]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
CSQC fixes (less broken, still not spec compliant)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 26 Aug 2006 07:02:49 +0000 (07:02 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 26 Aug 2006 07:02:49 +0000 (07:02 +0000)
CSQC can now link the same entity multiple times (each time modified differently) as per the CSQC spec (this is mainly useful for rendering multi-model players based on one csqc entity, like Quake3's cgame does)
changed DrawQ functions to automatically set up 2D rendering if previous rendering was of a 3D view (necessary change for proper CSQC support)
changed QuakeC rint builtin implementation to handle very large values (outside of int range) and possibly run a little bit faster, note that it still rounds toward the nearest integer, away from zero (as intended)
refactored gun bob, damage kick fade, and stair smoothing code to eliminate a 'multiple fade steps per frame' bug
renamed the misnamed VM_ftoi function to VM_ftoe, in accordance with the menu QC builtin ftoe

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6568 d7cf8633-e32d-0410-b094-e92efae38249

14 files changed:
cl_main.c
cl_screen.c
client.h
clvm_cmds.c
csprogs.c
csprogs.h
draw.h
gl_draw.c
gl_rmain.c
mvm_cmds.c
prvm_cmds.c
prvm_cmds.h
todo
view.c

index 363bdcee364d50fa4cbdc1be88229450666c5965..fae786c0961be200117452147a9a1e74cdd18181 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -796,7 +796,7 @@ extern void V_CalcViewBlend(void);
 
 extern void V_CalcRefdef(void);
 // note this is a recursive function, but it can never get in a runaway loop (because of the delayedlink flags)
-void CL_LinkNetworkEntity(entity_t *e)
+void CL_UpdateNetworkEntity(entity_t *e)
 {
        matrix4x4_t *matrix, blendmatrix, tempmatrix, matrix2;
        //matrix4x4_t dlightmatrix;
@@ -865,7 +865,7 @@ void CL_LinkNetworkEntity(entity_t *e)
                        if (!e->csqc)
                        {
                                if (cl.viewentity)
-                                       CL_LinkNetworkEntity(cl.entities + cl.viewentity);
+                                       CL_UpdateNetworkEntity(cl.entities + cl.viewentity);
                                if (e == &cl.viewent && cl.entities[cl.viewentity].state_current.active)
                                {
                                        e->state_current.alpha = cl.entities[cl.viewentity].state_current.alpha;
@@ -893,7 +893,7 @@ void CL_LinkNetworkEntity(entity_t *e)
                        if (!t->state_current.active)
                                return;
                        // note: this can link to world
-                       CL_LinkNetworkEntity(t);
+                       CL_UpdateNetworkEntity(t);
                        // make relative to the entity
                        matrix = &t->render.matrix;
                        // some properties of the tag entity carry over
@@ -1175,12 +1175,108 @@ void CL_LinkNetworkEntity(entity_t *e)
                 && !(e->render.flags & (RENDER_VIEWMODEL | RENDER_TRANSPARENT))
                 && (!(e->render.flags & RENDER_EXTERIORMODEL) || (!cl.intermission && cls.protocol != PROTOCOL_NEHAHRAMOVIE && !cl_noplayershadow.integer)))
                        e->render.flags |= RENDER_SHADOW;
-               // as soon as player is known we can call V_CalcRefDef
-               if (!csqc_loaded)
-               if (e->state_current.number == cl.viewentity)
-                       V_CalcRefdef();
                if (e->render.model && e->render.model->name[0] == '*' && e->render.model->TraceBox)
                        cl.brushmodel_entities[cl.num_brushmodel_entities++] = e->state_current.number;
+               // because the player may be attached to another entity, V_CalcRefdef must be deferred until here...
+               if (e->state_current.number == cl.viewentity)
+                       V_CalcRefdef();
+       }
+}
+
+
+/*
+===============
+CL_UpdateEntities
+===============
+*/
+static void CL_UpdateEntities(void)
+{
+       entity_t *ent;
+       int i;
+
+       ent = &cl.viewent;
+       ent->state_previous = ent->state_current;
+       ent->state_current = defaultstate;
+       ent->state_current.time = cl.time;
+       ent->state_current.number = -1;
+       ent->state_current.active = true;
+       ent->state_current.modelindex = cl.stats[STAT_WEAPON];
+       ent->state_current.frame = cl.stats[STAT_WEAPONFRAME];
+       ent->state_current.flags = RENDER_VIEWMODEL;
+       if ((cl.stats[STAT_HEALTH] <= 0 && cl_deathnoviewmodel.integer) || cl.intermission)
+               ent->state_current.modelindex = 0;
+       else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
+       {
+               if (gamemode == GAME_TRANSFUSION)
+                       ent->state_current.alpha = 128;
+               else
+                       ent->state_current.modelindex = 0;
+       }
+
+       // reset animation interpolation on weaponmodel if model changed
+       if (ent->state_previous.modelindex != ent->state_current.modelindex)
+       {
+               ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
+               ent->render.frame1time = ent->render.frame2time = cl.time;
+               ent->render.framelerp = 1;
+       }
+
+       // start on the entity after the world
+       entitylinkframenumber++;
+       for (i = 1;i < cl.num_entities;i++)
+       {
+               if (cl.entities_active[i])
+               {
+                       ent = cl.entities + i;
+                       if (ent->state_current.active)
+                               CL_UpdateNetworkEntity(ent);
+                       else
+                               cl.entities_active[i] = false;
+               }
+       }
+       CL_UpdateNetworkEntity(&cl.viewent);
+}
+
+// note this is a recursive function, but it can never get in a runaway loop (because of the delayedlink flags)
+void CL_LinkNetworkEntity(entity_t *e)
+{
+       entity_t *t;
+       if (e->persistent.linkframe != entitylinkframenumber)
+       {
+               e->persistent.linkframe = entitylinkframenumber;
+               // skip inactive entities and world
+               if (!e->state_current.active || e == cl.entities || e == cl.csqcentities)
+                       return;
+               if (e->render.flags & RENDER_VIEWMODEL && !e->state_current.tagentity)
+               {
+                       if (!r_drawviewmodel.integer || chase_active.integer || r_refdef.envmap)
+                               return;
+                       if (!e->csqc)
+                       if (cl.viewentity)
+                               CL_LinkNetworkEntity(cl.entities + cl.viewentity);
+               }
+               else
+               {
+                       // if the tag entity is currently impossible, skip it
+                       if (!e->csqc)
+                       {
+                               if (e->state_current.tagentity >= cl.num_entities)
+                                       return;
+                               t = cl.entities + e->state_current.tagentity;
+                       }
+                       else
+                       {
+                               if (e->state_current.tagentity >= cl.num_csqcentities)
+                                       return;
+                               t = cl.csqcentities + e->state_current.tagentity;
+                       }
+                       // if the tag entity is inactive, skip it
+                       if (!t->state_current.active)
+                               return;
+                       // note: this can link to world
+                       CL_LinkNetworkEntity(t);
+               }
+
                // don't show entities with no modelindex (note: this still shows
                // entities which have a modelindex that resolved to a NULL model)
                if (e->render.model && !(e->render.effects & EF_NODRAW) && r_refdef.numentities < r_refdef.maxentities)
@@ -1207,25 +1303,6 @@ void CL_RelinkWorld(void)
        r_refdef.worldmodel = cl.worldmodel;
 }
 
