]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Added MSVC++ 2013 projects, fixed a casting issue in C++ compilation of r_shadow.c.
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 6 Jun 2015 04:17:56 +0000 (04:17 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 6 Jun 2015 04:17:56 +0000 (04:17 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12210 d7cf8633-e32d-0410-b094-e92efae38249

darkplaces-dedicated-vs2013.vcxproj [new file with mode: 0644]
darkplaces-sdl-vs2013.vcxproj [new file with mode: 0644]
darkplaces-vs2013.sln [new file with mode: 0644]
darkplaces-wgl-vs2013.vcxproj [new file with mode: 0644]
r_shadow.c

diff --git a/darkplaces-dedicated-vs2013.vcxproj b/darkplaces-dedicated-vs2013.vcxproj
new file mode 100644 (file)
index 0000000..ff19a77
--- /dev/null
@@ -0,0 +1,384 @@
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+  <ItemGroup Label="ProjectConfigurations">\r
+    <ProjectConfiguration Include="Debug|Win32">\r
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+      <Platform>Win32</Platform>\r
+    </ProjectConfiguration>\r
+    <ProjectConfiguration Include="Debug|x64">\r
+      <Configuration>Debug</Configuration>\r
+      <Platform>x64</Platform>\r
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+    <ProjectConfiguration Include="Release|Win32">\r
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+    <Link>\r
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+    <ClCompile Include="bih.c" />\r
+    <ClCompile Include="builddate.c" />\r
+    <ClCompile Include="cap_avi.c" />\r
+    <ClCompile Include="cap_ogg.c" />\r
+    <ClCompile Include="cd_null.c" />\r
+    <ClCompile Include="cd_shared.c" />\r
+    <ClCompile Include="cl_collision.c" />\r
+    <ClCompile Include="cl_demo.c" />\r
+    <ClCompile Include="cl_dyntexture.c" />\r
+    <ClCompile Include="cl_input.c" />\r
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+    <ClCompile Include="cl_parse.c" />\r
+    <ClCompile Include="cl_particles.c" />\r
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+    <ClCompile Include="clvm_cmds.c" />\r
+    <ClCompile Include="cmd.c" />\r
+    <ClCompile Include="collision.c" />\r
+    <ClCompile Include="common.c" />\r
+    <ClCompile Include="console.c" />\r
+    <ClCompile Include="crypto.c">\r
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+    <ClCompile Include="csprogs.c" />\r
+    <ClCompile Include="curves.c" />\r
+    <ClCompile Include="cvar.c" />\r
+    <ClCompile Include="dpsoftrast.c" />\r
+    <ClCompile Include="dpvsimpledecode.c" />\r
+    <ClCompile Include="filematch.c" />\r
+    <ClCompile Include="fractalnoise.c" />\r
+    <ClCompile Include="fs.c" />\r
+    <ClCompile Include="ft2.c" />\r
+    <ClCompile Include="gl_backend.c" />\r
+    <ClCompile Include="gl_draw.c" />\r
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+    <ClCompile Include="gl_textures.c" />\r
+    <ClCompile Include="hmac.c" />\r
+    <ClCompile Include="host.c" />\r
+    <ClCompile Include="host_cmd.c" />\r
+    <ClCompile Include="image.c" />\r
+    <ClCompile Include="image_png.c" />\r
+    <ClCompile Include="jpeg.c" />\r
+    <ClCompile Include="keys.c" />\r
+    <ClCompile Include="lhnet.c" />\r
+    <ClCompile Include="libcurl.c" />\r
+    <ClCompile Include="mathlib.c" />\r
+    <ClCompile Include="matrixlib.c" />\r
+    <ClCompile Include="mdfour.c" />\r
+    <ClCompile Include="menu.c" />\r
+    <ClCompile Include="meshqueue.c" />\r
+    <ClCompile Include="mod_skeletal_animatevertices_generic.c" />\r
+    <ClCompile Include="mod_skeletal_animatevertices_sse.c" />\r
+    <ClCompile Include="model_alias.c" />\r
+    <ClCompile Include="model_brush.c" />\r
+    <ClCompile Include="model_shared.c" />\r
+    <ClCompile Include="model_sprite.c" />\r
+    <ClCompile Include="mvm_cmds.c" />\r
+    <ClCompile Include="netconn.c" />\r
+    <ClCompile Include="palette.c" />\r
+    <ClCompile Include="polygon.c" />\r
