]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
snd_dma.c -> snd_main.c
authormolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 13 Oct 2004 13:42:10 +0000 (13:42 +0000)
committermolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 13 Oct 2004 13:42:10 +0000 (13:42 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4625 d7cf8633-e32d-0410-b094-e92efae38249

darkplaces.dev
darkplaces.dsp
makefile.inc
snd_dma.c [deleted file]
snd_main.c [new file with mode: 0644]

index 5d51b189e1b053126bb070b2edbf1f25d631ba7a..1c3f6b6a026fe32e3a2f5473d68cac2be507aef8 100644 (file)
@@ -1410,7 +1410,7 @@ OverrideBuildCmd=0
 BuildCmd=
 
 [Unit139]
 BuildCmd=
 
 [Unit139]
-FileName=snd_dma.c
+FileName=snd_main.c
 CompileCpp=0
 Folder=Source Files
 Compile=1
 CompileCpp=0
 Folder=Source Files
 Compile=1
index 7dd00d4d5f5ced421abc2b28822991f570cf2e77..d6482d8c0234260fd0f2bbca6788b355d337f9d9 100644 (file)
@@ -360,7 +360,7 @@ SOURCE=.\sbar.c
 # End Source File\r
 # Begin Source File\r
 \r
 # End Source File\r
 # Begin Source File\r
 \r
-SOURCE=.\snd_dma.c\r
+SOURCE=.\snd_main.c\r
 # End Source File\r
 # Begin Source File\r
 \r
 # End Source File\r
 # Begin Source File\r
 \r
index 1da3a0c6157cb853958f840fd66c44946718e4f0..319ae4c1638410079093124f79ab76b507eb0486 100644 (file)
@@ -18,7 +18,7 @@ CPUOPTIMIZATIONS=
 ##### Variables that you shouldn't care about #####
 
 # Sound objects
 ##### Variables that you shouldn't care about #####
 
 # Sound objects
-OBJ_COMMONSOUND=snd_dma.o snd_mem.o snd_mix.o snd_ogg.o snd_wav.o
+OBJ_COMMONSOUND=snd_main.o snd_mem.o snd_mix.o snd_ogg.o snd_wav.o
 OBJ_NOSOUND=snd_null.o
 
 # CD objects
 OBJ_NOSOUND=snd_null.o
 
 # CD objects
diff --git a/snd_dma.c b/snd_dma.c
deleted file mode 100644 (file)
index 73c5553..0000000
--- a/snd_dma.c
+++ /dev/null
@@ -1,1094 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
-*/
-// snd_dma.c -- main control for any streaming sound output device
-
-#include "quakedef.h"
-
-#include "snd_main.h"
-#include "snd_ogg.h"
-
-// TODO: find a better solution instead of using a define
-#if defined( _WIN32 ) && !defined( USE_SDL )
-# define USE_DSOUND
-#endif
-
-#ifdef USE_DSOUND
-#include <windows.h>
-#include <dsound.h>
-extern DWORD gSndBufSize;
-extern LPDIRECTSOUND pDS;
-extern LPDIRECTSOUNDBUFFER pDSBuf;
-#endif
-
-
-void S_Play(void);
-void S_PlayVol(void);
-void S_Play2(void);
-void S_SoundList(void);
-void S_Update_();
-
-void S_ClearBuffer (void);
-
-
-// =======================================================================
-// Internal sound data & structures
-// =======================================================================
-
-channel_t channels[MAX_CHANNELS];
-unsigned int total_channels;
-
-int snd_blocked = 0;
-cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
-cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1"};
-
-// pointer should go away
-volatile dma_t *shm = 0;
-volatile dma_t sn;
-
-vec3_t listener_origin;
-matrix4x4_t listener_matrix;
-vec_t sound_nominal_clip_dist=1000.0;
-mempool_t *snd_mempool;
-
-// sample PAIRS
-int soundtime;
-int paintedtime;
-
-
-// Linked list of known sfx
-sfx_t *known_sfx = NULL;
-
-int sound_started = 0;
-
-cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
-cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
-cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
-
-cvar_t nosound = {0, "nosound", "0"};
-cvar_t snd_precache = {0, "snd_precache", "1"};
-cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
-cvar_t ambient_level = {0, "ambient_level", "0.3"};
-cvar_t ambient_fade = {0, "ambient_fade", "100"};
-cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0"};
-cvar_t snd_show = {0, "snd_show", "0"};
-cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1"};
-cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0"};
-
-
-// ====================================================================
-// User-setable variables
-// ====================================================================
-
-
-//
-// Fake dma is a synchronous faking of the DMA progress used for
-// isolating performance in the renderer.
-//
-
-qboolean fakedma = false;
-
-
-void S_SoundInfo_f(void)
-{
-       if (!sound_started || !shm)
-       {
-               Con_Print("sound system not started\n");
-               return;
-       }
-
-       Con_Printf("%5d stereo\n", shm->format.channels - 1);
-       Con_Printf("%5d samples\n", shm->samples);
-       Con_Printf("%5d samplepos\n", shm->samplepos);
-       Con_Printf("%5d samplebits\n", shm->format.width * 8);
-       Con_Printf("%5d speed\n", shm->format.speed);
-       Con_Printf("%p dma buffer\n", shm->buffer);
-       Con_Printf("%5u total_channels\n", total_channels);
-}
-
-
-void S_Startup(void)
-{
-       if (!snd_initialized.integer)
-               return;
-
-       shm = &sn;
-       memset((void *)shm, 0, sizeof(*shm));
-
-       // create a piece of DMA memory
-       if (fakedma)
-       {
-               shm->format.width = 2;
-               shm->format.speed = 22050;
-               shm->format.channels = 2;
-               shm->samples = 32768;
-               shm->samplepos = 0;
-               shm->buffer = Mem_Alloc(snd_mempool, shm->format.channels * shm->samples * shm->format.width);
-       }
-       else
-       {
-               if (!SNDDMA_Init())
-               {
-                       Con_Print("S_Startup: SNDDMA_Init failed.\n");
-                       sound_started = 0;
-                       shm = NULL;
-                       return;
-               }
-       }
-
-       sound_started = 1;
-
-       Con_DPrintf("Sound sampling rate: %i\n", shm->format.speed);
-
-       S_StopAllSounds ();
-}
-
-void S_Shutdown(void)
-{
-       if (!sound_started)
-               return;
-
-       if (fakedma)
-               Mem_Free(shm->buffer);
-       else
-               SNDDMA_Shutdown();
-
-       shm = NULL;
-       sound_started = 0;
-}
-
-void S_Restart_f(void)
-{
-       S_Shutdown();
-       S_Startup();
-}
-
-/*
-================
-S_Init
-================
-*/
-void S_Init(void)
-{
-       Con_DPrint("\nSound Initialization\n");
-
-       Cvar_RegisterVariable(&volume);
-       Cvar_RegisterVariable(&bgmvolume);
-       Cvar_RegisterVariable(&snd_staticvolume);
-
-// COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
-       if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
-               return;
-
-       snd_mempool = Mem_AllocPool("sound", 0, NULL);
-
-// COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
-       if (COM_CheckParm("-simsound"))
-               fakedma = true;
-
-       Cmd_AddCommand("play", S_Play);
-       Cmd_AddCommand("play2", S_Play2);
-       Cmd_AddCommand("playvol", S_PlayVol);
-       Cmd_AddCommand("stopsound", S_StopAllSounds);
-       Cmd_AddCommand("soundlist", S_SoundList);
-       Cmd_AddCommand("soundinfo", S_SoundInfo_f);
-       Cmd_AddCommand("snd_restart", S_Restart_f);
-
-       Cvar_RegisterVariable(&nosound);
-       Cvar_RegisterVariable(&snd_precache);
-       Cvar_RegisterVariable(&snd_initialized);
-       Cvar_RegisterVariable(&snd_streaming);
-       Cvar_RegisterVariable(&bgmbuffer);
-       Cvar_RegisterVariable(&ambient_level);
-       Cvar_RegisterVariable(&ambient_fade);
-       Cvar_RegisterVariable(&snd_noextraupdate);
-       Cvar_RegisterVariable(&snd_show);
-       Cvar_RegisterVariable(&_snd_mixahead);
-       Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
-
-       Cvar_SetValueQuick(&snd_initialized, true);
-
-       known_sfx = NULL;
-
-       total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
-       memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
-
