added R_ScrollTexCoord2f (copies while texture coordinates with an offset)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 26 May 2003 16:35:14 +0000 (16:35 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 26 May 2003 16:35:14 +0000 (16:35 +0000)
added multitexture path to skysphere rendering (10% speed gain) and modified combine setup in gl_backend to support GL_INTERPOLATE_ARB behaving like GL_DECAL
added support for gl_mesh_copyarrays 0 mode in skysphere rendering (1% speed gain)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3045 d7cf8633-e32d-0410-b094-e92efae38249

gl_backend.c
gl_backend.h
r_sky.c

index 3196022..1ab9896 100644 (file)
@@ -560,7 +560,7 @@ void GL_SetupTextureState(void)
                        qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);CHECKGLERROR
                        qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);CHECKGLERROR
                        qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);CHECKGLERROR
-                       qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB);CHECKGLERROR
+                       qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_TEXTURE);CHECKGLERROR // for GL_INTERPOLATE_ARB mode
                        qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);CHECKGLERROR
                        qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR);CHECKGLERROR
                        qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_SRC_ALPHA);CHECKGLERROR
@@ -1583,7 +1583,7 @@ void R_Mesh_CopyTexCoord2f(int tmu, const float *texcoord2f, int numverts)
        if (mesh_var)
        {
                float *out = varray_texcoord2f[tmu];
-               while (--numverts)
+               while (numverts--)
                {
                        *out++ = *texcoord2f++;
                        *out++ = *texcoord2f++;
@@ -1600,7 +1600,7 @@ void R_Mesh_CopyColor4f(const float *color4f, int numverts)
        if (mesh_var)
        {
                float *out = varray_color4f;
-               while (--numverts)
+               while (numverts--)
                {
                        *out++ = *color4f++;
                        *out++ = *color4f++;
@@ -1613,6 +1613,15 @@ void R_Mesh_CopyColor4f(const float *color4f, int numverts)
                memcpy(varray_color4f, color4f, numverts * sizeof(float[4]));
 }
 
+void R_ScrollTexCoord2f (float *out2f, const float *in2f, int numverts, float s, float t)
+{
+       while (numverts--)
+       {
+               *out2f++ = *in2f++ + s;
+               *out2f++ = *in2f++ + t;
+       }
+}
+
 //===========================================================================
 // vertex array caching subsystem
 //===========================================================================
index 72acc7b..8312596 100644 (file)
@@ -92,6 +92,8 @@ void R_Mesh_CopyVertex3f(const float *vertex3f, int numverts);
 void R_Mesh_CopyTexCoord2f(int tmu, const float *texcoord2f, int numverts);
 // copies a color4f array into varray_color4f
 void R_Mesh_CopyColor4f(const float *color4f, int numverts);
+// copies a texcoord2f array into another array, with scrolling
+void R_ScrollTexCoord2f (float *out2f, const float *in2f, int numverts, float s, float t);
 
 // saves a section of the rendered frame to a .tga or .jpg file
 qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height, qboolean jpeg);
diff --git a/r_sky.c b/r_sky.c
index 312705c..9a60d6d 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
@@ -255,6 +255,7 @@ static void R_SkySphere(void)
        const float *in2f;
        static qboolean skysphereinitialized = false;
        rmeshstate_t m;
+       rcachearrayrequest_t request;
        if (!skysphereinitialized)
        {
                skysphereinitialized = true;
@@ -266,40 +267,105 @@ static void R_SkySphere(void)
        // wrap the scroll just to be extra kind to float accuracy
        speedscale -= (int)speedscale;
 