+    <ClCompile Include="portals.c" />\r
+    <ClCompile Include="protocol.c" />\r
+    <ClCompile Include="prvm_cmds.c" />\r
+    <ClCompile Include="prvm_edict.c" />\r
+    <ClCompile Include="prvm_exec.c" />\r
+    <ClCompile Include="r_explosion.c" />\r
+    <ClCompile Include="r_lightning.c" />\r
+    <ClCompile Include="r_modules.c" />\r
+    <ClCompile Include="r_shadow.c" />\r
+    <ClCompile Include="r_sky.c" />\r
+    <ClCompile Include="r_sprites.c" />\r
+    <ClCompile Include="sbar.c" />\r
+    <ClCompile Include="snd_null.c" />\r
+    <ClCompile Include="sv_demo.c" />\r
+    <ClCompile Include="sv_main.c" />\r
+    <ClCompile Include="sv_move.c" />\r
+    <ClCompile Include="sv_phys.c" />\r
+    <ClCompile Include="sv_user.c" />\r
+    <ClCompile Include="svbsp.c" />\r
+    <ClCompile Include="svvm_cmds.c" />\r
+    <ClCompile Include="sys_linux.c" />\r
+    <ClCompile Include="sys_shared.c" />\r
+    <ClCompile Include="thread_null.c" />\r
+    <ClCompile Include="utf8lib.c" />\r
+    <ClCompile Include="vid_null.c" />\r
+    <ClCompile Include="vid_shared.c" />\r
+    <ClCompile Include="view.c" />\r
+    <ClCompile Include="wad.c" />\r
+    <ClCompile Include="world.c" />\r
+    <ClCompile Include="zone.c" />\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <ClInclude Include="bih.h" />\r
+    <ClInclude Include="bspfile.h" />\r
+    <ClInclude Include="cap_avi.h" />\r
+    <ClInclude Include="cap_ogg.h" />\r
+    <ClInclude Include="cdaudio.h" />\r
+    <ClInclude Include="cl_collision.h" />\r
+    <ClInclude Include="cl_dyntexture.h" />\r
+    <ClInclude Include="cl_gecko.h" />\r
+    <ClInclude Include="cl_screen.h" />\r
+    <ClInclude Include="cl_video.h" />\r
+    <ClInclude Include="client.h" />\r
+    <ClInclude Include="clprogdefs.h" />\r
+    <ClInclude Include="clvm_cmds.h" />\r
+    <ClInclude Include="cmd.h" />\r
+    <ClInclude Include="collision.h" />\r
+    <ClInclude Include="common.h" />\r
+    <ClInclude Include="console.h" />\r
+    <ClInclude Include="crypto.h" />\r
+    <ClInclude Include="csprogs.h" />\r
+    <ClInclude Include="curves.h" />\r
+    <ClInclude Include="cvar.h" />\r
+    <ClInclude Include="dpsoftrast.h" />\r
+    <ClInclude Include="dpvsimpledecode.h" />\r
+    <ClInclude Include="draw.h" />\r
+    <ClInclude Include="fs.h" />\r
+    <ClInclude Include="ft2.h" />\r
+    <ClInclude Include="ft2_defs.h" />\r
+    <ClInclude Include="ft2_fontdefs.h" />\r
+    <ClInclude Include="gl_backend.h" />\r
+    <ClInclude Include="glquake.h" />\r
+    <ClInclude Include="hmac.h" />\r
+    <ClInclude Include="image.h" />\r
+    <ClInclude Include="image_png.h" />\r
+    <ClInclude Include="input.h" />\r
+    <ClInclude Include="intoverflow.h" />\r
+    <ClInclude Include="jpeg.h" />\r
+    <ClInclude Include="keys.h" />\r
+    <ClInclude Include="lhfont.h" />\r
+    <ClInclude Include="lhnet.h" />\r
+    <ClInclude Include="libcurl.h" />\r
+    <ClInclude Include="mathlib.h" />\r
+    <ClInclude Include="matrixlib.h" />\r
+    <ClInclude Include="mdfour.h" />\r
+    <ClInclude Include="menu.h" />\r
+    <ClInclude Include="meshqueue.h" />\r
+    <ClInclude Include="mod_skeletal_animatevertices_generic.h" />\r
+    <ClInclude Include="mod_skeletal_animatevertices_sse.h" />\r
+    <ClInclude Include="model_alias.h" />\r
+    <ClInclude Include="model_brush.h" />\r
+    <ClInclude Include="model_dpmodel.h" />\r
+    <ClInclude Include="model_iqm.h" />\r
+    <ClInclude Include="model_psk.h" />\r
+    <ClInclude Include="model_shared.h" />\r
+    <ClInclude Include="model_sprite.h" />\r
+    <ClInclude Include="model_zymotic.h" />\r
+    <ClInclude Include="modelgen.h" />\r
+    <ClInclude Include="mprogdefs.h" />\r
+    <ClInclude Include="netconn.h" />\r
+    <ClInclude Include="palette.h" />\r
+    <ClInclude Include="polygon.h" />\r
+    <ClInclude Include="portals.h" />\r
+    <ClInclude Include="pr_comp.h" />\r