-void CL_RelinkCSQCWorld(void)  //[515]: csqc
-{
-       entity_t *ent = &cl.csqcentities[0];
-       if(!csqc_loaded)
-               return;
-//     cl.brushmodel_entities[cl.num_brushmodel_entities++] = 0;
-       // FIXME: this should be done at load
-       ent->render.matrix = identitymatrix;
-       ent->render.inversematrix = identitymatrix;
-       R_LerpAnimation(&ent->render);
-       CL_BoundingBoxForEntity(&ent->render);
-       ent->render.flags = RENDER_SHADOW;
-       if (!r_fullbright.integer)
-               ent->render.flags |= RENDER_LIGHT;
-       VectorSet(ent->render.colormod, 1, 1, 1);
-//     r_refdef.worldentity = &ent->render;
-//     r_refdef.worldmodel = cl.worldmodel;
-}
-
 static void CL_RelinkStaticEntities(void)
 {
        int i;
@@ -1253,82 +1330,23 @@ static void CL_RelinkStaticEntities(void)
 CL_RelinkEntities
 ===============
 */
-static void CL_RelinkNetworkEntities(int drawmask)
+static void CL_RelinkNetworkEntities(void)
 {
        entity_t *ent;
-       int i, k;
-
-       if(!csqc_loaded)
-       {
-               ent = &cl.viewent;
-               ent->state_previous = ent->state_current;
-               ent->state_current = defaultstate;
-               ent->state_current.time = cl.time;
-               ent->state_current.number = -1;
-               ent->state_current.active = true;
-               ent->state_current.modelindex = cl.stats[STAT_WEAPON];
-               ent->state_current.frame = cl.stats[STAT_WEAPONFRAME];
-               ent->state_current.flags = RENDER_VIEWMODEL;
-               if ((cl.stats[STAT_HEALTH] <= 0 && cl_deathnoviewmodel.integer) || cl.intermission)
-                       ent->state_current.modelindex = 0;
-               else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
-               {
-                       if (gamemode == GAME_TRANSFUSION)
-                               ent->state_current.alpha = 128;
-                       else
-                               ent->state_current.modelindex = 0;
-               }
-
-               // reset animation interpolation on weaponmodel if model changed
-               if (ent->state_previous.modelindex != ent->state_current.modelindex)
-               {
-                       ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
-                       ent->render.frame1time = ent->render.frame2time = cl.time;
-                       ent->render.framelerp = 1;
-               }
-       }
+       int i;
 
        // start on the entity after the world
-       entitylinkframenumber++;
-       if(drawmask & ENTMASK_ENGINE || !csqc_loaded)
-       {
-               for (i = 1;i < cl.num_entities;i++)
-               {
-                       if (cl.entities_active[i])
-                       {
-                               ent = cl.entities + i;
-                               if (!(drawmask & ENTMASK_ENGINEVIEWMODELS))
-                               if (ent->state_current.flags & RENDER_VIEWMODEL)        //[515]: csqc drawmask
-                               {
-                                       cl.entities_active[i] = false;
-                                       continue;
-                               }
-                               if (ent->state_current.active)
-                                       CL_LinkNetworkEntity(ent);
-                               else
-                                       cl.entities_active[i] = false;
-                       }
-               }
-       }
-
-       //[515]: csqc
-       if(csqc_loaded)
+       for (i = 1;i < cl.num_entities;i++)
        {
-               for (i=1,k=cl.num_csqcentities;k;i++)
+               if (cl.entities_active[i])
                {
-                       if (cl.csqcentities_active[i])
-                       {
-                               --k;
-                               ent = cl.csqcentities + i;
-                               if (ent->state_current.active)
-                                       CL_LinkNetworkEntity(ent);
-                               else
-                                       cl.csqcentities_active[i] = false;
-                       }
+                       ent = cl.entities + i;
+                       if (ent->state_current.active)
+                               CL_LinkNetworkEntity(ent);
+                       else
+                               cl.entities_active[i] = false;
                }
        }
-       else
-               CL_LinkNetworkEntity(&cl.viewent);
 }
 
 static void CL_RelinkEffects(void)
@@ -1552,25 +1570,15 @@ void CL_LerpPlayer(float frac)
 
 void CSQC_RelinkAllEntities (int drawmask)
 {
-       cl.num_brushmodel_entities = 0;
-       CL_RelinkNetworkEntities(drawmask);
-       if(drawmask & ENTMASK_ENGINE)
-       {
-               // move particles
-               CL_MoveParticles();
-               R_MoveExplosions();
-       }
-
        // link stuff
-       CL_RelinkWorld();
-       CL_RelinkCSQCWorld();   //[515]: csqc
-       if(drawmask & ENTMASK_ENGINE)
+       if (drawmask & ENTMASK_ENGINE)
        {
-               CL_RelinkStaticEntities();
-               CL_RelinkBeams();
-               CL_RelinkEffects();
+               CL_RelinkNetworkEntities();
                CL_RelinkQWNails();
        }
+
+       if (drawmask & ENTMASK_ENGINEVIEWMODELS)
+               CL_LinkNetworkEntity(&cl.viewent); // link gun model
 }
 
 /*
@@ -1580,7 +1588,8 @@ CL_ReadFromServer
 Read all incoming data from the server
 ===============
 */
-extern void CL_ClientMovement_Replay();
+extern void CL_ClientMovement_Replay(void);
+extern void CL_StairSmoothing(void);//view.c
 
 int CL_ReadFromServer(void)
 {
@@ -1601,33 +1610,39 @@ int CL_ReadFromServer(void)
                V_DriftPitch();
                V_FadeViewFlashs();
 
