_PARTICLES                   1048576 ///< upper limit on cl.particles size
-#define        MAX_DECALS_INITIAL              8192 ///< initial allocation for cl.decals
-#define        MAX_DECALS                              1048576 ///< upper limit on cl.decals size
 #define        MAX_ENITIES_INITIAL             256 ///< initial size of cl.entities
 #define        MAX_STATICENTITIES              1024 ///< limit on size of cl.static_entities
 #define        MAX_EFFECTS                             256 ///< limit on size of cl.effects
 #define        MAX_ENITIES_INITIAL             256 ///< initial size of cl.entities
 #define        MAX_STATICENTITIES              1024 ///< limit on size of cl.static_entities
 #define        MAX_EFFECTS                             256 ///< limit on size of cl.effects
index f799d14..ef20c14 100644 (file)
--- a/render.h
+++ b/render.h
@@ -239,7 +239,6 @@ skinframe_t *R_SkinFrame_LoadInternalUsingTexture(const char *name, int texturef
 rtexture_t *R_GetCubemap(const char *basename);
 
 void R_View_WorldVisibility(qboolean forcenovis);
 rtexture_t *R_GetCubemap(const char *basename);
 
 void R_View_WorldVisibility(qboolean forcenovis);
-void R_DrawDecals(void);
 void R_DrawParticles(void);
 void R_DrawExplosions(void);
 
 void R_DrawParticles(void);
 void R_DrawExplosions(void);