+    <ClInclude Include="progdefs.h" />\r
+    <ClInclude Include="progs.h" />\r
+    <ClInclude Include="progsvm.h" />\r
+    <ClInclude Include="protocol.h" />\r
+    <ClInclude Include="prvm_cmds.h" />\r
+    <ClInclude Include="prvm_execprogram.h" />\r
+    <ClInclude Include="qtypes.h" />\r
+    <ClInclude Include="quakedef.h" />\r
+    <ClInclude Include="r_lerpanim.h" />\r
+    <ClInclude Include="r_modules.h" />\r
+    <ClInclude Include="r_shadow.h" />\r
+    <ClInclude Include="r_textures.h" />\r
+    <ClInclude Include="render.h" />\r
+    <ClInclude Include="resource.h" />\r
+    <ClInclude Include="sbar.h" />\r
+    <ClInclude Include="screen.h" />\r
+    <ClInclude Include="server.h" />\r
+    <ClInclude Include="shader_glsl.h" />\r
+    <ClInclude Include="shader_hlsl.h" />\r
+    <ClInclude Include="snd_main.h" />\r
+    <ClInclude Include="snd_ogg.h" />\r
+    <ClInclude Include="snd_wav.h" />\r
+    <ClInclude Include="sound.h" />\r
+    <ClInclude Include="spritegn.h" />\r
+    <ClInclude Include="sv_demo.h" />\r
+    <ClInclude Include="svbsp.h" />\r
+    <ClInclude Include="sys.h" />\r
+    <ClInclude Include="thread.h" />\r
+    <ClInclude Include="timing.h" />\r
+    <ClInclude Include="utf8lib.h" />\r
+    <ClInclude Include="vid.h" />\r
+    <ClInclude Include="wad.h" />\r
+    <ClInclude Include="world.h" />\r
+    <ClInclude Include="zone.h" />\r
+  </ItemGroup>\r
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
+  <ImportGroup Label="ExtensionTargets">\r
+  </ImportGroup>\r
+</Project>
\ No newline at end of file
diff --git a/darkplaces-sdl-vs2013.vcxproj b/darkplaces-sdl-vs2013.vcxproj
new file mode 100644 (file)
index 0000000..c7ddf27
--- /dev/null
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+    <ClInclude Include="cmd.h" />\r
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+    <ClInclude Include="common.h" />\r
+    <ClInclude Include="console.h" />\r
+    <ClInclude Include="crypto.h" />\r
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+    <ClInclude Include="curves.h" />\r
+    <ClInclude Include="cvar.h" />\r
+    <ClInclude Include="dpsoftrast.h" />\r
+    <ClInclude Include="dpvsimpledecode.h" />\r
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+    <ClInclude Include="fs.h" />\r
+    <ClInclude Include="ft2.h" />\r
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+    <ClInclude Include="glquake.h" />\r
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+    <ClInclude Include="input.h" />\r
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+    <ClInclude Include="libcurl.h" />\r
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+    <ClInclude Include="menu.h" />\r
+    <ClInclude Include="meshqueue.h" />\r
+    <ClInclude Include="mod_skeletal_animatevertices_generic.h" />\r
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+    <ClInclude Include="timing.h" />\r
+    <ClInclude Include="utf8lib.h" />\r
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\ No newline at end of file
diff --git a/darkplaces-vs2013.sln b/darkplaces-vs2013.sln
new file mode 100644 (file)
index 0000000..ed2481d
--- /dev/null
@@ -0,0 +1,46 @@
+\r
+Microsoft Visual Studio Solution File, Format Version 12.00\r
+# Visual Studio Express 2012 for Windows Desktop\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "darkplaces-wgl", "darkplaces-wgl-vs2013.vcxproj", "{6E3D4311-BB84-4EB7-8C6C-10AA3D249C28}"\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "darkplaces-sdl", "darkplaces-sdl-vs2013.vcxproj", "{7470C8B3-FCA7-42D3-9909-5F9E735C7C51}"\r
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new file mode 100644 (file)
index 0000000..de618af
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+    <ClInclude Include="dpsoftrast.h" />\r
+    <ClInclude Include="dpvsimpledecode.h" />\r
+    <ClInclude Include="draw.h" />\r
+    <ClInclude Include="fs.h" />\r
+    <ClInclude Include="ft2.h" />\r
+    <ClInclude Include="ft2_defs.h" />\r
