Added Quake2 BSP support (IBSP38), this is a work in progress.
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 1 Jun 2014 08:13:34 +0000 (08:13 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 1 Jun 2014 08:13:34 +0000 (08:13 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12083 d7cf8633-e32d-0410-b094-e92efae38249

cl_main.c
gl_rmain.c
image.c
image.h
model_alias.c
model_brush.c
model_brush.h
model_shared.c
model_shared.h

index 2ae4f86..51a02ff 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -1586,6 +1586,10 @@ static void CL_RelinkWorld(void)
        CL_UpdateRenderEntity(&ent->render);
        r_refdef.scene.worldentity = &ent->render;
        r_refdef.scene.worldmodel = cl.worldmodel;
+
+       // if the world is q2bsp, animate the textures
+       if (ent->render.model && ent->render.model->brush.isq2bsp)
+               ent->render.framegroupblend[0].frame = (int)(cl.time * 2.0f);
 }
 
 static void CL_RelinkStaticEntities(void)
index 0021f7f..2c15ac9 100644 (file)
@@ -3400,6 +3400,10 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
        skinframe->fog = NULL;
        skinframe->reflect = NULL;
        skinframe->hasalpha = false;
+       skinframe->q2flags = image_q2flags;
+       skinframe->q2value = image_q2value;
+       skinframe->q2contents = image_q2contents;
+       // we could store the q2animname here too
 
        if (ddsbase)
        {
@@ -8143,7 +8147,9 @@ texture_t *R_GetCurrentTexture(texture_t *t)
                {
                        // use an alternate animation if the entity's frame is not 0,
                        // and only if the texture has an alternate animation
-                       if (rsurface.ent_alttextures && t->anim_total[1])
+                       if (t->animated == 2) // q2bsp
+                               t = t->anim_frames[0][ent->framegroupblend[0].frame % t->anim_total[0]];
+                       else if (rsurface.ent_alttextures && t->anim_total[1])
                                t = t->anim_frames[1][(t->anim_total[1] >= 2) ? ((int)(rsurface.shadertime * 5.0f) % t->anim_total[1]) : 0];
                        else
                                t = t->anim_frames[0][(t->anim_total[0] >= 2) ? ((int)(rsurface.shadertime * 5.0f) % t->anim_total[0]) : 0];
@@ -8174,7 +8180,7 @@ texture_t *R_GetCurrentTexture(texture_t *t)
                t->backgroundcurrentskinframe = t->backgroundskinframes[LoopingFrameNumberFromDouble(rsurface.shadertime * t->backgroundskinframerate, t->backgroundnumskinframes)];
 
        t->currentmaterialflags = t->basematerialflags;
-       t->currentalpha = rsurface.colormod[3];
+       t->currentalpha = rsurface.colormod[3] * t->basealpha;
        if (t->basematerialflags & MATERIALFLAG_WATERALPHA && (model->brush.supportwateralpha || r_novis.integer || r_trippy.integer))
                t->currentalpha *= r_wateralpha.value;
        if(t->basematerialflags & MATERIALFLAG_WATERSHADER && r_fb.water.enabled && !r_refdef.view.isoverlay)
@@ -12721,6 +12727,7 @@ void R_DrawCustomSurface(skinframe_t *skinframe, const matrix4x4_t *texmatrix, i
 
        texture.update_lastrenderframe = -1; // regenerate this texture
        texture.basematerialflags = materialflags | MATERIALFLAG_CUSTOMSURFACE | MATERIALFLAG_WALL;
+       texture.basealpha = 1.0f;
        texture.currentskinframe = skinframe;
        texture.currenttexmatrix = *texmatrix; // requires MATERIALFLAG_CUSTOMSURFACE
        texture.offsetmapping = OFFSETMAPPING_OFF;
diff --git a/image.c b/image.c
index 366e80d..c61e976 100644 (file)
--- a/image.c
+++ b/image.c
@@ -7,6 +7,10 @@
 
 int            image_width;
 int            image_height;
+int            image_q2flags;
+int            image_q2value;
+int            image_q2contents;
+char   image_q2animname[32];
 
 static void Image_CopyAlphaFromBlueBGRA(unsigned char *outpixels, const unsigned char *inpixels, int w, int h)
 {
@@ -757,6 +761,11 @@ static unsigned char *LoadWAL_BGRA (const unsigned char *f, int filesize, int *m
 
        image_width = LittleLong(inwal->width);
        image_height = LittleLong(inwal->height);
+       image_q2flags = LittleLong(inwal->flags);
+       image_q2value = LittleLong(inwal->value);
+       image_q2contents = LittleLong(inwal->contents);
+       memcpy(image_q2animname, inwal->animname, sizeof(inwal->animname));
+       image_q2animname[sizeof(image_q2animname)-1] = 0;
        if (image_width > 32768 || image_height > 32768 || image_width <= 0 || image_height <= 0)
        {
                Con_Printf("LoadWAL: invalid size %ix%i\n", image_width, image_height);
@@ -952,6 +961,12 @@ unsigned char *loadimagepixelsbgra (const char *filename, qboolean complain, qbo
                if (f)
                {
                        int mymiplevel = miplevel ? *miplevel : 0;
+                       image_width = 0;
+                       image_height = 0;
+                       image_q2flags = 0;
+                       image_q2value = 0;
+                       image_q2contents = 0;
+                       image_q2animname[0] = 0;
                        data = format->loadfunc(f, (int)filesize, &mymiplevel);
                        Mem_Free(f);
                        if (data)
diff --git a/image.h b/image.h
index 9153577..cb50ca7 100644 (file)
--- a/image.h
+++ b/image.h
@@ -2,7 +2,8 @@
 #ifndef IMAGE_H
 #define IMAGE_H
 
-extern int image_width, image_height;
+extern int image_width, image_height, image_q2flags, image_q2value, image_q2contents;
+extern char image_q2animname[32];
 
 
 // swizzle components (even converting number of components) and flip images
index 3da3b62..ca4c88e 100644 (file)
@@ -922,6 +922,7 @@ static void Mod_BuildAliasSkinFromSkinFrame(texture_t *texture, skinframe_t *ski
        //texture->textureflags = 0;
 
        texture->basematerialflags = MATERIALFLAG_WALL;
+       texture->basealpha = 1.0f;
        if (texture->currentskinframe->hasalpha)
                texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
        texture->currentmaterialflags = texture->basematerialflags;
index e25f1cf..c5189e1 100644 (file)
@@ -69,6 +69,8 @@ static texture_t mod_q1bsp_texture_lava;
 static texture_t mod_q1bsp_texture_slime;
 static texture_t mod_q1bsp_texture_water;
 
+static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end);
+
 void Mod_BrushInit(void)
 {
 //     Cvar_RegisterVariable(&r_subdivide_size);
@@ -1657,6 +1659,7 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
                strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
                tx->width = 16;
                tx->height = 16;
+               tx->basealpha = 1.0f;
                if (cls.state != ca_dedicated)
                {
                        tx->numskinframes = 1;
@@ -1771,6 +1774,7 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
                strlcpy(tx->name, name, sizeof(tx->name));
                tx->width = mtwidth;
                tx->height = mtheight;
+               tx->basealpha = 1.0f;
 
                if (tx->name[0] == '*')
                {
@@ -1965,7 +1969,7 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
                for (j = 0;j < max;j++)
                {
                        tx2 = anims[j];
-                       tx2->animated = true;
+                       tx2->animated = 1; // q1bsp
                        tx2->anim_total[0] = max;
                        tx2->anim_total[1] = altmax;
                        for (k = 0;k < 10;k++)
@@ -1982,7 +1986,7 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
                        for (j = 0;j < altmax;j++)
                        {
                                tx2 = altanims[j];
-                               tx2->animated = true;
+                               tx2->animated = 1; // q1bsp
                                // the primary/alternate are reversed here
                                tx2->anim_total[0] = altmax;
                                tx2->anim_total[1] = max;
@@ -2277,28 +2281,26 @@ static void Mod_Q1BSP_LoadTexinfo(sizebuf_t *sb)
                                out->vecs[k][j] = MSG_ReadLittleFloat(sb);
 
                miptex = MSG_ReadLittleLong(sb);
-               out->flags = MSG_ReadLittleLong(sb);
+               out->q1flags = MSG_ReadLittleLong(sb);
 
