removed cruft
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 18 Nov 2000 08:07:18 +0000 (08:07 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 18 Nov 2000 08:07:18 +0000 (08:07 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@85 d7cf8633-e32d-0410-b094-e92efae38249

gl_models.c

index a3b25d7..bd48bb4 100644 (file)
@@ -161,8 +161,6 @@ void GL_DrawModelMesh(int skin, byte *colors, maliashdr_t *maliashdr)
        }
        if (gl_vertexarrays.value)
        {
        }
        if (gl_vertexarrays.value)
        {
-//             qglVertexPointer(3, GL_FLOAT, 0, aliasvert);
-//             glEnableClientState(GL_VERTEX_ARRAY);
                if (colors)
                {
                        qglColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
                if (colors)
                {
                        qglColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
@@ -175,23 +173,9 @@ void GL_DrawModelMesh(int skin, byte *colors, maliashdr_t *maliashdr)
                qglDrawElements(GL_TRIANGLES, maliashdr->numtris * 3, GL_UNSIGNED_SHORT, (void *)((int) maliashdr + maliashdr->tridata));
 
                glDisableClientState(GL_TEXTURE_COORD_ARRAY);
                qglDrawElements(GL_TRIANGLES, maliashdr->numtris * 3, GL_UNSIGNED_SHORT, (void *)((int) maliashdr + maliashdr->tridata));
 
                glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-               /*
-               // draw the front faces
-               qglTexCoordPointer(2, GL_FLOAT, 0, (void *)((int) paliashdr->texcoords + (int) paliashdr));
-               glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-               qglDrawElements(GL_TRIANGLES, paliashdr->frontfaces * 3, GL_UNSIGNED_SHORT, (void *)((int) paliashdr->vertindices + (int) paliashdr));
-               glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
-               // draw the back faces
-               qglTexCoordPointer(2, GL_FLOAT, 0, (void *)((int) paliashdr->texcoords + sizeof(float[2]) * paliashdr->numverts + (int) paliashdr));
-               glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-               qglDrawElements(GL_TRIANGLES, paliashdr->backfaces * 3, GL_UNSIGNED_SHORT, (void *)((int) paliashdr->vertindices + sizeof(unsigned short[3]) * paliashdr->frontfaces + (int) paliashdr));
-               glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-               */
 
                if (colors)
                        glDisableClientState(GL_COLOR_ARRAY);
 
                if (colors)
                        glDisableClientState(GL_COLOR_ARRAY);
-//             glDisableClientState(GL_VERTEX_ARRAY);
        }
        else
        {
        }
        else
        {
@@ -209,65 +193,6 @@ void GL_DrawModelMesh(int skin, byte *colors, maliashdr_t *maliashdr)
                        glVertex3fv(&aliasvert[index*3]);
                }
                glEnd();
                        glVertex3fv(&aliasvert[index*3]);
                }
                glEnd();
-               /*
-               in = (void *)((int) paliashdr->vertindices + (int) paliashdr);
-               glBegin(GL_TRIANGLES);
-               // draw the front faces
-               tex = (void *)((int) paliashdr->texcoords + (int) paliashdr);
-               //if (isG200)
-               //{
-                       for (i = 0;i < paliashdr->frontfaces * 3;i++)
-                       {
-                               index = *in++;
-                               glTexCoord2f(tex[index*2], tex[index*2+1]);
-                               if (colors)
-                                       glColor4f(colors[index*4] * (1.0f / 255.0f), colors[index*4+1] * (1.0f / 255.0f), colors[index*4+2] * (1.0f / 255.0f), colors[index*4+3] * (1.0f / 255.0f));
-                               glVertex3fv(&aliasvert[index*3]);
-                       }
-               */
-               /*
-               }
-               else
-               {
-                       for (i = 0;i < paliashdr->frontfaces * 3;i++)
-                       {
-                               index = *in++;
-                               glTexCoord2f(tex[index*2], tex[index*2+1]);
-                               glColor4ub(colors[index*4], colors[index*4+1], colors[index*4+2], colors[index*4+3]);
-                               glVertex3fv(&aliasvert[index*3]);
-                       }
-               }
-               */
-               /*
-               // draw the back faces
-               tex += 2 * paliashdr->numverts;
-               //if (isG200)
-               //{
-                       for (i = 0;i < paliashdr->backfaces * 3;i++)
-                       {
-                               index = *in++;
-                               glTexCoord2f(tex[index*2], tex[index*2+1]);
-                               if (colors)
-                                       glColor4f(colors[index*4] * (1.0f / 255.0f), colors[index*4+1] * (1.0f / 255.0f), colors[index*4+2] * (1.0f / 255.0f), colors[index*4+3] * (1.0f / 255.0f));
-                               glVertex3fv(&aliasvert[index*3]);
-                       }
-               */
-               /*
-               }
-               else
-               {
-                       for (i = 0;i < paliashdr->backfaces * 3;i++)
-                       {
-                               index = *in++;
-                               glTexCoord2f(tex[index*2], tex[index*2+1]);
-                               glColor4ub(colors[index*4], colors[index*4+1], colors[index*4+2], colors[index*4+3]);
-                               glVertex3fv(&aliasvert[index*3]);
-                       }
-               }
-               */
-               /*
-               glEnd();
-               */
        }
        // leave it in a state for additional passes
        glDepthMask(0);
        }
        // leave it in a state for additional passes
        glDepthMask(0);
@@ -406,10 +331,7 @@ void R_DrawAliasFrame (maliashdr_t *maliashdr, float alpha, vec3_t color, entity
 