-       OGG_OpenLibrary ();
-}
-
-
-// =======================================================================
-// Load a sound
-// =======================================================================
-
-/*
-==================
-S_FindName
-
-==================
-*/
-sfx_t *S_FindName (const char *name, qboolean stdpath)
-{
-       sfx_t *sfx;
-       size_t len;
-       char namebuffer [MAX_QPATH];
-
-       if (!snd_initialized.integer)
-               return NULL;
-
-       // Add the default sound directory to the path
-       len = snprintf (namebuffer, sizeof (namebuffer), stdpath ? "sound/%s" : "%s", name);
-       if (len >= sizeof (namebuffer))
-               Host_Error ("S_FindName: sound name too long (%s)", name);
-
-       // Look for this sound in the list of known sfx
-       for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
-               if(!strcmp (sfx->name, namebuffer))
-                       return sfx;
-
-       // Add a sfx_t struct for this sound
-       sfx = Mem_Alloc (snd_mempool, sizeof (*sfx));
-       memset (sfx, 0, sizeof(*sfx));
-       strlcpy (sfx->name, namebuffer, sizeof (sfx->name));
-       sfx->next = known_sfx;
-       known_sfx = sfx;
-
-       return sfx;
-}
-
-
-/*
-==================
-S_FreeSfx
-
-==================
-*/
-void S_FreeSfx (sfx_t *sfx)
-{
-       // Never free a locked sfx
-       if (sfx->locks > 0)
-               return;
-
-       Con_DPrintf ("S_FreeSfx: freeing %s\n", sfx->name);
-
-       // Remove it from the list of known sfx
-       if (sfx == known_sfx)
-               known_sfx = known_sfx->next;
-       else
-       {
-               sfx_t *prev_sfx;
-
-               for (prev_sfx = known_sfx; prev_sfx != NULL; prev_sfx = prev_sfx->next)
-                       if (prev_sfx->next == sfx)
-                       {
-                               prev_sfx->next = sfx->next;
-                               break;
-                       }
-               if (prev_sfx == NULL)
-                       Sys_Error ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
-       }
-
-       // Free it
-       Mem_FreePool (&sfx->mempool);
-       Mem_Free (sfx);
-}
-
-
-/*
-==================
-S_ServerSounds
-
-==================
-*/
-void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
-{
-       sfx_t *sfx;
-       unsigned int i;
-
-       // Start the ambient sounds and make them loop
-       channels[AMBIENT_WATER].sfx = S_PrecacheSound ("ambience/water1.wav", false, true, true);
-       channels[AMBIENT_SKY].sfx = S_PrecacheSound ("ambience/wind2.wav", false, true, true);
-       for (i = 0; i < NUM_AMBIENTS; i++)
-               channels[i].flags |= CHANNELFLAG_FORCELOOP;
-
-       // Remove 1 lock from all sfx with the SFXFLAG_SERVERSOUND flag, and remove the flag
-       for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
-               if (sfx->flags & SFXFLAG_SERVERSOUND)
-               {
-                       sfx->locks--;
-                       sfx->flags &= ~SFXFLAG_SERVERSOUND;
-               }
-
-       // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound"
-       for (i = 1; i < numsounds; i++)
-       {
-               sfx = S_FindName (serversound[i], true);
-               if (sfx != NULL)
-               {
-                       sfx->locks++;
-                       sfx->flags |= SFXFLAG_SERVERSOUND;
-               }
-       }
-
-       // Free all unlocked sfx
-       sfx = known_sfx;
-       while (sfx != NULL)
-       {
-               sfx_t* crtsfx;
-
-               // We may lose the "next" pointer after S_FreeSfx
-               crtsfx = sfx;
-               sfx = sfx->next;
-
-               S_FreeSfx (crtsfx);
-       }
-}
-
-
-/*
-==================
-S_PrecacheSound
-
-==================
-*/
-sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean stdpath, qboolean lock)
-{
-       sfx_t *sfx;
-
-       if (!snd_initialized.integer)
-               return NULL;
-
-       sfx = S_FindName (name, stdpath);
-       if (sfx == NULL)
-               return NULL;
-
-       if (lock)
-               sfx->locks++;
-
-       if (!nosound.integer && snd_precache.integer)
-               S_LoadSound(sfx, complain);
-
-       return sfx;
-}
-
-/*
-==================
-S_UnlockSfx
-
-Remove a lock from a SFX and freed it if possible
-==================
-*/
-void S_UnlockSfx (sfx_t *sfx)
-{
-       sfx->locks--;
-       S_FreeSfx (sfx);
-}
-
-
-//=============================================================================
-
-/*
-=================
-SND_PickChannel
-
-Picks a channel based on priorities, empty slots, number of channels
-=================
-*/
-channel_t *SND_PickChannel(int entnum, int entchannel)
-{
-       int ch_idx;
-       int first_to_die;
-       int life_left;
-       channel_t* ch;
-
-// Check for replacement sound, or find the best one to replace
-       first_to_die = -1;
-       life_left = 0x7fffffff;
-       for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
-       {
-               ch = &channels[ch_idx];
-               if (entchannel != 0             // channel 0 never overrides
-               && ch->entnum == entnum
-               && (ch->entchannel == entchannel || entchannel == -1) )
-               {       // always override sound from same entity
-                       first_to_die = ch_idx;
-                       break;
-               }
-
-               // don't let monster sounds override player sounds
-               if (ch->entnum == cl.viewentity && entnum != cl.viewentity && ch->sfx)
-                       continue;
-
-               // don't override looped sounds
-               if ((ch->flags & CHANNELFLAG_FORCELOOP) != 0 ||
-                       (ch->sfx != NULL && ch->sfx->loopstart >= 0))
-                       continue;
-
-               if (ch->end - paintedtime < life_left)
-               {
-                       life_left = ch->end - paintedtime;
-                       first_to_die = ch_idx;
-               }
-       }
-
-       if (first_to_die == -1)
-               return NULL;
-
-       S_StopChannel (first_to_die);
-
-       return &channels[first_to_die];
-}
-
-/*
-=================
-SND_Spatialize
-
-Spatializes a channel
-=================
-*/
-void SND_Spatialize(channel_t *ch, qboolean isstatic)
-{
-       vec_t dist, scale, pan;
-       vec3_t source_vec;
-
-       // anything coming from the view entity will always be full volume
-       // LordHavoc: make sounds with ATTN_NONE have no spatialization
-       if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
-       {
-               ch->leftvol = ch->master_vol;
-               ch->rightvol = ch->master_vol;
-       }
-       else
-       {
-               // update sound origin if we know about the entity
-               if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active)
-               {
-                       //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]);
-                       VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin);
-                       if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->soundfromcenter)
-                               VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
-               }
-
-               // calculate stereo seperation and distance attenuation
-               Matrix4x4_Transform(&listener_matrix, ch->origin, source_vec);
-               dist = VectorNormalizeLength(source_vec);
-               // distance
-               scale = ch->master_vol * (1.0 - (dist * ch->dist_mult));
-               // panning
-               pan = scale * source_vec[1];
-               // calculate the volumes
-               ch->leftvol = (int) (scale + pan);
