Fix a console dprint about shader compilation that was trying to print a 64bit permut...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 29 Jul 2018 23:23:36 +0000 (23:23 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 29 Jul 2018 23:23:36 +0000 (23:23 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12446 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c

index c17fe0a..6eb0b49 100644 (file)
@@ -1367,7 +1367,7 @@ static void R_SetupShader_SetPermutationGLSL(unsigned int mode, dpuint64 permuta
                {
                        if (!r_glsl_permutation->compiled)
                        {
-                               Con_DPrintf("Compiling shader mode %u permutation %u\n", mode, permutation);
+                               Con_DPrintf("Compiling shader mode %u permutation %llx\n", mode, permutation);
                                R_GLSL_CompilePermutation(perm, mode, permutation);
                        }
                        if (!r_glsl_permutation->program)