]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Fix duplicate Cmd_AddCommand(s). Their funcs already forward to server.
authorcloudwalk <cloudwalk@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 18 May 2020 15:05:41 +0000 (15:05 +0000)
committercloudwalk <cloudwalk@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 18 May 2020 15:05:41 +0000 (15:05 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12536 d7cf8633-e32d-0410-b094-e92efae38249

host_cmd.c

index 4c9e2df25395f85fa220bd5d2affbae3e6af6389..8198f4aa2fd7b348ad8653981132685bc7e8ccec 100644 (file)
@@ -3102,22 +3102,16 @@ void Host_InitCommands (void)
        Cmd_AddCommand(&cmd_serverfromclient, "playerskin", Host_Playerskin_f, "change your player skin number");
 
        // client commands that require a connection and are simply forwarded to server
-       Cmd_AddCommand(&cmd_client, "status", Cmd_ForwardToServer_f, "print server status information");
        Cmd_AddCommand(&cmd_client, "god", Cmd_ForwardToServer_f, "god mode (invulnerability)");
        Cmd_AddCommand(&cmd_client, "notarget", Cmd_ForwardToServer_f, "notarget mode (monsters do not see you)");
        Cmd_AddCommand(&cmd_client, "fly", Cmd_ForwardToServer_f, "fly mode (flight)");
        Cmd_AddCommand(&cmd_client, "noclip", Cmd_ForwardToServer_f, "noclip mode (flight without collisions, move through walls)");
        Cmd_AddCommand(&cmd_client, "give", Cmd_ForwardToServer_f, "alter inventory");
-       Cmd_AddCommand(&cmd_client, "say", Cmd_ForwardToServer_f, "send a chat message to everyone on the server");
        Cmd_AddCommand(&cmd_client, "say_team", Cmd_ForwardToServer_f, "send a chat message to your team on the server");
-       Cmd_AddCommand(&cmd_client, "tell", Cmd_ForwardToServer_f, "send a chat message to only one person on the server");
        Cmd_AddCommand(&cmd_client, "kill", Cmd_ForwardToServer_f, "die instantly");
-       Cmd_AddCommand(&cmd_client, "pause", Cmd_ForwardToServer_f, "pause the game (if the server allows pausing)");
-       Cmd_AddCommand(&cmd_client, "ping", Cmd_ForwardToServer_f, "print ping times of all players on the server");
 
        Cmd_AddCommand(&cmd_client, "connect", Host_Connect_f, "connect to a server by IP address or hostname");
        Cmd_AddCommand(&cmd_client, "reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
-       Cmd_AddCommand(&cmd_client, "version", Host_Version_f, "print engine version");
        Cmd_AddCommand(&cmd_client, "startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
        Cmd_AddCommand(&cmd_client, "demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
        Cmd_AddCommand(&cmd_client, "stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");