]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
reduced client memory usage by 29MB by making cl_max_entities dynamic (starts out...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 5 Apr 2005 11:15:45 +0000 (11:15 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 5 Apr 2005 11:15:45 +0000 (11:15 +0000)
cleaned up cl_num_entities to be more generally useful, it is only increased by network entities, this should speed up some code (by using cl_num_entities instead of MAX_EDICTS or cl_max_entities)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5156 d7cf8633-e32d-0410-b094-e92efae38249

cl_collision.c
cl_main.c
cl_parse.c
client.h
host.c
protocol.c
r_shadow.c
snd_main.c
view.c

index 17e7b4f8d2d35273d19340963d76b61c045ffd92..a5168dd93379764751910ac2472ac52f556d3986 100644 (file)
@@ -136,7 +136,7 @@ float CL_SelectTraceLine(const vec3_t start, const vec3_t end, vec3_t impact, ve
        tracemaxs[2] = max(start[2], end[2]);
 
        // look for embedded bmodels
-       for (n = 0;n < MAX_EDICTS;n++)
+       for (n = 0;n < cl_num_entities;n++)
        {
                if (!cl_entities_active[n])
                        continue;
index c95107d5dd61776adb7d72f8325dad322930ffd5..7ec57c223e1ee74213899c5a78cde47fb8bb29d9 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -122,7 +122,7 @@ void CL_ClearState(void)
        cl_num_brushmodel_entities = 0;
 
        // tweak these if the game runs out
-       cl_max_entities = MAX_EDICTS;
+       cl_max_entities = 256;
        cl_max_static_entities = 256;
        cl_max_temp_entities = 512;
        cl_max_effects = 256;
@@ -141,10 +141,6 @@ void CL_ClearState(void)
        cl_lightstyle = Mem_Alloc(cl_entities_mempool, cl_max_lightstyle * sizeof(lightstyle_t));
        cl_brushmodel_entities = Mem_Alloc(cl_entities_mempool, cl_max_brushmodel_entities * sizeof(entity_render_t *));
 
-       CL_Screen_NewMap();
-
-       CL_Particles_Clear();
-
        // LordHavoc: have to set up the baseline info for alpha and other stuff
        for (i = 0;i < cl_max_entities;i++)
        {
@@ -153,9 +149,34 @@ void CL_ClearState(void)
                cl_entities[i].state_current = defaultstate;
        }
 
+       CL_Screen_NewMap();
+       CL_Particles_Clear();
        CL_CGVM_Clear();
 }
 
