rtlights were crashing when there's no vis in a q3bsp
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 22 May 2004 02:42:03 +0000 (02:42 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 22 May 2004 02:42:03 +0000 (02:42 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4232 d7cf8633-e32d-0410-b094-e92efae38249

gl_rsurf.c

index 7b7959f..2f41c86 100644 (file)
@@ -37,6 +37,7 @@ cvar_t r_detailtextures = {CVAR_SAVE, "r_detailtextures", "1"};
 cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "1"};
 cvar_t r_drawcollisionbrushes_polygonfactor = {0, "r_drawcollisionbrushes_polygonfactor", "-1"};
 cvar_t r_drawcollisionbrushes_polygonoffset = {0, "r_drawcollisionbrushes_polygonoffset", "0"};
+cvar_t r_q3bsp_renderskydepth = {0, "r_q3bsp_renderskydepth", "0"};
 cvar_t gl_lightmaps = {0, "gl_lightmaps", "0"};
 
 /*
@@ -1774,29 +1775,35 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
                        outmaxs[0] = max(outmaxs[0], leaf->maxs[0]);
                        outmaxs[1] = max(outmaxs[1], leaf->maxs[1]);
                        outmaxs[2] = max(outmaxs[2], leaf->maxs[2]);
-                       if (!CHECKPVSBIT(outclusterpvs, leaf->clusterindex))
+                       if (outclusterpvs)
                        {
-                               SETPVSBIT(outclusterpvs, leaf->clusterindex);
-                               outclusterlist[outnumclusters++] = leaf->clusterindex;
+                               if (!CHECKPVSBIT(outclusterpvs, leaf->clusterindex))
+                               {
+                                       SETPVSBIT(outclusterpvs, leaf->clusterindex);
+                                       outclusterlist[outnumclusters++] = leaf->clusterindex;
+                               }
                        }
-                       for (marksurfaceindex = 0;marksurfaceindex < leaf->nummarksurfaces;marksurfaceindex++)
+                       if (outsurfacepvs)
                        {
-                               surfaceindex = leaf->firstmarksurface[marksurfaceindex];
-                               if (!CHECKPVSBIT(outsurfacepvs, surfaceindex))
+                               for (marksurfaceindex = 0;marksurfaceindex < leaf->nummarksurfaces;marksurfaceindex++)
                                {
-                                       surface = model->brushq1.surfaces + surfaceindex;
-                                       if (BoxesOverlap(lightmins, lightmaxs, surface->poly_mins, surface->poly_maxs) && (surface->flags & SURF_LIGHTMAP) && !surface->texinfo->texture->skin.fog)
+                                       surfaceindex = leaf->firstmarksurface[marksurfaceindex];
+                                       if (!CHECKPVSBIT(outsurfacepvs, surfaceindex))
                                        {
-                                               for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->mesh.num_triangles;triangleindex++, t++, e += 3)
+                                               surface = model->brushq1.surfaces + surfaceindex;
+                                               if (BoxesOverlap(lightmins, lightmaxs, surface->poly_mins, surface->poly_maxs) && (surface->flags & SURF_LIGHTMAP) && !surface->texinfo->texture->skin.fog)
                                                {
-                                                       v[0] = model->brush.shadowmesh->vertex3f + e[0] * 3;
-                                                       v[1] = model->brush.shadowmesh->vertex3f + e[1] * 3;
-                                                       v[2] = model->brush.shadowmesh->vertex3f + e[2] * 3;
-                                                       if (PointInfrontOfTriangle(relativelightorigin, v[0], v[1], v[2]) && lightmaxs[0] > min(v[0][0], min(v[1][0], v[2][0])) && lightmins[0] < max(v[0][0], max(v[1][0], v[2][0])) && lightmaxs[1] > min(v[0][1], min(v[1][1], v[2][1])) && lightmins[1] < max(v[0][1], max(v[1][1], v[2][1])) && lightmaxs[2] > min(v[0][2], min(v[1][2], v[2][2])) && lightmins[2] < max(v[0][2], max(v[1][2], v[2][2])))
+                                                       for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->mesh.num_triangles;triangleindex++, t++, e += 3)
                                                        {
-                                                               SETPVSBIT(outsurfacepvs, surfaceindex);
-                                                               outsurfacelist[outnumsurfaces++] = surfaceindex;
-                                                               break;
+                                                               v[0] = model->brush.shadowmesh->vertex3f + e[0] * 3;
+                                                               v[1] = model->brush.shadowmesh->vertex3f + e[1] * 3;
+                                                               v[2] = model->brush.shadowmesh->vertex3f + e[2] * 3;
+                                                               if (PointInfrontOfTriangle(relativelightorigin, v[0], v[1], v[2]) && lightmaxs[0] > min(v[0][0], min(v[1][0], v[2][0])) && lightmins[0] < max(v[0][0], max(v[1][0], v[2][0])) && lightmaxs[1] > min(v[0][1], min(v[1][1], v[2][1])) && lightmins[1] < max(v[0][1], max(v[1][1], v[2][1])) && lightmaxs[2] > min(v[0][2], min(v[1][2], v[2][2])) && lightmins[2] < max(v[0][2], max(v[1][2], v[2][2])))
+                                                               {
+                                                                       SETPVSBIT(outsurfacepvs, surfaceindex);
+                                                                       outsurfacelist[outnumsurfaces++] = surfaceindex;
+                                                                       break;
+                                                               }
                                                        }
                                                }
                                        }
@@ -1931,6 +1938,8 @@ void R_Q3BSP_DrawSkyFace(entity_render_t *ent, q3msurface_t *face)
                if (skyrendermasked)
                        R_Sky();
        }
+       if (!r_q3bsp_renderskydepth.integer)
+               return;
 