-               // relink network entities (note: this sets up the view!)
+               // move particles
+               CL_MoveParticles();
+               R_MoveExplosions();
+
+               // process network entities (note: this sets up the view!)
                CL_ClientMovement_Replay();
+               cl.num_brushmodel_entities = 0;
+               // now that the player entity has been updated we can call V_CalcRefdef
+               V_CalcRefdef();
+               CL_UpdateEntities();
+
+               entitylinkframenumber++;
+               // link stuff
+               CL_RelinkWorld();
+               CL_RelinkStaticEntities();
+               CL_RelinkBeams();
+               CL_RelinkEffects();
+
                if(!csqc_loaded)        //[515]: csqc
                {
-                       cl.num_brushmodel_entities = 0;
-                       CL_RelinkNetworkEntities(65535);
-
-                       // move particles
-                       CL_MoveParticles();
-                       R_MoveExplosions();
-
-                       // link stuff
-                       CL_RelinkWorld();
-                       CL_RelinkCSQCWorld();   //[515]: csqc
-                       CL_RelinkStaticEntities();
-                       CL_RelinkBeams();
-                       CL_RelinkEffects();
+                       CL_RelinkNetworkEntities();
+                       CL_LinkNetworkEntity(&cl.viewent); // link gun model
                        CL_RelinkQWNails();
                }
                else
                        csqc_frame = true;
 
-               CL_UpdateLights();
-
                // update view blend
                V_CalcViewBlend();
 
+               CL_UpdateLights();
+               CL_StairSmoothing();
+
                // update the r_refdef time again because cl.time may have changed
                r_refdef.time = cl.time;
        }
index 4a05b5d1f34cd6f19be612a62f0537ff0dcc30c8..33ef4ecae2de267f6e1334e73716086c45f916e9 100644 (file)
@@ -1318,7 +1318,6 @@ void SCR_DrawScreen (void)
        }
 
        // draw 2D stuff
-       DrawQ_Begin();
 
        //FIXME: force menu if nothing else to look at?
        //if (key_dest == key_game && cls.signon != SIGNONS && cls.state == ca_disconnected)
index ce30abb551e399756d53eab20ea87acd682b8093..0bd5eb90690c48a2da3ce946569dba2664d967f2 100644 (file)
--- a/client.h
+++ b/client.h
@@ -637,6 +637,8 @@ typedef struct client_state_s
        float weapontime;
        // use pain anim frame if cl.time < this
        float faceanimtime;
+       // for stair smoothing
+       float stairoffset;
 
        // color shifts for damage, powerups
        cshift_t cshifts[NUM_CSHIFTS];
@@ -926,9 +928,6 @@ extern cvar_t cl_anglespeedkey;
 
 extern cvar_t cl_autofire;
 
-extern cvar_t csqc_progname;   //[515]: csqc crc check and right csprogs name according to progs.dat
-extern cvar_t csqc_progcrc;
-
 extern cvar_t cl_shownet;
 extern cvar_t cl_nolerp;
 
index 4bd60f2c7d55aefeb1571c0426a4aa7501a52660..5239a08d30e625ffba4d1ccd1ee0db407a8ca396 100644 (file)
@@ -760,15 +760,12 @@ void VM_CL_getlight (void)
 
 //============================================================================
 //[515]: SCENE MANAGER builtins
-void V_CalcRefdef (void);//view.c
-void CSQC_R_ClearScreen (void);//gl_rmain.c
-void CSQC_R_RenderScene (void);//gl_rmain.c
-void CSQC_AddEntity (int n);//csprogs.c
-void CSQC_ClearCSQCEntities (void);
+extern void V_CalcRefdef (void);//view.c
+extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
+extern void CSQC_ClearCSQCEntities (void);//csprogs.c
 
 matrix4x4_t csqc_listenermatrix;
 qboolean csqc_usecsqclistener = false, csqc_frame = false;//[515]: per-frame
-qboolean csqc_onground;
 
 static void CSQC_R_RecalcView (void)
 {
@@ -784,23 +781,46 @@ void VM_R_ClearScene (void)
 {
        VM_SAFEPARMCOUNT(0, VM_R_ClearScene);
 //     CSQC_R_RecalcView();
-       if(csqc_frame)
-               CSQC_ClearCSQCEntities();
-       CSQC_R_ClearScreen();
+       CSQC_ClearCSQCEntities();
 }
 
 //#301 void(float mask) addentities (EXT_CSQC)
+extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
+extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
 void VM_R_AddEntities (void)
 {
+       int                     i, drawmask;
+       prvm_edict_t *ed;
        VM_SAFEPARMCOUNT(1, VM_R_AddEntities);
-       csqc_drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
+       drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
+       CSQC_RelinkAllEntities(drawmask);
+
+       *prog->time = cl.time;
+       for(i=1;i<prog->num_edicts;i++)
+       {
+               ed = &prog->edicts[i];
+               if(ed->priv.required->free)
+                       continue;
+               VectorAdd(ed->fields.client->origin, ed->fields.client->mins, ed->fields.client->absmin);
+               VectorAdd(ed->fields.client->origin, ed->fields.client->maxs, ed->fields.client->absmax);
+               CSQC_Think(ed);
+               if(ed->priv.required->free)
+                       continue;
+               // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
+               CSQC_Predraw(ed);
+               if(ed->priv.required->free)
+                       continue;
+               if(!((int)ed->fields.client->drawmask & drawmask))
+                       continue;
+               CSQC_AddRenderEdict(ed);
+       }
 }
 
 //#302 void(entity ent) addentity (EXT_CSQC)
 void VM_R_AddEntity (void)
 {
        VM_SAFEPARMCOUNT(1, VM_R_AddEntity);
-       CSQC_AddEntity(PRVM_NUM_FOR_EDICT(PRVM_G_EDICT(OFS_PARM0)));
+       CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
 }
 
 //#303 float(float property, ...) setproperty (EXT_CSQC)
@@ -900,14 +920,7 @@ void VM_R_SetView (void)
 void VM_R_RenderScene (void) //#134
 {
        VM_SAFEPARMCOUNT(0, VM_R_RenderScene);
-
-       if(csqc_frame)
-       {
-               CSQC_RelinkCSQCEntities();
-               CSQC_RelinkAllEntities(csqc_drawmask);
-       }
-
-       CSQC_R_RenderScene();
+       R_RenderView();
 }
 
 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
@@ -1296,7 +1309,7 @@ void VM_CL_playernum (void)
 //#355 float() cl_onground (EXT_CSQC)
 void VM_CL_onground (void)
 {
-       PRVM_G_FLOAT(OFS_RETURN) = csqc_onground;
+       PRVM_G_FLOAT(OFS_RETURN) = cl.onground;
 }
 
 //#360 float() readbyte (EXT_CSQC)
index 3309a5f4b552e9f835222d8f13b3cf32fe908a01..bc01a0a9215e41eae81d0aa28937c029ab84b232 100644 (file)
--- a/csprogs.c
+++ b/csprogs.c
@@ -43,7 +43,6 @@ static char *cl_required_func[] =
 
 static int cl_numrequiredfunc = sizeof(cl_required_func) / sizeof(char*);
 
-unsigned int                   csqc_drawmask = 0;
 static char                            *csqc_printtextbuf = NULL;
 static unsigned short  *csqc_sv2csqcents;      //[515]: server entities numbers on client side. FIXME : make pointers instead of numbers ?
 
