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added a #define DIRECTINPUT_VERSION to hush warnings and make it work on dinput3...
author
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 5 Jul 2005 13:02:21 +0000
(13:02 +0000)
committer
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 5 Jul 2005 13:02:21 +0000
(13:02 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5506
d7cf8633
-e32d-0410-b094-
e92efae38249
vid_wgl.c
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diff --git
a/vid_wgl.c
b/vid_wgl.c
index f35eec97ab68d78f382429a13920f0863f066e27..d15c5b0acad10c516cb13e36a7932e14493bf408 100644
(file)
--- a/
vid_wgl.c
+++ b/
vid_wgl.c
@@
-19,6
+19,9
@@
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_vidnt.c -- NT GL vid component
+// we don't need a very new dinput
+#define DIRECTINPUT_VERSION 0x0300
+
#include "quakedef.h"
#include <windows.h>
#include <dsound.h>