Use proper Unicode defined characters for the "..." chat continuation sign
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 29 Dec 2014 14:55:25 +0000 (14:55 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 29 Dec 2014 14:55:25 +0000 (14:55 +0000)
From: Severin Meyer <sev.ch@web.de>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12112 d7cf8633-e32d-0410-b094-e92efae38249

console.c

index 8dde83d..1f5b30d 100644 (file)
--- a/console.c
+++ b/console.c
@@ -1823,7 +1823,7 @@ void Con_DrawNotify (void)
 
        if(numChatlines)
        {
-               Con_DrawNotifyRect(CON_MASK_CHAT, CON_MASK_INPUT, con_chattime.value, x, v, vid_conwidth.value * con_chatwidth.value, height, con_chatsize.value, 0.0, 1.0, (utf8_enable.integer ? "^3\xee\x80\x8c\xee\x80\x8c\xee\x80\x8c " : "^3\014\014\014 ")); // 015 is ยท> character in conchars.tga
+               Con_DrawNotifyRect(CON_MASK_CHAT, CON_MASK_INPUT, con_chattime.value, x, v, vid_conwidth.value * con_chatwidth.value, height, con_chatsize.value, 0.0, 1.0, "^3 ... ");
                v += height;
        }
        if (key_dest == key_message)