]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
host: Major refactor
authorcloudwalk <cloudwalk@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 20 Jul 2020 14:27:33 +0000 (14:27 +0000)
committercloudwalk <cloudwalk@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 20 Jul 2020 14:27:33 +0000 (14:27 +0000)
* Split up Host_Main. Implemented Host_Frame (which is now most of what
  Host_Main was), and moved timekeeping and sleep code to the new
  Host_Main.
* Moved all server frame code to the new SV_Frame.
* Fixed sleep behavior. A dedicated server should sleep again.
* General cleanup. New functions to split things up and keep things
  readable.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12844 d7cf8633-e32d-0410-b094-e92efae38249

cl_main.c
cmd.h
host.c
quakedef.h
sv_main.c
zone.h

index 0e73b66de0cb0477fbc8de1e9c120bb41857fca6..ef670d166ede8449daf22b95ddecc52585585da7 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -2716,21 +2716,27 @@ extern cvar_t host_speeds;
 double CL_Frame (double time)
 {
        static double clframetime;
+       static double cl_timer = 0;
        static double time1 = 0, time2 = 0, time3 = 0;
-       static double wait;     
+       static double wait;
        int pass1, pass2, pass3;
 
-       // limit the frametime steps to no more than 100ms each
-       if (time > 0.1)
-               time = 0.1;
+       CL_VM_PreventInformationLeaks();
+
+       if((cl_timer += time) < 0)
+               return cl_timer;
 
-       // get new key events
-       Key_EventQueue_Unblock();
-       SndSys_SendKeyEvents();
-       Sys_SendKeyEvents();
+       // limit the frametime steps to no more than 100ms each
+       if (cl_timer > 0.1)
+               cl_timer = 0.1;
 
-       if (cls.state != ca_dedicated && (time > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
+       if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
        {
+               // get new key events
+               Key_EventQueue_Unblock();
+               SndSys_SendKeyEvents();
+               Sys_SendKeyEvents();
+
                R_TimeReport("---");
                Collision_Cache_NewFrame();
                R_TimeReport("photoncache");
@@ -2753,16 +2759,16 @@ double CL_Frame (double time)
                if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
 #endif
                {
-                       clframetime = cl.realframetime = max(time, 1.0 / cl_maxfps.value);
+                       clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
                        // when running slow, we need to sleep to keep input responsive
                        wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
                        if (wait > 0)
                                Sys_Sleep((int)wait);
                }
                else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
-                       clframetime = cl.realframetime = max(time, 1.0 / cl_maxidlefps.value);
+                       clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
                else
-                       clframetime = cl.realframetime = time;
+                       clframetime = cl.realframetime = cl_timer;
 
                // apply slowmo scaling
                clframetime *= cl.movevars_timescale;
@@ -2785,10 +2791,10 @@ double CL_Frame (double time)
                }
 
                if (cls.timedemo)
-                       clframetime = cl.realframetime = time;
+                       clframetime = cl.realframetime = cl_timer;
 
                // deduct the frame time from the accumulator
-               time -= cl.realframetime;
+               cl_timer -= cl.realframetime;
 
                cl.oldtime = cl.time;
                cl.time += clframetime;
@@ -2853,11 +2859,8 @@ double CL_Frame (double time)
                                                pass1+pass2+pass3, pass1, pass2, pass3);
                }
        }
-
        // if there is some time remaining from this frame, reset the timer
-       if (time >= 0)
-               time = 0;
-       return time;
+       return cl_timer >= 0 ? 0 : cl_timer;
 }
 
 /*
diff --git a/cmd.h b/cmd.h
index 9016c27c65ba16bda0c352956c1341effdd6d958..2fe4a9561b4e79cf0dbdcae639564c460f556520 100644 (file)
--- a/cmd.h
+++ b/cmd.h
@@ -168,7 +168,7 @@ void Cbuf_InsertText (cmd_state_t *cmd, const char *text);
  * \note Do not call inside a command function!
  */
 void Cbuf_Execute (cmd_state_t *cmd);
-/*! Performs deferred commands and runs Cbuf_Execute, called by Host_Main */
+/*! Performs deferred commands and runs Cbuf_Execute, called by Host_Frame */
 void Cbuf_Frame (cmd_state_t *cmd);
 
