]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
optimizations to surface rendering setup
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 29 Mar 2006 12:54:11 +0000 (12:54 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 29 Mar 2006 12:54:11 +0000 (12:54 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6214 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c
gl_rsurf.c
r_shadow.c
render.h

index 1a566d4e38f35feda5e4cd1e485435a99f3c6f89..e9ed8aafa0c7072ae63f20a6406d075d9a7e7b5e 100644 (file)
@@ -2578,22 +2578,40 @@ float *rsurface_svector3f;
 float *rsurface_tvector3f;
 float *rsurface_normal3f;
 float *rsurface_lightmapcolor4f;
+qboolean rsurface_generatevertex;
+qboolean rsurface_generatetangents;
+qboolean rsurface_generatenormals;
+qboolean rsurface_deformvertex;
+qboolean rsurface_dynamicvertex;
+vec3_t rsurface_modelorg;
+const entity_render_t *rsurface_entity;
+const model_t *rsurface_model;
+const texture_t *rsurface_texture;
+
+void RSurf_PrepareForBatch(const entity_render_t *ent, const texture_t *texture, const vec3_t modelorg)
+{
+       VectorCopy(modelorg, rsurface_modelorg);
+       rsurface_entity = ent;
+       rsurface_model = ent->model;
+       rsurface_texture = texture;
+}
 
-void RSurf_SetVertexPointer(const entity_render_t *ent, const texture_t *texture, const msurface_t *surface, const vec3_t modelorg, qboolean generatenormals, qboolean generatetangents)
+void RSurf_SetPointersForPass(qboolean generatenormals, qboolean generatetangents)
 {
-       model_t *model = ent->model;
-       if (rsurface_array_size < model->surfmesh.num_vertices)
-               R_Mesh_ResizeArrays(model->surfmesh.num_vertices);
-       if ((ent->frameblend[0].lerp != 1 || ent->frameblend[0].frame != 0) && (model->surfmesh.data_morphvertex3f || model->surfmesh.data_vertexboneweights))
+       if (rsurface_array_size < rsurface_model->surfmesh.num_vertices)
+               R_Mesh_ResizeArrays(rsurface_model->surfmesh.num_vertices);
+       if ((rsurface_entity->frameblend[0].lerp != 1 || rsurface_entity->frameblend[0].frame != 0) && (rsurface_model->surfmesh.data_morphvertex3f || rsurface_model->surfmesh.data_vertexboneweights))
        {
+               rsurface_generatevertex = true;
+               rsurface_generatetangents = false;
+               rsurface_generatenormals = false;
                rsurface_vertex3f = rsurface_array_vertex3f;
-               Mod_Alias_GetMesh_Vertex3f(model, ent->frameblend, rsurface_vertex3f);
-               if (generatetangents || (texture->textureflags & (Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)))
+               if (generatetangents || (rsurface_texture->textureflags & (Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)))
                {
+                       rsurface_generatetangents = true;
                        rsurface_svector3f = rsurface_array_svector3f;
                        rsurface_tvector3f = rsurface_array_tvector3f;
                        rsurface_normal3f = rsurface_array_normal3f;
-                       Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, rsurface_vertex3f, model->surfmesh.data_texcoordtexture2f, model->surfmesh.data_element3i + surface->num_firsttriangle * 3, rsurface_svector3f, rsurface_tvector3f, rsurface_normal3f, r_smoothnormals_areaweighting.integer);
                }
                else
                {
@@ -2601,8 +2619,8 @@ void RSurf_SetVertexPointer(const entity_render_t *ent, const texture_t *texture
                        rsurface_tvector3f = NULL;
                        if (generatenormals)
                        {
+                               rsurface_generatenormals = true;
                                rsurface_normal3f = rsurface_array_normal3f;
-                               Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, rsurface_vertex3f, model->surfmesh.data_element3i + 3 * surface->num_firsttriangle, rsurface_normal3f, r_smoothnormals_areaweighting.integer);
                        }
                        else
                                rsurface_normal3f = NULL;
@@ -2610,35 +2628,80 @@ void RSurf_SetVertexPointer(const entity_render_t *ent, const texture_t *texture
        }
        else
        {
-               rsurface_vertex3f = model->surfmesh.data_vertex3f;
-               rsurface_svector3f = model->surfmesh.data_svector3f;
