]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
clean up, r_farclip cvar, lit particles (optional), stuff
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 11 Sep 2000 19:28:30 +0000 (19:28 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 11 Sep 2000 19:28:30 +0000 (19:28 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@27 d7cf8633-e32d-0410-b094-e92efae38249

cl_parse.c
cl_tent.c
gl_poly.c
gl_rmain.c
gl_rsurf.c
gl_warp.c
pr_edict.c
pr_exec.c
protocol.h
r_light.c
r_part.c

index 38acf24afae175e06fe0bb8197ba97d6659904c4..e7b0cb74eda1d05862c971133abea6e25228a3fa 100644 (file)
@@ -80,7 +80,7 @@ char *svc_strings[] =
        "?", // 47
        "?", // 48
        "?", // 49
-       "svc_skyboxsize", // [coord] size
+       "svc_farclip", // [coord] size
        "svc_fog" // [byte] enable <optional past this point, only included if enable is true> [short * 4096] density [byte] red [byte] green [byte] blue
 };
 
@@ -223,6 +223,7 @@ extern float fog_green;
 extern float fog_blue;
 extern void R_SetSkyBox (char *sky);
 extern void FOG_clear();
+extern cvar_t r_farclip;
 
 void CL_ParseEntityLump(char *entdata)
 {
@@ -232,7 +233,7 @@ void CL_ParseEntityLump(char *entdata)
        int i, j, k;
        FOG_clear(); // LordHavoc: no fog until set
        skyname[0] = 0; // LordHavoc: no enviroment mapped sky until set
-//     r_skyboxsize.value = 4096; // LordHavoc: default skyboxsize
+       r_farclip.value = 6144; // LordHavoc: default farclip distance
        data = entdata;
        if (!data)
                return;
@@ -261,12 +262,12 @@ void CL_ParseEntityLump(char *entdata)
                        R_SetSkyBox(value);
                else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
                        R_SetSkyBox(value);
-//             else if (!strcmp("skyboxsize", key))
-//             {
-//                     r_skyboxsize.value = atof(value);
-//                     if (r_skyboxsize.value < 64)
-//                             r_skyboxsize.value = 64;
-//             }
+               else if (!strcmp("farclip", key))
+               {
+                       r_farclip.value = atof(value);
+                       if (r_farclip.value < 64)
+                               r_farclip.value = 64;
+               }
                else if (!strcmp("fog", key))
                {
                        scanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
@@ -1054,13 +1055,12 @@ void CL_ParseServerMessage (void)
                case svc_showlmp:
                        SHOWLMP_decodeshow();
                        break;
-       // LordHavoc: extra worldspawn fields (fog, sky, skyboxsize)
+       // LordHavoc: extra worldspawn fields (fog, sky, farclip)
                case svc_skybox:
                        R_SetSkyBox(MSG_ReadString());
                        break;
-               case svc_skyboxsize:
-                       i = MSG_ReadCoord();
-                       // r_skyboxsize.value = MSG_ReadCoord();
+               case svc_farclip:
+                       r_farclip.value = MSG_ReadCoord();
                        break;
                case svc_fog:
                        if (MSG_ReadByte())
index 42ed0795c5b3c78979f8f03e92980705d6a3ece0..e550857bf8b320b059253757baff6e2b5d7112dc 100644 (file)
--- a/cl_tent.c
+++ b/cl_tent.c
@@ -465,14 +465,14 @@ void CL_ParseTEnt (void)
                pos[2] = MSG_ReadCoord ();
                colorStart = MSG_ReadByte ();
                colorLength = MSG_ReadByte ();
-//             R_ParticleExplosion2 (pos, colorStart, colorLength);
+               R_ParticleExplosion2 (pos, colorStart, colorLength);
                dl = CL_AllocDlight (0);
                VectorCopy (pos, dl->origin);
                dl->radius = 350;
                dl->die = cl.time + 0.5;
                dl->decay = 700;
                tempcolor = (byte *)&d_8to24table[(rand()%colorLength) + colorStart];
-               dl->color[0] = tempcolor[0];dl->color[1] = tempcolor[1];dl->color[2] = tempcolor[2];
+               dl->color[0] = tempcolor[0] * (1.0f / 255.0f);dl->color[1] = tempcolor[1] * (1.0f / 255.0f);dl->color[2] = tempcolor[2] * (1.0f / 255.0f);
                S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
                
index fdc8a896ea453952910f02e30d02ac734684ff5a..0905f0c003506ee102d56ea6c7397813fde93915 100644 (file)
--- a/gl_poly.c
+++ b/gl_poly.c
@@ -85,6 +85,9 @@ void transpolyend()
 }
 
