reworked transparent sorting of MATERIALFLAG_BLENDED to not sort water
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 10 Jan 2008 02:36:32 +0000 (02:36 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 10 Jan 2008 02:36:32 +0000 (02:36 +0000)
surfaces with refraction rendering (which are opaque but use a texture)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7943 d7cf8633-e32d-0410-b094-e92efae38249


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