@@ -141,7 +140,7 @@ static void CSQC_SetGlobals (void)
        CSQC_END
 }
 
-static void CSQC_Predraw (prvm_edict_t *ed)
+void CSQC_Predraw (prvm_edict_t *ed)
 {
        int b;
        if(!ed->fields.client->predraw)
@@ -152,7 +151,7 @@ static void CSQC_Predraw (prvm_edict_t *ed)
        prog->globals.client->self = b;
 }
 
-static void CSQC_Think (prvm_edict_t *ed)
+void CSQC_Think (prvm_edict_t *ed)
 {
        int b;
        if(ed->fields.client->think)
@@ -166,59 +165,113 @@ static void CSQC_Think (prvm_edict_t *ed)
        }
 }
 
-//[515]: weird too
-static qboolean CSQC_EdictToEntity (prvm_edict_t *ed, entity_t *e)
+extern cvar_t cl_noplayershadow;
+qboolean CSQC_AddRenderEdict(prvm_edict_t *ed)
 {
        int i;
        prvm_eval_t *val;
+       entity_t *e;
+       matrix4x4_t tagmatrix, matrix2;
+
+       e = CL_NewTempEntity();
+       if (!e)
+               return false;
 
        i = (int)ed->fields.client->modelindex;
-       e->state_current.modelindex = 0;
        if(i >= MAX_MODELS || i <= -MAX_MODELS) //[515]: make work as error ?
        {
-               Con_Print("CSQC_EdictToEntity: modelindex >= MAX_MODELS\n");
-               ed->fields.client->modelindex = 0;
+               Con_Print("CSQC_AddRenderEdict: modelindex >= MAX_MODELS\n");
+               ed->fields.client->modelindex = i = 0;
        }
+
+       // model setup and some modelflags
+       if (i < MAX_MODELS)
+               e->render.model = cl.model_precache[e->state_current.modelindex];
        else
-               e->state_current.modelindex = i;
-       if(!e->state_current.modelindex)
+               e->render.model = cl.csqc_model_precache[65536-e->state_current.modelindex];
+
+       if (!e->render.model)
                return false;
 
-       e->state_current.time = cl.time;
+       e->render.colormap = (int)ed->fields.client->colormap;
+       e->render.frame = (int)ed->fields.client->frame;
+       e->render.skinnum = (int)ed->fields.client->skin;
+       e->render.effects |= e->render.model->flags2 & (EF_FULLBRIGHT | EF_ADDITIVE);
 
-       i = 0;
-       if((val = PRVM_GETEDICTFIELDVALUE(ed, csqc_fieldoff_renderflags)) && val->_float)
+       if((val = PRVM_GETEDICTFIELDVALUE(ed, csqc_fieldoff_alpha)) && val->_float)             e->render.alpha = val->_float;
+       if((val = PRVM_GETEDICTFIELDVALUE(ed, csqc_fieldoff_scale)) && val->_float)             e->render.scale = val->_float;
+       if((val = PRVM_GETEDICTFIELDVALUE(ed, csqc_fieldoff_colormod)) && VectorLength2(val->vector))   VectorCopy(val->vector, e->render.colormod);
+       if((val = PRVM_GETEDICTFIELDVALUE(ed, csqc_fieldoff_effects)) && val->_float)   e->render.effects = (int)val->_float;
+       if((val = PRVM_GETEDICTFIELDVALUE(ed, csqc_fieldoff_tag_entity)) && val->edict)
        {
-               i = (int)val->_float;
-               if(i & RF_VIEWMODEL)    e->state_current.flags |= RENDER_VIEWMODEL;
-               if(i & RF_EXTERNALMODEL)e->state_current.flags |= RENDER_EXTERIORMODEL;
-               if(i & RF_DEPTHHACK)    e->state_current.effects |= EF_NODEPTHTEST;
-               if(i & RF_ADDITIVE)             e->state_current.effects |= EF_ADDITIVE;
+               int tagentity;
+               int tagindex;
+               tagentity = val->edict;
+               if((val = PRVM_GETEDICTFIELDVALUE(ed, csqc_fieldoff_tag_index)) && val->_float)
+                       tagindex = (int)val->_float;
+               // FIXME: calculate tag matrix
+               Matrix4x4_CreateIdentity(&tagmatrix);
        }
+       else
+               Matrix4x4_CreateIdentity(&tagmatrix);
 
        if(i & RF_USEAXIS)      //FIXME!!!
-               VectorCopy(ed->fields.client->angles, e->persistent.newangles);
+       {
+               vec3_t left;
+               VectorNegate(prog->globals.client->v_right, left);
+               Matrix4x4_FromVectors(&matrix2, prog->globals.client->v_forward, left, prog->globals.client->v_up, ed->fields.client->origin);
+       }
        else
-               VectorCopy(ed->fields.client->angles, e->persistent.newangles);
-
-       VectorCopy(ed->fields.client->origin, e->persistent.neworigin);
-       VectorCopy(ed->fields.client->origin, e->state_current.origin);
-       e->state_current.colormap = (int)ed->fields.client->colormap;
-       e->state_current.effects = (int)ed->fields.client->effects;
-       e->state_current.frame = (int)ed->fields.client->frame;
-       e->state_current.skin = (int)ed->fields.client->skin;
-
-       if((val = PRVM_GETEDICTFIELDVALUE(ed, csqc_fieldoff_alpha)) && val->_float)             e->state_current.alpha = (int)(val->_float*255);
-       if((val = PRVM_GETEDICTFIELDVALUE(ed, csqc_fieldoff_scale)) && val->_float)             e->state_current.scale = (int)(val->_float*16);
-       if((val = PRVM_GETEDICTFIELDVALUE(ed, csqc_fieldoff_colormod)) && VectorLength2(val->vector))   {int j;for (j = 0;j < 3;j++) e->state_current.colormod[j] = (unsigned char)bound(0, val->vector[j] * 32.0f, 255);}
-       if((val = PRVM_GETEDICTFIELDVALUE(ed, csqc_fieldoff_effects)) && val->_float)   e->state_current.effects = (int)val->_float;
-       if((val = PRVM_GETEDICTFIELDVALUE(ed, csqc_fieldoff_tag_entity)) && val->edict)
        {
-               e->state_current.tagentity = val->edict;
-               if((val = PRVM_GETEDICTFIELDVALUE(ed, csqc_fieldoff_tag_index)) && val->_float)
-                       e->state_current.tagindex = (int)val->_float;
+               vec3_t angles;
+               VectorCopy(ed->fields.client->angles, angles);
+               // if model is alias, reverse pitch direction
+               if (e->render.model->type == mod_alias)
+                       angles[0] = -angles[0];
+
+               // set up the render matrix
+               // FIXME: e->render.scale should go away
+               Matrix4x4_CreateFromQuakeEntity(&matrix2, ed->fields.client->origin[0], ed->fields.client->origin[1], ed->fields.client->origin[2], angles[0], angles[1], angles[2], e->render.scale);
        }
 