+void CL_ExpandEntities(int num)
+{
+       int i, oldmaxentities;
+       entity_t *oldentities;
+       if (num >= cl_max_entities)
+       {
+               if (num >= MAX_EDICTS)
+                       Host_Error("CL_ExpandEntities: num %i >= %i\n", num, MAX_EDICTS);
+               oldmaxentities = cl_max_entities;
+               oldentities = cl_entities;
+               cl_max_entities = (num & ~255) + 256;
+               cl_entities = Mem_Alloc(cl_entities_mempool, cl_max_entities * sizeof(entity_t));
+               memcpy(cl_entities, oldentities, oldmaxentities * sizeof(entity_t));
+               Mem_Free(oldentities);
+               for (i = oldmaxentities;i < cl_max_entities;i++)
+               {
+                       cl_entities[i].state_baseline = defaultstate;
+                       cl_entities[i].state_previous = defaultstate;
+                       cl_entities[i].state_current = defaultstate;
+               }
+       }
+}
+
 /*
 =====================
 CL_Disconnect
@@ -541,7 +562,7 @@ void CL_LinkNetworkEntity(entity_t *e)
                        if (cl.viewentity)
                                CL_LinkNetworkEntity(cl_entities + cl.viewentity);
                        matrix = &viewmodelmatrix;
-                       if (e == &cl.viewent && cl.viewentity >= 0 && cl.viewentity < MAX_EDICTS && cl_entities[cl.viewentity].state_current.active)
+                       if (e == &cl.viewent && cl_entities[cl.viewentity].state_current.active)
                        {
                                e->state_current.alpha = cl_entities[cl.viewentity].state_current.alpha;
                                e->state_current.effects = EF_NOSHADOW | (cl_entities[cl.viewentity].state_current.effects & (EF_ADDITIVE | EF_REFLECTIVE | EF_FULLBRIGHT | EF_NODEPTHTEST));
@@ -549,7 +570,11 @@ void CL_LinkNetworkEntity(entity_t *e)
                }
                else
                {
+                       // if the tag entity is currently impossible, skip it
+                       if (e->state_current.tagentity >= cl_num_entities)
+                               return;
                        t = cl_entities + e->state_current.tagentity;
+                       // if the tag entity is inactive, skip it
                        if (!t->state_current.active)
                                return;
                        // note: this can link to world
@@ -871,8 +896,6 @@ void CL_LinkNetworkEntity(entity_t *e)
                // entities which have a modelindex that resolved to a NULL model)
                if (e->render.model && !(e->render.effects & EF_NODRAW) && r_refdef.numentities < r_refdef.maxentities)
                        r_refdef.entities[r_refdef.numentities++] = &e->render;
-               if (cl_num_entities < e->state_current.number + 1)
-                       cl_num_entities = e->state_current.number + 1;
                //if (cl.viewentity && e - cl_entities == cl.viewentity)
                //      Matrix4x4_Print(&e->render.matrix);
        }
@@ -881,8 +904,6 @@ void CL_LinkNetworkEntity(entity_t *e)
 void CL_RelinkWorld(void)
 {
        entity_t *ent = &cl_entities[0];
-       if (cl_num_entities < 1)
-               cl_num_entities = 1;
        cl_brushmodel_entities[cl_num_brushmodel_entities++] = &ent->render;
        // FIXME: this should be done at load
        Matrix4x4_CreateIdentity(&ent->render.matrix);
@@ -959,7 +980,7 @@ static void CL_RelinkNetworkEntities(void)
 
        // start on the entity after the world
        entitylinkframenumber++;
-       for (i = 1;i < MAX_EDICTS;i++)
+       for (i = 1;i < cl_num_entities;i++)
        {
                if (cl_entities_active[i])
                {
@@ -1183,7 +1204,6 @@ int CL_ReadFromServer(void)
        r_refdef.time = cl.time;
        r_refdef.extraupdate = !r_speeds.integer;
        r_refdef.numentities = 0;
-       cl_num_entities = 0;
        cl_num_brushmodel_entities = 0;
 
        if (cls.state == ca_connected && cls.signon == SIGNONS)
index 2e920c5de3c5dbc388d69929169c284d7249e017..3587de0f2bfe22a31465a966a33e0117d3827287 100644 (file)
@@ -144,14 +144,19 @@ void CL_ParseStartSoundPacket(int largesoundindex)
        else
                sound_num = MSG_ReadByte ();
 
-       if (sound_num >= MAX_SOUNDS)
-               Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
+       MSG_ReadVector(pos, cl.protocol);
 
+       if (sound_num >= MAX_SOUNDS)
+       {
+               Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
+               return;
+       }
 
        if (ent >= MAX_EDICTS)
-               Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
-
-       MSG_ReadVector(pos, cl.protocol);
+       {
+               Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
+               return;
+       }
 
        S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
 }
@@ -870,6 +875,9 @@ void CL_ParseBeam (model_t *m, int lightning)
                ent = 0;
        }
 