 int transpolyindices;
+extern qboolean isG200;
+
+/*
 void transpolyrenderminmax()
 {
        int i, j, k, lastvert;
@@ -111,6 +114,7 @@ void transpolyrenderminmax()
                if (max < 4) // free to check here, so skip polys behind the view
                        continue;
                transpoly[i].distance = average;
+*/
                /*
                transpoly[i].mindistance = min;
                transpoly[i].maxdistance = max;
@@ -164,6 +168,7 @@ skip:
                        ;
                }
                */
+/*
                // sorted insert
                for (j = 0;j < transpolyindices;j++)
                        if (transpoly[transpolyindex[j]].distance < average)
@@ -174,9 +179,9 @@ skip:
                transpolyindex[j] = i;
        }
 }
-
-// LordHavoc: qsort compare function
+*/
 /*
+// LordHavoc: qsort compare function
 int transpolyqsort(const void *ia, const void *ib)
 {
        transpoly_t *a, *b;
@@ -206,16 +211,46 @@ int transpolyqsort(const void *ia, const void *ib)
                return -1; // (-1) a is behind b
        return j == b->verts; // (1) a is infront of b    (0) a and b intersect
 //     return (transpoly[*((unsigned short *)ib)].mindistance + transpoly[*((unsigned short *)ib)].maxdistance) - (transpoly[*((unsigned short *)ia)].mindistance + transpoly[*((unsigned short *)ia)].maxdistance);
+       */
+/*
+       return ((transpoly_t*)ia)->distance - ((transpoly_t*)ib)->distance;
 }
 */
 
-extern qboolean isG200;
+int transpolyqsort(const void *ia, const void *ib)
+{
+       return (transpoly[*((unsigned short *)ib)].distance - transpoly[*((unsigned short *)ia)].distance);
+}
 
-/*
-void transpolysort()
+void transpolyrenderminmax()
 {
+       int i, j, lastvert;
+       vec_t d, max, viewdist, average;
+       transpolyindices = 0;
+       viewdist = DotProduct(r_refdef.vieworg, vpn);
+       for (i = 0;i < currenttranspoly;i++)
+       {
+               if (transpoly[i].verts < 3) // only process valid polygons
+                       continue;
+               max = -1000000;
+               lastvert = transpoly[i].firstvert + transpoly[i].verts;
+               average = 0;
+               for (j = transpoly[i].firstvert;j < lastvert;j++)
+               {
+                       d = DotProduct(transvert[j].v, vpn)-viewdist;
+                       average += d;
+                       if (d > max)
+                               max = d;
+               }
+               if (max < 4) // free to check here, so skip polys behind the view
+                       continue;
+               transpoly[i].distance = average / transpoly[i].verts;
+               transpolyindex[transpolyindices++] = i;
+       }
+       qsort(&transpolyindex[0], transpolyindices, sizeof(unsigned short), transpolyqsort);
+}
+/*
        int i, j, a;
-//     qsort(&transpolyindex[0], transpolyindices, sizeof(unsigned short), transpolyqsort);
        a = true;
        while(a)
        {
@@ -466,6 +501,7 @@ void wallpolyrender()
        wallvert_t *vert;
        if (currentwallpoly < 1)
                return;
+       c_brush_polys += currentwallpoly;
        // testing
        //Con_DPrintf("wallpolyrender: %i polys %i vertices\n", currentwallpoly, currentwallvert);
        if (!gl_mtexable)
index 63e16255782e65a2ff819d9f1e6c436b72605396..79a5a9736e13ebf21f04f479037006c6ecc01848 100644 (file)
@@ -95,6 +95,7 @@ cvar_t        brightness = {"brightness", "1.0", TRUE}; // LordHavoc: a method of opera
 cvar_t gl_lightmode = {"gl_lightmode", "1", TRUE}; // LordHavoc: overbright lighting
 //cvar_t       r_dynamicwater = {"r_dynamicwater", "1"};
 //cvar_t       r_dynamicbothsides = {"r_dynamicbothsides", "1"}; // LordHavoc: can disable dynamic lighting of backfaces, but quake maps are weird so it doesn't always work right...
+cvar_t r_farclip = {"r_farclip", "6144"};
 
 cvar_t gl_fogenable = {"gl_fogenable", "0"};
 cvar_t gl_fogdensity = {"gl_fogdensity", "0.25"};
@@ -1349,8 +1350,7 @@ void R_SetupFrame (void)
 }
 
 
-void MYgluPerspective( GLdouble fovy, GLdouble aspect,
-                    GLdouble zNear, GLdouble zFar )
+void MYgluPerspective( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar )
 {
    GLdouble xmin, xmax, ymin, ymax;
 