+       // concat the matrices to make the entity relative to its tag
+       Matrix4x4_Concat(&e->render.matrix, &tagmatrix, &matrix2);
+       // make the other useful stuff
+       Matrix4x4_Invert_Simple(&e->render.inversematrix, &e->render.matrix);
+       CL_BoundingBoxForEntity(&e->render);
+
+       // FIXME: csqc has frame1/frame2/frame1time/frame2time/lerpfrac but this implementation's cl_entvars_t lacks those fields
+       e->render.frame1 = e->render.frame = ed->fields.client->frame;
+       e->render.frame1time = e->render.frame2time = 0;
+       e->render.framelerp = 0;
+       R_LerpAnimation(&e->render);
+
+       i = 0;
+       if((val = PRVM_GETEDICTFIELDVALUE(ed, csqc_fieldoff_renderflags)) && val->_float)
+       {
+               i = (int)val->_float;
+               if(i & RF_VIEWMODEL)    e->render.flags |= RENDER_VIEWMODEL;
+               if(i & RF_EXTERNALMODEL)e->render.flags |= RENDER_EXTERIORMODEL;
+               if(i & RF_DEPTHHACK)    e->render.effects |= EF_NODEPTHTEST;
+               if(i & RF_ADDITIVE)             e->render.effects |= EF_ADDITIVE;
+       }
+
+       // transparent stuff can't be lit during the opaque stage
+       if (e->render.effects & (EF_ADDITIVE | EF_NODEPTHTEST) || e->render.alpha < 1)
+               e->render.flags |= RENDER_TRANSPARENT;
+       // double sided rendering mode causes backfaces to be visible
+       // (mostly useful on transparent stuff)
+       if (e->render.effects & EF_DOUBLESIDED)
+               e->render.flags |= RENDER_NOCULLFACE;
+       // either fullbright or lit
+       if (!(e->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
+               e->render.flags |= RENDER_LIGHT;
+       // hide player shadow during intermission or nehahra movie
+       if (!(e->render.effects & EF_NOSHADOW)
+        && !(e->render.flags & (RENDER_VIEWMODEL | RENDER_TRANSPARENT))
+        && (!(e->render.flags & RENDER_EXTERIORMODEL) || (!cl.intermission && cls.protocol != PROTOCOL_NEHAHRAMOVIE && !cl_noplayershadow.integer)))
+               e->render.flags |= RENDER_SHADOW;
+
        return true;
 }
 
@@ -226,74 +279,10 @@ void CSQC_ClearCSQCEntities (void)
 {
        memset(cl.csqcentities_active, 0, sizeof(cl.csqcentities_active));
        cl.num_csqcentities = 0;
-       csqc_drawmask = 0;
 }
 
 void CL_ExpandCSQCEntities (int num);
 
-void CSQC_RelinkCSQCEntities (void)
-{
-       int                     i;
-       entity_t        *e;
-       prvm_edict_t *ed;
-
-       *prog->time = cl.time;
-       for(i=1;i<prog->num_edicts;i++)
-       {
-               if(i >= cl.max_csqcentities)
-                       CL_ExpandCSQCEntities(i);
-
-               e = &cl.csqcentities[i];
-               ed = &prog->edicts[i];
-               if(ed->priv.required->free)
-               {
-                       e->state_current.active = false;
-                       cl.csqcentities_active[i] = false;
-                       continue;
-               }
-               VectorAdd(ed->fields.client->origin, ed->fields.client->mins, ed->fields.client->absmin);
-               VectorAdd(ed->fields.client->origin, ed->fields.client->maxs, ed->fields.client->absmax);
-               CSQC_Think(ed);
-               if(ed->priv.required->free)
-               {
-                       e->state_current.active = false;
-                       cl.csqcentities_active[i] = false;
-                       continue;
-               }
-               CSQC_Predraw(ed);
-               if(ed->priv.required->free)
-               {
-                       e->state_current.active = false;
-                       cl.csqcentities_active[i] = false;
-                       continue;
-               }
-               if(!cl.csqcentities_active[i])
-               if(!((int)ed->fields.client->drawmask & csqc_drawmask))
-                       continue;
-
-               e->state_previous       = e->state_current;
-               e->state_current        = defaultstate;
-               if((cl.csqcentities_active[i] = CSQC_EdictToEntity(ed, e)))
-               {
-                       if(!e->state_current.active)
-                       {
-                               if(!e->state_previous.active)
-                                       VectorCopy(ed->fields.client->origin, e->persistent.trail_origin);//[515]: hack to make good gibs =/
-                               e->state_previous = e->state_current;
-                               e->state_current.active = true;
-                       }
-                       e->persistent.lerpdeltatime = 0;//prog->globals.client->frametime;
-                       cl.num_csqcentities++;
-               }
-       }
-}
-
-//[515]: omfg... it's all weird =/
-void CSQC_AddEntity (int n)
-{
-       cl.csqcentities_active[n] = true;
-}
-
 qboolean CL_VM_InputEvent (qboolean pressed, int key)
 {
        qboolean r;
@@ -318,7 +307,6 @@ qboolean CL_VM_UpdateView (void)
                //VectorCopy(cl.viewangles, oldangles);
                *prog->time = cl.time;
                CSQC_SetGlobals();
-               csqc_drawmask = 0;
                cl.num_csqcentities = 0;
                PRVM_ExecuteProgram (prog->globals.client->CSQC_UpdateView, CL_F_UPDATEVIEW);
                //VectorCopy(oldangles, cl.viewangles);
@@ -546,7 +534,7 @@ void CL_VM_Init (void)
 
        if(!sv.active && !cls.demoplayback && prog->filecrc != (unsigned short)csqc_progcrc.integer)
        {
-               Con_Printf("^1Your CSQC version differs from server's one (%i!=%i)\n", prog->filecrc, csqc_progcrc.integer);
+               Con_Printf("^1Your %s is not the same version as the server (CRC is %i but should be %i)\n", prog->filecrc, csqc_progcrc.integer);
                PRVM_ResetProg();
                CL_Disconnect();
                return;
index e67578ff07e9743aebd99823f4f93da910afc788..7d53c7ee405c2f82a16b3bf3b915b75459e0b6e7 100644 (file)
--- a/csprogs.h
+++ b/csprogs.h
                                                                // Note that to use this properly, you'll NEED to use the predraw function to set the globals.
 //#define RF_DOUBLESIDED               32
 