-               rsurface_tvector3f = model->surfmesh.data_tvector3f;
-               rsurface_normal3f = model->surfmesh.data_normal3f;
+               rsurface_generatevertex = false;
+               rsurface_generatetangents = false;
+               rsurface_generatenormals = false;
+               rsurface_vertex3f = rsurface_model->surfmesh.data_vertex3f;
+               rsurface_svector3f = rsurface_model->surfmesh.data_svector3f;
+               rsurface_tvector3f = rsurface_model->surfmesh.data_tvector3f;
+               rsurface_normal3f = rsurface_model->surfmesh.data_normal3f;
+       }
+       if (rsurface_texture->textureflags & (Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2))
+       {
+               rsurface_deformvertex = true;
+               rsurface_vertex3f = rsurface_array_vertex3f;
+               rsurface_svector3f = rsurface_array_svector3f;
+               rsurface_tvector3f = rsurface_array_tvector3f;
+               rsurface_normal3f = rsurface_array_normal3f;
+       }
+       else
+               rsurface_deformvertex = false;
+       R_Mesh_VertexPointer(rsurface_vertex3f);
+       rsurface_dynamicvertex = rsurface_generatevertex || rsurface_deformvertex;
+}
+
+void RSurf_PrepareDynamicSurfaceVertices(const msurface_t *surface)
+{
+       float *vertex3f, *svector3f, *tvector3f, *normal3f;
+       model_t *model = rsurface_entity->model;
+       if (!rsurface_dynamicvertex)
+               return;
+       if (rsurface_generatevertex)
+       {
+               Mod_Alias_GetMesh_Vertex3f(model, rsurface_entity->frameblend, rsurface_array_vertex3f);
+               if (rsurface_generatetangents)
+                       Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, rsurface_vertex3f, model->surfmesh.data_texcoordtexture2f, model->surfmesh.data_element3i + surface->num_firsttriangle * 3, rsurface_array_svector3f, rsurface_array_tvector3f, rsurface_array_normal3f, r_smoothnormals_areaweighting.integer);
+               else if (rsurface_generatenormals)
+                       Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, rsurface_array_vertex3f, model->surfmesh.data_element3i + 3 * surface->num_firsttriangle, rsurface_array_normal3f, r_smoothnormals_areaweighting.integer);
        }
-       if (texture->textureflags & (Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2))
+       if (rsurface_deformvertex)
        {
                int i, j;
                float center[3], forward[3], right[3], up[3], v[4][3];
                matrix4x4_t matrix1, imatrix1;
-               Matrix4x4_Transform(&ent->inversematrix, r_viewforward, forward);
-               Matrix4x4_Transform(&ent->inversematrix, r_viewright, right);
-               Matrix4x4_Transform(&ent->inversematrix, r_viewup, up);
+               if (rsurface_generatevertex)
+               {
+                       vertex3f = rsurface_array_vertex3f;
+                       svector3f = rsurface_array_svector3f;
+                       tvector3f = rsurface_array_tvector3f;
+                       normal3f = rsurface_array_normal3f;
+               }
+               else
+               {
+                       vertex3f = rsurface_vertex3f;
+                       svector3f = rsurface_svector3f;
+                       tvector3f = rsurface_tvector3f;
+                       normal3f = rsurface_normal3f;
+               }
+               Matrix4x4_Transform(&rsurface_entity->inversematrix, r_viewforward, forward);
+               Matrix4x4_Transform(&rsurface_entity->inversematrix, r_viewright, right);
+               Matrix4x4_Transform(&rsurface_entity->inversematrix, r_viewup, up);
                // a single autosprite surface can contain multiple sprites...
                for (j = 0;j < surface->num_vertices - 3;j += 4)
                {
                        VectorClear(center);
                        for (i = 0;i < 4;i++)
-                               VectorAdd(center, (rsurface_vertex3f + 3 * surface->num_firstvertex) + (j+i) * 3, center);
+                               VectorAdd(center, (vertex3f + 3 * surface->num_firstvertex) + (j+i) * 3, center);
                        VectorScale(center, 0.25f, center);
                        // FIXME: calculate vectors from triangle edges instead of using texture vectors as an easy way out?