-               ch->rightvol = (int) (scale - pan);
-       }
-
-       // Adjust volume of static sounds
-       if (isstatic)
-       {
-               ch->leftvol *= snd_staticvolume.value;
-               ch->rightvol *= snd_staticvolume.value;
-       }
-
-       // clamp volumes
-       ch->leftvol = bound(0, ch->leftvol, 255);
-       ch->rightvol = bound(0, ch->rightvol, 255);
-}
-
-
-// =======================================================================
-// Start a sound effect
-// =======================================================================
-
-void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
-{
-       // Initialize the channel
-       memset (target_chan, 0, sizeof (*target_chan));
-       VectorCopy (origin, target_chan->origin);
-       target_chan->master_vol = fvol * 255;
-       target_chan->sfx = sfx;
-       target_chan->end = paintedtime + sfx->total_length;
-       target_chan->lastptime = paintedtime;
-       target_chan->flags = flags;
-
-       // If it's a static sound
-       if (isstatic)
-       {
-               if (sfx->loopstart == -1)
-                       Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
-               target_chan->dist_mult = attenuation / (64.0f * sound_nominal_clip_dist);
-       }
-       else
-               target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
-
-       // Lock the SFX during play
-       sfx->locks++;
-}
-
-
-int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
-{
-       channel_t *target_chan, *check;
-       int             ch_idx;
-       size_t  skip;
-
-       if (!sound_started || !sfx || !sfx->fetcher || nosound.integer)
-               return -1;
-
-       // Pick a channel to play on
-       target_chan = SND_PickChannel(entnum, entchannel);
-       if (!target_chan)
-               return -1;
-
-       if (!S_LoadSound (sfx, true))
-               return -1;              // couldn't load the sound's data
-
-       S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false);
-       target_chan->entnum = entnum;
-       target_chan->entchannel = entchannel;
-
-       SND_Spatialize(target_chan, false);
-
-       // if an identical sound has also been started this frame, offset the pos
-       // a bit to keep it from just making the first one louder
-       check = &channels[NUM_AMBIENTS];
-       for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
-       {
-               if (check == target_chan)
-                       continue;
-               if (check->sfx == sfx && !check->pos)
-               {
-                       skip = 0.1 * sfx->format.speed;
-                       if (skip > sfx->total_length)
-                               skip = sfx->total_length;
-                       if (skip > 0)
-                               skip = rand() % skip;
-                       target_chan->pos += skip;
-                       target_chan->end -= skip;
-                       break;
-               }
-       }
-
-       return (target_chan - channels);
-}
-
-void S_StopChannel (unsigned int channel_ind)
-{
-       channel_t *ch;
-
-       if (channel_ind >= total_channels)
-               return;
-
-       ch = &channels[channel_ind];
-       if (ch->sfx != NULL)
-       {
-               sfx_t *sfx = ch->sfx;
-
-               if (sfx->fetcher != NULL)
-               {
-                       snd_fetcher_end_t fetcher_end = sfx->fetcher->end;
-                       if (fetcher_end != NULL)
-                               fetcher_end (ch);
-               }
-
-               // Remove the lock it holds
-               S_UnlockSfx (sfx);
-
-               ch->sfx = NULL;
-       }
-       ch->end = 0;
-}
-
-
-qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
-{
-       if (ch_ind >= total_channels)
-               return false;
-
-       if (flag != CHANNELFLAG_FORCELOOP &&
-               flag != CHANNELFLAG_PAUSED &&
-               flag != CHANNELFLAG_FULLVOLUME)
-               return false;
-
-       if (value)
-               channels[ch_ind].flags |= flag;
-       else
-               channels[ch_ind].flags &= ~flag;
-
-       return true;
-}
-
-void S_StopSound(int entnum, int entchannel)
-{
-       unsigned int i;
-
-       for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
-               if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
-               {
-                       S_StopChannel (i);
-                       return;
-               }
-}
-
-void S_StopAllSounds (void)
-{
-       unsigned int i;
-
-       for (i = 0; i < total_channels; i++)
-               S_StopChannel (i);
-
-       total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
-       memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
-
-       S_ClearBuffer ();
-}
-
-void S_PauseGameSounds (qboolean toggle)
-{
-       unsigned int i;
-
-       for (i = 0; i < total_channels; i++)
-       {
-               channel_t *ch;
-
-               ch = &channels[i];
-               if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
-                       S_SetChannelFlag (i, CHANNELFLAG_PAUSED, toggle);
-       }
-}
-
-void S_SetChannelVolume (unsigned int ch_ind, float fvol)
-{
-       channels[ch_ind].master_vol = fvol * 255;
-}
-
-
-void S_ClearBuffer(void)
-{
-       int             clear;
-
-       if (!sound_started || !shm)
-               return;
-
-       if (shm->format.width == 1)
-               clear = 0x80;
-       else
-               clear = 0;
-
-#ifdef USE_DSOUND
-       if (pDSBuf)
-       {
-               DWORD   dwSize;
-               DWORD   *pData;
-               int             reps;
-               HRESULT hresult;
-
-               reps = 0;
-
-               while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&pData, &dwSize, NULL, NULL, 0)) != DS_OK)
-               {
-                       if (hresult != DSERR_BUFFERLOST)
-                       {
-                               Con_Print("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
-                               S_Shutdown ();
-                               return;
-                       }
-
-                       if (++reps > 10000)
-                       {
-                               Con_Print("S_ClearBuffer: DS: couldn't restore buffer\n");
-                               S_Shutdown ();
-                               return;
-                       }
-               }
-
-               memset(pData, clear, shm->samples * shm->format.width);
-
-               pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0);
-
-       }
-       else
-#endif
-       if (shm->buffer)
-       {
-               int setsize = shm->samples * shm->format.width;
-               unsigned char *buf = shm->buffer;
-
-               while (setsize--)
-                       *buf++ = clear;
-
-               // on i586/i686 optimized versions of glibc, glibc *wrongly* IMO,
-               // reads the memory area before writing to it causing a seg fault
-               // since the memory is PROT_WRITE only and not PROT_READ|PROT_WRITE
-               //memset(shm->buffer, clear, shm->samples * shm->format.width);
-       }
-}
-
-
-/*
-=================
-S_StaticSound
-=================
-*/
-void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
-{
-       channel_t       *target_chan;
-
-       if (!sfx)
-               return;
-
-       if (total_channels == MAX_CHANNELS)
-       {
-               Con_Print("total_channels == MAX_CHANNELS\n");
-               return;
-       }
-
-       if (!S_LoadSound (sfx, true))
-               return;
-
-       target_chan = &channels[total_channels++];