@@ -1412,7 +1412,7 @@ void R_SetupGL (void)
 //     if (skyname[0]) // skybox enabled?
 //             MYgluPerspective (r_refdef.fov_y,  screenaspect,  4,  r_skyboxsize.value*1.732050807569 + 256); // this is size*sqrt(3) + 256
 //     else
-               MYgluPerspective (r_refdef.fov_y,  screenaspect,  4,  6144);
+               MYgluPerspective (r_refdef.fov_y,  screenaspect,  4,  r_farclip.value);
 
        glCullFace(GL_FRONT);
 
index 55ab1875b8b1e9657dc8672aae3dc3e6283dfb92..9d85c898ec1e38684778cfb3b6fb48f406c1ac10 100644 (file)
@@ -504,7 +504,6 @@ void DrawTextureChains (void)
                {
                        cl.worldmodel->textures[j]->texturechain = NULL;
                        t = R_TextureAnimation (cl.worldmodel->textures[j]);
-                       c_brush_polys++;
                        for (;s;s = s->texturechain)
                        {
                                if (currentwallpoly < MAX_WALLPOLYS && currentwallvert < MAX_WALLVERTS && (currentwallvert + s->polys->numverts) <= MAX_WALLVERTS)
@@ -914,7 +913,6 @@ e->angles[0] = -e->angles[0];       // stupid quake bug
                                }
                                continue;
                        }
-                       c_brush_polys++;
                        t = R_TextureAnimation (s->texinfo->texture);
                        v = s->polys->verts[0];
                        if (vertexlit || s->texinfo->texture->transparent)
index ddedddb3355708a347c1e4a1fe92f6e9d0d5e570..5bf52b35ac45df99c86a04f3cc4a61219c2c9be5 100644 (file)
--- a/gl_warp.c
+++ b/gl_warp.c
@@ -246,7 +246,7 @@ void LoadSky_f (void)
        }
 }
 
-extern cvar_t r_skyboxsize;
+extern cvar_t r_farclip;
 
 #define R_SkyBoxPolyVec(s,t,x,y,z) \
        glTexCoord2f((s) * (254.0f/256.0f) + (1.0f/256.0f), (t) * (254.0f/256.0f) + (1.0f/256.0f));\
index 27c924c30f62d83113e7ed1ba778af86d0917cf7..93d306b6190db306f1c2080428a2fc8b1df0910f 100644 (file)
@@ -880,7 +880,7 @@ qboolean    ED_ParseEpair (void *base, ddef_t *key, char *s)
                if (!def)
                {
                        // LordHavoc: don't warn about worldspawn sky/fog fields because they don't require mod support
-                       if (strcmp(s, "sky") && strncmp(s, "fog_", 4) && strcmp(s, "skyboxsize"))
+                       if (strcmp(s, "sky") && strcmp(s, "fog") && strncmp(s, "fog_", 4) && strcmp(s, "farclip"))
                                Con_DPrintf ("Can't find field %s\n", s);
                        return false;
                }
index 6650aa96c645d22e33ebf99a436289e6bc78c786..4dd41a936b6290d25848dc90bdfb477d5d635b36 100644 (file)
--- a/pr_exec.c
+++ b/pr_exec.c
@@ -1358,6 +1358,12 @@ void PR_ExecuteProgram (func_t fnum)
                        case OP_DIV_FI:
                                OPC->_float = OPA->_float / (float) OPB->_int;
                                break;
+                       case OP_CONV_IF:
+                               OPC->_float = OPA->_int;
+                               break;
+                       case OP_CONV_FI:
+                               OPC->_int = OPA->_float;
+                               break;
                        case OP_BITAND_I:
                                OPC->_int = OPA->_int & OPB->_int;
                                break;
index 027871ee4fb25a87e220da964c17f1e231bdbaa7..8d7cecfc44af2448f17e63ff5b748bc1908934ee 100644 (file)
@@ -179,7 +179,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #define        svc_hidelmp                     36              // [string] slotname
 #define        svc_skybox                      37              // [string] skyname
 
-#define svc_skyboxsize         50              // [coord] size (default is 4096)
+#define svc_farclip                    50              // [coord] size (default is 6144)
 #define svc_fog                                51              // [byte] enable <optional past this point, only included if enable is true> [float] density [byte] red [byte] green [byte] blue
 
 //
index 2246670c925c0e50bd71066620dbc44473fc09e8..af8003c245ff75ffd28647780f965c28d7f7fe7e 100644 (file)
--- a/r_light.c
+++ b/r_light.c
@@ -363,6 +363,12 @@ void R_DynamicLightPointNoMask(vec3_t color, vec3_t org)
        }
 }
 
+void R_CompleteLightPoint (vec3_t color, vec3_t p)
+{
+       R_LightPoint(color, p);
+       R_DynamicLightPointNoMask(color, p);
+}
+
 extern float *aliasvert;
 extern float *aliasvertnorm;
 extern byte *aliasvertcolor;
index ab082e1060fa0f6ee915aed2a0aaae2dd9615d3a..914e54ea029a5ea151e763526fa668bf259dcb4b 100644 (file)
--- a/r_part.c
+++ b/r_part.c
@@ -43,7 +43,8 @@ int                   r_numparticles;
 
 vec3_t                 r_pright, r_pup, r_ppn;
 
