Remove a few unused locals.
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 26 May 2019 03:01:54 +0000 (03:01 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 26 May 2019 03:01:54 +0000 (03:01 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12475 d7cf8633-e32d-0410-b094-e92efae38249

cl_main.c

index a15db14..619a9e6 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -2488,7 +2488,7 @@ static void CL_UpdateEntityShading_GetDirectedFullbright(vec3_t ambient, vec3_t
 
 static void CL_UpdateEntityShading_Entity(entity_render_t *ent)
 {
-       float shadingorigin[3], f, fa, fd, fdd, a[3], c[3], dir[3];
+       float shadingorigin[3], a[3], c[3], dir[3];
        int q;
 
        for (q = 0; q < 3; q++)