-extern unsigned int csqc_drawmask;
 extern qboolean csqc_frame;
 extern int csqc_buttons;
 extern qboolean csqc_loaded;
-extern qboolean csqc_onground;
 extern vec3_t csqc_origin, csqc_angles;
-extern unsigned int csqc_drawmask;
 extern int csqc_fieldoff_scale;
 extern int csqc_fieldoff_renderflags;
 extern int csqc_fieldoff_tag_entity;
 extern int csqc_fieldoff_tag_index;
 extern int csqc_fieldoff_dphitcontentsmask;
+extern cvar_t csqc_progname;   //[515]: csqc crc check and right csprogs name according to progs.dat
 extern cvar_t csqc_progcrc;
 extern qboolean csqc_usecsqclistener;
 extern matrix4x4_t csqc_listenermatrix;
diff --git a/draw.h b/draw.h
index e185a69b2e1e9807512080011abe621124f0a3d0..62e9d585e2a19871e8b473fffb23349b7e584fd2 100644 (file)
--- a/draw.h
+++ b/draw.h
@@ -74,8 +74,8 @@ DRAWFLAG_NUMFLAGS
 #define STRING_COLOR_DEFAULT           7
 #define STRING_COLOR_DEFAULT_STR       "^7"
 
-// sets r_defdef.draw2dstage and prepares for 2D rendering
-void DrawQ_Begin(void);
+// all of these functions will set r_defdef.draw2dstage if not in 2D rendering mode (and of course prepare for 2D rendering in that case)
+
 // draw an image (or a filled rectangle if pic == NULL)
 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags);
 // draw a text string
index 17f1224e217ad640bc8bf6adc91b55ee082999c0..5f96691276dc60a90d527545702bd2328066406a 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -529,14 +529,17 @@ void GL_Draw_Init (void)
        R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
 }
 
-void DrawQ_Begin(void)
+static void _DrawQ_Setup(void)
 {
-       GL_ColorMask(r_view.colormask[0], r_view.colormask[1], r_view.colormask[2], 1);
-
+       if (r_refdef.draw2dstage)
+               return;
+       r_refdef.draw2dstage = true;
        CHECKGLERROR
        qglViewport(r_view.x, vid.height - (r_view.y + r_view.height), r_view.width, r_view.height);CHECKGLERROR
+       GL_ColorMask(r_view.colormask[0], r_view.colormask[1], r_view.colormask[2], 1);
        GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
        qglDepthFunc(GL_LEQUAL);CHECKGLERROR
+       qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
        R_Mesh_Matrix(&identitymatrix);
 
        GL_DepthMask(true);
@@ -545,11 +548,15 @@ void DrawQ_Begin(void)
        GL_AlphaTest(false);
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 
-       r_refdef.draw2dstage = true;
+       if (gl_support_fragment_shader)
+       {
+               qglUseProgramObjectARB(0);CHECKGLERROR
+       }
 }
 
 static void _DrawQ_ProcessDrawFlag(int flags)
 {
+       _DrawQ_Setup();
        CHECKGLERROR
        if(flags == DRAWFLAG_ADDITIVE)
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
@@ -563,11 +570,6 @@ static void _DrawQ_ProcessDrawFlag(int flags)
 
 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_Pic: not in 2d rendering stage!\n");
-               return;
-       }
        DrawQ_SuperPic(x,y,pic,width,height,0,0,red,green,blue,alpha,1,0,red,green,blue,alpha,0,1,red,green,blue,alpha,1,1,red,green,blue,alpha,flags);
 }
 
@@ -579,12 +581,6 @@ void DrawQ_String_Real(float x, float y, const char *string, int maxlen, float w
        float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
        float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
 
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_String: not in 2d rendering stage!\n");
-               return;
-       }
-
        if (alpha < (1.0f / 255.0f))
                return;
 
@@ -644,12 +640,6 @@ void DrawQ_String_Real(float x, float y, const char *string, int maxlen, float w
 
 void DrawQ_String(float x, float y, const char *string, int maxlen, float scalex, float scaley, float red, float green, float blue, float alpha, int flags)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_String: not in 2d rendering stage!\n");
-               return;
-       }
-
        if (r_textshadow.integer)
                DrawQ_String_Real(x+scalex*0.25,y+scaley*0.25,string,maxlen,scalex,scaley,0,0,0,alpha*0.8,flags);
 
@@ -694,11 +684,6 @@ void DrawQ_ColoredString( float x, float y, const char *text, int maxlen, float
        int colorindex;
        const char *start, *current;
 
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_ColoredString: not in 2d rendering stage!\n");
-               return;
-       }
        if( !outcolor || *outcolor == -1 ) {
                colorindex = STRING_COLOR_DEFAULT;
        } else {
@@ -773,12 +758,6 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
 {
        float floats[36];
 
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_SuperPic: not in 2d rendering stage!\n");
-               return;
-       }
-
        _DrawQ_ProcessDrawFlag(flags);
 
        R_Mesh_VertexPointer(floats);
@@ -813,12 +792,6 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
 
 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_Mesh: not in 2d rendering stage!\n");
-               return;
-       }
-
        _DrawQ_ProcessDrawFlag(flags);
 
        R_Mesh_VertexPointer(mesh->data_vertex3f);
@@ -836,12 +809,6 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
 {
        int num;
 
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_LineLoop: not in 2d rendering stage!\n");
-               return;
-       }
-
        _DrawQ_ProcessDrawFlag(flags);
 
        GL_Color(1,1,1,1);
@@ -857,32 +824,13 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
        CHECKGLERROR
 }
 