-               out->texture = NULL;
-               if (loadmodel->data_textures)
-               {
-                       if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
-                               Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
-                       else
-                               out->texture = loadmodel->data_textures + miptex;
-               }
-               if (out->flags & TEX_SPECIAL)
+               if (out->q1flags & TEX_SPECIAL)
                {
                        // if texture chosen is NULL or the shader needs a lightmap,
                        // force to notexture water shader
-                       if (out->texture == NULL)
-                               out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
+                       out->textureindex = loadmodel->num_textures - 1;
                }
                else
                {
                        // if texture chosen is NULL, force to notexture
-                       if (out->texture == NULL)
-                               out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
+                       out->textureindex = loadmodel->num_textures - 2;
+               }
+               // see if the specified miptex is valid and try to use it instead
+               if (loadmodel->data_textures)
+               {
+                       if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
+                               Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
+                       else
+                               out->textureindex = miptex;
                }
        }
 }
@@ -2501,6 +2503,7 @@ static void Mod_Q1BSP_LoadFaces(sizebuf_t *sb)
        for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
        {
                surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
+               // the struct on disk is the same in BSP29 (Q1), BSP30 (HL1), and IBSP46 (Q2)
                planenum = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
                /*side = */loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
                firstedge = MSG_ReadLittleLong(sb);
@@ -2519,7 +2522,7 @@ static void Mod_Q1BSP_LoadFaces(sizebuf_t *sb)
                        Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
 
                surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + texinfoindex;
-               surface->texture = surface->lightmapinfo->texinfo->texture;
+               surface->texture = loadmodel->data_textures + surface->lightmapinfo->texinfo->textureindex;
 
                //surface->flags = surface->texture->flags;
                //if (LittleShort(in->side))
@@ -2595,7 +2598,7 @@ static void Mod_Q1BSP_LoadFaces(sizebuf_t *sb)
                        surface->lightmapinfo->samples = NULL;
 #if 1
                        // give non-lightmapped water a 1x white lightmap
-                       if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
+                       if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->q1flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
                        {
                                surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
                                surface->lightmapinfo->styles[0] = 0;
@@ -2603,7 +2606,7 @@ static void Mod_Q1BSP_LoadFaces(sizebuf_t *sb)
                        }
 #endif
                }
-               else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
+               else if (loadmodel->brush.ishlbsp || loadmodel->brush.isq2bsp) // LordHavoc: HalfLife map (bsp version 30)
                        surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + lightmapoffset;
                else // LordHavoc: white lighting (bsp version 29)
                {
@@ -2613,7 +2616,7 @@ static void Mod_Q1BSP_LoadFaces(sizebuf_t *sb)
                }
 
                // check if we should apply a lightmap to this
-               if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
+               if (!(surface->lightmapinfo->texinfo->q1flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
                {
                        if (ssize > 256 || tsize > 256)
                                Host_Error("Bad surface extents");
@@ -3774,6 +3777,7 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
 
        mod->brush.isbsp2 = false;
        mod->brush.ishlbsp = false;
+       mod->brush.isq2bsp = false;
        i = MSG_ReadLittleLong(&sb);
        switch(i)
        {
@@ -3902,6 +3906,7 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
        // check if the map supports transparent water rendering
        loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
 
+       // we don't need the compressed pvs data anymore
        if (mod->brushq1.data_compressedpvs)
                Mem_Free(mod->brushq1.data_compressedpvs);
        mod->brushq1.data_compressedpvs = NULL;
@@ -4116,438 +4121,845 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
        Con_DPrintf("Stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
 }
 
-static void Mod_Q2BSP_LoadEntities(lump_t *l)
+int Mod_Q2BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
 {
+       int supercontents = 0;
+       if (nativecontents & CONTENTSQ2_SOLID)
+               supercontents |= SUPERCONTENTS_SOLID;
+       if (nativecontents & CONTENTSQ2_WATER)
+               supercontents |= SUPERCONTENTS_WATER;
+       if (nativecontents & CONTENTSQ2_SLIME)
+               supercontents |= SUPERCONTENTS_SLIME;
+       if (nativecontents & CONTENTSQ2_LAVA)
+               supercontents |= SUPERCONTENTS_LAVA;
+       if (nativecontents & CONTENTSQ2_MONSTER)
+               supercontents |= SUPERCONTENTS_BODY;
+       if (nativecontents & CONTENTSQ2_DEADMONSTER)
+               supercontents |= SUPERCONTENTS_CORPSE;
+       if (nativecontents & CONTENTSQ2_PLAYERCLIP)
+               supercontents |= SUPERCONTENTS_PLAYERCLIP;
+       if (nativecontents & CONTENTSQ2_MONSTERCLIP)
+               supercontents |= SUPERCONTENTS_MONSTERCLIP;
+       if (!(nativecontents & CONTENTSQ2_TRANSLUCENT))
+               supercontents |= SUPERCONTENTS_OPAQUE;
+       return supercontents;
 }
 
-static void Mod_Q2BSP_LoadPlanes(lump_t *l)
+int Mod_Q2BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
 {
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
-
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-
-       loadmodel-> = out;
-       loadmodel->num = count;
-
-       for (i = 0;i < count;i++, in++, out++)
-       {
-       }
-*/
+       int nativecontents = 0;
+       if (supercontents & SUPERCONTENTS_SOLID)
+               nativecontents |= CONTENTSQ2_SOLID;
+       if (supercontents & SUPERCONTENTS_WATER)
+               nativecontents |= CONTENTSQ2_WATER;
+       if (supercontents & SUPERCONTENTS_SLIME)
+               nativecontents |= CONTENTSQ2_SLIME;
+       if (supercontents & SUPERCONTENTS_LAVA)
+               nativecontents |= CONTENTSQ2_LAVA;
+       if (supercontents & SUPERCONTENTS_BODY)
+               nativecontents |= CONTENTSQ2_MONSTER;
+       if (supercontents & SUPERCONTENTS_CORPSE)
+               nativecontents |= CONTENTSQ2_DEADMONSTER;
+       if (supercontents & SUPERCONTENTS_PLAYERCLIP)
+               nativecontents |= CONTENTSQ2_PLAYERCLIP;
+       if (supercontents & SUPERCONTENTS_MONSTERCLIP)
+               nativecontents |= CONTENTSQ2_MONSTERCLIP;
+       if (!(supercontents & SUPERCONTENTS_OPAQUE))
+               nativecontents |= CONTENTSQ2_TRANSLUCENT;
+       return nativecontents;
 }
 
-static void Mod_Q2BSP_LoadVertices(lump_t *l)
+static void Mod_Q2BSP_LoadVisibility(sizebuf_t *sb)
 {
-/*
-       d_t *in;
-       m_t *out;
        int i, count;
+       loadmodel->brushq1.num_compressedpvs = 0;
+       loadmodel->brushq1.data_compressedpvs = NULL;
+       loadmodel->brush.num_pvsclusters = 0;
+       loadmodel->brush.num_pvsclusterbytes = 0;
+       loadmodel->brush.data_pvsclusters = NULL;
 