-       memset(&m, 0, sizeof(m));
-       m.blendfunc1 = GL_ONE;
-       m.blendfunc2 = GL_ZERO;
-       m.depthdisable = true; // don't modify or read zbuffer
-       m.tex[0] = R_GetTexture(solidskytexture);
-       R_Mesh_State(&m);
-
-       GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
-
-       R_Mesh_GetSpace(skysphere_numverts);
-       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
-       for (i = 0, out2f = varray_texcoord2f[0], in2f = skysphere_texcoord2f;i < skysphere_numverts;i++)
+       if (r_colorscale == 1 && r_textureunits.integer >= 2)
        {
-               *out2f++ = *in2f++ + speedscale;
-               *out2f++ = *in2f++ + speedscale;
+               // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
+               // LordHavoc: note that color is not set here because it does not
+               // matter with GL_REPLACE
+               memset(&m, 0, sizeof(m));
+               m.blendfunc1 = GL_ONE;
+               m.blendfunc2 = GL_ZERO;
+               m.depthdisable = true; // don't modify or read zbuffer
+               m.tex[0] = R_GetTexture(solidskytexture);
+               m.tex[1] = R_GetTexture(alphaskytexture);
+               m.texcombinergb[0] = GL_REPLACE;
+               m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL;
+               if (gl_mesh_copyarrays.integer)
+               {
+                       R_Mesh_State(&m);
+                       R_Mesh_GetSpace(skysphere_numverts);
+                       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
+                       R_ScrollTexCoord2f(varray_texcoord2f[0], skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+                       R_ScrollTexCoord2f(varray_texcoord2f[1], skysphere_texcoord2f, skysphere_numverts, speedscale*2, speedscale*2);
+               }
+               else
+               {
+                       m.pointervertexcount = skysphere_numverts;
+                       m.pointer_vertex = skysphere_vertex3f;
+                       memset(&request, 0, sizeof(request));
+                       request.data_size = skysphere_numverts * sizeof(float[2]);
+                       request.id_pointer1 = skysphere_texcoord2f;
+                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
+                       if (R_Mesh_CacheArray(&request))
+                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+                       m.pointer_texcoord[0] = request.data;
+                       speedscale *= 2;
+                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
+                       if (R_Mesh_CacheArray(&request))
+                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+                       m.pointer_texcoord[1] = request.data;
+                       R_Mesh_State(&m);
+               }
+               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
        }
-       R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
-
-       m.blendfunc1 = GL_SRC_ALPHA;
-       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-       m.tex[0] = R_GetTexture(alphaskytexture);
-       R_Mesh_State(&m);
+       else
+       {
+               // two pass
+               GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
+               memset(&m, 0, sizeof(m));
+               m.blendfunc1 = GL_ONE;
+               m.blendfunc2 = GL_ZERO;
+               m.depthdisable = true; // don't modify or read zbuffer
+               m.tex[0] = R_GetTexture(solidskytexture);
+               if (gl_mesh_copyarrays.integer)
+               {
+                       R_Mesh_State(&m);
+                       R_Mesh_GetSpace(skysphere_numverts);
+                       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
+                       R_ScrollTexCoord2f(varray_texcoord2f[0], skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+               }
+               else
+               {
+                       m.pointervertexcount = skysphere_numverts;
+                       m.pointer_vertex = skysphere_vertex3f;
+                       memset(&request, 0, sizeof(request));
+                       request.data_size = skysphere_numverts * sizeof(float[2]);
+                       request.id_pointer1 = skysphere_texcoord2f;
+                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
+                       if (R_Mesh_CacheArray(&request))
+                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+                       m.pointer_texcoord[0] = request.data;
+                       R_Mesh_State(&m);
+               }
+               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
 
-       // scroll the lower cloud layer twice as fast (just like quake did)
-       speedscale *= 2;
+               // scroll the lower cloud layer twice as fast (just like quake did)
+               speedscale *= 2;
 
-       R_Mesh_GetSpace(skysphere_numverts);
-       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
-       for (i = 0, out2f = varray_texcoord2f[0], in2f = skysphere_texcoord2f;i < skysphere_numverts;i++)
-       {
-               *out2f++ = *in2f++ + speedscale;
-               *out2f++ = *in2f++ + speedscale;
+               m.blendfunc1 = GL_SRC_ALPHA;
+               m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+               m.tex[0] = R_GetTexture(alphaskytexture);
+               if (gl_mesh_copyarrays.integer)
+               {
+                       R_Mesh_State(&m);
+                       R_Mesh_GetSpace(skysphere_numverts);
+                       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
+                       R_ScrollTexCoord2f(varray_texcoord2f[0], skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+               }
+               else
+               {
+                       m.pointervertexcount = skysphere_numverts;
+                       m.pointer_vertex = skysphere_vertex3f;
+                       request.data_size = skysphere_numverts * sizeof(float[2]);
+                       request.id_pointer1 = skysphere_texcoord2f;
+                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
+                       if (R_Mesh_CacheArray(&request))
+                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+                       m.pointer_texcoord[0] = request.data;
+                       R_Mesh_State(&m);
+               }
+               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
        }
-       R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
 }
 
 void R_Sky(void)