smoke no longer expands over time (eats fillrate and isn't very realistic)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 10 Apr 2005 16:53:42 +0000 (16:53 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 10 Apr 2005 16:53:42 +0000 (16:53 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5173 d7cf8633-e32d-0410-b094-e92efae38249

cl_particles.c

index 08b3033..2ac1966 100644 (file)
@@ -1475,7 +1475,7 @@ void CL_MoveParticles (void)
                                        p->type = NULL;
                                break;
                        case pt_smoke:
-                               p->size += frametime * 15;
+                               //p->size += frametime * 15;
                                break;
                        case pt_decal:
                                // FIXME: this has fairly wacky handling of alpha