 //===========================================================================
diff --git a/host.c b/host.c
index aedb1f7fa84a30e166311c92832adfe1411a2f6f..674347739c874ae0dba72774f1b7cea3f9960495 100644 (file)
--- a/host.c
+++ b/host.c
@@ -373,270 +373,142 @@ Runs all active servers
 ==================
 */
 static void Host_Init(void);
-void Host_Main(void)
+double Host_Frame(double time)
 {
-       double cl_timer = 0, sv_timer = 0;
-       double time, oldtime, newtime;
-       double wait;
-       int i;
-       char vabuf[1024];
-       qboolean playing;
+       double cl_timer = 0;
+       double sv_timer = 0;
+       static double wait;
 
-       host.restless = false;
+       if (host_framerate.value < 0.00001 && host_framerate.value != 0)
+               Cvar_SetValueQuick(&host_framerate, 0);
 
-       Host_Init();
+       TaskQueue_Frame(false);
 
-       host.realtime = 0;
-       host.sleeptime = 0;
-       host.dirtytime = oldtime = Sys_DirtyTime();
+       // keep the random time dependent, but not when playing demos/benchmarking
+       if(!*sv_random_seed.string && !cls.demoplayback)
+               rand();
 
-       while(host.state != host_shutdown)
-       {
-               if (setjmp(host.abortframe))
-               {
-                       SCR_ClearLoadingScreen(false);
-                       continue;                       // something bad happened, or the server disconnected
-               }
+       NetConn_UpdateSockets();
 
-               newtime = host.dirtytime = Sys_DirtyTime();
-               time = newtime - oldtime;
-               if (time < 0)
-               {
-                       // warn if it's significant
-                       if (time < -0.01)
-                               Con_Printf(CON_WARN "Host_Mingled: time stepped backwards (went from %f to %f, difference %f)\n", oldtime, newtime, time);
-                       time = 0;
-               }
-               else if (time >= 1800)
-               {
-                       Con_Printf(CON_WARN "Host_Mingled: time stepped forward (went from %f to %f, difference %f)\n", oldtime, newtime, time);
-                       time = 0;
-               }
-               host.realtime += time;
+       Log_DestBuffer_Flush();
 
-               if (host_framerate.value < 0.00001 && host_framerate.value != 0)
-                       Cvar_SetValueQuick(&host_framerate, 0);
+       Curl_Run();
 
-               TaskQueue_Frame(false);
+       // check for commands typed to the host
+       Host_GetConsoleCommands();
 
-               // keep the random time dependent, but not when playing demos/benchmarking
-               if(!*sv_random_seed.string && !cls.demoplayback)
-                       rand();
+       // process console commands
+//             R_TimeReport("preconsole");
+       Cbuf_Frame(&cmd_client);
+       Cbuf_Frame(&cmd_server);
 
-               NetConn_UpdateSockets();
+       if(sv.active)
+               Cbuf_Frame(&cmd_serverfromclient);
 
-               Log_DestBuffer_Flush();
+//             R_TimeReport("console");
 
-               Curl_Run();
+       //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
 
-               // check for commands typed to the host
-               Host_GetConsoleCommands();
+       R_TimeReport("---");
 
-               // process console commands
-//             R_TimeReport("preconsole");
-               CL_VM_PreventInformationLeaks();
-               Cbuf_Frame(&cmd_client);
-               Cbuf_Frame(&cmd_server);
+       sv_timer = SV_Frame(time);
+       cl_timer = CL_Frame(time);
 
-               if(sv.active)
-                       Cbuf_Frame(&cmd_serverfromclient);
+       Mem_CheckSentinelsGlobal();
 
-//             R_TimeReport("console");
+       // if the accumulators haven't become positive yet, wait a while
+       if (cls.state == ca_dedicated)
+               wait = sv_timer * -1000000.0; // dedicated
+       else if (!sv.active || svs.threaded)
+               wait = cl_timer * -1000000.0; // connected to server, main menu, or server is on different thread
+       else
+               wait = max(cl_timer, sv_timer) * -1000000.0; // listen server or singleplayer
 