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-
-       loadmodel-> = out;
-       loadmodel->num = count;
+       if (!sb->cursize)
+               return;
 
-       for (i = 0;i < count;i++, in++, out++)
+       count = MSG_ReadLittleLong(sb);
+       loadmodel->brush.num_pvsclusters = count;
+       loadmodel->brush.num_pvsclusterbytes = (count+7)>>3;
+       loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*loadmodel->brush.num_pvsclusterbytes);
+       for (i = 0;i < count;i++)
        {
+               int pvsofs = MSG_ReadLittleLong(sb);
+               /*int phsofs = */MSG_ReadLittleLong(sb);
+               // decompress the vis data for this cluster
+               // (note this accesses the underlying data store of sb, which is kind of evil)
+               Mod_Q1BSP_DecompressVis(sb->data + pvsofs, sb->data + sb->cursize, loadmodel->brush.data_pvsclusters + i * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (i+1) * loadmodel->brush.num_pvsclusterbytes);
        }
-*/
+       // hush the loading error check later - we had to do random access on this lump, so we didn't read to the end
+       sb->readcount = sb->cursize;
 }
 
-static void Mod_Q2BSP_LoadVisibility(lump_t *l)
+static void Mod_Q2BSP_LoadNodes(sizebuf_t *sb)
 {
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
+       int                     i, j, count, p, child[2];
+       mnode_t         *out;
+       int structsize = 28;
 
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       if (sb->cursize % structsize)
+               Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
+       count = sb->cursize / structsize;
+       if (count == 0)
+               Host_Error("Mod_Q2BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
+       out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
-       loadmodel-> = out;
-       loadmodel->num = count;
+       loadmodel->brush.data_nodes = out;
+       loadmodel->brush.num_nodes = count;
 
-       for (i = 0;i < count;i++, in++, out++)
+       for ( i=0 ; i<count ; i++, out++)
        {
+               p = MSG_ReadLittleLong(sb);
+               out->plane = loadmodel->brush.data_planes + p;
+               child[0] = MSG_ReadLittleLong(sb);
+               child[1] = MSG_ReadLittleLong(sb);
+               out->mins[0] = MSG_ReadLittleShort(sb);
+               out->mins[1] = MSG_ReadLittleShort(sb);
+               out->mins[2] = MSG_ReadLittleShort(sb);
+               out->maxs[0] = MSG_ReadLittleShort(sb);
+               out->maxs[1] = MSG_ReadLittleShort(sb);
+               out->maxs[2] = MSG_ReadLittleShort(sb);
+               out->firstsurface = (unsigned short)MSG_ReadLittleShort(sb);
+               out->numsurfaces = (unsigned short)MSG_ReadLittleShort(sb);
+               if (out->firstsurface + out->numsurfaces > (unsigned int)loadmodel->num_surfaces)
+               {
+                       Con_Printf("Mod_Q2BSP_LoadNodes: invalid surface index range %i+%i (file has only %i surfaces)\n", p, out->firstsurface, out->numsurfaces, loadmodel->num_surfaces);
+                       out->firstsurface = 0;
+                       out->numsurfaces = 0;
+               }
+               for (j=0 ; j<2 ; j++)
+               {
+                       p = child[j];
+                       if (p >= 0)
+                       {
+                               if (p < loadmodel->brush.num_nodes)
+                                       out->children[j] = loadmodel->brush.data_nodes + p;
+                               else
+                               {
+                                       Con_Printf("Mod_Q2BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
+                                       // map it to the solid leaf
+                                       out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
+                               }
+                       }
+                       else
+                       {
+                               // get leaf index as a positive value starting at 0 (-1 becomes 0, -2 becomes 1, etc)
+                               p = -(p+1);
+                               if (p < loadmodel->brush.num_leafs)
+                                       out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
+                               else
+                               {
+                                       Con_Printf("Mod_Q2BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
+                                       // map it to the solid leaf
+                                       out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
+                               }
+                       }
+               }
        }
-*/
+
+       Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
 }
 
-static void Mod_Q2BSP_LoadNodes(lump_t *l)
+static void Mod_Q2BSP_LoadTexinfo(sizebuf_t *sb)
 {
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
-
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       mtexinfo_t *out;
+       int i, j, k, count;
+       int structsize = 76;
+       int maxtextures = 1024; // hardcoded limit of quake2 engine, so we may as well use it as an upper bound
+       char filename[MAX_QPATH];
 
-       loadmodel-> = out;
-       loadmodel->num = count;
+       if (sb->cursize % structsize)
+               Host_Error("Mod_Q2BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
+       count = sb->cursize / structsize;
+       out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       loadmodel->brushq1.texinfo = out;
+       loadmodel->brushq1.numtexinfo = count;
+       loadmodel->num_texturesperskin = 0;
+       loadmodel->data_textures = (texture_t*)Mem_Alloc(loadmodel->mempool, maxtextures * sizeof(texture_t));
 
-       for (i = 0;i < count;i++, in++, out++)
+       for (i = 0;i < count;i++, out++)
        {
-       }
-*/
-}
+               for (k = 0;k < 2;k++)
+                       for (j = 0;j < 4;j++)
+                               out->vecs[k][j] = MSG_ReadLittleFloat(sb);
 
-static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
-{
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
+               out->q2flags = MSG_ReadLittleLong(sb);
+               out->q2value = MSG_ReadLittleLong(sb);
+               MSG_ReadBytes(sb, 32, (unsigned char*)out->q2texture);
+               out->q2texture[31] = 0; // make absolutely sure it is terminated
+               out->q2nexttexinfo = MSG_ReadLittleLong(sb);
 
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+               // find an existing match for the texture if possible
+               dpsnprintf(filename, sizeof(filename), "textures/%s.wal", out->q2texture);
+               for (j = 0;j < loadmodel->num_texturesperskin;j++)
+                       if (!strcmp(filename, loadmodel->data_textures[j].name) && out->q2flags == loadmodel->data_textures[j].q2flags)
+                               break;
+               // if we don't find the texture, store the new texture
+               if (j == loadmodel->num_texturesperskin)
+               {
+                       if (loadmodel->num_texturesperskin < maxtextures)
+                       {
+                               texture_t *tx = loadmodel->data_textures + j;
+                               int q2flags = out->q2flags;
+                               Mod_LoadTextureFromQ3Shader(tx, filename, true, true, MATERIALFLAG_WALL);
+                               tx->q2flags = q2flags; // override the flags from the wal
+                               // also modify the texture to have the correct contents and such based on flags
+                               // note that we create multiple texture_t structures if q2flags differs
+                               if (q2flags & Q2SURF_LIGHT)
+                               {
+                                       // doesn't mean anything to us
+                               }
+                               if (q2flags & Q2SURF_SLICK)
+                               {
+                                       // would be nice to support...
+                               }
+                               if (q2flags & Q2SURF_SKY)
+                               {
+                                       // sky is a rather specific thing
+                                       tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
+                                       tx->supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE;
+                                       tx->surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
+                               }
+                               if (q2flags & Q2SURF_WARP)
+                               {
+                                       // we use a scroll instead of a warp
+                                       tx->basematerialflags |= MATERIALFLAG_WATERSCROLL;
+                                       // if it's also transparent, we can enable the WATERSHADER
+                                       // but we do not set the WATERALPHA flag because we don't
+                                       // want to honor r_wateralpha in q2bsp
+                                       // (it would go against the artistic intent)
+                                       if (q2flags & (Q2SURF_TRANS33 | Q2SURF_TRANS66))
+                                               tx->basematerialflags |= MATERIALFLAG_WATERSHADER;
+                               }
+                               if (q2flags & Q2SURF_TRANS33)
+                               {
+                                       tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED;
+                                       tx->basealpha = 0.3333f;
+                               }
+                               if (q2flags & Q2SURF_TRANS66)
+                               {
+                                       tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED;
+                                       tx->basealpha = 0.6667f;
+                               }
+                               if (q2flags & Q2SURF_FLOWING)
+                               {
+                                       tx->tcmods[0].tcmod = Q3TCMOD_SCROLL;
+                                       tx->tcmods[0].parms[0] = -1.6f;
+                                       tx->tcmods[0].parms[1] = 0.0f;
+                               }
+                               if (q2flags & Q2SURF_NODRAW)
+                               {
+                                       tx->basematerialflags |= MATERIALFLAG_NODRAW;
+                               }
+                               loadmodel->num_texturesperskin++;
+                               loadmodel->num_textures = loadmodel->num_texturesperskin;
+                       }
+                       else
+                       {
+                               Con_Printf("Mod_Q2BSP_LoadTexinfo: max textures reached (%i)\n", maxtextures);
+                               j = 0; // use first texture and give up
+                       }
+               }
+               // store the index we found for this texture
+               out->textureindex = j;
+       }
 