-                       Matrix4x4_FromVectors(&matrix1, (rsurface_normal3f + 3 * surface->num_firstvertex) + j*3, (rsurface_svector3f + 3 * surface->num_firstvertex) + j*3, (rsurface_tvector3f + 3 * surface->num_firstvertex) + j*3, center);
+                       Matrix4x4_FromVectors(&matrix1, (normal3f + 3 * surface->num_firstvertex) + j*3, (svector3f + 3 * surface->num_firstvertex) + j*3, (tvector3f + 3 * surface->num_firstvertex) + j*3, center);
                        Matrix4x4_Invert_Simple(&imatrix1, &matrix1);
                        for (i = 0;i < 4;i++)
-                               Matrix4x4_Transform(&imatrix1, (rsurface_vertex3f + 3 * surface->num_firstvertex) + (j+i)*3, v[i]);
-                       if (texture->textureflags & Q3TEXTUREFLAG_AUTOSPRITE2)
+                               Matrix4x4_Transform(&imatrix1, (vertex3f + 3 * surface->num_firstvertex) + (j+i)*3, v[i]);
+                       if (rsurface_texture->textureflags & Q3TEXTUREFLAG_AUTOSPRITE2)
                        {
-                               forward[0] = modelorg[0] - center[0];
-                               forward[1] = modelorg[1] - center[1];
+                               forward[0] = rsurface_modelorg[0] - center[0];
+                               forward[1] = rsurface_modelorg[1] - center[1];
                                forward[2] = 0;
                                VectorNormalize(forward);
                                right[0] = forward[1];
@@ -2649,42 +2712,35 @@ void RSurf_SetVertexPointer(const entity_render_t *ent, const texture_t *texture
                        for (i = 0;i < 4;i++)
                                VectorMAMAMAM(1, center, v[i][0], forward, v[i][1], right, v[i][2], up, rsurface_array_vertex3f + (surface->num_firstvertex+i+j) * 3);
                }
-               rsurface_vertex3f = rsurface_array_vertex3f;
-               rsurface_svector3f = rsurface_array_svector3f;
-               rsurface_tvector3f = rsurface_array_tvector3f;
-               rsurface_normal3f = rsurface_array_normal3f;
-               Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, rsurface_vertex3f, model->surfmesh.data_texcoordtexture2f, model->surfmesh.data_element3i + surface->num_firsttriangle * 3, rsurface_svector3f, rsurface_tvector3f, rsurface_normal3f, r_smoothnormals_areaweighting.integer);
+               Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, rsurface_array_vertex3f, model->surfmesh.data_texcoordtexture2f, model->surfmesh.data_element3i + surface->num_firsttriangle * 3, rsurface_array_svector3f, rsurface_array_tvector3f, rsurface_array_normal3f, r_smoothnormals_areaweighting.integer);
        }
-       R_Mesh_VertexPointer(rsurface_vertex3f);
 }
 
-static void RSurf_Draw(model_t *model, const msurface_t *surface)
+static void RSurf_Draw(const msurface_t *surface)
 {
        GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
-       R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, (model->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
+       R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, (rsurface_model->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
        GL_LockArrays(0, 0);
 }
 
-static void RSurf_DrawLightmap(const entity_render_t *ent, const texture_t *texture, const msurface_t *surface, const vec3_t modelorg, float r, float g, float b, float a, int lightmode, qboolean applycolor, qboolean applyfog)
+static void RSurf_DrawLightmap(const msurface_t *surface, float r, float g, float b, float a, int lightmode, qboolean applycolor, qboolean applyfog)
 {
        int i;
        float f;
        float *v, *c, *c2;
-       model_t *model = ent->model;
-       RSurf_SetVertexPointer(ent, texture, surface, modelorg, lightmode >= 2, false);
        if (lightmode >= 2)
        {
                // model lighting
                vec3_t ambientcolor;
                vec3_t diffusecolor;
                vec3_t lightdir;
-               VectorCopy(ent->modellight_lightdir, lightdir);
-               ambientcolor[0] = ent->modellight_ambient[0] * r * 0.5f;
-               ambientcolor[1] = ent->modellight_ambient[1] * g * 0.5f;
-               ambientcolor[2] = ent->modellight_ambient[2] * b * 0.5f;
-               diffusecolor[0] = ent->modellight_diffuse[0] * r * 0.5f;
-               diffusecolor[1] = ent->modellight_diffuse[1] * g * 0.5f;
-               diffusecolor[2] = ent->modellight_diffuse[2] * b * 0.5f;
+               VectorCopy(rsurface_entity->modellight_lightdir, lightdir);
+               ambientcolor[0] = rsurface_entity->modellight_ambient[0] * r * 0.5f;
+               ambientcolor[1] = rsurface_entity->modellight_ambient[1] * g * 0.5f;
+               ambientcolor[2] = rsurface_entity->modellight_ambient[2] * b * 0.5f;
+               diffusecolor[0] = rsurface_entity->modellight_diffuse[0] * r * 0.5f;
+               diffusecolor[1] = rsurface_entity->modellight_diffuse[1] * g * 0.5f;
+               diffusecolor[2] = rsurface_entity->modellight_diffuse[2] * b * 0.5f;
                if (VectorLength2(diffusecolor) > 0)
                {
                        int numverts = surface->num_vertices;
@@ -2723,7 +2779,7 @@ static void RSurf_DrawLightmap(const entity_render_t *ent, const texture_t *text
                        {
                                if (surface->lightmapinfo->samples)
                                {
-                                       const unsigned char *lm = surface->lightmapinfo->samples + (model->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i];
+                                       const unsigned char *lm = surface->lightmapinfo->samples + (rsurface_model->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i];
                                        float scale = r_refdef.lightstylevalue[surface->lightmapinfo->styles[0]] * (1.0f / 32768.0f);
                                        VectorScale(lm, scale, c);
                                        if (surface->lightmapinfo->styles[1] != 255)
@@ -2752,7 +2808,7 @@ static void RSurf_DrawLightmap(const entity_render_t *ent, const texture_t *text
                        rsurface_lightmapcolor4f = rsurface_array_color4f;
