added cl_deathnoviewmodel, cl_deathscoreboard and cl_deathtilt cvars so that games...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 14 Aug 2005 16:36:55 +0000 (16:36 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 14 Aug 2005 16:36:55 +0000 (16:36 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5575 d7cf8633-e32d-0410-b094-e92efae38249

cl_main.c
sbar.c
view.c

index 632e185..75ec326 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -63,6 +63,8 @@ cvar_t cl_noplayershadow = {CVAR_SAVE, "cl_noplayershadow", "0"};
 
 cvar_t cl_prydoncursor = {0, "cl_prydoncursor", "0"};
 
+cvar_t cl_deathnoviewmodel = {0, "cl_deathnoviewmodel", "1"};
+
 vec3_t cl_playerstandmins;
 vec3_t cl_playerstandmaxs;
 vec3_t cl_playercrouchmins;
@@ -1010,7 +1012,7 @@ static void CL_RelinkNetworkEntities(void)
        ent->state_current.modelindex = cl.stats[STAT_WEAPON];
        ent->state_current.frame = cl.stats[STAT_WEAPONFRAME];
        ent->state_current.flags = RENDER_VIEWMODEL;
-       if (cl.stats[STAT_HEALTH] <= 0 || cl.intermission)
+       if ((cl.stats[STAT_HEALTH] <= 0 && cl_deathnoviewmodel.integer) || cl.intermission)
                ent->state_current.modelindex = 0;
        else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
        {
@@ -1465,6 +1467,8 @@ void CL_Init (void)
 
        Cvar_RegisterVariable(&cl_prydoncursor);
 
+       Cvar_RegisterVariable(&cl_deathnoviewmodel);
+
        Cmd_AddCommand("timerefresh", CL_TimeRefresh_f);
 
        CL_Parse_Init();
diff --git a/sbar.c b/sbar.c
index 6c2c680..fd544d8 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -97,6 +97,8 @@ cvar_t        showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d"};
 cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4"};
 cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1"};
 
+cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1"};
+
 void Sbar_MiniDeathmatchOverlay (int x, int y);
 void Sbar_DeathmatchOverlay (void);
 void Sbar_IntermissionOverlay (void);
@@ -329,6 +331,7 @@ void Sbar_Init (void)
        Cvar_RegisterVariable (&showdate_format);
        Cvar_RegisterVariable (&sbar_alpha_bg);
        Cvar_RegisterVariable (&sbar_alpha_fg);
+       Cvar_RegisterVariable (&cl_deathscoreboard);
 
        R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
@@ -913,7 +916,7 @@ void Sbar_Draw (void)
 
        if (gamemode == GAME_SOM)
        {
-               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+               if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                        Sbar_DrawScoreboard ();
                else if (sb_lines)
                {
@@ -956,7 +959,7 @@ void Sbar_Draw (void)
                sbar_y = vid_conheight.integer - 47;
                sbar_x = (vid_conwidth.integer - 640)/2;
 
-               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+               if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                {
                        Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
                        Sbar_DrawScoreboard ();
@@ -1050,7 +1053,7 @@ void Sbar_Draw (void)
                                Sbar_DrawFrags ();
                }
 
-               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+               if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                {
                        if (gamemode != GAME_GOODVSBAD2)
                                Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
diff --git a/view.c b/view.c
index 7b1ca6d..c02459d 100644 (file)
--- a/view.c
+++ b/view.c
@@ -64,6 +64,8 @@ cvar_t chase_active = {CVAR_SAVE, "chase_active", "0"};
 // GAME_GOODVSBAD2
 cvar_t chase_stevie = {0, "chase_stevie", "0"};
 
+cvar_t cl_deathtilt = {0, "cl_deathtilt", "1"};
+
 float  v_dmg_time, v_dmg_roll, v_dmg_pitch;
 
 
@@ -385,7 +387,7 @@ void V_CalcRefdef (void)
                        {
                                // first person view from entity
                                // angles
-                               if (cl.stats[STAT_HEALTH] <= 0 && gamemode != GAME_FNIGGIUM)
+                               if (cl.stats[STAT_HEALTH] <= 0 && cl_deathtilt.integer)
                                        viewangles[ROLL] = 80;  // dead view angle
                                VectorAdd(viewangles, cl.punchangle, viewangles);
                                viewangles[ROLL] += V_CalcRoll(cl.viewangles, cl.movement_velocity);
@@ -596,5 +598,7 @@ void V_Init (void)
        Cvar_RegisterVariable (&chase_active);
        if (gamemode == GAME_GOODVSBAD2)
                Cvar_RegisterVariable (&chase_stevie);
+
+       Cvar_RegisterVariable (&cl_deathtilt.integer);
 }