+       if (ent >= cl_max_entities)
+               CL_ExpandEntities(ent);
+
        // override any beam with the same entity
        for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
        {
@@ -1487,6 +1495,8 @@ void CL_ParseServerMessage(void)
                        cl.viewentity = (unsigned short)MSG_ReadShort ();
                        if (cl.viewentity >= MAX_EDICTS)
                                Host_Error("svc_setview >= MAX_EDICTS\n");
+                       if (cl.viewentity >= cl_max_entities)
+                               CL_ExpandEntities(cl.viewentity);
                        // LordHavoc: assume first setview recieved is the real player entity
                        if (!cl.playerentity)
                                cl.playerentity = cl.viewentity;
@@ -1585,12 +1595,16 @@ void CL_ParseServerMessage(void)
                        i = (unsigned short) MSG_ReadShort ();
                        if (i < 0 || i >= MAX_EDICTS)
                                Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
+                       if (i >= cl_max_entities)
+                               CL_ExpandEntities(i);
                        CL_ParseBaseline (cl_entities + i, false);
                        break;
                case svc_spawnbaseline2:
                        i = (unsigned short) MSG_ReadShort ();
                        if (i < 0 || i >= MAX_EDICTS)
                                Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
+                       if (i >= cl_max_entities)
+                               CL_ExpandEntities(i);
                        CL_ParseBaseline (cl_entities + i, true);
                        break;
                case svc_spawnstatic:
index d592f9d4dc27f45ea55c84e7c07923510656b591..708c8f69a994e5ee400db507b1f78d0d17350243 100644 (file)
--- a/client.h
+++ b/client.h
@@ -707,6 +707,7 @@ entity_t *CL_NewTempEntity (void);
 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
 
 void CL_ClearState (void);
+void CL_ExpandEntities(int num);
 
 
 int  CL_ReadFromServer (void);
diff --git a/host.c b/host.c
index b771602ca7b4382748fa54aacd68f54bdb096e32..58b423e172aed05db9862c6a9f58fae6fc7e1eba 100644 (file)
--- a/host.c
+++ b/host.c
@@ -811,7 +811,7 @@ void _Host_Frame (float time)
                time2 = Sys_DoubleTime();
 
        // update audio
-       if (cls.signon == SIGNONS && cl.viewentity >= 0 && cl.viewentity < MAX_EDICTS && cl_entities[cl.viewentity].state_current.active)
+       if (cls.signon == SIGNONS && cl_entities[cl.viewentity].state_current.active)
        {
                // LordHavoc: this used to use renderer variables (eww)
                S_Update(&cl_entities[cl.viewentity].render.matrix);
index c044a8dfeb0c98a3bea30e232d904e74dcfac814..176ae44e90a89a032785edd0b2d2602a426a5de2 100644 (file)
@@ -64,6 +64,13 @@ void EntityFrameQuake_ReadEntity(int bits)
        if (num < 1)
                Host_Error("EntityFrameQuake_ReadEntity: invalid entity number (%i)\n", num);
 
+       if (cl_num_entities <= num)
+       {
+               cl_num_entities = num + 1;
+               if (num >= cl_max_entities)
+                       CL_ExpandEntities(num);
+       }
+
        ent = cl_entities + num;
 
        // note: this inherits the 'active' state of the baseline chosen
@@ -648,10 +655,10 @@ void EntityState_ReadFields(entity_state_t *e, unsigned int bits)
                        Con_Printf(" E_GLOWSIZE %i", e->glowsize * 4);
                if (bits & E_GLOWCOLOR)
                        Con_Printf(" E_GLOWCOLOR %i", e->glowcolor);
-               
+
                if (bits & E_LIGHT)
                        Con_Printf(" E_LIGHT %i:%i:%i:%i", e->light[0], e->light[1], e->light[2], e->light[3]);
-               if (bits & E_LIGHTPFLAGS)                       
+               if (bits & E_LIGHTPFLAGS)
                        Con_Printf(" E_LIGHTPFLAGS %i", e->lightpflags);
 
                if (bits & E_TAGATTACHMENT)
@@ -915,6 +922,12 @@ void EntityFrame_CL_ReadFrame(void)
                                *e = defaultstate;
                        }
 
+                       if (cl_num_entities <= number)
+                       {
+                               cl_num_entities = number + 1;
+                               if (number >= cl_max_entities)
+                                       CL_ExpandEntities(number);
+                       }
                        cl_entities_active[number] = true;
                        e->active = true;
                        e->time = cl.mtime[0];
@@ -931,11 +944,11 @@ void EntityFrame_CL_ReadFrame(void)
        }
        EntityFrame_AddFrame(d, f->eye, f->framenum, f->numentities, f->entitydata);
 