-       S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true);
-
-       SND_Spatialize (target_chan, true);
-}
-
-
-//=============================================================================
-
-/*
-===================
-S_UpdateAmbientSounds
-
-===================
-*/
-void S_UpdateAmbientSounds (void)
-{
-       float           vol;
-       int                     ambient_channel;
-       channel_t       *chan;
-       qbyte           ambientlevels[NUM_AMBIENTS];
-
-       // Mute ambient sounds until proven otherwise
-       for (ambient_channel = 0 ; ambient_channel < NUM_AMBIENTS;ambient_channel++)
-               channels[ambient_channel].master_vol = 0;
-
-       if (ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
-               return;
-
-       cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
-
-       // Calc ambient sound levels
-       for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
-       {
-               chan = &channels[ambient_channel];
-               if (chan->sfx == NULL || (chan->sfx->flags & SFXFLAG_FILEMISSING))
-                       continue;
-
-               vol = ambient_level.value * ambientlevels[ambient_channel];
-               if (vol < 8)
-                       vol = 0;
-
-               // Don't adjust volume too fast
-               if (chan->master_vol < vol)
-               {
-                       chan->master_vol += host_realframetime * ambient_fade.value;
-                       if (chan->master_vol > vol)
-                               chan->master_vol = vol;
-               }
-               else if (chan->master_vol > vol)
-               {
-                       chan->master_vol -= host_realframetime * ambient_fade.value;
-                       if (chan->master_vol < vol)
-                               chan->master_vol = vol;
-               }
-
-               chan->leftvol = chan->rightvol = chan->master_vol;
-       }
-}
-
-
-/*
-============
-S_Update
-
-Called once each time through the main loop
-============
-*/
-void S_Update(const matrix4x4_t *listenermatrix)
-{
-       unsigned int i, j, total;
-       channel_t *ch, *combine;
-
-       if (!snd_initialized.integer || (snd_blocked > 0))
-               return;
-
-       Matrix4x4_Invert_Simple(&listener_matrix, listenermatrix);
-       Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
-
-// update general area ambient sound sources
-       S_UpdateAmbientSounds ();
-
-       combine = NULL;
-
-// update spatialization for static and dynamic sounds
-       ch = channels+NUM_AMBIENTS;
-       for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
-       {
-               if (!ch->sfx)
-                       continue;
-               SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);         // respatialize channel
-               if (!ch->leftvol && !ch->rightvol)
-                       continue;
-
-       // try to combine static sounds with a previous channel of the same
-       // sound effect so we don't mix five torches every frame
-
-               if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
-               {
-               // see if it can just use the last one
-                       if (combine && combine->sfx == ch->sfx)
-                       {
-                               combine->leftvol += ch->leftvol;
-                               combine->rightvol += ch->rightvol;
-                               ch->leftvol = ch->rightvol = 0;
-                               continue;
-                       }
-               // search for one
-                       combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
-                       for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
-                               if (combine->sfx == ch->sfx)
-                                       break;
-
-                       if (j == total_channels)
-                               combine = NULL;
-                       else
-                       {
-                               if (combine != ch)
-                               {
-                                       combine->leftvol += ch->leftvol;
-                                       combine->rightvol += ch->rightvol;
-                                       ch->leftvol = ch->rightvol = 0;
-                               }
-                               continue;
-                       }
-               }
-       }
-
-//
-// debugging output
-//
-       if (snd_show.integer)
-       {
-               total = 0;
-               ch = channels;
-               for (i=0 ; i<total_channels; i++, ch++)
-                       if (ch->sfx && (ch->leftvol || ch->rightvol) )
-                               total++;
-
-               Con_Printf("----(%u)----\n", total);
-       }
-
-// mix some sound
-       S_Update_();
-}
-
-void GetSoundtime(void)
-{
-       int             samplepos;
-       static  int             buffers;
-       static  int             oldsamplepos;
-       int             fullsamples;
-
-       fullsamples = shm->samples / shm->format.channels;
-
-// it is possible to miscount buffers if it has wrapped twice between
-// calls to S_Update.  Oh well.
-       samplepos = SNDDMA_GetDMAPos();
-
-       if (samplepos < oldsamplepos)
-       {
-               buffers++;                                      // buffer wrapped
-
-               if (paintedtime > 0x40000000)
-               {       // time to chop things off to avoid 32 bit limits
-                       buffers = 0;
-                       paintedtime = fullsamples;
-                       S_StopAllSounds ();
-               }
-       }
-       oldsamplepos = samplepos;
-
-       soundtime = buffers * fullsamples + samplepos / shm->format.channels;
-}
-
-void S_ExtraUpdate (void)
-{
-       if (snd_noextraupdate.integer)
-               return;         // don't pollute timings
-       S_Update_();
-}
-
-void S_Update_(void)
-{
-       unsigned        endtime;
-       int                             samps;
-
-       if (!sound_started || (snd_blocked > 0))
-               return;
-
-// Updates DMA time
-       GetSoundtime();
-
-// check to make sure that we haven't overshot
-       if (paintedtime < soundtime)
-               paintedtime = soundtime;
-
-// mix ahead of current position
-       endtime = soundtime + _snd_mixahead.value * shm->format.speed;
-       samps = shm->samples >> (shm->format.channels - 1);
-       if (endtime > (unsigned int)(soundtime + samps))
-               endtime = soundtime + samps;
-
-#ifdef USE_DSOUND
-// if the buffer was lost or stopped, restore it and/or restart it
-       {
-               DWORD   dwStatus;
-
-               if (pDSBuf)
-               {
-                       if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK)
-                               Con_Print("Couldn't get sound buffer status\n");
-
-                       if (dwStatus & DSBSTATUS_BUFFERLOST)
-                               pDSBuf->lpVtbl->Restore (pDSBuf);
-
-                       if (!(dwStatus & DSBSTATUS_PLAYING))
-                               pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
-               }
-       }
-#endif
-
-       S_PaintChannels (endtime);
-
-       SNDDMA_Submit ();
-}
-
-/*
-===============================================================================
-
-console functions
-
-===============================================================================
-*/
-
-static void S_Play_Common(float fvol, float attenuation)
-{
-       int     i, ch_ind;
-       char name[256];
-       sfx_t   *sfx;
-
-       i = 1;
-       while (i<Cmd_Argc())
-       {
-               if (!strrchr(Cmd_Argv(i), '.'))