-               //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
+       if (!host.restless && wait >= 1)
+               return wait;
+       else
+               return 0;
+}
 
-               R_TimeReport("---");
+static inline void Host_Sleep(double time)
+{
+       double time0, delta;
 
-       //-------------------
-       //
-       // server operations
-       //
-       //-------------------
+       if(host_maxwait.value <= 0)
+               time = min(time, 1000000.0);
+       else
+               time = min(time, host_maxwait.value * 1000.0);
+       if(time < 1)
+               time = 1; // because we cast to int
+
+       time0 = Sys_DirtyTime();
+       if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
+               NetConn_SleepMicroseconds((int)time);
+               if (cls.state != ca_dedicated)
+                       NetConn_ClientFrame(); // helps server browser get good ping values
+               // TODO can we do the same for ServerFrame? Probably not.
+       }
+       else
+               Sys_Sleep((int)time);
+       delta = Sys_DirtyTime() - time0;
+       if (delta < 0 || delta >= 1800) 
+               delta = 0;
+       host.sleeptime += delta;
+//                     R_TimeReport("sleep");
+       return;
+}
 
-               // limit the frametime steps to no more than 100ms each
-               if (sv_timer > 0.1)
-               {
-                       if (!svs.threaded)
-                               svs.perf_acc_lost += (sv_timer - 0.1);
-                       sv_timer = 0.1;
-               }
+// Cloudwalk: Most overpowered function declaration...
+static inline double Host_UpdateTime (double newtime, double oldtime)
+{
+       double time = newtime - oldtime;
 
-               if (!svs.threaded)
-               {
-                       svs.perf_acc_sleeptime = host.sleeptime;
-                       svs.perf_acc_realtime += time;
-
-                       // Look for clients who have spawned
-                       playing = false;
-                       for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
-                               if(host_client->begun)
-                                       if(host_client->netconnection)
-                                               playing = true;
-                       if(sv.time < 10)
-                       {
-                               // don't accumulate time for the first 10 seconds of a match
-                               // so things can settle
-                               svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = host.sleeptime = 0;
-                       }
-                       else if(svs.perf_acc_realtime > 5)
-                       {
-                               svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
-                               svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
-                               if(svs.perf_acc_offset_samples > 0)
-                               {
-                                       svs.perf_offset_max = svs.perf_acc_offset_max;
-                                       svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
-                                       svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
-                               }
-                               if(svs.perf_lost > 0 && developer_extra.integer)
-                                       if(playing) // only complain if anyone is looking
-                                               Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
-                               svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = host.sleeptime = 0;
-                       }
+       if (time < 0)
+       {
+               // warn if it's significant
+               if (time < -0.01)
+                       Con_Printf(CON_WARN "Host_GetTime: time stepped backwards (went from %f to %f, difference %f)\n", oldtime, newtime, time);
+               time = 0;
+       }
+       else if (time >= 1800)
+       {
+               Con_Printf(CON_WARN "Host_GetTime: time stepped forward (went from %f to %f, difference %f)\n", oldtime, newtime, time);
+               time = 0;
+       }
 
