no need to include winquake.h
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 23 Sep 2002 04:20:04 +0000 (04:20 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 23 Sep 2002 04:20:04 +0000 (04:20 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2419 d7cf8633-e32d-0410-b094-e92efae38249

menu.c
snd_mix.c

diff --git a/menu.c b/menu.c
index 1cb2aee..fe2097a 100644 (file)
--- a/menu.c
+++ b/menu.c
@@ -19,10 +19,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 #include "quakedef.h"
 
-#ifdef _WIN32
-#include "winquake.h"
-#endif
-
 void (*vid_menudrawfn)(void);
 void (*vid_menukeyfn)(int key);
 
index e932508..a006f68 100644 (file)
--- a/snd_mix.c
+++ b/snd_mix.c
@@ -21,10 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-#ifdef _WIN32
-#include "winquake.h"
-#endif
-
 // LordHavoc: was 512, expanded to 2048
 #define        PAINTBUFFER_SIZE 2048
 portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];