-                       snprintf(name, sizeof(name), "%s.wav", Cmd_Argv(i));
-               else
-                       strlcpy(name, Cmd_Argv(i), sizeof(name));
-               sfx = S_PrecacheSound(name, true, true, false);
-
-               // If we need to get the volume from the command line
-               if (fvol == -1.0f)
-               {
-                       fvol = atof(Cmd_Argv(i+1));
-                       i += 2;
-               }
-               else
-                       i++;
-
-               ch_ind = S_StartSound(-1, 0, sfx, listener_origin, fvol, attenuation);
-
-               // Free the sfx if the file didn't exist
-               if (ch_ind < 0)
-                       S_FreeSfx (sfx);
-               else
-                       channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
-       }
-}
-
-void S_Play(void)
-{
-       S_Play_Common (1.0f, 1.0f);
-}
-
-void S_Play2(void)
-{
-       S_Play_Common (1.0f, 0.0f);
-}
-
-void S_PlayVol(void)
-{
-       S_Play_Common (-1.0f, 0.0f);
-}
-
-void S_SoundList(void)
-{
-       unsigned int i;
-       sfx_t   *sfx;
-       int             size, total;
-
-       total = 0;
-       for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
-       {
-               if (sfx->fetcher != NULL)
-               {
-                       size = sfx->mempool->totalsize;
-                       total += size;
-                       Con_Printf ("%c%c(%2db, %6s) %8i : %s\n",
-                                               (sfx->loopstart >= 0) ? 'L' : ' ',
-                                               (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
-                                               sfx->format.width * 8,
-                                               (sfx->format.channels == 1) ? "mono" : "stereo",
-                                               size,
-                                               sfx->name);
-               }
-       }
-       Con_Printf("Total resident: %i\n", total);
-}
-
-
-qboolean S_LocalSound (const char *sound, qboolean stdpath)
-{
-       sfx_t   *sfx;
-       int             ch_ind;
-
-       if (!snd_initialized.integer || nosound.integer)
-               return true;
-
-       sfx = S_PrecacheSound (sound, true, stdpath, false);
-       if (!sfx)
-       {
-               Con_Printf("S_LocalSound: can't precache %s\n", sound);
-               return false;
-       }
-
-       ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 1);
-       if (ch_ind < 0)
-               return false;
-
-       channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
-       return true;
-}
diff --git a/snd_main.c b/snd_main.c
new file mode 100644 (file)
index 0000000..9e58589
--- /dev/null
@@ -0,0 +1,1094 @@
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+*/
+// snd_main.c -- main control for any streaming sound output device
+
+#include "quakedef.h"
+
+#include "snd_main.h"
+#include "snd_ogg.h"
+
+// TODO: find a better solution instead of using a define
+#if defined( _WIN32 ) && !defined( USE_SDL )
+# define USE_DSOUND
+#endif
+
+#ifdef USE_DSOUND
+#include <windows.h>
+#include <dsound.h>
+extern DWORD gSndBufSize;
+extern LPDIRECTSOUND pDS;
+extern LPDIRECTSOUNDBUFFER pDSBuf;
+#endif
+
+
+void S_Play(void);
+void S_PlayVol(void);
+void S_Play2(void);
+void S_SoundList(void);
+void S_Update_();
+
+void S_ClearBuffer (void);
+
+
+// =======================================================================
+// Internal sound data & structures
+// =======================================================================
+
+channel_t channels[MAX_CHANNELS];
+unsigned int total_channels;
+
+int snd_blocked = 0;
+cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
+cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1"};
+
+// pointer should go away
+volatile dma_t *shm = 0;
+volatile dma_t sn;
+
+vec3_t listener_origin;
+matrix4x4_t listener_matrix;
+vec_t sound_nominal_clip_dist=1000.0;
+mempool_t *snd_mempool;
+
+// sample PAIRS
+int soundtime;
+int paintedtime;
+
+
+// Linked list of known sfx
+sfx_t *known_sfx = NULL;
+
+int sound_started = 0;
+
+cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
+cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
+cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
+
+cvar_t nosound = {0, "nosound", "0"};
+cvar_t snd_precache = {0, "snd_precache", "1"};
+cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
+cvar_t ambient_level = {0, "ambient_level", "0.3"};
+cvar_t ambient_fade = {0, "ambient_fade", "100"};
+cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0"};
+cvar_t snd_show = {0, "snd_show", "0"};
+cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1"};
+cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0"};
+
+
+// ====================================================================
+// User-setable variables
+// ====================================================================
+
+
+//
+// Fake dma is a synchronous faking of the DMA progress used for
+// isolating performance in the renderer.
+//
+
+qboolean fakedma = false;
+
+
+void S_SoundInfo_f(void)
+{
+       if (!sound_started || !shm)
+       {
+               Con_Print("sound system not started\n");
+               return;
+       }
+
+       Con_Printf("%5d stereo\n", shm->format.channels - 1);
+       Con_Printf("%5d samples\n", shm->samples);
+       Con_Printf("%5d samplepos\n", shm->samplepos);
+       Con_Printf("%5d samplebits\n", shm->format.width * 8);
+       Con_Printf("%5d speed\n", shm->format.speed);
+       Con_Printf("%p dma buffer\n", shm->buffer);
+       Con_Printf("%5u total_channels\n", total_channels);
+}
+
+
+void S_Startup(void)
+{
+       if (!snd_initialized.integer)
+               return;
+
+       shm = &sn;
+       memset((void *)shm, 0, sizeof(*shm));
+
+       // create a piece of DMA memory
+       if (fakedma)
+       {
+               shm->format.width = 2;
+               shm->format.speed = 22050;
+               shm->format.channels = 2;
+               shm->samples = 32768;
+               shm->samplepos = 0;
+               shm->buffer = Mem_Alloc(snd_mempool, shm->format.channels * shm->samples * shm->format.width);
+       }
+       else
+       {
+               if (!SNDDMA_Init())
+               {
+                       Con_Print("S_Startup: SNDDMA_Init failed.\n");
+                       sound_started = 0;
+                       shm = NULL;
+                       return;
+               }
+       }
+
+       sound_started = 1;
+
+       Con_DPrintf("Sound sampling rate: %i\n", shm->format.speed);
+
+       S_StopAllSounds ();
+}
+
+void S_Shutdown(void)
+{
+       if (!sound_started)
+               return;
+
+       if (fakedma)
+               Mem_Free(shm->buffer);
+       else
+               SNDDMA_Shutdown();
+
+       shm = NULL;
+       sound_started = 0;
+}
+
+void S_Restart_f(void)
+{
+       S_Shutdown();
+       S_Startup();
+}
+
+/*
+================
+S_Init
+================
+*/
+void S_Init(void)
+{
+       Con_DPrint("\nSound Initialization\n");
+
+       Cvar_RegisterVariable(&volume);
+       Cvar_RegisterVariable(&bgmvolume);
+       Cvar_RegisterVariable(&snd_staticvolume);
+
+// COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
+       if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
+               return;
+
+       snd_mempool = Mem_AllocPool("sound", 0, NULL);
+
+// COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
+       if (COM_CheckParm("-simsound"))
+               fakedma = true;
+
+       Cmd_AddCommand("play", S_Play);
+       Cmd_AddCommand("play2", S_Play2);
+       Cmd_AddCommand("playvol", S_PlayVol);
+       Cmd_AddCommand("stopsound", S_StopAllSounds);
+       Cmd_AddCommand("soundlist", S_SoundList);
+       Cmd_AddCommand("soundinfo", S_SoundInfo_f);
+       Cmd_AddCommand("snd_restart", S_Restart_f);
+
+       Cvar_RegisterVariable(&nosound);
+       Cvar_RegisterVariable(&snd_precache);
+       Cvar_RegisterVariable(&snd_initialized);
+       Cvar_RegisterVariable(&snd_streaming);
+       Cvar_RegisterVariable(&bgmbuffer);
+       Cvar_RegisterVariable(&ambient_level);
+       Cvar_RegisterVariable(&ambient_fade);
+       Cvar_RegisterVariable(&snd_noextraupdate);
+       Cvar_RegisterVariable(&snd_show);
+       Cvar_RegisterVariable(&_snd_mixahead);
+       Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
+
+       Cvar_SetValueQuick(&snd_initialized, true);
+
+       known_sfx = NULL;
+
+       total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