-       loadmodel-> = out;
-       loadmodel->num = count;
+       // realloc the textures array now that we know how many we actually need
+       loadmodel->data_textures = (texture_t*)Mem_Realloc(loadmodel->mempool, loadmodel->data_textures, loadmodel->num_texturesperskin * sizeof(texture_t));
 
-       for (i = 0;i < count;i++, in++, out++)
+       // now assemble the texture chains
+       // if we encounter the textures out of order, the later ones won't mark the earlier ones in a sequence, so the earlier 
+       for (i = 0, out = loadmodel->brushq1.texinfo;i < count;i++, out++)
        {
-       }
-*/
-}
-
-static void Mod_Q2BSP_LoadFaces(lump_t *l)
-{
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
+               int j = i;
+               texture_t *t = loadmodel->data_textures + out->textureindex;
 
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+               // if this is not animated, skip it
+               // if this is already processed, skip it (part of an existing sequence)
+               if (out->q2nexttexinfo == 0 || t->animated)
+                       continue;
 
-       loadmodel-> = out;
-       loadmodel->num = count;
+               // store the array of frames to use
+               t->animated = 2; // q2bsp animation
+               t->anim_total[0] = 0;
+               t->anim_total[1] = 0;
+               // gather up to 10 frames (we don't support more)
+               for (j = i;j >= 0 && t->anim_total[0] < (int)(sizeof(t->anim_frames[0])/sizeof(t->anim_frames[0][0]));j = loadmodel->brushq1.texinfo[j].q2nexttexinfo)
+               {
+                       // detect looping and stop there
+                       if (loadmodel->brushq1.texinfo[j].textureindex == out->textureindex)
+                               break;
+                       t->anim_frames[0][t->anim_total[0]++] = &loadmodel->data_textures[loadmodel->brushq1.texinfo[j].textureindex];
+               }
+               // we could look for the +a sequence here if this is the +0 sequence,
+               // but it seems that quake2 did not implement that (even though the
+               // files exist in the baseq2 content)
 
-       for (i = 0;i < count;i++, in++, out++)
-       {
+               // write the frame sequence to all the textures involved (just like
+               // in the q1bsp loader)
+               //
+               // note that this can overwrite the rest of the sequence - so if the
+               // start of a sequence is found later than the other parts of the
+               // sequence, it will go back and rewrite them correctly.
+               for (j = i;j >= 0;j = loadmodel->brushq1.texinfo[j].q2nexttexinfo)
+               {
+                       texture_t *txj = &loadmodel->data_textures[loadmodel->brushq1.texinfo[j].textureindex];
+                       txj->animated = t->animated;
+                       txj->anim_total[0] = t->anim_total[0];
+                       txj->anim_total[1] = t->anim_total[1];
+                       for (k = 0;k < t->anim_total[0];k++)
+                               txj->anim_frames[0][k] = t->anim_frames[0][k];
+                       for (k = 0;k < t->anim_total[1];k++)
+                               txj->anim_frames[1][k] = t->anim_frames[1][k];
+               }
        }
-*/
 }
 
-static void Mod_Q2BSP_LoadLighting(lump_t *l)
+static void Mod_Q2BSP_LoadLighting(sizebuf_t *sb)
 {
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
-
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-
-       loadmodel-> = out;
-       loadmodel->num = count;
-
-       for (i = 0;i < count;i++, in++, out++)
-       {
-       }
-*/
+       // LordHavoc: this fits exactly the same format that we use in .lit files
+       loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize);
+       MSG_ReadBytes(sb, sb->cursize, loadmodel->brushq1.lightdata);
 }
 
-static void Mod_Q2BSP_LoadLeafs(lump_t *l)
+static void Mod_Q2BSP_LoadLeafs(sizebuf_t *sb)
 {
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
+       mleaf_t *out;
+       int i, j, count, firstmarksurface, nummarksurfaces;
+       int structsize = 28;
 
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
+       if (sb->cursize % structsize)
                Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       count = sb->cursize / structsize;
+       out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
-       loadmodel-> = out;
-       loadmodel->num = count;
+       loadmodel->brush.data_leafs = out;
+       loadmodel->brush.num_leafs = count;
 
-       for (i = 0;i < count;i++, in++, out++)
+       // FIXME: this function could really benefit from some error checking
+       for ( i=0 ; i<count ; i++, out++)
        {
-       }
-*/
-}
-
-static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
-{
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
+               out->contents = MSG_ReadLittleLong(sb);
+               out->clusterindex = MSG_ReadLittleShort(sb);
+               out->areaindex = MSG_ReadLittleShort(sb);
+               out->mins[0] = MSG_ReadLittleShort(sb);
+               out->mins[1] = MSG_ReadLittleShort(sb);
+               out->mins[2] = MSG_ReadLittleShort(sb);
+               out->maxs[0] = MSG_ReadLittleShort(sb);
+               out->maxs[1] = MSG_ReadLittleShort(sb);
+               out->maxs[2] = MSG_ReadLittleShort(sb);
+       
+               firstmarksurface = (unsigned short)MSG_ReadLittleShort(sb);
+               nummarksurfaces  = (unsigned short)MSG_ReadLittleShort(sb);
 
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+               for (j = 0;j < 4;j++)
+                       out->ambient_sound_level[j] = 0;
 
-       loadmodel-> = out;
-       loadmodel->num = count;
+               if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
+               {
+                       Con_Print("Mod_Q2BSP_LoadLeafs: invalid clusterindex\n");
+                       out->clusterindex = -1;
+               }
 
-       for (i = 0;i < count;i++, in++, out++)
-       {
+               if (firstmarksurface >= 0 && firstmarksurface + nummarksurfaces <= loadmodel->brush.num_leafsurfaces)
+               {
+                       out->firstleafsurface = loadmodel->brush.data_leafsurfaces + firstmarksurface;
+                       out->numleafsurfaces = nummarksurfaces;
+               }
+               else
+               {
+                       Con_Printf("Mod_Q2BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", firstmarksurface, firstmarksurface+nummarksurfaces, 0, loadmodel->brush.num_leafsurfaces);
+                       out->firstleafsurface = NULL;
+                       out->numleafsurfaces = 0;
+               }
        }
-*/
 }
 
