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expanded string table offset table from 1024 to 65536, there must be a better solutio...
author
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 15 Jan 2003 13:05:32 +0000
(13:05 +0000)
committer
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 15 Jan 2003 13:05:32 +0000
(13:05 +0000)
this fixes savegame loading (which allocates lots of negative string offsets)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2689
d7cf8633
-e32d-0410-b094-
e92efae38249
pr_exec.c
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diff --git
a/pr_exec.c
b/pr_exec.c
index 05e366d243fbd5680abea14175122e03033bbdf9..259b5cbd9ac4256a0abb720c8942d17fe9e8a849 100644
(file)
--- a/
pr_exec.c
+++ b/
pr_exec.c
@@
-428,7
+428,7
@@
chooseexecprogram:
}
// LordHavoc: grabbed these from QWSV, works around a gcc 2.95.3 compiler bug
-#define MAX_PRSTR
1024
+#define MAX_PRSTR
65536
static char *pr_strtbl[MAX_PRSTR];
static int num_prstr;