+       memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
+
+       OGG_OpenLibrary ();
+}
+
+
+// =======================================================================
+// Load a sound
+// =======================================================================
+
+/*
+==================
+S_FindName
+
+==================
+*/
+sfx_t *S_FindName (const char *name, qboolean stdpath)
+{
+       sfx_t *sfx;
+       size_t len;
+       char namebuffer [MAX_QPATH];
+
+       if (!snd_initialized.integer)
+               return NULL;
+
+       // Add the default sound directory to the path
+       len = snprintf (namebuffer, sizeof (namebuffer), stdpath ? "sound/%s" : "%s", name);
+       if (len >= sizeof (namebuffer))
+               Host_Error ("S_FindName: sound name too long (%s)", name);
+
+       // Look for this sound in the list of known sfx
+       for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
+               if(!strcmp (sfx->name, namebuffer))
+                       return sfx;
+
+       // Add a sfx_t struct for this sound
+       sfx = Mem_Alloc (snd_mempool, sizeof (*sfx));
+       memset (sfx, 0, sizeof(*sfx));
+       strlcpy (sfx->name, namebuffer, sizeof (sfx->name));
+       sfx->next = known_sfx;
+       known_sfx = sfx;
+
+       return sfx;
+}
+
+
+/*
+==================
+S_FreeSfx
+
+==================
+*/
+void S_FreeSfx (sfx_t *sfx)
+{
+       // Never free a locked sfx
+       if (sfx->locks > 0)
+               return;
+
+       Con_DPrintf ("S_FreeSfx: freeing %s\n", sfx->name);
+
+       // Remove it from the list of known sfx
+       if (sfx == known_sfx)
+               known_sfx = known_sfx->next;
+       else
+       {
+               sfx_t *prev_sfx;
+
+               for (prev_sfx = known_sfx; prev_sfx != NULL; prev_sfx = prev_sfx->next)
+                       if (prev_sfx->next == sfx)
+                       {
+                               prev_sfx->next = sfx->next;
+                               break;
+                       }
+               if (prev_sfx == NULL)
+                       Sys_Error ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
+       }
+
+       // Free it
+       Mem_FreePool (&sfx->mempool);
+       Mem_Free (sfx);
+}
+
+
+/*
+==================
+S_ServerSounds
+
+==================
+*/
+void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
+{
+       sfx_t *sfx;
+       unsigned int i;
+
+       // Start the ambient sounds and make them loop
+       channels[AMBIENT_WATER].sfx = S_PrecacheSound ("ambience/water1.wav", false, true, true);
+       channels[AMBIENT_SKY].sfx = S_PrecacheSound ("ambience/wind2.wav", false, true, true);
+       for (i = 0; i < NUM_AMBIENTS; i++)
+               channels[i].flags |= CHANNELFLAG_FORCELOOP;
+
+       // Remove 1 lock from all sfx with the SFXFLAG_SERVERSOUND flag, and remove the flag
+       for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
+               if (sfx->flags & SFXFLAG_SERVERSOUND)
+               {
+                       sfx->locks--;
+                       sfx->flags &= ~SFXFLAG_SERVERSOUND;
+               }
+
+       // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound"
+       for (i = 1; i < numsounds; i++)
+       {
+               sfx = S_FindName (serversound[i], true);
+               if (sfx != NULL)
+               {
+                       sfx->locks++;
+                       sfx->flags |= SFXFLAG_SERVERSOUND;
+               }
+       }
+
+       // Free all unlocked sfx
+       sfx = known_sfx;
+       while (sfx != NULL)
+       {
+               sfx_t* crtsfx;
+
+               // We may lose the "next" pointer after S_FreeSfx
+               crtsfx = sfx;
+               sfx = sfx->next;
+
+               S_FreeSfx (crtsfx);
+       }
+}
+
+
+/*
+==================
+S_PrecacheSound
+
+==================
+*/
+sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean stdpath, qboolean lock)
+{
+       sfx_t *sfx;
+
+       if (!snd_initialized.integer)
+               return NULL;
+
+       sfx = S_FindName (name, stdpath);
+       if (sfx == NULL)
+               return NULL;
+
+       if (lock)
+               sfx->locks++;
+
+       if (!nosound.integer && snd_precache.integer)
+               S_LoadSound(sfx, complain);
+
+       return sfx;
+}
+
+/*
+==================
+S_UnlockSfx
+
+Remove a lock from a SFX and freed it if possible
+==================
+*/
+void S_UnlockSfx (sfx_t *sfx)
+{
+       sfx->locks--;
+       S_FreeSfx (sfx);
+}
+
+
+//=============================================================================
+
+/*
+=================
+SND_PickChannel
+
+Picks a channel based on priorities, empty slots, number of channels
+=================
+*/
+channel_t *SND_PickChannel(int entnum, int entchannel)
+{
+       int ch_idx;
+       int first_to_die;
+       int life_left;
+       channel_t* ch;
+
+// Check for replacement sound, or find the best one to replace
+       first_to_die = -1;
+       life_left = 0x7fffffff;
+       for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
+       {
+               ch = &channels[ch_idx];
+               if (entchannel != 0             // channel 0 never overrides
+               && ch->entnum == entnum
+               && (ch->entchannel == entchannel || entchannel == -1) )
+               {       // always override sound from same entity
+                       first_to_die = ch_idx;
+                       break;
+               }
+
+               // don't let monster sounds override player sounds
+               if (ch->entnum == cl.viewentity && entnum != cl.viewentity && ch->sfx)
+                       continue;
+
+               // don't override looped sounds
+               if ((ch->flags & CHANNELFLAG_FORCELOOP) != 0 ||
+                       (ch->sfx != NULL && ch->sfx->loopstart >= 0))
+                       continue;
+
+               if (ch->end - paintedtime < life_left)
+               {
+                       life_left = ch->end - paintedtime;
+                       first_to_die = ch_idx;
+               }
+       }
+
+       if (first_to_die == -1)
+               return NULL;
+
+       S_StopChannel (first_to_die);
+
+       return &channels[first_to_die];
+}
+
+/*
+=================
+SND_Spatialize
+
+Spatializes a channel
+=================
+*/
+void SND_Spatialize(channel_t *ch, qboolean isstatic)
+{
+       vec_t dist, scale, pan;
+       vec3_t source_vec;
+
+       // anything coming from the view entity will always be full volume
+       // LordHavoc: make sounds with ATTN_NONE have no spatialization
+       if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
+       {
+               ch->leftvol = ch->master_vol;
+               ch->rightvol = ch->master_vol;
+       }
+       else
+       {
+               // update sound origin if we know about the entity
+               if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active)
+               {
+                       //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]);
+                       VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin);
+                       if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->soundfromcenter)
+                               VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+               }
+
+               // calculate stereo seperation and distance attenuation
+               Matrix4x4_Transform(&listener_matrix, ch->origin, source_vec);
+               dist = VectorNormalizeLength(source_vec);
+               // distance
+               scale = ch->master_vol * (1.0 - (dist * ch->dist_mult));
+               // panning
+               pan = scale * source_vec[1];
+               // calculate the volumes
+               ch->leftvol = (int) (scale + pan);
+               ch->rightvol = (int) (scale - pan);
+       }
+
+       // Adjust volume of static sounds
+       if (isstatic)
+       {
+               ch->leftvol *= snd_staticvolume.value;
+               ch->rightvol *= snd_staticvolume.value;
+       }
+
+       // clamp volumes
+       ch->leftvol = bound(0, ch->leftvol, 255);
+       ch->rightvol = bound(0, ch->rightvol, 255);
+}
+
+
+// =======================================================================
+// Start a sound effect
+// =======================================================================
+
+void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
+{
+       // Initialize the channel
+       memset (target_chan, 0, sizeof (*target_chan));
+       VectorCopy (origin, target_chan->origin);
+       target_chan->master_vol = fvol * 255;