-       memset(cl_entities_active, 0, cl_max_entities * sizeof(qbyte));
+       memset(cl_entities_active, 0, cl_num_entities * sizeof(qbyte));
        number = 1;
        for (i = 0;i < f->numentities;i++)
        {
-               for (;number < f->entitydata[i].number;number++)
+               for (;number < f->entitydata[i].number && number < cl_num_entities;number++)
                {
                        if (cl_entities_active[number])
                        {
@@ -943,6 +956,8 @@ void EntityFrame_CL_ReadFrame(void)
                                cl_entities[number].state_current.active = false;
                        }
                }
+               if (number >= cl_num_entities)
+                       break;
                // update the entity
                ent = &cl_entities[number];
                ent->state_previous = ent->state_current;
@@ -952,7 +967,7 @@ void EntityFrame_CL_ReadFrame(void)
                cl_entities_active[number] = true;
                number++;
        }
-       for (;number < cl_max_entities;number++)
+       for (;number < cl_num_entities;number++)
        {
                if (cl_entities_active[number])
                {
@@ -1169,12 +1184,19 @@ void EntityFrame4_CL_ReadFrame(void)
                }
                // high bit means it's a remove message
                cnumber = n & 0x7FFF;
+               // if this is a live entity we may need to expand the array
+               if (cl_num_entities <= cnumber && !(n & 0x8000))
+               {
+                       cl_num_entities = cnumber + 1;
+                       if (cnumber >= cl_max_entities)
+                               CL_ExpandEntities(cnumber);
+               }
                // add one (the changed one) if not done
                stopnumber = cnumber + !done;
                // process entities in range from the last one to the changed one
                for (;enumber < stopnumber;enumber++)
                {
-                       if (skip)
+                       if (skip || enumber >= cl_num_entities)
                        {
                                if (enumber == cnumber && (n & 0x8000) == 0)
                                {
@@ -1572,15 +1594,15 @@ void EntityState5_ReadUpdate(entity_state_t *s)
        {
                if (bits & E5_ANGLES16)
                {
-                       s->angles[0] = MSG_ReadAngle16i(); 
-                       s->angles[1] = MSG_ReadAngle16i(); 
-                       s->angles[2] = MSG_ReadAngle16i(); 
+                       s->angles[0] = MSG_ReadAngle16i();
+                       s->angles[1] = MSG_ReadAngle16i();
+                       s->angles[2] = MSG_ReadAngle16i();
                }
                else
                {
-                       s->angles[0] = MSG_ReadAngle8i(); 
-                       s->angles[1] = MSG_ReadAngle8i(); 
-                       s->angles[2] = MSG_ReadAngle8i(); 
+                       s->angles[0] = MSG_ReadAngle8i();
+                       s->angles[1] = MSG_ReadAngle8i();
+                       s->angles[2] = MSG_ReadAngle8i();
                }
        }
        if (bits & E5_MODEL)
@@ -1751,8 +1773,16 @@ void EntityFrame5_CL_ReadFrame(void)
        // (which would be remove world entity, but is actually a terminator)
        while ((n = (unsigned short)MSG_ReadShort()) != 0x8000 && !msg_badread)
        {
-               // get the entity number and look it up
+               // get the entity number
                enumber = n & 0x7FFF;
+               // we may need to expand the array
+               if (cl_num_entities <= enumber)
+               {
+                       cl_num_entities = enumber + 1;
+                       if (enumber >= cl_max_entities)
+                               CL_ExpandEntities(enumber);
+               }
+               // look up the entity
                ent = cl_entities + enumber;
                // slide the current into the previous slot
                ent->state_previous = ent->state_current;
@@ -1793,7 +1823,7 @@ void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum, int viewen
        int i, j, k, l, bits;
        entityframe5_changestate_t *s, *s2;
        entityframe5_packetlog_t *p, *p2;
-       qbyte statsdeltabits[(MAX_CL_STATS+7)/8]; 
+       qbyte statsdeltabits[(MAX_CL_STATS+7)/8];
        // scan for packets that were lost
        for (i = 0, p = d->packetlog;i < ENTITYFRAME5_MAXPACKETLOGS;i++, p++)
        {
@@ -1929,7 +1959,7 @@ void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int num
                num++;
        }
        // all remaining entities are dead
-       for (;num < MAX_EDICTS;num++)
+       for (;num < sv.num_edicts;num++)
        {
                if (CHECKPVSBIT(d->visiblebits, num))
                {
@@ -1944,7 +1974,7 @@ void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int num
        // build lists of entities by priority level
        memset(entityframe5_prioritychaincounts, 0, sizeof(entityframe5_prioritychaincounts));
        l = 0;
-       for (num = 0;num < MAX_EDICTS;num++)
+       for (num = 0;num < sv.num_edicts;num++)
        {
                if (d->priorities[num])
                {
index 534243acdce009329cb09e21cca342cb30d7183e..b0e4e6b9f8ea235333315d77b860ec67796b9209 100644 (file)
@@ -2691,7 +2691,7 @@ void R_DrawRTLight(rtlight_t *rtlight, int visiblevolumes)
                // calculate lit surfaces and clusters
                R_Shadow_EnlargeClusterBuffer(r_refdef.worldmodel->brush.num_pvsclusters);
                R_Shadow_EnlargeSurfaceBuffer(r_refdef.worldmodel->nummodelsurfaces);
-               r_refdef.worldmodel->GetLightInfo(&cl_entities[0].render, rtlight->shadoworigin, rtlight->radius, cullmins, cullmaxs, r_shadow_buffer_clusterlist, r_shadow_buffer_clusterpvs, &numclusters, r_shadow_buffer_surfacelist, r_shadow_buffer_surfacepvs, &numsurfaces);
+               r_refdef.worldmodel->GetLightInfo(r_refdef.worldentity, rtlight->shadoworigin, rtlight->radius, cullmins, cullmaxs, r_shadow_buffer_clusterlist, r_shadow_buffer_clusterpvs, &numclusters, r_shadow_buffer_surfacelist, r_shadow_buffer_surfacepvs, &numsurfaces);
                clusterlist = r_shadow_buffer_clusterlist;
                clusterpvs = r_shadow_buffer_clusterpvs;
                surfacelist = r_shadow_buffer_surfacelist;
@@ -2722,7 +2722,7 @@ void R_DrawRTLight(rtlight_t *rtlight, int visiblevolumes)
                        R_Shadow_Stage_ShadowVolumes();
                        usestencil = true;
                }
-               ent = &cl_entities[0].render;
+               ent = r_refdef.worldentity;
                if (r_shadow_staticworldlights.integer && rtlight->compiled)
                {
                        memset(&m, 0, sizeof(m));
@@ -2789,7 +2789,7 @@ void R_DrawRTLight(rtlight_t *rtlight, int visiblevolumes)
        {
                R_Shadow_Stage_Light(usestencil);
 