                }
                else
-                       rsurface_lightmapcolor4f = model->surfmesh.data_lightmapcolor4f;
+                       rsurface_lightmapcolor4f = rsurface_model->surfmesh.data_lightmapcolor4f;
        }
        else
                rsurface_lightmapcolor4f = NULL;
@@ -2762,7 +2818,7 @@ static void RSurf_DrawLightmap(const entity_render_t *ent, const texture_t *text
                {
                        for (i = 0, v = (rsurface_vertex3f + 3 * surface->num_firstvertex), c = (rsurface_lightmapcolor4f + 4 * surface->num_firstvertex), c2 = (rsurface_array_color4f + 4 * surface->num_firstvertex);i < surface->num_vertices;i++, v += 3, c += 4, c2 += 4)
                        {
-                               f = 1 - VERTEXFOGTABLE(VectorDistance(v, modelorg));
+                               f = 1 - VERTEXFOGTABLE(VectorDistance(v, rsurface_modelorg));
                                c2[0] = c[0] * f;
                                c2[1] = c[1] * f;
                                c2[2] = c[2] * f;
@@ -2773,7 +2829,7 @@ static void RSurf_DrawLightmap(const entity_render_t *ent, const texture_t *text
                {
                        for (i = 0, v = (rsurface_vertex3f + 3 * surface->num_firstvertex), c2 = (rsurface_array_color4f + 4 * surface->num_firstvertex);i < surface->num_vertices;i++, v += 3, c2 += 4)
                        {
-                               f = 1 - VERTEXFOGTABLE(VectorDistance(v, modelorg));
+                               f = 1 - VERTEXFOGTABLE(VectorDistance(v, rsurface_modelorg));
                                c2[0] = f;
                                c2[1] = f;
                                c2[2] = f;
@@ -2795,7 +2851,7 @@ static void RSurf_DrawLightmap(const entity_render_t *ent, const texture_t *text
        }
        R_Mesh_ColorPointer(rsurface_lightmapcolor4f);
        GL_Color(r, g, b, a);
-       RSurf_Draw(model, surface);
+       RSurf_Draw(surface);
 }
 
 static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *texture, int texturenumsurfaces, const msurface_t **texturesurfacelist, const vec3_t modelorg)
@@ -2816,6 +2872,7 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
        GL_DepthTest(!(texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST));
        if ((texture->textureflags & Q3TEXTUREFLAG_TWOSIDED) || (ent->flags & RENDER_NOCULLFACE))
                qglDisable(GL_CULL_FACE);
+       RSurf_PrepareForBatch(ent, texture, modelorg);
        if (texture->currentmaterialflags & MATERIALFLAG_SKY)
        {
                // transparent sky would be ridiculous
@@ -2851,11 +2908,13 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                        // fog sky
                                        GL_BlendFunc(GL_ONE, GL_ZERO);
                                }
+                               RSurf_SetPointersForPass(false, false);
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        surface = texturesurfacelist[texturesurfaceindex];
-                                       RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, false);
-                                       RSurf_Draw(model, surface);
+                                       if (rsurface_dynamicvertex)
+                                               RSurf_PrepareDynamicSurfaceVertices(surface);
+                                       RSurf_Draw(surface);
                                }
                                if (skyrendermasked)
                                        GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1);
@@ -2886,17 +2945,19 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                R_SetupSurfaceShader(ent, texture, modelorg, vec3_origin, lightmode == 2);
                if (!r_glsl_permutation)
                        return;
+               RSurf_SetPointersForPass(false, true);
                if (lightmode == 2)
                {
                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                        {
                                surface = texturesurfacelist[texturesurfaceindex];
-                               RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, true);
+                               if (rsurface_dynamicvertex)
+                                       RSurf_PrepareDynamicSurfaceVertices(surface);
                                R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
                                R_Mesh_TexCoordPointer(1, 3, rsurface_svector3f);
                                R_Mesh_TexCoordPointer(2, 3, rsurface_tvector3f);
                                R_Mesh_TexCoordPointer(3, 3, rsurface_normal3f);
-                               RSurf_Draw(model, surface);
+                               RSurf_Draw(surface);
                        }
                }
                else
@@ -2904,7 +2965,8 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                        {
                                surface = texturesurfacelist[texturesurfaceindex];
-                               RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, true);
+                               if (rsurface_dynamicvertex)
+                                       RSurf_PrepareDynamicSurfaceVertices(surface);
                                R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
                                R_Mesh_TexCoordPointer(1, 3, rsurface_svector3f);
                                R_Mesh_TexCoordPointer(2, 3, rsurface_tvector3f);
@@ -2924,7 +2986,7 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                                R_Mesh_TexBind(8, R_GetTexture(r_texture_blanknormalmap));
                                        R_Mesh_ColorPointer(model->surfmesh.data_lightmapcolor4f);
                                }
-                               RSurf_Draw(model, surface);
+                               RSurf_Draw(surface);
                        }
                }
                qglUseProgramObjectARB(0);
@@ -2967,6 +3029,7 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                m.texrgbscale[1] = layertexrgbscale;