-                       if (sv.active && sv_timer > 0)
-                       {
-                               // execute one or more server frames, with an upper limit on how much
-                               // execution time to spend on server frames to avoid freezing the game if
-                               // the server is overloaded, this execution time limit means the game will
-                               // slow down if the server is taking too long.
-                               int framecount, framelimit = 1;
-                               double advancetime, aborttime = 0;
-                               float offset;
-                               prvm_prog_t *prog = SVVM_prog;
-                               // receive packets on each main loop iteration, as the main loop may
-                               // be undersleeping due to select() detecting a new packet
-                               if (sv.active && !svs.threaded)
-                                       NetConn_ServerFrame();
-                               // run the world state
-                               // don't allow simulation to run too fast or too slow or logic glitches can occur
-
-                               // stop running server frames if the wall time reaches this value
-                               if (sys_ticrate.value <= 0)
-                                       advancetime = sv_timer;
-                               else
-                               {
-                                       advancetime = sys_ticrate.value;
-                                       // listen servers can run multiple server frames per client frame
-                                       framelimit = cl_maxphysicsframesperserverframe.integer;
-                                       aborttime = Sys_DirtyTime() + 0.1;
-                               }
-                               if(host_timescale.value > 0 && host_timescale.value < 1)
-                                       advancetime = min(advancetime, 0.1 / host_timescale.value);
-                               else
-                                       advancetime = min(advancetime, 0.1);
-
-                               if(advancetime > 0)
-                               {
-                                       offset = Sys_DirtyTime() - newtime;if (offset < 0 || offset >= 1800) offset = 0;
-                                       offset += sv_timer;
-                                       ++svs.perf_acc_offset_samples;
-                                       svs.perf_acc_offset += offset;
-                                       svs.perf_acc_offset_squared += offset * offset;
-                                       if(svs.perf_acc_offset_max < offset)
-                                               svs.perf_acc_offset_max = offset;
-                               }
-
-                               // only advance time if not paused
-                               // the game also pauses in singleplayer when menu or console is used
-                               sv.frametime = advancetime * host_timescale.value;
-                               if (host_framerate.value)
-                                       sv.frametime = host_framerate.value;
-                               if (sv.paused || host.paused)
-                                       sv.frametime = 0;
-
-                               for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++)
-                               {
-                                       sv_timer -= advancetime;
-
-                                       // move things around and think unless paused
-                                       if (sv.frametime)
-                                               SV_Physics();
-
-                                       // if this server frame took too long, break out of the loop
-                                       if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
-                                               break;
-                               }
-                               R_TimeReport("serverphysics");
-
-                               // send all messages to the clients
-                               SV_SendClientMessages();
-
-                               if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
-                                       prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
-                                       PRVM_serverglobalfloat(time) = sv.time;
-                                       prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
-                               }
-
-                               // send an heartbeat if enough time has passed since the last one
-                               NetConn_Heartbeat(0);
-                               R_TimeReport("servernetwork");
-                       }
-                       else
-                       {
-                               // don't let r_speeds display jump around
-                               R_TimeReport("serverphysics");
-                               R_TimeReport("servernetwork");
-                       }
-               }
-               // if there is some time remaining from this frame, reset the timer
-               if (sv_timer >= 0)
-               {
-                       if (!svs.threaded)
-                               svs.perf_acc_lost += sv_timer;
-                       sv_timer = 0;
-               }
+       return time;
+}
 
-               sv_timer += time;
+void Host_Main(void)
+{
+       double time, newtime, oldtime, sleeptime;
 
-       //-------------------
-       //
-       // client operations
-       //
-       //-------------------
+       Host_Init(); // Start!
 
-               cl_timer = CL_Frame(cl_timer);
-               cl_timer += time;
+       host.realtime = 0;
+       oldtime = Sys_DirtyTime();
 
-#if MEMPARANOIA
-               Mem_CheckSentinelsGlobal();
-#else
-               if (developer_memorydebug.integer)
-                       Mem_CheckSentinelsGlobal();
-#endif
+       while(host.state != host_shutdown)
+       {
+               if (setjmp(host.abortframe))
+               {
+                       host.state = host_active; // In case we were loading
+                       continue;                       // something bad happened, or the server disconnected
+               }
 
-               // if the accumulators haven't become positive yet, wait a while
-               wait = max(cl_timer, sv_timer) * -1000000.0;
+               newtime = host.dirtytime = Sys_DirtyTime();
+               host.realtime += time = Host_UpdateTime(newtime, oldtime);
 
-               if (!host.restless && wait >= 1)
-               {
-                       double time0, delta;
+               sleeptime = Host_Frame(time);
+               oldtime = newtime;
 