                if (gl_vertexarrays.value)
                {
 
                if (gl_vertexarrays.value)
                {
-//                     qglVertexPointer(3, GL_FLOAT, 0, aliasvert);
-//                     glEnableClientState(GL_VERTEX_ARRAY);
                        qglDrawElements(GL_TRIANGLES, maliashdr->numtris * 3, GL_UNSIGNED_SHORT, (void *)((int) maliashdr + maliashdr->tridata));
                        qglDrawElements(GL_TRIANGLES, maliashdr->numtris * 3, GL_UNSIGNED_SHORT, (void *)((int) maliashdr + maliashdr->tridata));
-//                     glDisableClientState(GL_VERTEX_ARRAY);
                }
                else
                {
                }
                else
                {
@@ -545,30 +467,14 @@ void R_DrawQ2AliasFrame (md2mem_t *pheader, float alpha, vec3_t color, entity_t
                                glBegin(GL_TRIANGLE_FAN);
                                count = -count;
                        }
                                glBegin(GL_TRIANGLE_FAN);
                                count = -count;
                        }
-                       //if (isG200)
-                       //{
-                               do
-                               {
-                                       glTexCoord2f(((float *)order)[0], ((float *)order)[1]);
-                                       glColor4f(aliasvertcolor[order[2] * 4] * (1.0f / 255.0f), aliasvertcolor[order[2] * 4 + 1] * (1.0f / 255.0f), aliasvertcolor[order[2] * 4 + 2] * (1.0f / 255.0f), aliasvertcolor[order[2] * 4 + 3] * (1.0f / 255.0f));
-                                       glVertex3fv(&aliasvert[order[2] * 3]);
-                                       order += 3;
-                               }
-                               while (count--);
-                       /*
-                       }
-                       else
+                       do
                        {
                        {
-                               do
-                               {
-                                       glTexCoord2f(((float *)order)[0], ((float *)order)[1]);
-                                       glColor4ub(aliasvertcolor[order[2] * 4], aliasvertcolor[order[2] * 4 + 1], aliasvertcolor[order[2] * 4 + 2], aliasvertcolor[order[2] * 4 + 3]);
-                                       glVertex3fv(&aliasvert[order[2] * 3]);
-                                       order += 3;
-                               }
-                               while (count--);
+                               glTexCoord2f(((float *)order)[0], ((float *)order)[1]);
+                               glColor4f(aliasvertcolor[order[2] * 4] * (1.0f / 255.0f), aliasvertcolor[order[2] * 4 + 1] * (1.0f / 255.0f), aliasvertcolor[order[2] * 4 + 2] * (1.0f / 255.0f), aliasvertcolor[order[2] * 4 + 3] * (1.0f / 255.0f));
+                               glVertex3fv(&aliasvert[order[2] * 3]);
+                               order += 3;
                        }
                        }
-                       */
+                       while (count--);
                }
        }
 
                }
        }
 
@@ -726,8 +632,6 @@ void R_DrawAliasModel (entity_t *ent, int cull, float alpha, model_t *clmodel, i
 {
        int                     i;
        vec3_t          mins, maxs, color;
 {
        int                     i;
        vec3_t          mins, maxs, color;
-//     aliashdr_t      *paliashdr = NULL;
-//     md2mem_t        *pheader = NULL;
        mleaf_t         *leaf;
        void            *modelheader;
        int                     *skinset;
        mleaf_t         *leaf;
        void            *modelheader;
        int                     *skinset;