-//LordHavoc: FIXME: this is nasty!
-void DrawQ_LineWidth (float width)
-{
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_LineWidth: not in 2d rendering stage!\n");
-               return;
-       }
-       CHECKGLERROR
-       qglLineWidth(width);CHECKGLERROR
-}
-
 //[515]: this is old, delete
 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_Line: not in 2d rendering stage!\n");
-               return;
-       }
+       _DrawQ_ProcessDrawFlag(flags);
 
        CHECKGLERROR
-       if(width > 0)
-               DrawQ_LineWidth(width);
-
-       _DrawQ_ProcessDrawFlag(flags);
+       qglLineWidth(width);CHECKGLERROR
 
        GL_Color(r,g,b,alpha);
        CHECKGLERROR
@@ -895,11 +843,7 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f
 
 void DrawQ_SetClipArea(float x, float y, float width, float height)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_SetClipArea: not in 2d rendering stage!\n");
-               return;
-       }
+       _DrawQ_Setup();
 
        // We have to convert the con coords into real coords
        // OGL uses top to bottom
@@ -910,22 +854,12 @@ void DrawQ_SetClipArea(float x, float y, float width, float height)
 
 void DrawQ_ResetClipArea(void)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_ResetClipArea: not in 2d rendering stage!\n");
-               return;
-       }
+       _DrawQ_Setup();
        GL_ScissorTest(false);
 }
 
 void DrawQ_Finish(void)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("R_DrawQueue: not in 2d rendering stage!\n");
-               return;
-       }
-
        r_refdef.draw2dstage = false;
 }
 
index 596f9c36191bd8edbca46c40934465889f3885fa..8022dcc835d30e37e1af4bf642a5625eea04d5fa 100644 (file)
@@ -1794,43 +1794,6 @@ R_RenderView
 ================
 */
 void R_RenderView(void)
-{
-       if (!r_refdef.entities/* || !r_refdef.worldmodel*/)
-               return; //Host_Error ("R_RenderView: NULL worldmodel");
-
-       CHECKGLERROR
-       if (r_timereport_active)
-               R_TimeReport("setup");
-
-       R_View_Update();
-       if (r_timereport_active)
-               R_TimeReport("visibility");
-
-       // GL is weird because it's bottom to top, r_view.y is top to bottom
-       R_ResetViewRendering();
-
-       R_ClearScreen();
-       if (r_timereport_active)
-               R_TimeReport("clear");
-
-       // this produces a bloom texture to be used in R_BlendView() later
-       if (r_hdr.integer)
-               R_HDR_RenderBloomTexture();
-
-       r_view.colorscale = r_hdr_scenebrightness.value;
-       R_RenderScene();
-
-       R_BlendView();
-       if (r_timereport_active)
-               R_TimeReport("blendview");
-
-       GL_Scissor(0, 0, vid.width, vid.height);
-       GL_ScissorTest(false);
-       CHECKGLERROR
-}
-
-//[515]: csqc
-void CSQC_R_ClearScreen (void)
 {
        if (!r_refdef.entities/* || !r_refdef.worldmodel*/)
                return; //Host_Error ("R_RenderView: NULL worldmodel");
@@ -1847,17 +1810,6 @@ void CSQC_R_ClearScreen (void)
 
        R_ResetViewRendering();
 
-       R_ClearScreen();
-       if (r_timereport_active)
-               R_TimeReport("clear");
-       CHECKGLERROR
-}
-
-//[515]: csqc
-void CSQC_R_RenderScene (void)
-{
-       R_ResetViewRendering();
-
        R_ClearScreen();
        if (r_timereport_active)
                R_TimeReport("clear");
@@ -1883,6 +1835,8 @@ extern void VM_AddPolygonsToMeshQueue (void);
 extern void R_DrawPortals (void);
 void R_RenderScene(void)
 {
+       DrawQ_Finish();
+
        // don't let sound skip if going slow
        if (r_refdef.extraupdate)
                S_ExtraUpdate ();
index cdba429feee6c17539b0d4b03d818ba9dba5f79b..504760a47a32d32eabf26c8f31eceabf4833c838 100644 (file)
@@ -862,7 +862,7 @@ prvm_builtin_t vm_m_builtins[] = {
        VM_search_getfilename, // 77
        VM_chr,
        VM_itof,
-       VM_ftoi,                // 80
+       VM_ftoe,                // 80
        VM_itof,                // isString
        VM_altstr_count,
        VM_altstr_prepare,
index 811cdf67245c14abf2a8f35103e694c62e565ea0..7d43ad99095d0c113e3aa96ed274161660f1ee81 100644 (file)
@@ -715,19 +715,19 @@ void VM_itof(void)
 
 /*
 ========================
-VM_itoe
+VM_ftoe
 
-intt ftoi(float num)
+entity ftoe(float num)
 ========================
 */
-void VM_ftoi(void)
+void VM_ftoe(void)
 {
        int ent;
-       VM_SAFEPARMCOUNT(1, VM_ftoi);
+       VM_SAFEPARMCOUNT(1, VM_ftoe);
 
        ent = (int)PRVM_G_FLOAT(OFS_PARM0);
-       if(PRVM_PROG_TO_EDICT(ent)->priv.required->free)
-               PRVM_ERROR ("VM_ftoe: %s tried to access a freed entity (entity %i)!", PRVM_NAME, ent);
+       if (ent < 0 || ent >= MAX_EDICTS || PRVM_PROG_TO_EDICT(ent)->priv.required->free)
+               ent = 0; // return world instead of a free or invalid entity
 
        PRVM_G_INT(OFS_RETURN) = ent;
 }
@@ -1150,15 +1150,14 @@ float   rint(float)
 */
 void VM_rint (void)
 {
-       float   f;
-
+       float f;
        VM_SAFEPARMCOUNT(1,VM_rint);
 
        f = PRVM_G_FLOAT(OFS_PARM0);
        if (f > 0)
-               PRVM_G_FLOAT(OFS_RETURN) = (int)(f + 0.5);
+               PRVM_G_FLOAT(OFS_RETURN) = floor(f + 0.5);
        else
-               PRVM_G_FLOAT(OFS_RETURN) = (int)(f - 0.5);
+               PRVM_G_FLOAT(OFS_RETURN) = ceil(f - 0.5);
 }
 
