fixed jerky cl_movement with cl_netfps below current fps, by making
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 9 Mar 2008 17:20:10 +0000 (17:20 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 9 Mar 2008 17:20:10 +0000 (17:20 +0000)
packet interval operate in realtime rather than cl.time

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8205 d7cf8633-e32d-0410-b094-e92efae38249

cl_input.c
client.h

index 10c4537..d20f215 100644 (file)
@@ -1145,13 +1145,11 @@ void CL_ClientMovement_PlayerMove(cl_clientmovement_state_t *s)
 extern cvar_t slowmo;
 void CL_UpdateMoveVars(void)
 {
-       cl.movevars_packetinterval = 1.0 / bound(1, cl_netfps.value, 1000);
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
        }
        else if (cl.stats[STAT_MOVEVARS_TICRATE])
        {
-               cl.movevars_packetinterval *= cl.statsf[STAT_MOVEVARS_TIMESCALE];
                cl.movevars_timescale = cl.statsf[STAT_MOVEVARS_TIMESCALE];
                cl.movevars_gravity = cl.statsf[STAT_MOVEVARS_GRAVITY];
                cl.movevars_stopspeed = cl.statsf[STAT_MOVEVARS_STOPSPEED] ;
@@ -1173,7 +1171,6 @@ void CL_UpdateMoveVars(void)
        }
        else
        {
-               cl.movevars_packetinterval *= slowmo.value;
                cl.movevars_timescale = slowmo.value;
                cl.movevars_gravity = sv_gravity.value;
                cl.movevars_stopspeed = cl_movement_stopspeed.value;
@@ -1253,7 +1250,7 @@ void CL_ClientMovement_Replay(void)
                {
                        cl.movement_time[1] = cl.movement_time[0];
                        cl.movement_time[0] = cl.movecmd[0].time;
-                       cl.movement_time[2] = cl.time;
+                       cl.movement_time[2] = cl.movecmd[0].time;//time;
                        VectorCopy(cl.movement_origin, cl.movement_oldorigin);
                        //VectorCopy(s.origin, cl.entities[cl.playerentity].state_current.origin);
                        //VectorSet(cl.entities[cl.playerentity].state_current.angles, 0, cl.viewangles[1], 0);
@@ -1390,22 +1387,22 @@ void CL_SendMove(void)
        if (cl.cmd.cursor_screen[1] >=  1) bits |= 64;
 
        // don't send too often or else network connections can get clogged by a high renderer framerate
-       packettime = cl.movevars_packetinterval;
+       packettime = 1.0 / bound(1, cl_netfps.value, 1000);
        // send input every frame in singleplayer
        if (cl.islocalgame)
                packettime = 0;
        // send the current interpolation time
        cl.cmd.time = cl.time;
        cl.cmd.sequence = cls.netcon->outgoing_unreliable_sequence;
-       if (cl.cmd.time < cl.lastpackettime + packettime && (!cl_netimmediatebuttons.integer || (bits == cl.cmd.buttons && in_impulse == cl.cmd.impulse)) && (cl.mtime[0] != cl.mtime[1] || !cl.movement_needupdate))
+       if (realtime < cl.lastpackettime + packettime && (!cl_netimmediatebuttons.integer || (bits == cl.cmd.buttons && in_impulse == cl.cmd.impulse)))
                return;
        // try to round off the lastpackettime to a multiple of the packet interval
        // (this causes it to emit packets at a steady beat, and takes advantage
        //  of the time drift compensation in the cl.time code)
        if (packettime > 0)
-               cl.lastpackettime = floor(cl.cmd.time / packettime) * packettime;
+               cl.lastpackettime = floor(realtime / packettime) * packettime;
        else
-               cl.lastpackettime = cl.cmd.time;
+               cl.lastpackettime = realtime;
        // set the flag indicating that we sent a packet recently
        cl.movement_needupdate = false;
 
index d4ab3e0..3a5a563 100644 (file)
--- a/client.h
+++ b/client.h
@@ -1015,7 +1015,6 @@ typedef struct client_state_s
        float movevars_wallfriction;
        float movevars_waterfriction;
        float movevars_friction;
-       float movevars_packetinterval; // in game time (cl.time), not realtime
        float movevars_timescale;
        float movevars_gravity;
        float movevars_stopspeed;