move CL_RelinkBeams after CL_RelinkNetworkEntities so position is up to date
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 18 Sep 2002 04:57:21 +0000 (04:57 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 18 Sep 2002 04:57:21 +0000 (04:57 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2390 d7cf8633-e32d-0410-b094-e92efae38249

cl_main.c

index c4d450a..0e885f0 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -786,10 +786,10 @@ void CL_RelinkEntities (void)
        CL_ClearTempEntities();
        CL_DecayLights();
        CL_RelinkWorld();
-       CL_RelinkBeams();
        CL_RelinkStaticEntities();
        CL_RelinkNetworkEntities();
        CL_RelinkEffects();
+       CL_RelinkBeams();
        CL_MoveParticles();
 
        CL_LerpPlayer(frac);