corrected a typo in a comment referring to the e4 hall in start as e1m4
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 2 Nov 2001 10:50:43 +0000 (10:50 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 2 Nov 2001 10:50:43 +0000 (10:50 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@997 d7cf8633-e32d-0410-b094-e92efae38249

sv_phys.c

index fcb8587..9fc909d 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -235,7 +235,7 @@ If steptrace is not NULL, the trace of any vertical wall hit will be stored
 ============
 */
 // LordHavoc: increased from 5 to 20, to partially fix angled corner sticking
-// (example - start.bsp hall to e1m4, leading to the pool there are two
+// (example - start.bsp hall to e4, leading to the pool there are two
 //  angled corners, which you could get stuck on, now they are just a one
 //  frame hiccup)
 #define        MAX_CLIP_PLANES 20