+       target_chan->sfx = sfx;
+       target_chan->end = paintedtime + sfx->total_length;
+       target_chan->lastptime = paintedtime;
+       target_chan->flags = flags;
+
+       // If it's a static sound
+       if (isstatic)
+       {
+               if (sfx->loopstart == -1)
+                       Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
+               target_chan->dist_mult = attenuation / (64.0f * sound_nominal_clip_dist);
+       }
+       else
+               target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
+
+       // Lock the SFX during play
+       sfx->locks++;
+}
+
+
+int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
+{
+       channel_t *target_chan, *check;
+       int             ch_idx;
+       size_t  skip;
+
+       if (!sound_started || !sfx || !sfx->fetcher || nosound.integer)
+               return -1;
+
+       // Pick a channel to play on
+       target_chan = SND_PickChannel(entnum, entchannel);
+       if (!target_chan)
+               return -1;
+
+       if (!S_LoadSound (sfx, true))
+               return -1;              // couldn't load the sound's data
+
+       S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false);
+       target_chan->entnum = entnum;
+       target_chan->entchannel = entchannel;
+
+       SND_Spatialize(target_chan, false);
+
+       // if an identical sound has also been started this frame, offset the pos
+       // a bit to keep it from just making the first one louder
+       check = &channels[NUM_AMBIENTS];
+       for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
+       {
+               if (check == target_chan)
+                       continue;
+               if (check->sfx == sfx && !check->pos)
+               {
+                       skip = 0.1 * sfx->format.speed;
+                       if (skip > sfx->total_length)
+                               skip = sfx->total_length;
+                       if (skip > 0)
+                               skip = rand() % skip;
+                       target_chan->pos += skip;
+                       target_chan->end -= skip;
+                       break;
+               }
+       }
+
+       return (target_chan - channels);
+}
+
+void S_StopChannel (unsigned int channel_ind)
+{
+       channel_t *ch;
+
+       if (channel_ind >= total_channels)
+               return;
+
+       ch = &channels[channel_ind];
+       if (ch->sfx != NULL)
+       {
+               sfx_t *sfx = ch->sfx;
+
+               if (sfx->fetcher != NULL)
+               {
+                       snd_fetcher_end_t fetcher_end = sfx->fetcher->end;
+                       if (fetcher_end != NULL)
+                               fetcher_end (ch);
+               }
+
+               // Remove the lock it holds
+               S_UnlockSfx (sfx);
+
+               ch->sfx = NULL;
+       }
+       ch->end = 0;
+}
+
+
+qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
+{
+       if (ch_ind >= total_channels)
+               return false;
+
+       if (flag != CHANNELFLAG_FORCELOOP &&
+               flag != CHANNELFLAG_PAUSED &&
+               flag != CHANNELFLAG_FULLVOLUME)
+               return false;
+
+       if (value)
+               channels[ch_ind].flags |= flag;
+       else
+               channels[ch_ind].flags &= ~flag;
+
+       return true;
+}
+
+void S_StopSound(int entnum, int entchannel)
+{
+       unsigned int i;
+
+       for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
+               if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
+               {
+                       S_StopChannel (i);
+                       return;
+               }
+}
+
+void S_StopAllSounds (void)
+{
+       unsigned int i;
+
+       for (i = 0; i < total_channels; i++)
+               S_StopChannel (i);
+
+       total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
+       memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
+
+       S_ClearBuffer ();
+}
+
+void S_PauseGameSounds (qboolean toggle)
+{
+       unsigned int i;
+
+       for (i = 0; i < total_channels; i++)
+       {
+               channel_t *ch;
+
+               ch = &channels[i];
+               if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
+                       S_SetChannelFlag (i, CHANNELFLAG_PAUSED, toggle);
+       }
+}
+
+void S_SetChannelVolume (unsigned int ch_ind, float fvol)
+{
+       channels[ch_ind].master_vol = fvol * 255;
+}
+
+
+void S_ClearBuffer(void)
+{
+       int             clear;
+
+       if (!sound_started || !shm)
+               return;
+
+       if (shm->format.width == 1)
+               clear = 0x80;
+       else
+               clear = 0;
+
+#ifdef USE_DSOUND
+       if (pDSBuf)
+       {
+               DWORD   dwSize;
+               DWORD   *pData;
+               int             reps;
+               HRESULT hresult;
+
+               reps = 0;
+
+               while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&pData, &dwSize, NULL, NULL, 0)) != DS_OK)
+               {
+                       if (hresult != DSERR_BUFFERLOST)
+                       {
+                               Con_Print("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
+                               S_Shutdown ();
+                               return;
+                       }
+
+                       if (++reps > 10000)
+                       {
+                               Con_Print("S_ClearBuffer: DS: couldn't restore buffer\n");
+                               S_Shutdown ();
+                               return;
+                       }
+               }
+
+               memset(pData, clear, shm->samples * shm->format.width);
+
+               pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0);
+
+       }
+       else
+#endif
+       if (shm->buffer)
+       {
+               int setsize = shm->samples * shm->format.width;
+               unsigned char *buf = shm->buffer;
+
+               while (setsize--)
+                       *buf++ = clear;
+
+               // on i586/i686 optimized versions of glibc, glibc *wrongly* IMO,
+               // reads the memory area before writing to it causing a seg fault
+               // since the memory is PROT_WRITE only and not PROT_READ|PROT_WRITE
+               //memset(shm->buffer, clear, shm->samples * shm->format.width);
+       }
+}
+
+
+/*
+=================
+S_StaticSound
+=================
+*/
+void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
+{
+       channel_t       *target_chan;
+
+       if (!sfx)
+               return;
+
+       if (total_channels == MAX_CHANNELS)
+       {
+               Con_Print("total_channels == MAX_CHANNELS\n");
+               return;
+       }
+
+       if (!S_LoadSound (sfx, true))
+               return;
+
+       target_chan = &channels[total_channels++];
+       S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true);
+
+       SND_Spatialize (target_chan, true);
+}
+
+
+//=============================================================================
+
+/*
+===================
+S_UpdateAmbientSounds
+
+===================
+*/
+void S_UpdateAmbientSounds (void)
+{
+       float           vol;
+       int                     ambient_channel;
+       channel_t       *chan;
+       qbyte           ambientlevels[NUM_AMBIENTS];
+
+       // Mute ambient sounds until proven otherwise
+       for (ambient_channel = 0 ; ambient_channel < NUM_AMBIENTS;ambient_channel++)
+               channels[ambient_channel].master_vol = 0;
+
+       if (ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
+               return;
+
+       cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
+
+       // Calc ambient sound levels
+       for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
+       {
+               chan = &channels[ambient_channel];
+               if (chan->sfx == NULL || (chan->sfx->flags & SFXFLAG_FILEMISSING))
+                       continue;
+
+               vol = ambient_level.value * ambientlevels[ambient_channel];
+               if (vol < 8)
+                       vol = 0;
+
+               // Don't adjust volume too fast
+               if (chan->master_vol < vol)
+               {
+                       chan->master_vol += host_realframetime * ambient_fade.value;
+                       if (chan->master_vol > vol)
+                               chan->master_vol = vol;
+               }
+               else if (chan->master_vol > vol)
+               {
+                       chan->master_vol -= host_realframetime * ambient_fade.value;
+                       if (chan->master_vol < vol)
