fixed a unintended-water-scroll bug on transparent fullbright surfaces
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Apr 2005 19:33:09 +0000 (19:33 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Apr 2005 19:33:09 +0000 (19:33 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5155 d7cf8633-e32d-0410-b094-e92efae38249

gl_rsurf.c

index a9a4f78..6dfb17b 100644 (file)
@@ -646,7 +646,6 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                m.tex[0] = R_GetTexture(texture->skin.base);
                                if (waterscrolling)
                                        m.texmatrix[0] = r_surf_waterscrollmatrix;
-                               m.texmatrix[0] = r_surf_waterscrollmatrix;
                                m.pointer_color = varray_color4f;
                                colorscale = 1;
                                if (gl_combine.integer)