-static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
+static void Mod_Q2BSP_LoadLeafBrushes(sizebuf_t *sb)
 {
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
+       int i, j;
+       int structsize = 2;
 
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
+       if (sb->cursize % structsize)
                Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-
-       loadmodel-> = out;
-       loadmodel->num = count;
+       loadmodel->brush.num_leafbrushes = sb->cursize / structsize;
+       loadmodel->brush.data_leafbrushes = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafbrushes * sizeof(int));
 
-       for (i = 0;i < count;i++, in++, out++)
+       for (i = 0;i < loadmodel->brush.num_leafbrushes;i++)
        {
+               j = (unsigned short) MSG_ReadLittleShort(sb);
+               if (j >= loadmodel->brush.num_brushes)
+                       Host_Error("Mod_Q1BSP_LoadLeafBrushes: bad brush number");
+               loadmodel->brush.data_leafbrushes[i] = j;
        }
-*/
 }
 
-static void Mod_Q2BSP_LoadEdges(lump_t *l)
+static void Mod_Q2BSP_LoadBrushSides(sizebuf_t *sb)
 {
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
+       q3mbrushside_t *out;
+       int i, n, count;
+       int structsize = 4;
 
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       if (sb->cursize % structsize)
+               Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
+       count = sb->cursize / structsize;
+       out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_brushsides * sizeof(*out));
 
-       loadmodel-> = out;
-       loadmodel->num = count;
+       loadmodel->brush.data_brushsides = out;
+       loadmodel->brush.num_brushsides = count;
 
-       for (i = 0;i < count;i++, in++, out++)
+       for (i = 0;i < count;i++, out++)
        {
+               n = (unsigned short)MSG_ReadLittleShort(sb);
+               if (n < 0 || n >= loadmodel->brush.num_planes)
+                       Host_Error("Mod_Q2BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
+               out->plane = loadmodel->brush.data_planes + n;
+               n = MSG_ReadLittleShort(sb);
+               if (n < 0 || n >= loadmodel->num_textures)
+                       Host_Error("Mod_Q2BSP_LoadBrushSides: invalid texinfo index %i (%i texinfos)", n, loadmodel->brushq1.numtexinfo);
+               out->texture = loadmodel->data_textures + loadmodel->brushq1.texinfo[n].textureindex;
        }
-*/
 }
 
-static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
+static void Mod_Q2BSP_LoadBrushes(sizebuf_t *sb)
 {
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
+       q3mbrush_t *out;
+       int i, j, firstside, numsides, contents, count, maxplanes, q3surfaceflags, supercontents;
+       colplanef_t *planes;
+       int structsize = 12;
 
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       if (sb->cursize % structsize)
+               Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
+       count = sb->cursize / structsize;
+       out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_brushes * sizeof(*out));
 
-       loadmodel-> = out;
-       loadmodel->num = count;
+       loadmodel->brush.data_brushes = out;
+       loadmodel->brush.num_brushes = count;
 
-       for (i = 0;i < count;i++, in++, out++)
-       {
-       }
-*/
-}
+       maxplanes = 0;
+       planes = NULL;
 
-static void Mod_Q2BSP_LoadBrushes(lump_t *l)
-{
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
+       for (i = 0;i < count;i++, out++)
+       {
+               firstside = MSG_ReadLittleLong(sb);
+               numsides = MSG_ReadLittleLong(sb);
+               contents = MSG_ReadLittleLong(sb);
+               if (firstside < 0 || firstside + numsides > loadmodel->brush.num_brushsides)
+                       Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", firstside, firstside + numsides, loadmodel->brush.num_brushsides);
 
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+               out->firstbrushside = loadmodel->brush.data_brushsides + firstside;
+               out->numbrushsides = numsides;
+               // not really the same...  we should store the q2 contents
+               out->texture = out->firstbrushside->texture;
+               // convert the contents to our values
+               supercontents = Mod_Q2BSP_SuperContentsFromNativeContents(loadmodel, contents);
 
-       loadmodel-> = out;
-       loadmodel->num = count;
+               // make a list of mplane_t structs to construct a colbrush from
+               if (maxplanes < out->numbrushsides)
+               {
+                       maxplanes = out->numbrushsides;
+                       if (planes)
+                               Mem_Free(planes);
+                       planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
+               }
+               q3surfaceflags = 0;
+               for (j = 0;j < out->numbrushsides;j++)
+               {
+                       VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
+                       planes[j].dist = out->firstbrushside[j].plane->dist;
+                       planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
+                       planes[j].texture = out->firstbrushside[j].texture;
+                       q3surfaceflags |= planes[j].q3surfaceflags;
+               }
+               // make the colbrush from the planes
+               out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
 
-       for (i = 0;i < count;i++, in++, out++)
-       {
+               // this whole loop can take a while (e.g. on redstarrepublic4)
+               CL_KeepaliveMessage(false);
        }
-*/
+       if (planes)
+               Mem_Free(planes);
 }
 
-static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
-{
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
-
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-
-       loadmodel-> = out;
-       loadmodel->num = count;
 
-       for (i = 0;i < count;i++, in++, out++)
-       {
-       }
-*/
+static void Mod_Q2BSP_LoadAreas(sizebuf_t *sb)
+{
+       // we currently don't use areas, they represent closable doors as vis blockers
 }
 
-static void Mod_Q2BSP_LoadAreas(lump_t *l)
+static void Mod_Q2BSP_LoadAreaPortals(sizebuf_t *sb)
 {
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
-
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-
-       loadmodel-> = out;
-       loadmodel->num = count;
-
-       for (i = 0;i < count;i++, in++, out++)
-       {
-       }
-*/
+       // we currently don't use areas, they represent closable doors as vis blockers
 }
 
-static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
+static void Mod_Q2BSP_LoadSubmodels(sizebuf_t *sb)
 {
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
+       mmodel_t        *out;
+       int                     i, count;
+       int                     structsize = 56;
 
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+       if (sb->cursize % structsize)
+               Host_Error ("Mod_Q2BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
 
-       loadmodel-> = out;
-       loadmodel->num = count;
+       count = sb->cursize / structsize;
+       out = (mmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
 
-       for (i = 0;i < count;i++, in++, out++)
+       loadmodel->brushq1.submodels = out;
+       loadmodel->brush.numsubmodels = count;
+
+       // this is identical to the q1 submodel structure except for having 1 hull
+       for (i = 0; i < count; i++, out++)
        {
+               // spread out the mins / maxs by a pixel
+               out->mins[0] = MSG_ReadLittleFloat(sb) - 1;
+               out->mins[1] = MSG_ReadLittleFloat(sb) - 1;
+               out->mins[2] = MSG_ReadLittleFloat(sb) - 1;
+               out->maxs[0] = MSG_ReadLittleFloat(sb) + 1;
+               out->maxs[1] = MSG_ReadLittleFloat(sb) + 1;
+               out->maxs[2] = MSG_ReadLittleFloat(sb) + 1;
+               out->origin[0] = MSG_ReadLittleFloat(sb);
+               out->origin[1] = MSG_ReadLittleFloat(sb);
+               out->origin[2] = MSG_ReadLittleFloat(sb);
+               out->headnode[0] = MSG_ReadLittleLong(sb);
+               out->visleafs  = MSG_ReadLittleLong(sb);
+               out->firstface = MSG_ReadLittleLong(sb);
+               out->numfaces  = MSG_ReadLittleLong(sb);
        }
-*/
 }
 
