use int not qboolean for glshaderversion
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 16 Apr 2013 03:09:01 +0000 (03:09 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 16 Apr 2013 03:09:01 +0000 (03:09 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11933 d7cf8633-e32d-0410-b094-e92efae38249

vid.h

diff --git a/vid.h b/vid.h
index 6d30a03..1b960d4 100644 (file)
--- a/vid.h
+++ b/vid.h
@@ -46,7 +46,7 @@ typedef struct viddef_support_s
 {
        qboolean gl20shaders;
        qboolean gl20shaders130; // indicates glBindFragDataLocation is available
-       qboolean glshaderversion; // typical values: 100 110 120 130 140 ...
+       int glshaderversion; // typical values: 100 110 120 130 140 ...
        qboolean amd_texture_texture4;
        qboolean arb_depth_texture;
        qboolean arb_draw_buffers;