fix double bright models bug (LightPoint returns 2x color, and RSurf_SetColorPointer...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 19 Aug 2005 01:42:43 +0000 (01:42 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 19 Aug 2005 01:42:43 +0000 (01:42 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5601 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c

index 05dc0da..e050153 100644 (file)
@@ -1606,7 +1606,7 @@ void RSurf_SetColorPointer(const entity_render_t *ent, const msurface_t *surface
                vec4_t ambientcolor4f;
                vec3_t diffusecolor;
                vec3_t diffusenormal;
-               if (R_LightModel(ambientcolor4f, diffusecolor, diffusenormal, ent, r, g, b, a, false))
+               if (R_LightModel(ambientcolor4f, diffusecolor, diffusenormal, ent, r*0.5f, g*0.5f, b*0.5f, a, false))
                {
                        rsurface_lightmapcolor4f = varray_color4f;
                        if (rsurface_normal3f == NULL)
@@ -2047,11 +2047,11 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                        if (waterscrolling)
                                m.texmatrix[0] = r_waterscrollmatrix;
                        m.pointer_color = varray_color4f;
-                       colorscale = 1;
+                       colorscale = 2;
                        if (gl_combine.integer)
                        {
                                m.texrgbscale[0] = 2;
-                               colorscale *= 0.5f;
+                               colorscale = 1;
                        }
                        // transparent is not affected by r_lightmapintensity
                        if (!(texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT))
@@ -2108,11 +2108,11 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                        if (waterscrolling)
                                m.texmatrix[0] = r_waterscrollmatrix;
                        m.pointer_color = varray_color4f;
-                       colorscale = 1;
+                       colorscale = 2;
                        if (gl_combine.integer)
                        {
                                m.texrgbscale[0] = 2;
-                               colorscale *= 0.5f;
+                               colorscale *= 1;
                        }
                        // transparent is not affected by r_lightmapintensity
                        if (!(texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT))
@@ -2172,10 +2172,10 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                m.texmatrix[0] = r_waterscrollmatrix;
                        m.pointer_color = varray_color4f;
                        colorscale = 1;
-                       if (gl_combine.integer)
+                       if (gl_combine.integer && (ent->colormod[0] > 1 || ent->colormod[1] > 1 || ent->colormod[2] > 1))
                        {
-                               m.texrgbscale[0] = 2;
-                               colorscale *= 0.5f;
+                               m.texrgbscale[0] = 4;
+                               colorscale = 0.25f;
                        }
                        R_Mesh_State(&m);
                        colorscale *= r_ambient.value * (1.0f / 64.0f);
@@ -2224,10 +2224,9 @@ static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *text
                                m.texmatrix[0] = r_waterscrollmatrix;
                        m.pointer_color = varray_color4f;
                        R_Mesh_State(&m);
-                       colorscale = 1;
-                       r = ent->colormod[0] * colorscale;
-                       g = ent->colormod[1] * colorscale;
-                       b = ent->colormod[2] * colorscale;
+                       r = 1;
+                       g = 1;
+                       b = 1;
                        a = texture->currentalpha;
                        applycolor = r != 1 || g != 1 || b != 1 || a != 1;
                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)