+                               chan->master_vol = vol;
+               }
+
+               chan->leftvol = chan->rightvol = chan->master_vol;
+       }
+}
+
+
+/*
+============
+S_Update
+
+Called once each time through the main loop
+============
+*/
+void S_Update(const matrix4x4_t *listenermatrix)
+{
+       unsigned int i, j, total;
+       channel_t *ch, *combine;
+
+       if (!snd_initialized.integer || (snd_blocked > 0))
+               return;
+
+       Matrix4x4_Invert_Simple(&listener_matrix, listenermatrix);
+       Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
+
+// update general area ambient sound sources
+       S_UpdateAmbientSounds ();
+
+       combine = NULL;
+
+// update spatialization for static and dynamic sounds
+       ch = channels+NUM_AMBIENTS;
+       for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
+       {
+               if (!ch->sfx)
+                       continue;
+               SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);         // respatialize channel
+               if (!ch->leftvol && !ch->rightvol)
+                       continue;
+
+       // try to combine static sounds with a previous channel of the same
+       // sound effect so we don't mix five torches every frame
+
+               if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
+               {
+               // see if it can just use the last one
+                       if (combine && combine->sfx == ch->sfx)
+                       {
+                               combine->leftvol += ch->leftvol;
+                               combine->rightvol += ch->rightvol;
+                               ch->leftvol = ch->rightvol = 0;
+                               continue;
+                       }
+               // search for one
+                       combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
+                       for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
+                               if (combine->sfx == ch->sfx)
+                                       break;
+
+                       if (j == total_channels)
+                               combine = NULL;
+                       else
+                       {
+                               if (combine != ch)
+                               {
+                                       combine->leftvol += ch->leftvol;
+                                       combine->rightvol += ch->rightvol;
+                                       ch->leftvol = ch->rightvol = 0;
+                               }
+                               continue;
+                       }
+               }
+       }
+
+//
+// debugging output
+//
+       if (snd_show.integer)
+       {
+               total = 0;
+               ch = channels;
+               for (i=0 ; i<total_channels; i++, ch++)
+                       if (ch->sfx && (ch->leftvol || ch->rightvol) )
+                               total++;
+
+               Con_Printf("----(%u)----\n", total);
+       }
+
+// mix some sound
+       S_Update_();
+}
+
+void GetSoundtime(void)
+{
+       int             samplepos;
+       static  int             buffers;
+       static  int             oldsamplepos;
+       int             fullsamples;
+
+       fullsamples = shm->samples / shm->format.channels;
+
+// it is possible to miscount buffers if it has wrapped twice between
+// calls to S_Update.  Oh well.
+       samplepos = SNDDMA_GetDMAPos();
+
+       if (samplepos < oldsamplepos)
+       {
+               buffers++;                                      // buffer wrapped
+
+               if (paintedtime > 0x40000000)
+               {       // time to chop things off to avoid 32 bit limits
+                       buffers = 0;
+                       paintedtime = fullsamples;
+                       S_StopAllSounds ();
+               }
+       }
+       oldsamplepos = samplepos;
+
+       soundtime = buffers * fullsamples + samplepos / shm->format.channels;
+}
+
+void S_ExtraUpdate (void)
+{
+       if (snd_noextraupdate.integer)
+               return;         // don't pollute timings
+       S_Update_();
+}
+
+void S_Update_(void)
+{
+       unsigned        endtime;
+       int                             samps;
+
+       if (!sound_started || (snd_blocked > 0))
+               return;
+
+// Updates DMA time
+       GetSoundtime();
+
+// check to make sure that we haven't overshot
+       if (paintedtime < soundtime)
+               paintedtime = soundtime;
+
+// mix ahead of current position
+       endtime = soundtime + _snd_mixahead.value * shm->format.speed;
+       samps = shm->samples >> (shm->format.channels - 1);
+       if (endtime > (unsigned int)(soundtime + samps))
+               endtime = soundtime + samps;
+
+#ifdef USE_DSOUND
+// if the buffer was lost or stopped, restore it and/or restart it
+       {
+               DWORD   dwStatus;
+
+               if (pDSBuf)
+               {
+                       if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK)
+                               Con_Print("Couldn't get sound buffer status\n");
+
+                       if (dwStatus & DSBSTATUS_BUFFERLOST)
+                               pDSBuf->lpVtbl->Restore (pDSBuf);
+
+                       if (!(dwStatus & DSBSTATUS_PLAYING))
+                               pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
+               }
+       }
+#endif
+
+       S_PaintChannels (endtime);
+
+       SNDDMA_Submit ();
+}
+
+/*
+===============================================================================
+
+console functions
+
+===============================================================================
+*/
+
+static void S_Play_Common(float fvol, float attenuation)
+{
+       int     i, ch_ind;
+       char name[256];
+       sfx_t   *sfx;
+
+       i = 1;
+       while (i<Cmd_Argc())
+       {
+               if (!strrchr(Cmd_Argv(i), '.'))
+                       snprintf(name, sizeof(name), "%s.wav", Cmd_Argv(i));
+               else
+                       strlcpy(name, Cmd_Argv(i), sizeof(name));
+               sfx = S_PrecacheSound(name, true, true, false);
+
+               // If we need to get the volume from the command line
+               if (fvol == -1.0f)
+               {
+                       fvol = atof(Cmd_Argv(i+1));
+                       i += 2;
+               }
+               else
+                       i++;
+
+               ch_ind = S_StartSound(-1, 0, sfx, listener_origin, fvol, attenuation);
+
+               // Free the sfx if the file didn't exist
+               if (ch_ind < 0)
+                       S_FreeSfx (sfx);
+               else
+                       channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
+       }
+}
+
+void S_Play(void)
+{
+       S_Play_Common (1.0f, 1.0f);
+}
+
+void S_Play2(void)
+{
+       S_Play_Common (1.0f, 0.0f);
+}
+
+void S_PlayVol(void)
+{
+       S_Play_Common (-1.0f, 0.0f);
+}
+
+void S_SoundList(void)
+{
+       unsigned int i;
+       sfx_t   *sfx;
+       int             size, total;
+
+       total = 0;
+       for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
+       {
+               if (sfx->fetcher != NULL)
+               {
+                       size = sfx->mempool->totalsize;
+                       total += size;
+                       Con_Printf ("%c%c(%2db, %6s) %8i : %s\n",
+                                               (sfx->loopstart >= 0) ? 'L' : ' ',
+                                               (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
+                                               sfx->format.width * 8,
+                                               (sfx->format.channels == 1) ? "mono" : "stereo",
+                                               size,
+                                               sfx->name);
+               }
+       }
+       Con_Printf("Total resident: %i\n", total);
+}
+
+
+qboolean S_LocalSound (const char *sound, qboolean stdpath)
+{
+       sfx_t   *sfx;
+       int             ch_ind;
+
+       if (!snd_initialized.integer || nosound.integer)
+               return true;
+
+       sfx = S_PrecacheSound (sound, true, stdpath, false);
+       if (!sfx)
+       {
+               Con_Printf("S_LocalSound: can't precache %s\n", sound);
+               return false;
+       }
+
+       ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 1);
+       if (ch_ind < 0)
+               return false;
+
+       channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
+       return true;
+}