-static void Mod_Q2BSP_LoadModels(lump_t *l)
+static void Mod_Q2BSP_FindSubmodelBrushRange_r(dp_model_t *mod, mnode_t *node, int *first, int *last)
 {
-/*
-       d_t *in;
-       m_t *out;
-       int i, count;
-
-       in = (void *)(mod_base + l->fileofs);
-       if (l->filelen % sizeof(*in))
-               Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
-       count = l->filelen / sizeof(*in);
-       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-
-       loadmodel-> = out;
-       loadmodel->num = count;
-
-       for (i = 0;i < count;i++, in++, out++)
+       int i;
+       mleaf_t *leaf;
+       while (node->plane)
        {
+               Mod_Q2BSP_FindSubmodelBrushRange_r(mod, node->children[0], first, last);
+               node = node->children[1];
+       }
+       leaf = (mleaf_t*)node;
+       for (i = 0;i < leaf->numleafbrushes;i++)
+       {
+               int brushnum = leaf->firstleafbrush[i];
+               if (*first > brushnum)
+                       *first = brushnum;
+               if (*last < brushnum)
+                       *last = brushnum;
        }
-*/
 }
 
 static void Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
 {
-       int i;
-       q2dheader_t *header;
-
-       Host_Error("Mod_Q2BSP_Load: not yet implemented");
+       int i, j, k;
+       sizebuf_t lumpsb[Q2HEADER_LUMPS];
+       mmodel_t *bm;
+       float dist, modelyawradius, modelradius;
+       msurface_t *surface;
+       int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
+       model_brush_lightstyleinfo_t styleinfo[256];
+       unsigned char *datapointer;
+       sizebuf_t sb;
 
-       mod->modeldatatypestring = "Q2BSP";
+       MSG_InitReadBuffer(&sb, (unsigned char *)buffer, (unsigned char *)bufferend - (unsigned char *)buffer);
 
        mod->type = mod_brushq2;
 
-       header = (q2dheader_t *)buffer;
+       mod->brush.isbsp2 = false;
+       mod->brush.ishlbsp = false;
+       mod->brush.isq2bsp = true; // q1bsp loaders mostly work but we need a few tweaks
+       mod->modeldatatypestring = "Q2BSP";
 
-       i = LittleLong(header->version);
+       i = MSG_ReadLittleLong(&sb);
+       if (i != Q2BSPMAGIC)
+               Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
+
+       i = MSG_ReadLittleLong(&sb);
        if (i != Q2BSPVERSION)
                Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
 
-       mod_base = (unsigned char *)header;
+// read lumps
+       for (i = 0; i < Q2HEADER_LUMPS; i++)
+       {
+               int offset = MSG_ReadLittleLong(&sb);
+               int size = MSG_ReadLittleLong(&sb);
+               if (offset < 0 || offset + size > sb.cursize)
+                       Host_Error("Mod_Q2BSP_Load: %s has invalid lump %i (offset %i, size %i, file size %i)\n", mod->name, i, offset, size, (int)sb.cursize);
+               MSG_InitReadBuffer(&lumpsb[i], sb.data + offset, size);
+       }
 
-       // swap all the lumps
-       for (i = 0;i < (int) sizeof(*header) / 4;i++)
-               ((int *)header)[i] = LittleLong(((int *)header)[i]);
+       mod->soundfromcenter = true;
+       mod->TracePoint = Mod_CollisionBIH_TracePoint;
+       mod->TraceLine = Mod_CollisionBIH_TraceLine;
+       mod->TraceBox = Mod_CollisionBIH_TraceBox;
+       mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
+       mod->PointSuperContents = Mod_CollisionBIH_PointSuperContents;
+       mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
+       mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
+       mod->brush.SuperContentsFromNativeContents = Mod_Q2BSP_SuperContentsFromNativeContents;
+       mod->brush.NativeContentsFromSuperContents = Mod_Q2BSP_NativeContentsFromSuperContents;
+       mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
+       mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
+       mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
+       mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
+       mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
+       mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
+       mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
+       mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
+       mod->brush.AmbientSoundLevelsForPoint = NULL;
+       mod->brush.RoundUpToHullSize = NULL;
+       mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
+       mod->Draw = R_Q1BSP_Draw;
+       mod->DrawDepth = R_Q1BSP_DrawDepth;
+       mod->DrawDebug = R_Q1BSP_DrawDebug;
+       mod->DrawPrepass = R_Q1BSP_DrawPrepass;
+       mod->GetLightInfo = R_Q1BSP_GetLightInfo;
+       mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+       mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
+       mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+       mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+       mod->DrawLight = R_Q1BSP_DrawLight;
+
+// load into heap
 
        mod->brush.qw_md4sum = 0;
        mod->brush.qw_md4sum2 = 0;
        for (i = 0;i < Q2HEADER_LUMPS;i++)
        {
+               int temp;
                if (i == Q2LUMP_ENTITIES)
                        continue;
-               mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
+               temp = Com_BlockChecksum(lumpsb[i].data, lumpsb[i].cursize);
+               mod->brush.qw_md4sum ^= LittleLong(temp);
                if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
                        continue;
-               mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
+               mod->brush.qw_md4sum2 ^= LittleLong(temp);
        }
 
