Vic informed me of the AGP settings (0-0.25, 0-0.25, 0.25-0.75) and video memory...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 9 Mar 2003 20:33:23 +0000 (20:33 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 9 Mar 2003 20:33:23 +0000 (20:33 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2820 d7cf8633-e32d-0410-b094-e92efae38249

gl_backend.c

index 8e0b221..3be6965 100644 (file)
@@ -6,8 +6,8 @@ cvar_t gl_mesh_maxverts = {0, "gl_mesh_maxverts", "21760"};
 cvar_t gl_mesh_floatcolors = {0, "gl_mesh_floatcolors", "1"};
 cvar_t gl_mesh_drawrangeelements = {0, "gl_mesh_drawrangeelements", "1"};
 cvar_t gl_mesh_vertex_array_range = {0, "gl_mesh_vertex_array_range", "0"};
-cvar_t gl_mesh_vertex_array_range_readfrequency = {0, "gl_mesh_vertex_array_range_readfrequency", "0.3"};
-cvar_t gl_mesh_vertex_array_range_writefrequency = {0, "gl_mesh_vertex_array_range_writefrequency", "1"};
+cvar_t gl_mesh_vertex_array_range_readfrequency = {0, "gl_mesh_vertex_array_range_readfrequency", "0.2"};
+cvar_t gl_mesh_vertex_array_range_writefrequency = {0, "gl_mesh_vertex_array_range_writefrequency", "0.2"};
 cvar_t gl_mesh_vertex_array_range_priority = {0, "gl_mesh_vertex_array_range_priority", "0.7"};
 cvar_t gl_delayfinish = {CVAR_SAVE, "gl_delayfinish", "0"};