                                m.pointer_color = rsurface_array_color4f;
                                R_Mesh_State(&m);
+                               RSurf_SetPointersForPass(lightmode == 2, false);
                                if (lightmode == 2)
                                {
                                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
@@ -2975,7 +3038,9 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                                R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordlightmap2f);
                                                R_Mesh_TexCoordPointer(1, 2, model->surfmesh.data_texcoordtexture2f);
                                                R_Mesh_TexBind(0, R_GetTexture(r_texture_white));
-                                               RSurf_DrawLightmap(ent, texture, surface, modelorg, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 2, applycolor, applyfog);
+                                               if (rsurface_dynamicvertex)
+                                                       RSurf_PrepareDynamicSurfaceVertices(surface);
+                                               RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 2, applycolor, applyfog);
                                        }
                                }
                                else
@@ -2985,15 +3050,17 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                                surface = texturesurfacelist[texturesurfaceindex];
                                                R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordlightmap2f);
                                                R_Mesh_TexCoordPointer(1, 2, model->surfmesh.data_texcoordtexture2f);
+                                               if (rsurface_dynamicvertex)
+                                                       RSurf_PrepareDynamicSurfaceVertices(surface);
                                                if (surface->lightmaptexture)
                                                {
                                                        R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture));
-                                                       RSurf_DrawLightmap(ent, texture, surface, modelorg, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 0, applycolor, applyfog);
+                                                       RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 0, applycolor, applyfog);
                                                }
                                                else
                                                {
                                                        R_Mesh_TexBind(0, R_GetTexture(r_texture_white));
-                                                       RSurf_DrawLightmap(ent, texture, surface, modelorg, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 1, applycolor, applyfog);
+                                                       RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 1, applycolor, applyfog);
                                                }
                                        }
                                }
@@ -3005,6 +3072,7 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                m.pointer_color = rsurface_array_color4f;
                                m.texrgbscale[0] = layertexrgbscale;
                                R_Mesh_State(&m);
+                               RSurf_SetPointersForPass(lightmode == 2, false);
                                if (lightmode == 2)
                                {
                                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
@@ -3012,7 +3080,9 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                                surface = texturesurfacelist[texturesurfaceindex];
                                                R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordlightmap2f);
                                                R_Mesh_TexBind(0, R_GetTexture(r_texture_white));
-                                               RSurf_DrawLightmap(ent, texture, surface, modelorg, 1, 1, 1, 1, 2, false, false);
+                                               if (rsurface_dynamicvertex)
+                                                       RSurf_PrepareDynamicSurfaceVertices(surface);
+                                               RSurf_DrawLightmap(surface, 1, 1, 1, 1, 2, false, false);
                                        }
                                }
                                else
@@ -3021,15 +3091,17 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                        {
                                                surface = texturesurfacelist[texturesurfaceindex];
                                                R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordlightmap2f);
+                                               if (rsurface_dynamicvertex)
+                                                       RSurf_PrepareDynamicSurfaceVertices(surface);
                                                if (surface->lightmaptexture)
                                                {
                                                        R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture));
-                                                       RSurf_DrawLightmap(ent, texture, surface, modelorg, 1, 1, 1, 1, 0, false, false);
+                                                       RSurf_DrawLightmap(surface, 1, 1, 1, 1, 0, false, false);
                                                }
                                                else
                                                {
                                                        R_Mesh_TexBind(0, R_GetTexture(r_texture_white));
-                                                       RSurf_DrawLightmap(ent, texture, surface, modelorg, 1, 1, 1, 1, 1, false, false);
+                                                       RSurf_DrawLightmap(surface, 1, 1, 1, 1, 1, false, false);
                                                }
                                        }
                                }
@@ -3040,11 +3112,14 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                m.pointer_color = rsurface_array_color4f;
                                m.texrgbscale[0] = layertexrgbscale;
                                R_Mesh_State(&m);
+                               RSurf_SetPointersForPass(false, false);
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        surface = texturesurfacelist[texturesurfaceindex];
                                        R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
-                                       RSurf_DrawLightmap(ent, texture, surface, modelorg, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 0, applycolor, applyfog);
+                                       if (rsurface_dynamicvertex)
+                                               RSurf_PrepareDynamicSurfaceVertices(surface);
+                                       RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 0, applycolor, false);
                                }
                                break;
                        case TEXTURELAYERTYPE_LITTEXTURE_VERTEX:
@@ -3054,13 +3129,16 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                m.texrgbscale[0] = layertexrgbscale;
                                m.pointer_color = rsurface_array_color4f;
                                R_Mesh_State(&m);
+                               RSurf_SetPointersForPass(lightmode == 2, false);
                                if (lightmode == 2)
                                {
                                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                        {
                                                surface = texturesurfacelist[texturesurfaceindex];
                                                R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
-                                               RSurf_DrawLightmap(ent, texture, surface, modelorg, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 2, applycolor, applyfog);
+                                               if (rsurface_dynamicvertex)
+                                                       RSurf_PrepareDynamicSurfaceVertices(surface);
+                                               RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 2, applycolor, applyfog);
                                        }
                                }
                                else
@@ -3069,7 +3147,9 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                        {
                                                surface = texturesurfacelist[texturesurfaceindex];
                                                R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
-                                               RSurf_DrawLightmap(ent, texture, surface, modelorg, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 1, applycolor, applyfog);
+                                               if (rsurface_dynamicvertex)
+                                                       RSurf_PrepareDynamicSurfaceVertices(surface);
+                                               RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 1, applycolor, applyfog);
                                        }
                                }
                                break;
@@ -3080,11 +3160,14 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                m.pointer_color = rsurface_array_color4f;
                                m.texrgbscale[0] = layertexrgbscale;
                                R_Mesh_State(&m);
+                               RSurf_SetPointersForPass(false, false);
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        surface = texturesurfacelist[texturesurfaceindex];
                                        R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
-                                       RSurf_DrawLightmap(ent, texture, surface, modelorg, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 0, applycolor, applyfog);
+                                       if (rsurface_dynamicvertex)
+                                               RSurf_PrepareDynamicSurfaceVertices(surface);
+                                       RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 0, applycolor, applyfog);
                                }
                                break;
                        case TEXTURELAYERTYPE_FOG:
@@ -3095,15 +3178,17 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                        m.texmatrix[0] = layer->texmatrix;
                                }
                                R_Mesh_State(&m);
+                               RSurf_SetPointersForPass(false, false);
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        int i;
                                        float f, *v, *c;
                                        surface = texturesurfacelist[texturesurfaceindex];
-                                       RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, false);
                                        if (layer->texture)
                                                R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
                                        R_Mesh_ColorPointer(rsurface_array_color4f);
+                                       if (rsurface_dynamicvertex)
+                                               RSurf_PrepareDynamicSurfaceVertices(surface);
                                        for (i = 0, v = (rsurface_vertex3f + 3 * surface->num_firstvertex), c = (rsurface_array_color4f + 4 * surface->num_firstvertex);i < surface->num_vertices;i++, v += 3, c += 4)
                                        {
                                                f = VERTEXFOGTABLE(VectorDistance(v, modelorg));
@@ -3112,7 +3197,7 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                                c[2] = layercolor[2];
                                                c[3] = f * layercolor[3];
                                        }
-                                       RSurf_Draw(model, surface);
