prvm_edicts) to print floats and vectors with more precision (using the
FLOAT_LOSSLESS_FORMAT and VECTOR_LOSSLESS_FORMAT macros previously added)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11800
d7cf8633-e32d-0410-b094-
e92efae38249
break;
case ev_float:
// LordHavoc: changed from %5.1f to %10.4f
break;
case ev_float:
// LordHavoc: changed from %5.1f to %10.4f
- dpsnprintf (line, linelength, "%10.4f", val->_float);
+ dpsnprintf (line, linelength, FLOAT_LOSSLESS_FORMAT, val->_float);
break;
case ev_vector:
// LordHavoc: changed from %5.1f to %10.4f
break;
case ev_vector:
// LordHavoc: changed from %5.1f to %10.4f
- dpsnprintf (line, linelength, "'%10.4f %10.4f %10.4f'", val->vector[0], val->vector[1], val->vector[2]);
+ dpsnprintf (line, linelength, "'" VECTOR_LOSSLESS_FORMAT "'", val->vector[0], val->vector[1], val->vector[2]);
break;
case ev_pointer:
dpsnprintf (line, linelength, "pointer");
break;
case ev_pointer:
dpsnprintf (line, linelength, "pointer");