-                       if(host_maxwait.value <= 0)
-                               wait = min(wait, 1000000.0);
-                       else
-                               wait = min(wait, host_maxwait.value * 1000.0);
-                       if(wait < 1)
-                               wait = 1; // because we cast to int
-
-                       time0 = Sys_DirtyTime();
-                       if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
-                               NetConn_SleepMicroseconds((int)wait);
-                               if (cls.state != ca_dedicated)
-                                       NetConn_ClientFrame(); // helps server browser get good ping values
-                               // TODO can we do the same for ServerFrame? Probably not.
-                       }
-                       else
-                               Sys_Sleep((int)wait);
-                       delta = Sys_DirtyTime() - time0;
-                       if (delta < 0 || delta >= 1800) 
-                               delta = 0;
-                       host.sleeptime += delta;
-//                     R_TimeReport("sleep");
+               if (sleeptime)
+               {
+                       Host_Sleep(sleeptime);
+                       continue;
                }
 
                host.framecount++;
-               oldtime = newtime;
        }
 
        Sys_Quit(0);
index a40a3ba61c5510a60b92fa90e72c7faa5055cea6..1596f94e5dae8c1291d98c8b6435ee043f44297f 100644 (file)
@@ -543,11 +543,13 @@ extern host_t host;
 
 void Host_InitCommands(void);
 void Host_Main(void);
+double Host_Frame(double time);
 void Host_Shutdown(void);
 void Host_StartVideo(void);
 void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1) DP_FUNC_NORETURN;
 void Host_Quit_f(cmd_state_t *cmd);
 void SV_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
+double SV_Frame(double time);
 void SV_Shutdown(void);
 void CL_Reconnect_f(cmd_state_t *cmd);
 void Host_NoOperation_f(cmd_state_t *cmd);
index 23440b4dfdaf861b864eb2c3b821429906aceedf..1144daf6fafb3bd61e0f480eca75d8ae6c20ed21 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -4103,6 +4103,154 @@ static void SV_VM_Setup(void)
 
