- /*
- in = (void *)((int) paliashdr->vertindices + (int) paliashdr);
- glBegin(GL_TRIANGLES);
- // draw the front faces
- tex = (void *)((int) paliashdr->texcoords + (int) paliashdr);
- //if (isG200)
- //{
- for (i = 0;i < paliashdr->frontfaces * 3;i++)
- {
- index = *in++;
- glTexCoord2f(tex[index*2], tex[index*2+1]);
- if (colors)
- glColor4f(colors[index*4] * (1.0f / 255.0f), colors[index*4+1] * (1.0f / 255.0f), colors[index*4+2] * (1.0f / 255.0f), colors[index*4+3] * (1.0f / 255.0f));
- glVertex3fv(&aliasvert[index*3]);
- }
- */
- /*
- }
- else
- {
- for (i = 0;i < paliashdr->frontfaces * 3;i++)
- {
- index = *in++;
- glTexCoord2f(tex[index*2], tex[index*2+1]);
- glColor4ub(colors[index*4], colors[index*4+1], colors[index*4+2], colors[index*4+3]);
- glVertex3fv(&aliasvert[index*3]);
- }
- }
- */
- /*
- // draw the back faces
- tex += 2 * paliashdr->numverts;
- //if (isG200)
- //{
- for (i = 0;i < paliashdr->backfaces * 3;i++)
- {
- index = *in++;
- glTexCoord2f(tex[index*2], tex[index*2+1]);
- if (colors)
- glColor4f(colors[index*4] * (1.0f / 255.0f), colors[index*4+1] * (1.0f / 255.0f), colors[index*4+2] * (1.0f / 255.0f), colors[index*4+3] * (1.0f / 255.0f));
- glVertex3fv(&aliasvert[index*3]);
- }
- */
- /*
- }
- else
- {
- for (i = 0;i < paliashdr->backfaces * 3;i++)
- {
- index = *in++;
- glTexCoord2f(tex[index*2], tex[index*2+1]);
- glColor4ub(colors[index*4], colors[index*4+1], colors[index*4+2], colors[index*4+3]);
- glVertex3fv(&aliasvert[index*3]);
- }
- }
- */
- /*
- glEnd();
- */