]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
fix an accidentally removed variable, and move a couple unused variables into the...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 1 Oct 2004 07:54:54 +0000 (07:54 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 1 Oct 2004 07:54:54 +0000 (07:54 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4568 d7cf8633-e32d-0410-b094-e92efae38249

r_shadow.c

index 617ebd2215e4df4498a3298bd1d342d830e2a3d5..ad772e22bf57773eeccdb16e64b4cde0e4535435 100644 (file)
@@ -502,9 +502,8 @@ void R_Shadow_PrepareShadowMark(int numtris)
 
 int R_Shadow_ConstructShadowVolume(int innumvertices, int innumtris, const int *inelement3i, const int *inneighbor3i, const float *invertex3f, int *outnumvertices, int *outelement3i, float *outvertex3f, const float *projectorigin, float projectdistance, int numshadowmarktris, const int *shadowmarktris)
 {
-       int i, tris = 0, vr[3], t, outvertices = 0;
+       int i, j, tris = 0, vr[3], t, outvertices = 0;
        const int *e, *n;
-       float f, temp[3];
        const float *v;
 
        if (maxvertexupdate < innumvertices)
@@ -549,10 +548,13 @@ int R_Shadow_ConstructShadowVolume(int innumvertices, int innumtris, const int *
                                outvertex3f[4] = v[1] + 1000000 * (v[1] - projectorigin[1]);
                                outvertex3f[5] = v[2] + 1000000 * (v[2] - projectorigin[2]);
 #else
+{
+float f, temp[3];
                                VectorSubtract(v, projectorigin, temp);
                                f = projectdistance / VectorLength(temp);
                                VectorCopy(v, outvertex3f);
                                VectorMA(projectorigin, f, temp, (outvertex3f + 3));
+}
 #endif
                                outvertex3f += 6;
                                outvertices += 2;
@@ -639,7 +641,7 @@ void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f,
 
 void R_Shadow_MarkVolumeFromBox(int firsttriangle, int numtris, const float *invertex3f, const int *elements, const vec3_t projectorigin, vec3_t lightmins, vec3_t lightmaxs, vec3_t surfacemins, vec3_t surfacemaxs)
 {
-       int j, t, tend;
+       int t, tend;
        const int *e;
        const float *v[3];
        if (!BoxesOverlap(lightmins, lightmaxs, surfacemins, surfacemaxs))