-       Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
-       Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
-       Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
-       Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
-       Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
-       Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
-       Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
-       Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
-       Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
-       Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
-       Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
-       Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
-       Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
-       Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
-       Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
-       Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
-       Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
-       // LordHavoc: must go last because this makes the submodels
-       Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
+       // many of these functions are identical to Q1 loaders, so we use those where possible
+       Mod_Q1BSP_LoadEntities(&lumpsb[Q2LUMP_ENTITIES]);
+       Mod_Q1BSP_LoadVertexes(&lumpsb[Q2LUMP_VERTEXES]);
+       Mod_Q1BSP_LoadEdges(&lumpsb[Q2LUMP_EDGES]);
+       Mod_Q1BSP_LoadSurfedges(&lumpsb[Q2LUMP_SURFEDGES]);
+       Mod_Q2BSP_LoadLighting(&lumpsb[Q2LUMP_LIGHTING]);
+       Mod_Q1BSP_LoadPlanes(&lumpsb[Q2LUMP_PLANES]);
+       Mod_Q2BSP_LoadTexinfo(&lumpsb[Q2LUMP_TEXINFO]);
+       Mod_Q2BSP_LoadBrushes(&lumpsb[Q2LUMP_BRUSHES]);
+       Mod_Q2BSP_LoadBrushSides(&lumpsb[Q2LUMP_BRUSHSIDES]);
+       Mod_Q1BSP_LoadFaces(&lumpsb[Q2LUMP_FACES]);
+       Mod_Q1BSP_LoadLeaffaces(&lumpsb[Q2LUMP_LEAFFACES]);
+       Mod_Q2BSP_LoadLeafBrushes(&lumpsb[Q2LUMP_LEAFBRUSHES]);
+       Mod_Q2BSP_LoadVisibility(&lumpsb[Q2LUMP_VISIBILITY]);
+       Mod_Q2BSP_LoadAreas(&lumpsb[Q2LUMP_AREAS]);
+       Mod_Q2BSP_LoadAreaPortals(&lumpsb[Q2LUMP_AREAPORTALS]);
+       Mod_Q2BSP_LoadLeafs(&lumpsb[Q2LUMP_LEAFS]);
+       Mod_Q2BSP_LoadNodes(&lumpsb[Q2LUMP_NODES]);
+       Mod_Q2BSP_LoadSubmodels(&lumpsb[Q2LUMP_MODELS]);
+
+       for (i = 0; i < Q2HEADER_LUMPS; i++)
+               if (lumpsb[i].readcount != lumpsb[i].cursize)
+                       Host_Error("Lump %i incorrectly loaded (readcount %i, size %i)\n", i, lumpsb[i].readcount, lumpsb[i].cursize);
+
+       // we don't actually set MATERIALFLAG_WATERALPHA on anything, so this
+       // doesn't enable the cvar, just indicates that transparent water is OK
+       loadmodel->brush.supportwateralpha = true;
+
+       // we don't need the compressed pvs data anymore
+       if (mod->brushq1.data_compressedpvs)
+               Mem_Free(mod->brushq1.data_compressedpvs);
+       mod->brushq1.data_compressedpvs = NULL;
+       mod->brushq1.num_compressedpvs = 0;
+
+       // the MakePortals code works fine on the q2bsp data as well
+       if (mod_bsp_portalize.integer)
+               Mod_Q1BSP_MakePortals();
+
+       mod->numframes = 0;             // q2bsp animations are kind of special, frame is unbounded...
+       mod->numskins = 1;
+
+       // make a single combined shadow mesh to allow optimized shadow volume creation
+       Mod_Q1BSP_CreateShadowMesh(loadmodel);
+
+       if (loadmodel->brush.numsubmodels)
+               loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
+
+       totalstylesurfaces = 0;
+       totalstyles = 0;
+       for (i = 0;i < mod->brush.numsubmodels;i++)
+       {
+               memset(stylecounts, 0, sizeof(stylecounts));
+               for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
+               {
+                       surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
+                       for (j = 0;j < MAXLIGHTMAPS;j++)
+                               stylecounts[surface->lightmapinfo->styles[j]]++;
+               }
+               for (k = 0;k < 255;k++)
+               {
+                       totalstyles++;
+                       if (stylecounts[k])
+                               totalstylesurfaces += stylecounts[k];
+               }
+       }
+       datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
+       // set up the world model, then on each submodel copy from the world model
+       // and set up the submodel with the respective model info.
+       mod = loadmodel;
+       for (i = 0;i < loadmodel->brush.numsubmodels;i++)
+       {
+               int firstbrush = loadmodel->brush.num_brushes, lastbrush = 0;
+               if (i > 0)
+               {
+                       char name[10];
+                       // duplicate the basic information
+                       dpsnprintf(name, sizeof(name), "*%i", i);
+                       mod = Mod_FindName(name, loadmodel->name);
+                       // copy the base model to this one
+                       *mod = *loadmodel;
+                       // rename the clone back to its proper name
+                       strlcpy(mod->name, name, sizeof(mod->name));
+                       mod->brush.parentmodel = loadmodel;
+                       // textures and memory belong to the main model
+                       mod->texturepool = NULL;
+                       mod->mempool = NULL;
+                       mod->brush.GetPVS = NULL;
+                       mod->brush.FatPVS = NULL;
+                       mod->brush.BoxTouchingPVS = NULL;
+                       mod->brush.BoxTouchingLeafPVS = NULL;
+                       mod->brush.BoxTouchingVisibleLeafs = NULL;
+                       mod->brush.FindBoxClusters = NULL;
+                       mod->brush.LightPoint = NULL;
+                       mod->brush.AmbientSoundLevelsForPoint = NULL;
+               }
+               mod->brush.submodel = i;
+               if (loadmodel->brush.submodels)
+                       loadmodel->brush.submodels[i] = mod;
+
+               bm = &mod->brushq1.submodels[i];
+
+               // we store the headnode (there's only one in Q2BSP) as if it were the first hull
+               mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
+
+               mod->firstmodelsurface = bm->firstface;
+               mod->nummodelsurfaces = bm->numfaces;
+
+               // set node/leaf parents for this submodel
+               Mod_Q1BSP_LoadNodes_RecursiveSetParent(mod->brush.data_nodes + bm->headnode[0], NULL);
+
+               // make the model surface list (used by shadowing/lighting)
+               mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
+               Mod_Q2BSP_FindSubmodelBrushRange_r(mod, mod->brush.data_nodes + bm->headnode[0], &firstbrush, &lastbrush);
+               if (firstbrush <= lastbrush)
+               {
+                       mod->firstmodelbrush = firstbrush;
+                       mod->nummodelbrushes = lastbrush + 1 - firstbrush;
+               }
+               else
+               {
+                       mod->firstmodelbrush = 0;
+                       mod->nummodelbrushes = 0;
+               }
+               Mod_MakeSortedSurfaces(mod);
+
+               VectorCopy(bm->mins, mod->normalmins);
+               VectorCopy(bm->maxs, mod->normalmaxs);
+               dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
+               modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
+               modelyawradius = dist*dist+modelyawradius*modelyawradius;
+               modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
+               modelradius = modelyawradius + modelradius * modelradius;
+               modelyawradius = sqrt(modelyawradius);
+               modelradius = sqrt(modelradius);
+               mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
+               mod->yawmins[2] = mod->normalmins[2];
+               mod->yawmaxs[0] = mod->yawmaxs[1] =  modelyawradius;
+               mod->yawmaxs[2] = mod->normalmaxs[2];
+               mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
+               mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] =  modelradius;
+               mod->radius = modelradius;
+               mod->radius2 = modelradius * modelradius;
+
+               // this gets altered below if sky or water is used
+               mod->DrawSky = NULL;
+               mod->DrawAddWaterPlanes = NULL;
+
+               // scan surfaces for sky and water and flag the submodel as possessing these features or not
+               // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
+               if (mod->nummodelsurfaces)
+               {
+                       for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
+                               if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
+                                       break;
+                       if (j < mod->nummodelsurfaces)
+                               mod->DrawSky = R_Q1BSP_DrawSky;
+
+                       for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
+                               if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
+                                       break;
+                       if (j < mod->nummodelsurfaces)
+                               mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+
+                       // build lightstyle update chains
+                       // (used to rapidly mark lightmapupdateflags on many surfaces
+                       // when d_lightstylevalue changes)
+                       memset(stylecounts, 0, sizeof(stylecounts));
+                       for (k = 0;k < mod->nummodelsurfaces;k++)
+                       {
+                               surface = mod->data_surfaces + mod->firstmodelsurface + k;
+                               for (j = 0;j < MAXLIGHTMAPS;j++)
+                                       stylecounts[surface->lightmapinfo->styles[j]]++;
+                       }
+                       mod->brushq1.num_lightstyles = 0;
+                       for (k = 0;k < 255;k++)
+                       {
+                               if (stylecounts[k])
+                               {
+                                       styleinfo[mod->brushq1.num_lightstyles].style = k;
+                                       styleinfo[mod->brushq1.num_lightstyles].value = 0;
+                                       styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
+                                       styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
+                                       remapstyles[k] = mod->brushq1.num_lightstyles;
+                                       mod->brushq1.num_lightstyles++;
+                               }
+                       }
+                       for (k = 0;k < mod->nummodelsurfaces;k++)
+                       {
+                               surface = mod->data_surfaces + mod->firstmodelsurface + k;
+                               for (j = 0;j < MAXLIGHTMAPS;j++)
+                               {
+                                       if (surface->lightmapinfo->styles[j] != 255)
+                                       {
+                                               int r = remapstyles[surface->lightmapinfo->styles[j]];
+                                               styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
+                                       }
+                               }
+                       }
+                       mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
+                       memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
+               }
+               else
+               {
+                       Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
+               }
+               //mod->brushq1.num_visleafs = bm->visleafs;
+
+               // build a Bounding Interval Hierarchy for culling triangles in light rendering
+               Mod_MakeCollisionBIH(mod, false, &mod->collision_bih);
+
+               // build a Bounding Interval Hierarchy for culling brushes in collision detection
+               Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
+
+               // generate VBOs and other shared data before cloning submodels
+               if (i == 0)
+                       Mod_BuildVBOs();
+       }
+       mod = loadmodel;
+
+       Con_DPrintf("Stats for q2bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
 }
 