+    <ClInclude Include="ft2_fontdefs.h" />\r
+    <ClInclude Include="gl_backend.h" />\r
+    <ClInclude Include="glquake.h" />\r
+    <ClInclude Include="hmac.h" />\r
+    <ClInclude Include="image.h" />\r
+    <ClInclude Include="image_png.h" />\r
+    <ClInclude Include="input.h" />\r
+    <ClInclude Include="intoverflow.h" />\r
+    <ClInclude Include="jpeg.h" />\r
+    <ClInclude Include="keys.h" />\r
+    <ClInclude Include="lhfont.h" />\r
+    <ClInclude Include="lhnet.h" />\r
+    <ClInclude Include="libcurl.h" />\r
+    <ClInclude Include="mathlib.h" />\r
+    <ClInclude Include="matrixlib.h" />\r
+    <ClInclude Include="mdfour.h" />\r
+    <ClInclude Include="menu.h" />\r
+    <ClInclude Include="meshqueue.h" />\r
+    <ClInclude Include="mod_skeletal_animatevertices_generic.h" />\r
+    <ClInclude Include="mod_skeletal_animatevertices_sse.h" />\r
+    <ClInclude Include="model_alias.h" />\r
+    <ClInclude Include="model_brush.h" />\r
+    <ClInclude Include="model_dpmodel.h" />\r
+    <ClInclude Include="model_iqm.h" />\r
+    <ClInclude Include="model_psk.h" />\r
+    <ClInclude Include="model_shared.h" />\r
+    <ClInclude Include="model_sprite.h" />\r
+    <ClInclude Include="model_zymotic.h" />\r
+    <ClInclude Include="modelgen.h" />\r
+    <ClInclude Include="mprogdefs.h" />\r
+    <ClInclude Include="netconn.h" />\r
+    <ClInclude Include="palette.h" />\r
+    <ClInclude Include="polygon.h" />\r
+    <ClInclude Include="portals.h" />\r
+    <ClInclude Include="pr_comp.h" />\r
+    <ClInclude Include="progdefs.h" />\r
+    <ClInclude Include="progs.h" />\r
+    <ClInclude Include="progsvm.h" />\r
+    <ClInclude Include="protocol.h" />\r
+    <ClInclude Include="prvm_cmds.h" />\r
+    <ClInclude Include="prvm_execprogram.h" />\r
+    <ClInclude Include="qtypes.h" />\r
+    <ClInclude Include="quakedef.h" />\r
+    <ClInclude Include="r_lerpanim.h" />\r
+    <ClInclude Include="r_modules.h" />\r
+    <ClInclude Include="r_shadow.h" />\r
+    <ClInclude Include="r_textures.h" />\r
+    <ClInclude Include="render.h" />\r
+    <ClInclude Include="resource.h" />\r
+    <ClInclude Include="sbar.h" />\r
+    <ClInclude Include="screen.h" />\r
+    <ClInclude Include="server.h" />\r
+    <ClInclude Include="shader_glsl.h" />\r
+    <ClInclude Include="shader_hlsl.h" />\r
+    <ClInclude Include="snd_main.h" />\r
+    <ClInclude Include="snd_ogg.h" />\r
+    <ClInclude Include="snd_wav.h" />\r
+    <ClInclude Include="sound.h" />\r
+    <ClInclude Include="spritegn.h" />\r
+    <ClInclude Include="sv_demo.h" />\r
+    <ClInclude Include="svbsp.h" />\r
+    <ClInclude Include="sys.h" />\r
+    <ClInclude Include="thread.h" />\r
+    <ClInclude Include="timing.h" />\r
+    <ClInclude Include="utf8lib.h" />\r
+    <ClInclude Include="vid.h" />\r
+    <ClInclude Include="wad.h" />\r
+    <ClInclude Include="world.h" />\r
+    <ClInclude Include="zone.h" />\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <ResourceCompile Include="darkplaces.rc" />\r
+  </ItemGroup>\r
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
+  <ImportGroup Label="ExtensionTargets">\r
+  </ImportGroup>\r
+</Project>
\ No newline at end of file
index e4010bbcdaedea65b4e2ab593a153932ba38a48a..b97ae62d2a089a90578e6ffe1cbea4880b6179f8 100644 (file)
@@ -5169,7 +5169,7 @@ static void R_DrawCorona(rtlight_t *rtlight, float cscale, float scale)
                        CHECKGLERROR
                        // See if we can use the GPU-side method to prevent implicit sync
                        if (vid.support.arb_query_buffer_object) {
-#define BUFFER_OFFSET(i)    ((void*)NULL + (i))
+#define BUFFER_OFFSET(i)    ((GLint *)((unsigned char*)NULL + (i)))
                                if (!r_shadow_occlusion_buf) {
                                        qglGenBuffersARB(1, &r_shadow_occlusion_buf);
                                        qglBindBufferARB(GL_QUERY_BUFFER_ARB, r_shadow_occlusion_buf);