removed "%s changed model to %s" message on .playermodel changes (it was unintended)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 26 Jun 2005 00:51:03 +0000 (00:51 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 26 Jun 2005 00:51:03 +0000 (00:51 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5463 d7cf8633-e32d-0410-b094-e92efae38249

host_cmd.c

index 79665d2..3399b49 100644 (file)
@@ -818,8 +818,6 @@ void Host_Playermodel_f (void)
                PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
        if (strcmp(host_client->old_model, host_client->playermodel))
        {
-               if (host_client->spawned)
-                       SV_BroadcastPrintf("%s changed model to %s\n", host_client->name, host_client->playermodel);
                strcpy(host_client->old_model, host_client->playermodel);
                /*// send notification to all clients
                MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);