DDS picmip support (similar to JPEG one)
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 21 Jun 2010 11:22:07 +0000 (11:22 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 21 Jun 2010 11:22:07 +0000 (11:22 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10243 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c
gl_textures.c
r_textures.h

index f48771e..834fd65 100644 (file)
@@ -5538,7 +5538,7 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
        Image_StripImageExtension(name, basename, sizeof(basename));
 
        // check for DDS texture file first
-       if (!r_loaddds || !(ddsbase = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s.dds", basename), textureflags, &ddshasalpha, ddsavgcolor)))
+       if (!r_loaddds || !(ddsbase = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s.dds", basename), textureflags, &ddshasalpha, ddsavgcolor, miplevel)))
        {
                basepixels = loadimagepixelsbgra(name, complain, true, r_texture_convertsRGB_skin.integer, &miplevel);
                if (basepixels == NULL)
@@ -5571,7 +5571,7 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
                skinframe->hasalpha = ddshasalpha;
                VectorCopy(ddsavgcolor, skinframe->avgcolor);
                if (r_loadfog && skinframe->hasalpha)
-                       skinframe->fog = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_mask.dds", skinframe->basename), textureflags | TEXF_ALPHA, NULL, NULL);
+                       skinframe->fog = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_mask.dds", skinframe->basename), textureflags | TEXF_ALPHA, NULL, NULL, miplevel);
                //Con_Printf("Texture %s has average colors %f %f %f alpha %f\n", name, skinframe->avgcolor[0], skinframe->avgcolor[1], skinframe->avgcolor[2], skinframe->avgcolor[3]);
        }
        else
@@ -5614,14 +5614,15 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
 
        if (r_loaddds)
        {
+               mymiplevel = savemiplevel;
                if (r_loadnormalmap)
-                       skinframe->nmap = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_norm.dds", skinframe->basename), textureflags | TEXF_ALPHA, NULL, NULL);
-               skinframe->glow = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_glow.dds", skinframe->basename), textureflags, NULL, NULL);
+                       skinframe->nmap = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_norm.dds", skinframe->basename), textureflags | TEXF_ALPHA, NULL, NULL, mymiplevel);
+               skinframe->glow = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_glow.dds", skinframe->basename), textureflags, NULL, NULL, mymiplevel);
                if (r_loadgloss)
-                       skinframe->gloss = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_gloss.dds", skinframe->basename), textureflags, NULL, NULL);
-               skinframe->pants = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_pants.dds", skinframe->basename), textureflags, NULL, NULL);
-               skinframe->shirt = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_shirt.dds", skinframe->basename), textureflags, NULL, NULL);
-               skinframe->reflect = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_reflect.dds", skinframe->basename), textureflags, NULL, NULL);
+                       skinframe->gloss = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_gloss.dds", skinframe->basename), textureflags, NULL, NULL, mymiplevel);
+               skinframe->pants = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_pants.dds", skinframe->basename), textureflags, NULL, NULL, mymiplevel);
+               skinframe->shirt = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_shirt.dds", skinframe->basename), textureflags, NULL, NULL, mymiplevel);
+               skinframe->reflect = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_reflect.dds", skinframe->basename), textureflags, NULL, NULL, mymiplevel);
        }
 
        // _norm is the name used by tenebrae and has been adopted as standard
index 67301b1..d20a0ec 100644 (file)
@@ -1208,7 +1208,7 @@ int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipunco
        return ret ? ddssize : -5;
 }
 
-rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, int flags, qboolean *hasalphaflag, float *avgcolor)
+rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel) // DDS textures are opaque, so miplevel isn't a pointer but just seen as a hint
 {
        int i, size, dds_format_flags, dds_miplevels, dds_width, dds_height;
        //int dds_flags;
@@ -1371,6 +1371,24 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                }
        }
 
+       // this is where we apply gl_picmip
+       mippixels = ddspixels;
+       mipwidth = dds_width;
+       mipheight = dds_height;
+       while(miplevel >= 1 && dds_miplevels >= 1)
+       {
+               if (mipwidth <= 1 && mipheight <= 1)
+                       break;
+               mipsize = bytesperblock ? ((mipwidth+3)/4)*((mipheight+3)/4)*bytesperblock : mipwidth*mipheight*bytesperpixel;
+               mippixels += mipsize; // just skip
+               --dds_miplevels;
+               --miplevel;
+               if (mipwidth > 1)
+                       mipwidth >>= 1;
+               if (mipheight > 1)
+                       mipheight >>= 1;
+       }
+
        if (dds_miplevels > 1)
                flags |= TEXF_MIPMAP;
        else
@@ -1391,8 +1409,8 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        glt->pool = pool;
        glt->chain = pool->gltchain;
        pool->gltchain = glt;
-       glt->inputwidth = dds_width;
-       glt->inputheight = dds_height;
+       glt->inputwidth = mipwidth;
+       glt->inputheight = mipheight;
        glt->inputdepth = 1;
        glt->flags = flags;
        glt->textype = texinfo;
@@ -1404,8 +1422,8 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        glt->bytesperpixel = texinfo->internalbytesperpixel;
        glt->sides = 1;
        glt->gltexturetypeenum = gltexturetypeenums[glt->texturetype];
-       glt->tilewidth = dds_width;
-       glt->tileheight = dds_height;
+       glt->tilewidth = mipwidth;
+       glt->tileheight = mipheight;
        glt->tiledepth = 1;
 
        // texture uploading can take a while, so make sure we're sending keepalives
@@ -1418,11 +1436,9 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        oldbindtexnum = R_Mesh_TexBound(0, gltexturetypeenums[glt->texturetype]);
        qglGenTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR
        qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
-       mippixels = ddspixels;
-       mipwidth = dds_width;
-       mipheight = dds_height;
        mipcomplete = false;
-       for (mip = 0;mip < dds_miplevels+1;mip++)
+
+       for (mip = 0;mip <= dds_miplevels;mip++) // <= to include the not-counted "largest" miplevel
        {
                mipsize = bytesperblock ? ((mipwidth+3)/4)*((mipheight+3)/4)*bytesperblock : mipwidth*mipheight*bytesperpixel;
                if (mippixels + mipsize > dds + ddssize)
@@ -1446,7 +1462,7 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                if (mipheight > 1)
                        mipheight >>= 1;
        }
-       if (dds_miplevels > 1 && !mipcomplete)
+       if (dds_miplevels >= 1 && !mipcomplete)
        {
                // need to set GL_TEXTURE_MAX_LEVEL
                qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAX_LEVEL, dds_miplevels - 1);CHECKGLERROR
index c30fa72..76ad5fe 100644 (file)
@@ -103,7 +103,7 @@ rtexture_t *R_LoadTextureRectangle(rtexturepool_t *rtexturepool, const char *ide
 rtexture_t *R_LoadTextureShadowMapRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter);
 rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter);
 rtexture_t *R_LoadTextureShadowMapCube(rtexturepool_t *rtexturepool, const char *identifier, int width, int precision, qboolean filter);
-rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, int flags, qboolean *hasalphaflag, float *avgcolor);
+rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel);
 
 // saves a texture to a DDS file
 int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipuncompressed);