greatly improved movetype bounce stopping check to consider the angle of the surface
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Mar 2002 11:09:40 +0000 (11:09 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Mar 2002 11:09:40 +0000 (11:09 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1607 d7cf8633-e32d-0410-b094-e92efae38249

sv_phys.c

index d4f73a3..ff2b16c 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -1164,7 +1164,7 @@ void SV_Physics_Noclip (edict_t *ent)
 // regular thinking
        if (!SV_RunThink (ent))
                return;
-       
+
        VectorMA (ent->v.angles, sv.frametime, ent->v.avelocity, ent->v.angles);
        VectorMA (ent->v.origin, sv.frametime, ent->v.velocity, ent->v.origin);
 
@@ -1195,13 +1195,13 @@ void SV_CheckWaterTransition (edict_t *ent)
                ent->v.waterlevel = 1;
                return;
        }
-       
+
        if (cont <= CONTENTS_WATER)
        {
                if (ent->v.watertype == CONTENTS_EMPTY)
                {       // just crossed into water
                        SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
-               }               
+               }
                ent->v.watertype = cont;
                ent->v.waterlevel = 1;
        }
@@ -1210,7 +1210,7 @@ void SV_CheckWaterTransition (edict_t *ent)
                if (ent->v.watertype != CONTENTS_EMPTY)
                {       // just crossed into water
                        SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
-               }               
+               }
                ent->v.watertype = CONTENTS_EMPTY;
                ent->v.waterlevel = cont;
        }
@@ -1275,11 +1275,30 @@ void SV_Physics_Toss (edict_t *ent)
        ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, backoff);
 
 // stop if on ground
-       if (trace.plane.normal[2] > 0.7)
+       if (ent->v.movetype == MOVETYPE_BOUNCEMISSILE)
+               ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+       else if (ent->v.movetype == MOVETYPE_BOUNCE)
+       {
+               if (trace.plane.normal[2] > 0.7)
+               {
+                       // LordHavoc: fixed grenades not bouncing when fired down a slope
+                       if (DotProduct(trace.plane.normal, ent->v.velocity) < 100)
+                       //if (ent->v.velocity[2] < 60)
+                       {
+                               ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
+                               ent->v.groundentity = EDICT_TO_PROG(trace.ent);
+                               VectorClear (ent->v.velocity);
+                               VectorClear (ent->v.avelocity);
+                       }
+                       else
+                               ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+               }
+               else
+                       ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+       }
+       else
        {
-               // LordHavoc: fixed grenades not bouncing when fired down a slope
-               if (fabs(ent->v.velocity[2]) < 60 || (ent->v.movetype != MOVETYPE_BOUNCE && ent->v.movetype != MOVETYPE_BOUNCEMISSILE))
-               //if (ent->v.velocity[2] < 60 || (ent->v.movetype != MOVETYPE_BOUNCE && ent->v.movetype != MOVETYPE_BOUNCEMISSILE))
+               if (trace.plane.normal[2] > 0.7)
                {
                        ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
                        ent->v.groundentity = EDICT_TO_PROG(trace.ent);
@@ -1289,8 +1308,6 @@ void SV_Physics_Toss (edict_t *ent)
                else
                        ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
        }
-       else
-               ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
 
 // check for in water
        SV_CheckWaterTransition (ent);
@@ -1427,9 +1444,9 @@ void SV_Physics (void)
                        break;
                }
        }
-       
+
        if (pr_global_struct->force_retouch)
-               pr_global_struct->force_retouch--;      
+               pr_global_struct->force_retouch--;
 
        // LordHavoc: endframe support
        if (EndFrameQC)