don't allocate resizebuffer for an R_Upload that doesn't need it (native RGB or RGBA...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 1 Sep 2002 12:24:44 +0000 (12:24 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 1 Sep 2002 12:24:44 +0000 (12:24 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2324 d7cf8633-e32d-0410-b094-e92efae38249

gl_textures.c

index 349d26f..8aa0457 100644 (file)
@@ -513,6 +513,22 @@ void R_Textures_Frame (void)
        }
 }
 
+void R_MakeResizeBufferBigger(int size)
+{
+       if (resizebuffersize < size)
+       {
+               resizebuffersize = size;
+               if (resizebuffer)
+                       Mem_Free(resizebuffer);
+               if (colorconvertbuffer)
+                       Mem_Free(colorconvertbuffer);
+               resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
+               colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
+               if (!resizebuffer || !colorconvertbuffer)
+                       Host_Error("R_Upload: out of memory\n");
+       }
+}
+
 static void R_Upload(gltexture_t *glt, qbyte *data)
 {
        int mip, width, height, internalformat;
@@ -528,22 +544,10 @@ static void R_Upload(gltexture_t *glt, qbyte *data)
 
        if (glt->flags & TEXF_FRAGMENT)
        {
-               if (resizebuffersize < glt->image->width * glt->image->height * glt->image->bytesperpixel)
-               {
-                       resizebuffersize = glt->image->width * glt->image->height * glt->image->bytesperpixel;
-                       if (resizebuffer)
-                               Mem_Free(resizebuffer);
-                       if (colorconvertbuffer)
-                               Mem_Free(colorconvertbuffer);
-                       resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
-                       colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
-                       if (!resizebuffer || !colorconvertbuffer)
-                               Host_Error("R_Upload: out of memory\n");
-               }
-
                if (glt->image->flags & GLTEXF_UPLOAD)
                {
                        Con_DPrintf("uploaded new fragments image\n");
+                       R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->bytesperpixel);
                        glt->image->flags &= ~GLTEXF_UPLOAD;
                        memset(resizebuffer, 255, glt->image->width * glt->image->height * glt->image->bytesperpixel);
                        qglTexImage2D (GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
@@ -556,6 +560,7 @@ static void R_Upload(gltexture_t *glt, qbyte *data)
 
                if (prevbuffer == NULL)
                {
+                       R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->bytesperpixel);
                        memset(resizebuffer, 255, glt->width * glt->height * glt->image->bytesperpixel);
                        prevbuffer = resizebuffer;
                }
@@ -563,6 +568,7 @@ static void R_Upload(gltexture_t *glt, qbyte *data)
                {
                        // promote paletted to RGBA, so we only have to worry about RGB and
                        // RGBA in the rest of this code
+                       R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->bytesperpixel);
                        Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height, d_8to24table);
                        prevbuffer = colorconvertbuffer;
                }
@@ -579,18 +585,7 @@ static void R_Upload(gltexture_t *glt, qbyte *data)
        for (width = 1;width < glt->width;width <<= 1);
        for (height = 1;height < glt->height;height <<= 1);
 
-       if (resizebuffersize < width * height * glt->image->bytesperpixel)
-       {
-               resizebuffersize = width * height * glt->image->bytesperpixel;
-               if (resizebuffer)
-                       Mem_Free(resizebuffer);
-               if (colorconvertbuffer)
-                       Mem_Free(colorconvertbuffer);
-               resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
-               colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
-               if (!resizebuffer || !colorconvertbuffer)
-                       Host_Error("R_Upload: out of memory\n");
-       }
+       R_MakeResizeBufferBigger(width * height * glt->image->bytesperpixel);
 
        if (prevbuffer == NULL)
        {