-               ent = &cl_entities[0].render;
+               ent = r_refdef.worldentity;
                if (ent->model && ent->model->DrawLight && (ent->flags & RENDER_LIGHT))
                {
                        lightcolor2[0] = lightcolor[0] * ent->colormod[0] * ent->alpha;
index fe18aed74a5791afaec64c7d882190b0aa5261f0..f7dd6ee4df271ea35f18c93d8e5c4a24097bbb40 100644 (file)
@@ -574,6 +574,9 @@ int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
                return -1;
        }
 
+       if (entnum >= cl_max_entities)
+               CL_ExpandEntities(entnum);
+
        // Pick a channel to play on
        target_chan = SND_PickChannel(entnum, entchannel);
        if (!target_chan)
diff --git a/view.c b/view.c
index 599fce42722e0eb4fcba3548bdad8f7a41e80dda..36176d6d34ca29587b76b3e4cafe465b98f5f84a 100644 (file)
--- a/view.c
+++ b/view.c
@@ -248,7 +248,7 @@ void V_ParseDamage (void)
        }
 
        // calculate view angle kicks
-       if (cl.viewentity >= 0 && cl.viewentity < MAX_EDICTS && cl_entities[cl.viewentity].state_current.active)
+       if (cl_entities[cl.viewentity].state_current.active)
        {
                ent = &cl_entities[cl.viewentity];
                Matrix4x4_Transform(&ent->render.inversematrix, from, localfrom);