+                                       RSurf_Draw(surface);
                                }
                                break;
                        default:
@@ -3127,12 +3212,14 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                GL_Color(1, 1, 1, 1);
                                memset(&m, 0, sizeof(m));
                                R_Mesh_State(&m);
+                               RSurf_SetPointersForPass(false, false);
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        surface = texturesurfacelist[texturesurfaceindex];
-                                       RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, false);
+                                       if (rsurface_dynamicvertex)
+                                               RSurf_PrepareDynamicSurfaceVertices(surface);
                                        for (scale = 1;scale < layertexrgbscale;scale <<= 1)
-                                               RSurf_Draw(model, surface);
+                                               RSurf_Draw(surface);
                                }
                        }
                }
@@ -3228,6 +3315,7 @@ void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces)
                GL_BlendFunc(GL_ONE, GL_ZERO);
                memset(&m, 0, sizeof(m));
                R_Mesh_State(&m);
+               RSurf_SetPointersForPass(false, false);
                for (i = 0, j = model->firstmodelsurface, surface = model->data_surfaces + j;i < model->nummodelsurfaces;i++, j++, surface++)
                {
                        if (ent == r_refdef.worldentity && !r_worldsurfacevisible[j])
@@ -3237,8 +3325,9 @@ void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces)
                        {
                                int k = (int)(((size_t)surface) / sizeof(msurface_t));
                                GL_Color((k & 15) * (1.0f / 16.0f), ((k >> 4) & 15) * (1.0f / 16.0f), ((k >> 8) & 15) * (1.0f / 16.0f), 0.2f);
-                               RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, false);
-                               RSurf_Draw(ent->model, surface);
+                               if (rsurface_dynamicvertex)
+                                       RSurf_PrepareDynamicSurfaceVertices(surface);
+                               RSurf_Draw(surface);
                                renderstats.entities_triangles += surface->num_triangles;
                        }
                        renderstats.entities_surfaces++;
@@ -3353,7 +3442,10 @@ void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces)
                        texture = surface->texture->currentframe;
                        if ((texture->currentmaterialflags & flagsmask) && surface->num_triangles)
                        {
-                               RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, r_shownormals.integer != 0);
+                               RSurf_PrepareForBatch(ent, texture, modelorg);
+                               RSurf_SetPointersForPass(false, r_shownormals.integer != 0);
+                               if (rsurface_dynamicvertex)
+                                       RSurf_PrepareDynamicSurfaceVertices(surface);
                                if (r_showtris.integer)
                                {
                                        if (!texture->currentlayers->depthmask)
index c85321f999d39dcaefd789d2a90c8006f9a07f38..912b48f17997a4d5f229efa5e590e7615194f1ca 100644 (file)
@@ -701,12 +701,6 @@ void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigi
        r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow, false, false);
 }
 
-extern float *rsurface_vertex3f;
-extern float *rsurface_svector3f;
-extern float *rsurface_tvector3f;
-extern float *rsurface_normal3f;
-extern void RSurf_SetVertexPointer(const entity_render_t *ent, const texture_t *texture, const msurface_t *surface, const vec3_t modelorg, qboolean generatenormals, qboolean generatetangents);
-
 void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs)
 {
        model_t *model = ent->model;
@@ -714,7 +708,7 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin,
        int surfacelistindex;
        float projectdistance = lightradius + model->radius*2 + r_shadow_projectdistance.value;
        vec3_t modelorg;
-       texture_t *texture;
+       texture_t *texture, *currentexture = NULL;
        // check the box in modelspace, it was already checked in worldspace
        if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs))
                return;
@@ -744,7 +738,14 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin,
                        texture = surface->texture->currentframe;
                        if (texture->currentmaterialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT) || !surface->num_triangles)
                                continue;
-                       RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, false);
+                       if (currentexture != texture)
+                       {
+                               currentexture = texture;
+                               RSurf_PrepareForBatch(ent, texture, modelorg);
+                               RSurf_SetPointersForPass(false, false);
+                       }
+                       if (rsurface_dynamicvertex)
+                               RSurf_PrepareDynamicSurfaceVertices(surface);
                        // identify lit faces within the bounding box
                        R_Shadow_PrepareShadowMark(model->surfmesh.num_triangles);
                        R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface_vertex3f, model->surfmesh.data_element3i, relativelightorigin, lightmins, lightmaxs, surface->mins, surface->maxs);
index 4484a2e5b35c36dc6a0099ef1a87e83511b3de8f..6383a67b7913993222b735486a03ecedeeb5e536 100644 (file)
@@ -1099,12 +1099,6 @@ qboolean R_Shadow_ScissorForBBox(const float *mins, const float *maxs)
        return false;
 }
 
-extern float *rsurface_vertex3f;
-extern float *rsurface_svector3f;
-extern float *rsurface_tvector3f;
-extern float *rsurface_normal3f;
