changed SV_Move call to use MOVE_NORMAL instead of false, no effect on code behavior
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 29 Oct 2001 06:40:05 +0000 (06:40 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 29 Oct 2001 06:40:05 +0000 (06:40 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@971 d7cf8633-e32d-0410-b094-e92efae38249

sv_phys.c

index 33f6434..fcb8587 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -270,7 +270,7 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                for (i=0 ; i<3 ; i++)
                        end[i] = ent->v.origin[i] + time_left * ent->v.velocity[i];
 
-               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent);
+               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
 
                if (trace.allsolid)
                {       // entity is trapped in another solid