 /*
@@ -3011,7 +3010,7 @@ void VM_R_PolygonBegin (void)
        if(picname[0])
                p->tex = Draw_CachePic(picname, true)->tex;
        else
-               p->tex = r_texture_notexture;
+               p->tex = r_texture_white;
        p->flags = (unsigned char)PRVM_G_FLOAT(OFS_PARM1);
        vm_current_vertices = 0;
        vm_polygonbegin = true;
@@ -3053,8 +3052,7 @@ void VM_R_PolygonVertex (void)
 
        p->data[vm_current_vertices*3]          = coords[0];
        p->data[1+vm_current_vertices*3]        = coords[1];
-       if(!(p->flags & VM_POLYGON_FL2D))
-               p->data[2+vm_current_vertices*3]        = coords[2];
+       p->data[2+vm_current_vertices*3]        = coords[2];
 
        p->data[12+vm_current_vertices*2]       = tx[0];
        if(!(p->flags & VM_POLYGON_FLLINES))
index 5c9673f0ca0b0d394f717746eef382521b0d6174..0404e760dd11bbd413fdb8cdb3bab8b1273d9bf2 100644 (file)
@@ -99,7 +99,7 @@ string        search_getfilename(float handle, float num)
 string chr(float ascii)
 
 float  itof(intt ent)
-intt   ftoi(float num)
+entity ftoe(float num)
 
 -------will be removed soon----------
 float  altstr_count(string)
@@ -235,7 +235,7 @@ void VM_vtos (void);
 void VM_etos (void);
 void VM_stof(void);
 void VM_itof(void);
-void VM_ftoi(void);
+void VM_ftoe(void);
 void VM_spawn (void);
 void VM_remove (void);
 void VM_find (void);
diff --git a/todo b/todo
index 50de8e66270b2b63b3698e6049488d1748283529..e6a8fd478fbeae73b730cca369a280bbc7442137 100644 (file)
--- a/todo
+++ b/todo
 -f (James D) bug darkplaces server: losing runes on episode completion, completing episode 1 then 2 then 3 causes it to forget 1, then 4 causes it to forget 2 and 3, making it impossible to open the boss gate (James D)
 -f (Wazat) bug darkplaces: client's slowmo detection (measuring packet times and comparing to game time changes) may be making the game unpleasant (Wazat)
 0 bug darkplaces client: GAME_NEHAHRA: make sure cutscenes and movies work, got a report of seeing a black screen (NightFright)
+0 bug darkplaces client: hipnotic: health is one character to the right on the sbar, covering up the key icons (M`Shacron)
 0 bug darkplaces client: it has been reported that sometimes level changes on quakeworld servers don't load a map, this may be related to downloading? (Baker)
 0 bug darkplaces client: svc_effect should post a warning and do nothing if given a framerate below 1 (Willis)
 0 bug darkplaces console: commandline history won't scroll back past a blank line - the blank line should not be entered into history (Elric)
+0 bug darkplaces console: when cursoring up and down through command history, shorter lines sometimes contain some text from the previous line
 0 bug darkplaces csqc: after the drawqueue was eliminated, the CSQC probably can't draw 2D polygons the same way, so it may need fixing ([515])
 0 bug darkplaces csqc: engine-based rocket entities have a trail but they don't glow if csqc is used
 0 bug darkplaces csqc: it's broken!
diff --git a/view.c b/view.c
index 9fab2676e20c434511124f10bf33c7d38664e591..f1f66e550216f46e1a648764f65a5a9d622540d1 100644 (file)
--- a/view.c
+++ b/view.c
@@ -311,6 +311,32 @@ extern matrix4x4_t viewmodelmatrix;
 #include "cl_collision.h"
 #include "csprogs.h"
 
+/*
+==================
+CL_StairSmoothing
+
+==================
+*/
+void CL_StairSmoothing (void)
+{
+       if (v_dmg_time > 0)
+               v_dmg_time -= (cl.time - cl.oldtime);
+
+       // stair smoothing
+       if (cl.onground && cl.stairoffset < 0)
+       {
+               cl.stairoffset += (cl.time - cl.oldtime) * cl_stairsmoothspeed.value;
+               cl.stairoffset = bound(-16, cl.stairoffset, 0);
+       }
+       else if (cl.onground && cl.stairoffset > 0)
+       {
+               cl.stairoffset -= (cl.time - cl.oldtime) * cl_stairsmoothspeed.value;
+               cl.stairoffset = bound(0, cl.stairoffset, 16);
+       }
+       else
+               cl.stairoffset = 0;
+}
+
 /*
 ==================
 V_CalcRefdef
@@ -336,6 +362,13 @@ void V_CalcRefdef (void)
                // and the angles from the input system
                Matrix4x4_OriginFromMatrix(&ent->render.matrix, vieworg);
                VectorCopy(cl.viewangles, viewangles);
+
+               // update the stairoffset if the player entity has gone up or down without leaving the ground
+               //Con_Printf("cl.onground %i oldz %f newz %f\n", cl.onground, oldz, vieworg[2]);
+               cl.stairoffset -= vieworg[2] - oldz;
+               oldz = vieworg[2];
+               cl.stairoffset = bound(-16, cl.stairoffset, 16);
+
                // interpolate the angles if playing a demo or spectating someone
                if (cls.demoplayback || cl.fixangle[0])
                {
@@ -369,28 +402,8 @@ void V_CalcRefdef (void)
                        // TODO: add a cvar to disable this
                        viewangles[PITCH] += cl.qw_weaponkick;
 
-                       if (cl.onground)
-                       {
-                               if (!cl.oldonground)
-                                       cl.hitgroundtime = cl.time;
-                               cl.lastongroundtime = cl.time;
-                       }
-                       cl.oldonground = cl.onground;
-
-                       // stair smoothing
-                       //Con_Printf("cl.onground %i oldz %f newz %f\n", cl.onground, oldz, vieworg[2]);
-                       if (cl.onground && oldz < vieworg[2])
-                       {
-                               oldz += (cl.time - cl.oldtime) * cl_stairsmoothspeed.value;
-                               oldz = vieworg[2] = bound(vieworg[2] - 16, oldz, vieworg[2]);
-                       }
-                       else if (cl.onground && oldz > vieworg[2])
-                       {
-                               oldz -= (cl.time - cl.oldtime) * cl_stairsmoothspeed.value;
-                               oldz = vieworg[2] = bound(vieworg[2], oldz, vieworg[2] + 16);
-                       }
-                       else
-                               oldz = vieworg[2];
+                       // bias by stair smoothing offset
+                       vieworg[2] += cl.stairoffset;
 
                        if (chase_active.value)
                        {
@@ -435,7 +448,6 @@ void V_CalcRefdef (void)
                                {
                                        viewangles[ROLL] += v_dmg_time/v_kicktime.value*v_dmg_roll;
                                        viewangles[PITCH] += v_dmg_time/v_kicktime.value*v_dmg_pitch;
-                                       v_dmg_time -= cl.realframetime;
                                }
                                // origin
                                VectorAdd(vieworg, cl.punchvector, vieworg);