fix crash when transparent meshes were used in first frame rendered
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 Aug 2004 09:12:13 +0000 (09:12 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 Aug 2004 09:12:13 +0000 (09:12 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4403 d7cf8633-e32d-0410-b094-e92efae38249

meshqueue.c

index 6c9f180..24744f3 100644 (file)
@@ -31,7 +31,7 @@ void R_MeshQueue_Init(void)
 
        meshqueuemempool = Mem_AllocPool("R_MeshQueue", 0, NULL);
        mq_total = 0;
-       mqt_total = 1000;
+       mqt_total = 0;
        mq_array = NULL;
        mqt_array = NULL;
 }