 extern cvar_t host_maxwait;
 extern cvar_t host_framerate;
+extern cvar_t cl_maxphysicsframesperserverframe;
+double SV_Frame(double time)
+{
+       static double sv_timer;
+       int i;
+       qboolean playing;
+       char vabuf[1024];
+
+       if((sv_timer += time) < 0)
+               return sv_timer;
+       // limit the frametime steps to no more than 100ms each
+       if (sv_timer > 0.1)
+       {
+               if (!svs.threaded)
+                       svs.perf_acc_lost += (sv_timer - 0.1);
+               sv_timer = 0.1;
+       }
+
+       if (!svs.threaded)
+       {
+               svs.perf_acc_sleeptime = host.sleeptime;
+               svs.perf_acc_realtime += time;
+
+               // Look for clients who have spawned
+               playing = false;
+               for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
+                       if(host_client->begun)
+                               if(host_client->netconnection)
+                                       playing = true;
+               if(sv.time < 10)
+               {
+                       // don't accumulate time for the first 10 seconds of a match
+                       // so things can settle
+                       svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = host.sleeptime = 0;
+               }
+               else if(svs.perf_acc_realtime > 5)
+               {
+                       svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
+                       svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
+                       if(svs.perf_acc_offset_samples > 0)
+                       {
+                               svs.perf_offset_max = svs.perf_acc_offset_max;
+                               svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
+                               svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
+                       }
+                       if(svs.perf_lost > 0 && developer_extra.integer)
+                               if(playing) // only complain if anyone is looking
+                                       Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
+                       svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = host.sleeptime = 0;
+               }
+
+               if (sv.active && sv_timer > 0)
+               {
+                       // execute one or more server frames, with an upper limit on how much
+                       // execution time to spend on server frames to avoid freezing the game if
+                       // the server is overloaded, this execution time limit means the game will
+                       // slow down if the server is taking too long.
+                       int framecount, framelimit = 1;
+                       double advancetime, aborttime = 0;
+                       float offset;
+                       prvm_prog_t *prog = SVVM_prog;
+                       // receive packets on each main loop iteration, as the main loop may
+                       // be undersleeping due to select() detecting a new packet
+                       if (sv.active && !svs.threaded)
+                               NetConn_ServerFrame();
+                       // run the world state
+                       // don't allow simulation to run too fast or too slow or logic glitches can occur
+
+                       // stop running server frames if the wall time reaches this value
+                       if (sys_ticrate.value <= 0)
+                               advancetime = sv_timer;
+                       else
+                       {
+                               advancetime = sys_ticrate.value;
+                               // listen servers can run multiple server frames per client frame
+                               framelimit = cl_maxphysicsframesperserverframe.integer;
+                               aborttime = Sys_DirtyTime() + 0.1;
+                       }
+                       if(host_timescale.value > 0 && host_timescale.value < 1)
+                               advancetime = min(advancetime, 0.1 / host_timescale.value);
+                       else
+                               advancetime = min(advancetime, 0.1);
+
+                       if(advancetime > 0)
+                       {
+                               offset = Sys_DirtyTime() - host.dirtytime;
+                               if (offset < 0 || offset >= 1800)
+                                       offset = 0;
+                               offset += sv_timer;
+                               ++svs.perf_acc_offset_samples;
+                               svs.perf_acc_offset += offset;
+                               svs.perf_acc_offset_squared += offset * offset;
+                               if(svs.perf_acc_offset_max < offset)
+                                       svs.perf_acc_offset_max = offset;
+                       }
+
+                       // only advance time if not paused
+                       // the game also pauses in singleplayer when menu or console is used
+                       sv.frametime = advancetime * host_timescale.value;
+                       if (host_framerate.value)
+                               sv.frametime = host_framerate.value;
+                       if (sv.paused || host.paused)
+                               sv.frametime = 0;
+
+                       for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++)
+                       {
+                               sv_timer -= advancetime;
+
+                               // move things around and think unless paused
+                               if (sv.frametime)
+                                       SV_Physics();
+
+                               // if this server frame took too long, break out of the loop
+                               if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
+                                       break;
+                       }
+                       R_TimeReport("serverphysics");
+
+                       // send all messages to the clients
+                       SV_SendClientMessages();
+
+                       if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
+                               prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
+                               PRVM_serverglobalfloat(time) = sv.time;
+                               prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
+                       }
+
+                       // send an heartbeat if enough time has passed since the last one
+                       NetConn_Heartbeat(0);
+                       R_TimeReport("servernetwork");
+               }
+               else
+               {
+                       // don't let r_speeds display jump around
+                       R_TimeReport("serverphysics");
+                       R_TimeReport("servernetwork");
+               }
+       }
+       // if there is some time remaining from this frame, reset the timer
+       if (sv_timer >= 0)
+       {
+               if (!svs.threaded)
+                       svs.perf_acc_lost += sv_timer;
+               sv_timer = 0;
+       }
+       return sv_timer;
+}
+
 static int SV_ThreadFunc(void *voiddata)
 {
        prvm_prog_t *prog = SVVM_prog;
diff --git a/zone.h b/zone.h
index a157baca710070ebf3e4566491091e6c6082001a..5112acf0ab4b6260f804786c614c3cbbdd22c32c 100644 (file)
--- a/zone.h
+++ b/zone.h
@@ -83,7 +83,11 @@ mempool_t;
 #define Mem_Realloc(pool,data,size) _Mem_Alloc(pool, data, size, 16, __FILE__, __LINE__)
 #define Mem_Free(mem) _Mem_Free(mem, __FILE__, __LINE__)
 #define Mem_CheckSentinels(data) _Mem_CheckSentinels(data, __FILE__, __LINE__)
-#define Mem_CheckSentinelsGlobal() _Mem_CheckSentinelsGlobal(__FILE__, __LINE__)
+#if MEMPARANOIA
+#define Mem_CheckSentinelsGlobal()  _Mem_CheckSentinelsGlobal(__FILE__, __LINE__)
+#else
+#define Mem_CheckSentinelsGlobal() if(developer_memorydebug.integer) { _Mem_CheckSentinelsGlobal(__FILE__, __LINE__); }
+#endif
 #define Mem_AllocPool(name, flags, parent) _Mem_AllocPool(name, flags, parent, __FILE__, __LINE__)
 #define Mem_FreePool(pool) _Mem_FreePool(pool, __FILE__, __LINE__)
 #define Mem_EmptyPool(pool) _Mem_EmptyPool(pool, __FILE__, __LINE__)