 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
@@ -6563,13 +6975,20 @@ void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend
 }
 
 
-static int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
+int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
 {
        trace_t trace;
        Mod_CollisionBIH_TracePoint(model, NULL, NULL, &trace, point, 0);
        return trace.startsupercontents;
 }
 
+qboolean Mod_CollisionBIH_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
+{
+       trace_t trace;
+       Mod_CollisionBIH_TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
+       return trace.fraction == 1;
+}
+
 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
 {
 #if 0
index 1621b49..37f780a 100644 (file)
@@ -225,6 +225,7 @@ svbspmesh_t;
 
 // Q2 bsp stuff
 
+#define Q2BSPMAGIC ('I' + 'B' * 256 + 'S' * 65536 + 'P' * 16777216)
 #define Q2BSPVERSION   38
 
 // leaffaces, leafbrushes, planes, and verts are still bounded by
@@ -325,7 +326,7 @@ typedef struct q2dmodel_s
 
 
 
-
+/*
 typedef struct q2dnode_s
 {
        int                     planenum;
@@ -336,7 +337,6 @@ typedef struct q2dnode_s
        unsigned short  numfaces;       // counting both sides
 } q2dnode_t;
 
-
 typedef struct q2texinfo_s
 {
        float           vecs[2][4];             // [s/t][xyz offset]
@@ -402,6 +402,7 @@ typedef struct q2darea_s
        int             numareaportals;
        int             firstareaportal;
 } q2darea_t;
+*/
 
 
 //Q3 bsp stuff
index fc0c371..6fd2527 100644 (file)
@@ -2443,6 +2443,7 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool
        if (!name)
                name = "";
        strlcpy(texture->name, name, sizeof(texture->name));
+       texture->basealpha = 1.0f;
        shader = name[0] ? Mod_LookupQ3Shader(name) : NULL;
 
        texflagsmask = ~0;
@@ -2746,6 +2747,11 @@ nothing                GL_ZERO GL_ONE
                                {
                                        if(texture->skinframes[0]->hasalpha)
                                                texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
+                                       texture->q2flags = texture->skinframes[0]->q2flags;
+                                       texture->q2value = texture->skinframes[0]->q2value;
+                                       texture->q2contents = texture->skinframes[0]->q2contents;
+                                       if (texture->q2contents)
+                                               texture->supercontents = Mod_Q2BSP_SuperContentsFromNativeContents(loadmodel, texture->q2contents);
                                }
                                else
                                        success = false;
index 8fcb981..4a5bfbf 100644 (file)
@@ -82,6 +82,11 @@ typedef struct skinframe_s
        qboolean qgeneratemerged;
        qboolean qgeneratenmap;
        qboolean qgenerateglow;
+       // for q2 wal files we have some extra info
+       int q2flags;
+       int q2value;
+       int q2contents;
+       // we could also store the q2animname from the wal but we have no current need of it
 }
 skinframe_t;
 
@@ -538,6 +543,8 @@ typedef struct texture_s
        int basematerialflags;
        // current material flags (updated each bmodel render)
        int currentmaterialflags;
+       // base material alpha (used for Q2 materials)
+       float basealpha;
 
        // PolygonOffset values for rendering this material
        // (these are added to the r_refdef values and submodel values)
@@ -560,14 +567,14 @@ typedef struct texture_s
        // direct pointers to each of the frames in the sequences
        // (indexed as [alternate][frame])
        struct texture_s *anim_frames[2][10];
-       // set if animated or there is an alternate frame set
-       // (this is an optimization in the renderer)
+       // 1 = q1bsp animation with anim_total[0] >= 2 (animated) or anim_total[1] >= 1 (alternate frame set)
+       // 2 = q2bsp animation with anim_total[0] >= 2 (uses self.frame)
        int animated;
 
        // renderer checks if this texture needs updating...
        int update_lastrenderframe;
        void *update_lastrenderentity;
-       // the current alpha of this texture (may be affected by r_wateralpha)
+       // the current alpha of this texture (may be affected by r_wateralpha, also basealpha, and ent->alpha)
        float currentalpha;
        // the current texture frame in animation
        struct texture_s *currentframe;
@@ -618,6 +625,13 @@ typedef struct texture_s
        int supercontents;
        int textureflags;
 
+       // q2bsp
+       // we have to load the texture multiple times when Q2SURF_ flags differ,
+       // though it still shares the skinframe
+       int q2flags;
+       int q2value;
+       int q2contents;
+
        // reflection
        float reflectmin; // when refraction is used, minimum amount of reflection (when looking straight down)
        float reflectmax; // when refraction is used, maximum amount of reflection (when looking parallel to water)
@@ -648,9 +662,13 @@ typedef struct texture_s
 
 typedef struct mtexinfo_s
 {
-       float vecs[2][4];
-       texture_t *texture;
-       int flags;
+       float           vecs[2][4];             // [s/t][xyz offset]
+       int                     textureindex;
+       int                     q1flags;
+       int                     q2flags;                        // miptex flags + overrides
+       int                     q2value;                        // light emission, etc
+       char            q2texture[32];  // texture name (textures/*.wal)
+       int                     q2nexttexinfo;  // for animations, -1 = end of chain
 }
 mtexinfo_t;
 
@@ -747,6 +765,8 @@ typedef struct model_brush_s
        qboolean isbsp2rmqe;
        // true if this model is a BSP2 .bsp file (expanded 32bit bsp format for DarkPlaces, others?)
        qboolean isbsp2;
+       // true if this model is a Quake2 .bsp file (IBSP46)
+       qboolean isq2bsp;
        // string of entity definitions (.map format)
        char *entities;
 
@@ -880,12 +900,11 @@ typedef struct model_brushq1_s
 }
 model_brushq1_t;
 
-/* MSVC can't compile empty structs, so this is commented out for now
 typedef struct model_brushq2_s
 {
+       int dummy; // MSVC can't handle an empty struct
 }
 model_brushq2_t;
-*/
 
 typedef struct model_brushq3_s
 {
@@ -1063,9 +1082,7 @@ typedef struct model_s
        model_sprite_t  sprite;
        model_brush_t   brush;
        model_brushq1_t brushq1;
-       /* MSVC can't handle an empty struct, so this is commented out for now
        model_brushq2_t brushq2;
-       */
        model_brushq3_t brushq3;
        // flags this model for offseting sounds to the model center (used by brush models)
        int soundfromcenter;
@@ -1184,6 +1201,9 @@ void Mod_BrushInit(void);
 // used for talking to the QuakeC mainly
 int Mod_Q1BSP_NativeContentsFromSuperContents(struct model_s *model, int supercontents);
 int Mod_Q1BSP_SuperContentsFromNativeContents(struct model_s *model, int nativecontents);
+// used for loading wal files in Mod_LoadTextureFromQ3Shader
+int Mod_Q2BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
+int Mod_Q2BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
 
 // a lot of model formats use the Q1BSP code, so here are the prototypes...
 struct entity_render_s;
@@ -1206,6 +1226,8 @@ void Mod_CollisionBIH_TraceLine(dp_model_t *model, const struct frameblend_s *fr
 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask);
 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, struct colbrushf_s *start, struct colbrushf_s *end, int hitsupercontentsmask);
 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask);
+qboolean Mod_CollisionBIH_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end);
+int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point);
 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t point);
 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out);