git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2710
d7cf8633-e32d-0410-b094-
e92efae38249
t2 = t1 + beamrepeatscale * length;
// the beam is 3 polygons in this configuration:
t2 = t1 + beamrepeatscale * length;
// the beam is 3 polygons in this configuration:
// they are showing different portions of the beam texture, creating an
// illusion of a beam that appears to curl around in 3D space
// (and realize that the whole polygon assembly orients itself to face
// they are showing different portions of the beam texture, creating an
// illusion of a beam that appears to curl around in 3D space
// (and realize that the whole polygon assembly orients itself to face