-cvar_t r_particles = {"r_particles", "1", true};
+cvar_t r_particles = {"r_particles", "1"};
+cvar_t r_dynamicparticles = {"r_dynamicparticles", "1"};
 
 void fractalnoise(char *noise, int size);
 void fractalnoise_zeroedge(char *noise, int size);
@@ -56,7 +57,7 @@ void R_InitParticleTexture (void)
        vec3_t  normal, light;
 
        particletexture = texture_extension_number++;
-    glBindTexture(GL_TEXTURE_2D, particletexture);
+       glBindTexture(GL_TEXTURE_2D, particletexture);
 
        for (x=0 ; x<32 ; x++)
        {
@@ -156,7 +157,7 @@ void R_InitParticleTexture (void)
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 
        flareparticletexture = texture_extension_number++;
-    glBindTexture(GL_TEXTURE_2D, flareparticletexture);
+       glBindTexture(GL_TEXTURE_2D, flareparticletexture);
 
        for (x=0 ; x<32 ; x++)
        {
@@ -178,7 +179,7 @@ void R_InitParticleTexture (void)
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 
        rainparticletexture = texture_extension_number++;
-    glBindTexture(GL_TEXTURE_2D, rainparticletexture);
+       glBindTexture(GL_TEXTURE_2D, rainparticletexture);
 
        for (x=0 ; x<32 ; x++)
        {
@@ -209,7 +210,7 @@ void R_InitParticleTexture (void)
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 
        bubbleparticletexture = texture_extension_number++;
-    glBindTexture(GL_TEXTURE_2D, bubbleparticletexture);
+       glBindTexture(GL_TEXTURE_2D, bubbleparticletexture);
 
        light[0] = 1;light[1] = 1;light[2] = 1;
        VectorNormalize(light);
@@ -281,6 +282,7 @@ void R_InitParticles (void)
        particles = (particle_t *) Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles");
 
        Cvar_RegisterVariable (&r_particles);
+       Cvar_RegisterVariable (&r_dynamicparticles);
        R_InitParticleTexture ();
 }
 
@@ -473,7 +475,7 @@ void R_ParticleExplosion (vec3_t org, int smoke)
                p->next = active_particles;
                active_particles = p;
 
-               p->texnum = smokeparticletexture[rand()&7];
+               p->texnum = particletexture;
                p->scale = lhrandom(1,3);
                p->alpha = rand()&255;
                p->die = cl.time + 5;
@@ -552,7 +554,7 @@ void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
                for (j=0 ; j<3 ; j++)
                {
                        p->org[j] = org[j] + ((rand()&15)-8);
-                       p->vel[j] = lhrandom(-128, 128);
+                       p->vel[j] = lhrandom(-192, 192);
                }
        }
 }
@@ -633,15 +635,15 @@ void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
                free_particles = p->next;
                p->next = active_particles;
                active_particles = p;
-               if (count & 3)
+               if (count & 7)
                {
-                       p->alpha = (count & 3) * 16 + (rand()&15);
-                       count &= ~3;
+                       p->alpha = (count & 7) * 16 + (rand()&15);
+                       count &= ~7;
                }
                else
                {
-                       p->alpha = 64;
-                       count -= 4;
+                       p->alpha = 128;
+                       count -= 8;
                }
 
                p->texnum = particletexture;
@@ -1237,6 +1239,7 @@ R_DrawParticles
 ===============
 */
 extern cvar_t  sv_gravity;
+void R_CompleteLightPoint (vec3_t color, vec3_t p);
 
 void R_DrawParticles (void)
 {
@@ -1244,7 +1247,7 @@ void R_DrawParticles (void)
        int                             i, r,g,b,a;
        float                   grav, grav1, time1, time2, time3, dvel, frametime, scale, scale2;
        byte                    *color24;
-       vec3_t                  up, right, uprightangles, forward2, up2, right2, v;
+       vec3_t                  up, right, uprightangles, forward2, up2, right2, v, tempcolor;
 
        // LordHavoc: early out condition
        if (!active_particles)
@@ -1311,6 +1314,13 @@ void R_DrawParticles (void)
                                g >>= 1;
                                b >>= 1;
                        }
+                       if (r_dynamicparticles.value)
+                       {
+                               R_CompleteLightPoint(tempcolor, p->org);
+                               r = (r * (int) tempcolor[0]) >> 7;
+                               g = (g * (int) tempcolor[1]) >> 7;
+                               b = (b * (int) tempcolor[2]) >> 7;
+                       }
                        transpolybegin(p->texnum, 0, p->texnum, TPOLYTYPE_ALPHA);
                        if (p->texnum == rainparticletexture) // rain streak
                        {