-extern void RSurf_SetVertexPointer(const entity_render_t *ent, const texture_t *texture, const msurface_t *surface, const vec3_t modelorg, qboolean generatenormals, qboolean generatetangents);
-
 static void R_Shadow_RenderSurfacesLighting_Light_Vertex_Shading(const msurface_t *surface, const float *diffusecolor, const float *ambientcolor)
 {
        int numverts = surface->num_vertices;
@@ -1247,10 +1241,12 @@ static void R_Shadow_RenderSurfacesLighting_VisibleLighting(const entity_render_
        GL_Color(0.1, 0.025, 0, 1);
        memset(&m, 0, sizeof(m));
        R_Mesh_State(&m);
+       RSurf_SetPointersForPass(false, false);
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
        {
                const msurface_t *surface = surfacelist[surfacelistindex];
-               RSurf_SetVertexPointer(ent, texture, surface, r_shadow_entityeyeorigin, false, false);
+               if (rsurface_dynamicvertex)
+                       RSurf_PrepareDynamicSurfaceVertices(surface);
                GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
                R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, model->surfmesh.data_element3i + 3 * surface->num_firsttriangle);
                GL_LockArrays(0, 0);
@@ -1263,11 +1259,13 @@ static void R_Shadow_RenderSurfacesLighting_Light_GLSL(const entity_render_t *en
        int surfacelistindex;
        model_t *model = ent->model;
        R_SetupSurfaceShader(ent, texture, r_shadow_entityeyeorigin, lightcolorbase, false);
+       RSurf_SetPointersForPass(false, true);
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
        {
                const msurface_t *surface = surfacelist[surfacelistindex];
                const int *elements = model->surfmesh.data_element3i + surface->num_firsttriangle * 3;
-               RSurf_SetVertexPointer(ent, texture, surface, r_shadow_entityeyeorigin, false, true);
+               if (rsurface_dynamicvertex)
+                       RSurf_PrepareDynamicSurfaceVertices(surface);
                R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
                R_Mesh_TexCoordPointer(1, 3, rsurface_svector3f);
                R_Mesh_TexCoordPointer(2, 3, rsurface_tvector3f);
@@ -1823,10 +1821,12 @@ static void R_Shadow_RenderSurfacesLighting_Light_Dot3(const entity_render_t *en
        qboolean dospecular = specularscale > 0;
        if (!doambient && !dodiffuse && !dospecular)
                return;
+       RSurf_SetPointersForPass(false, true);
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
        {
                const msurface_t *surface = surfacelist[surfacelistindex];
-               RSurf_SetVertexPointer(ent, texture, surface, r_shadow_entityeyeorigin, false, true);
+               if (rsurface_dynamicvertex)
+                       RSurf_PrepareDynamicSurfaceVertices(surface);
                if (doambient)
                        R_Shadow_RenderSurfacesLighting_Light_Dot3_AmbientPass(ent, texture, surface, lightcolorbase, basetexture, r_shadow_rtlight->ambientscale);
                if (dodiffuse)
@@ -1951,10 +1951,12 @@ static void R_Shadow_RenderSurfacesLighting_Light_Vertex(const entity_render_t *
        }
        m.pointer_color = rsurface_array_color4f;
        R_Mesh_State(&m);
+       RSurf_SetPointersForPass(true, false);
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
        {
                const msurface_t *surface = surfacelist[surfacelistindex];
-               RSurf_SetVertexPointer(ent, texture, surface, r_shadow_entityeyeorigin, true, false);
+               if (rsurface_dynamicvertex)
+                       RSurf_PrepareDynamicSurfaceVertices(surface);
                // OpenGL 1.1 path (anything)
                R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
                R_Mesh_TexMatrix(0, &texture->currenttexmatrix);
@@ -1997,6 +1999,7 @@ void R_Shadow_RenderSurfacesLighting(const entity_render_t *ent, const texture_t
                qglDisable(GL_CULL_FACE);
        else
                qglEnable(GL_CULL_FACE);
+       RSurf_PrepareForBatch(ent, texture, r_shadow_entityeyeorigin);
        if (texture->colormapping)
        {
                qboolean dopants = texture->skin.pants != NULL && VectorLength2(ent->colormap_pantscolor) >= (1.0f / 1048576.0f);
index cee545ae59b4a88758c2d0d2aeb127954518f2b7..661f7828cd1409be058f73dd49fe9e82ee6289fe 100644 (file)
--- a/render.h
+++ b/render.h
@@ -270,6 +270,21 @@ extern float *rsurface_array_normal3f;
 extern float *rsurface_array_color4f;
 extern float *rsurface_array_texcoord3f;
 
+extern float *rsurface_vertex3f;
+extern float *rsurface_svector3f;
+extern float *rsurface_tvector3f;
+extern float *rsurface_normal3f;
+extern float *rsurface_lightmapcolor4f;
+extern qboolean rsurface_generatevertex;
+extern qboolean rsurface_generatetangents;
+extern qboolean rsurface_generatenormals;
+extern qboolean rsurface_deformvertex;
+extern qboolean rsurface_dynamicvertex;
+extern vec3_t rsurface_modelorg;
+extern const entity_render_t *rsurface_entity;
+extern const model_t *rsurface_model;
+extern const texture_t *rsurface_texture;
+
 void R_Mesh_ResizeArrays(int newvertices);
 
 struct entity_render_s;
@@ -280,6 +295,10 @@ void R_UpdateAllTextureInfo(entity_render_t *ent);
 void R_QueueTextureSurfaceList(entity_render_t *ent, struct texture_s *texture, int texturenumsurfaces, const struct msurface_s **texturesurfacelist, const vec3_t modelorg);
 void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces);
 
+void RSurf_PrepareForBatch(const entity_render_t *ent, const texture_t *texture, const vec3_t modelorg);
+void RSurf_SetPointersForPass(qboolean generatenormals, qboolean generatetangents);
+void RSurf_PrepareDynamicSurfaceVertices(const msurface_t *surface);
+
 #define SHADERPERMUTATION_MODE_LIGHTSOURCE (1<<0) // (lightsource) use directional pixel shading from light source (rtlight)
 #define SHADERPERMUTATION_MODE_LIGHTDIRECTIONMAP_MODELSPACE (1<<1) // (lightmap) use directional pixel shading from texture containing modelspace light directions (deluxemap)
 #define SHADERPERMUTATION_MODE_LIGHTDIRECTIONMAP_TANGENTSPACE (1<<2) // (lightmap) use directional pixel shading from texture containing tangentspace light directions (deluxemap)