        R_Mesh_Matrix(&ent->matrix);
 
@@ -2451,29 +2460,35 @@ void R_Q3BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
                        outmaxs[0] = max(outmaxs[0], leaf->maxs[0]);
                        outmaxs[1] = max(outmaxs[1], leaf->maxs[1]);
                        outmaxs[2] = max(outmaxs[2], leaf->maxs[2]);
-                       if (!CHECKPVSBIT(outclusterpvs, leaf->clusterindex))
+                       if (outclusterpvs)
                        {
-                               SETPVSBIT(outclusterpvs, leaf->clusterindex);
-                               outclusterlist[outnumclusters++] = leaf->clusterindex;
+                               if (!CHECKPVSBIT(outclusterpvs, leaf->clusterindex))
+                               {
+                                       SETPVSBIT(outclusterpvs, leaf->clusterindex);
+                                       outclusterlist[outnumclusters++] = leaf->clusterindex;
+                               }
                        }
-                       for (marksurfaceindex = 0;marksurfaceindex < leaf->numleaffaces;marksurfaceindex++)
+                       if (outsurfacepvs)
                        {
-                               surface = leaf->firstleafface[marksurfaceindex];
-                               surfaceindex = surface - model->brushq3.data_faces;
-                               if (!CHECKPVSBIT(outsurfacepvs, surfaceindex))
+                               for (marksurfaceindex = 0;marksurfaceindex < leaf->numleaffaces;marksurfaceindex++)
                                {
-                                       if (BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs) && !(surface->texture->surfaceparms & Q3SURFACEPARM_TRANS) && !(surface->texture->surfaceflags & (Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NODRAW)))
+                                       surface = leaf->firstleafface[marksurfaceindex];
+                                       surfaceindex = surface - model->brushq3.data_faces;
+                                       if (!CHECKPVSBIT(outsurfacepvs, surfaceindex))
                                        {
-                                               for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3)
+                                               if (BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs) && !(surface->texture->surfaceparms & Q3SURFACEPARM_TRANS) && !(surface->texture->surfaceflags & (Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NODRAW)))
                                                {
-                                                       v[0] = model->brush.shadowmesh->vertex3f + e[0] * 3;
-                                                       v[1] = model->brush.shadowmesh->vertex3f + e[1] * 3;
-                                                       v[2] = model->brush.shadowmesh->vertex3f + e[2] * 3;
-                                                       if (PointInfrontOfTriangle(relativelightorigin, v[0], v[1], v[2]) && lightmaxs[0] > min(v[0][0], min(v[1][0], v[2][0])) && lightmins[0] < max(v[0][0], max(v[1][0], v[2][0])) && lightmaxs[1] > min(v[0][1], min(v[1][1], v[2][1])) && lightmins[1] < max(v[0][1], max(v[1][1], v[2][1])) && lightmaxs[2] > min(v[0][2], min(v[1][2], v[2][2])) && lightmins[2] < max(v[0][2], max(v[1][2], v[2][2])))
+                                                       for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3)
                                                        {
-                                                               SETPVSBIT(outsurfacepvs, surfaceindex);
-                                                               outsurfacelist[outnumsurfaces++] = surfaceindex;
-                                                               break;
+                                                               v[0] = model->brush.shadowmesh->vertex3f + e[0] * 3;
+                                                               v[1] = model->brush.shadowmesh->vertex3f + e[1] * 3;
+                                                               v[2] = model->brush.shadowmesh->vertex3f + e[2] * 3;
+                                                               if (PointInfrontOfTriangle(relativelightorigin, v[0], v[1], v[2]) && lightmaxs[0] > min(v[0][0], min(v[1][0], v[2][0])) && lightmins[0] < max(v[0][0], max(v[1][0], v[2][0])) && lightmaxs[1] > min(v[0][1], min(v[1][1], v[2][1])) && lightmins[1] < max(v[0][1], max(v[1][1], v[2][1])) && lightmaxs[2] > min(v[0][2], min(v[1][2], v[2][2])) && lightmins[2] < max(v[0][2], max(v[1][2], v[2][2])))
+                                                               {
+                                                                       SETPVSBIT(outsurfacepvs, surfaceindex);
+                                                                       outsurfacelist[outnumsurfaces++] = surfaceindex;
+                                                                       break;
+                                                               }
                                                        }
                                                }
                                        }
@@ -2589,6 +2604,7 @@ void GL_Surf_Init(void)
        Cvar_RegisterVariable(&r_surfaceworldnode);
        Cvar_RegisterVariable(&r_drawcollisionbrushes_polygonfactor);
        Cvar_RegisterVariable(&r_drawcollisionbrushes_polygonoffset);
+       Cvar_RegisterVariable(&r_q3bsp_renderskydepth);
        Cvar_RegisterVariable(&gl_lightmaps);
 
        R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap);